Welcome to guides4gamers.com

All That Money Can Buy, Starfield Mission

Walkthrough for the mission All That Money Can Buy in the game Starfield. This page covers all main objectives, key steps, or helpful tips to guide you through the mission smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Main Missions

Prerequisites: To play this mission, you must first complete the missions Into the Unknown, Back to Vectera, The Empty Nest.

You will receive this mission when you complete all three previous main missions: "Into the Unknown", "Back to Vectera" and "The Empty Nest". Walter Stroud will want to talk to you.

Objectives of All That Money Can Buy

1. Talk to Walter Stroud

Walter Stroud wants to talk to me.

Talk to Walter Stroud, who is sitting in the library, right next to the artifact pedestal. He will tell you that he intends to purchase another artifact and needs your help. Let him know when you are ready to go with him.

Talk to Walter Stroud

Walter has asked me to come with him to Neon, where he intends to purchase an Artifact. I'll need to tell him when I'm ready to head out.

2. Travel to Neon

Walter has asked me to come with him to Neon, where he intends to purchase an Artifact. He'll be riding as a passenger in my ship until we get there.

Travel to Volii System > Volii Alpha > Neon.

Travel to Neon

3. Talk to Walter Stroud

Get off the ship and talk to Walter who is waiting at the landing pad. You will learn what you need to do next.

Talk to Walter Stroud

4. Check in at Stroud-Eklund HQ

Walter needs to head to the Stroud-Eklund offices here on Neon before we can meet with our Artifact seller.

Enter the city and head to the Stroud-Eklund Corporate HQ. Walter will follow you. When you reach the place you will meet Issa Eklund there.

Check in at Stroud-Eklund HQ

5. Talk to Issa Eklund

Talk to Issa and Walter and you will find out what your next task will be.

Talk to Issa Eklund

Walter and Issa want me to investigate the seller and case the Astral Lounge. The seller was connected to us by James Newill. The Astral Lounge is in the Trade Tower.

6. Ask about Security

Return to the lobby and then head into the Astral Lounge. It's in the same building.

Ask about Security

Talk to the bartender. When you ask him about security he will recommend a VIP zone for which you have to pay a fee of 4000 credits. You can try to convince him to lower the price to 1000 credits. Pay the room rental fee.

Ask about Security

7. Check the Door Controls

Head upstairs to the VIP lounge area. Check the door controls (Novice Lock) and reprogram it > Remote Door Control.

Note: If you need more digipicks, you can buy them at some stores in the main city area, such as the "Trade Authority" or "Newill's Goods".

Check the Door Controls

8. Investigate the Seller

Head to the Newill's Goods store located in the main part of town and talk to James Newill. In order to get information from him you must persuade him to do so or pay him 2500 credits.

Investigate the Seller

9. Search the Seller's Sleepcrate

Head to the marked location and hack to the door to get inside (Novice Lock).

Search the Seller's Sleepcrate

Interact with the computer and read his correspondence - Personal Correspondence 03.

Search the Seller's Sleepcrate

10. Talk to Walter Stroud

I should talk to Walter about what I've found, and let him know we're ready to meet the seller.

Return to Stroud-Eklund Corporate HQ and tell Walter that everything is ready.

11. Go to the Astral Lounge / Talk to Walter Stroud

I need to head over to the Astral Lounge and find the person selling the Artifact.

Head to the Astral Lounge and talk to Walter again. He will tell you who to look for and give you the code phrase.

Go to the Astral Lounge / Talk to Walter Stroud

12. Locate the Seller

The seller will have a large security briefcase and will respond to the code phrase "Ramsay and Travers."

Find a man named Musgrove, who has a large case and is standing on the right side of the bar. Talk to him and use the code phrase "Ramsay and Travers".

Locate the Seller

13. Talk to Walter Stroud

I found the seller. Time to meet with him and Walter.

Return to Walter and inform him that a seller has been found. He will tell you how the negotiations should proceed.

14. Negotiate for the Artifact

Head to the VIP cabin, Walter and Musgrove will already be there and negotiations will begin. Your choices don't matter much because eventually the deal will happen anyway.

Negotiate for the Artifact

15. Head to the Entrance

We have the Artifact. Time to leave.

Head out of the room. You'll be stopped by a man from Slayton Aerospace, who seems to be the original owner of the artifact. You can try to persuade him, call security who will remove him, or attack him.

Head to the Entrance

We were ambushed by an agent from Slayton Aerospace, the original owner of the Artifact. We should get out of Neon quickly.

16. Talk to Issa Eklund

Issa will be waiting for you at the exit, and she will inform you that Slayton has impounded your ship.

Talk to Issa Eklund

17. Go to Slayton Aerospace HQ / Find a Way to the Next Floor / Take the Elevator

Slayton has impounded my ship at Neon's spaceport. I'll need to confront him and get him to free my ship before we can leave.

Slayton Aerospace's office is located in the same building. Take the elevator to get there. On the table you will find the "Cyber Runner's Cipher 01" magazine. Pick it up.

Go to Slayton Aerospace HQ / Find a Way to the Next Floor / Take the Elevator

Then talk to the receptionist and try to persuade her to give you an appointment with Slayton. If you succeed then you will receive a code for the elevator. Otherwise you have to kill her and the guards and take the code from her corpse.

Go to Slayton Aerospace HQ / Find a Way to the Next Floor / Take the Elevator

18. Talk to Walter

Unfortunately, after a while you get stuck in the elevator. Luckily, Issa will come to your rescue. Talk to Water to confirm that you know what to do.

Talk to Walter

19. Go to the Next Floor

You need to make your way through this floor to the exit on the other side. If you follow the instructions given by Issa, you will get through unnoticed. Start with entering the ventilation ducts.

Go to the Next Floor

Eventually you will reach the exit to the exterior of the building.

Go to the Next Floor

20. Climb the Trade Tower

Climbing up the metal stairs, you will have to get to the entrance located on the roof of the building. Along the way you will have to kill several guards.

Climb the Trade Tower

21. Confront Nicolaus Slayton

Soon after you enter back into the building you should reach the room where Slayton is. You can choose a violent solution but it means a lot of fighting. Your best bet is to make a deal with him.

Confront Nicolaus Slayton

He wants you to decide the fate of Musgrove.

Confront Nicolaus Slayton

22. Talk to Musgrove

Musgrove is in the next room. Go there, speak with him, and decide his fate. Slayton will accept any of your decisions.

Talk to Musgrove

23. Go to the Ship / Talk to Walter Stroud

Our ordeal with Slayton is over and we're finally free to leave Neon and get the Artifact back to the Lodge.

Return to the ship and sit at the pilot's seat. You will then talk to Walter and when you are done talking you will receive rewards from him: 10000 Credits, a rare rifle - Fiscal Quarter, and some ammo.

Go to the Ship / Talk to Walter Stroud

24. Take off from Neon

Take off into space. In orbit you will be ntercepted by an unknown ship. This mission will end, you will receive 400 XP and the next main mission - "Starborn" - will begin.

Take off from Neon

We were ambushed by a group calling themselves the Starborn. We'll need to speak to the other members of Constellation about this.

After completing this mission, you will be able to play the mission Starborn.