You will receive this mission when you complete all three previous main missions: "Into the Unknown", "Back to Vectera" and "The Empty Nest". Walter Stroud will want to talk to you.
All That Money Can Buy
Objectives of All That Money Can Buy
1. Talk to Walter Stroud
Walter Stroud wants to talk to me.
Talk to Walter Stroud, who is sitting in the library, right next to the artifact pedestal. He will tell you that he intends to purchase another artifact and needs your help. Let him know when you are ready to go with him.
Walter has asked me to come with him to Neon, where he intends to purchase an Artifact. I'll need to tell him when I'm ready to head out.
2. Travel to Neon
Walter has asked me to come with him to Neon, where he intends to purchase an Artifact. He'll be riding as a passenger in my ship until we get there.
Travel to Volii System > Volii Alpha > Neon.
3. Talk to Walter Stroud
Get off the ship and talk to Walter who is waiting at the landing pad. You will learn what you need to do next.
4. Check in at Stroud-Eklund HQ
Walter needs to head to the Stroud-Eklund offices here on Neon before we can meet with our Artifact seller.
Enter the city and head to the Stroud-Eklund Corporate HQ. Walter will follow you. When you reach the place you will meet Issa Eklund there.
5. Talk to Issa Eklund
Talk to Issa and Walter and you will find out what your next task will be.
Walter and Issa want me to investigate the seller and case the Astral Lounge. The seller was connected to us by James Newill. The Astral Lounge is in the Trade Tower.
6. Ask about Security
Return to the lobby and then head into the Astral Lounge. It's in the same building.
Talk to the bartender. When you ask him about security he will recommend a VIP zone for which you have to pay a fee of 4000 credits. You can try to convince him to lower the price to 1000 credits. Pay the room rental fee.
7. Check the Door Controls
Head upstairs to the VIP lounge area. Check the door controls (Novice Lock) and reprogram it > Remote Door Control.
Note: If you need more digipicks, you can buy them at some stores in the main city area, such as the "Trade Authority" or "Newill's Goods".
8. Investigate the Seller
Head to the Newill's Goods store located in the main part of town and talk to James Newill. In order to get information from him you must persuade him to do so or pay him 2500 credits.
9. Search the Seller's Sleepcrate
Head to the marked location and hack to the door to get inside (Novice Lock).
Interact with the computer and read his correspondence - Personal Correspondence 03.
10. Talk to Walter Stroud
I should talk to Walter about what I've found, and let him know we're ready to meet the seller.
Return to Stroud-Eklund Corporate HQ and tell Walter that everything is ready.
11. Go to the Astral Lounge / Talk to Walter Stroud
I need to head over to the Astral Lounge and find the person selling the Artifact.
Head to the Astral Lounge and talk to Walter again. He will tell you who to look for and give you the code phrase.
12. Locate the Seller
The seller will have a large security briefcase and will respond to the code phrase "Ramsay and Travers."
Find a man named Musgrove, who has a large case and is standing on the right side of the bar. Talk to him and use the code phrase "Ramsay and Travers".
13. Talk to Walter Stroud
I found the seller. Time to meet with him and Walter.
Return to Walter and inform him that a seller has been found. He will tell you how the negotiations should proceed.
14. Negotiate for the Artifact
Head to the VIP cabin, Walter and Musgrove will already be there and negotiations will begin. Your choices don't matter much because eventually the deal will happen anyway.
15. Head to the Entrance
We have the Artifact. Time to leave.
Head out of the room. You'll be stopped by a man from Slayton Aerospace, who seems to be the original owner of the artifact. You can try to persuade him, call security who will remove him, or attack him.
We were ambushed by an agent from Slayton Aerospace, the original owner of the Artifact. We should get out of Neon quickly.
16. Talk to Issa Eklund
Issa will be waiting for you at the exit, and she will inform you that Slayton has impounded your ship.
17. Go to Slayton Aerospace HQ / Find a Way to the Next Floor / Take the Elevator
Slayton has impounded my ship at Neon's spaceport. I'll need to confront him and get him to free my ship before we can leave.
Slayton Aerospace's office is located in the same building. Take the elevator to get there. On the table you will find the "Cyber Runner's Cipher 01" magazine. Pick it up.
Then talk to the receptionist and try to persuade her to give you an appointment with Slayton. If you succeed then you will receive a code for the elevator. Otherwise you have to kill her and the guards and take the code from her corpse.
18. Talk to Walter
Unfortunately, after a while you get stuck in the elevator. Luckily, Issa will come to your rescue. Talk to Water to confirm that you know what to do.
19. Go to the Next Floor
You need to make your way through this floor to the exit on the other side. If you follow the instructions given by Issa, you will get through unnoticed. Start with entering the ventilation ducts.
Eventually you will reach the exit to the exterior of the building.
20. Climb the Trade Tower
Climbing up the metal stairs, you will have to get to the entrance located on the roof of the building. Along the way you will have to kill several guards.
21. Confront Nicolaus Slayton
Soon after you enter back into the building you should reach the room where Slayton is. You can choose a violent solution but it means a lot of fighting. Your best bet is to make a deal with him.
He wants you to decide the fate of Musgrove.
22. Talk to Musgrove
Musgrove is in the next room. Go there, speak with him, and decide his fate. Slayton will accept any of your decisions.
23. Go to the Ship / Talk to Walter Stroud
Our ordeal with Slayton is over and we're finally free to leave Neon and get the Artifact back to the Lodge.
Return to the ship and sit at the pilot's seat. You will then talk to Walter and when you are done talking you will receive rewards from him: 10000 Credits, a rare rifle - Fiscal Quarter, and some ammo.
24. Take off from Neon
Take off into space. In orbit you will be ntercepted by an unknown ship. This mission will end, you will receive 400 XP and the next main mission - "Starborn" - will begin.
We were ambushed by a group calling themselves the Starborn. We'll need to speak to the other members of Constellation about this.


























