Walkthrough for the mission One Small Step in the game Starfield. This page covers all main objectives, key steps, or helpful tips to guide you through the mission smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Main Missions
This is the first mission you will receive as soon as you start a new game. The year is 2330 and you start as a recruit for Argos Extractors on Vectera, the moon of the planet Anselon in Narion System.
It's my second outing with Argos Extractors. I'm following Supervisor Lin around today while she oversees the dig site, doing whatever tasks she has for me.
Just follow Supervisor Lin until she stops by the toolbox.
Approach the toolbox and take a cutter from it.
The minerals, there are five in total, are located in a side corridor. Approach them and shoot them with a cutter for a while.
Return to Lin and follow her and Heller to the cave where they take readings and tell you to explore the nearby cave.
Head to the neighboring cave. On the way, the game will suggest you to turn on the flashlight. When you get there then again use the cutter to break up the minerals and pick up the strange object that will be exposed.
When you do this you will see strange lights and lose consciousness. You will regain it in the miners' base.
You will now be able to personalize your character, its appearance, background and traits.
Talk to Lin and Heller and then follow them to meet a guy who wants to buy the strange object you found. You will head to the airlock.
Whatever I found in the mine knocked me out cold. Now whoever paid for this whole operation is making a landing, and we need to meet him.
Before going outside, you must put on a helmet. Enter your inventory and select the Deep Mining Space Helmet to equip it.
You will go outside, and walk to the landing pad where the ship of Barrett, a guy interested in the artifact you found, will land.
As you talk, a pirate ship will arrive and land nearby.
Pirates are attacking us! We need to fend them off.
You can shoot the pirates with a cutter, but a much better option would be to pick up the gun AND ammunition that are lying around. A first aid kit also lies alongside.
Access the inventory, change the weapon to a pistol and then eliminate all the pirates that landed nearby.
We survived the pirate attack. I should check with our client, Barrett, and the others to see if they're okay.
After getting rid of all the opponents, talk to Barrett. He will offer to take you to Constellation. Lin will be against it, but will eventually agree to let Barrett take your place. You will take over Barrett's ship and his companion, the robot Vasco. He will also give you a watch.
Barrett wants me to take the Artifact to his colleagues in Constellation. I'll have his ship, the Frontier, and his robot Vasco for the journey.
Get into the ship, sit in the pilot's seat and take off.
You will fly into orbit. The game will offer you a tutorial on how to fly and power your ship's systems. Follow it to learn the basics. To skip it redirect some of the power to the GRV system.
After a while you will be attacked by one pirate ship. Destroy it.
You can loot the destroyed ships. To do this, you must fly up to its remains and press the appropriate key or button.
Some time after destroying the first pirate ship, you will be attacked by two more pirate ships. You have to eliminate them, too, of course.
Open the Starmap, set course to Kreet and travel there.
Open the Starmap again, set Kreet Research Lab as the landing target and land.
Get off the ship and head down the hill towards the nearby buildings.
Along the way, the game will promp you to use the scanner, which is used to scan creatures, plants and minerals. The scanner also displays a line of arrows on the ground showing the path to the current objective.
Enter the base and proceed forward according to the mission markers. Along the way you should find several first aid kits with med packs inside.
Also collect all Digipicks that you find, as they are needed to open locks. These lie on tables, etc. They can also be found in the corpses of scientists.
Kill the pirates you will run into in some rooms and loot their corpses. This way you will be able to find some new weapons as well as ammunition.
In the last room with a ladder leading to the roof you will find a safe which you can try to open.
Fill in all open slots in every layer to open the lock.
Select a key and rotate it until it lines up with the gaps in the security layer. Slot the key to fill in the gaps.
Each key can only be used once!
If you manage to open the safe then you will be able to take its contents. In my case, these were the items indicated in the picture below.
When you get to the roof you will meet Captain Brogan there. You will be given the opportunity to test your persuasion skills.
To persuade a person, you need to make successful choices. Choices can range from kind words, to distractions, to threats.
Each choice has a difficulty. The higher the difficulty, the greater the chance the choice fails, but the more points you'll earn when you succeed.
You have a limited number of choices you can make, but you can never fail if your last choice succeeded.
You can also choose a forceful solution, but keep in mind that Brogan is level 6 and is accompanied by two level 2 pirates.
The fastest solution is to use a scanner and use the fast travel option.
Return to the orbit. Then follow the instructions given by the game and make the jump to the Alpha Centauri system.
Open the Starmap, set Naw Atlantis as the landing target and land.
Leave the ship. If you want, you can talk to a ship services technician. He will offer you services related to your ship, such as repairing it, etc.
Follow the mission marker and it will lead you to the train, the so-called NAT which will take you to the correct district - MAST District.
Head to the Lodge and go inside.
Enter the library and talk to Sarah.
Listen for a while to the conversation of those present in the room and then fulfill their request and place your artifact next to the two lying on the round table in the center.
Listen to the next part of the conversation between Constellation members excited about how the artifacts reacted. Then talk to Sarah who will invite you join them.
This will conclude this mission and you will receive rewards for completing it - 400 XP, 8000 Credits, Constellation Pack, Lodge Key. The next main mission will also pop up in your journal - "The Old Neighborhood".
I brought the Artifact to Constellation, and now they want me to join. Sarah Morgan, the Chair of Constellation, is asking me to come with her on a mission.
Notice the Constellation Guide 01 magazine lying on the railing. Take it to get a permanent bonus.
After completing this mission, you will be able to play the mission The Old Neighborhood.