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Friends Like These, Starfield Mission

Walkthrough for the mission Friends Like These in the game Starfield. This page covers all main objectives, key steps, or helpful tips to guide you through the mission smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Faction Missions

Faction: United Colonies

Prerequisites: To play this mission, you must first complete the mission Eyewitness.

This mission starts automatically after completing the "Eyewitness" mission.

Friends Like These

Objectives of Friends Like These

1. Speak to Deputy MacIntyre

President Abello has directed me to speak to Deputy MacIntyre over in Interstellar Affairs. It sounds like she's going to help me get access to the Archives.

You will find her in one of the adjacent rooms. She will inform you what you need to do to gain access to the archive. Ask her about the two ambassadors and you'll learn something about them and obtain the relevant items - FC Embassy Security, Freestar Diplomatic Access Card, Va'ruun Embassy Entrance Override, and 12,000 Credits.

Speak to Deputy MacIntyre

2. Acquire the Freestar Collective Archival Code

I've gotten the run down from Deputy MacIntyre on both ambassadors. She's suggested I start by trying to negotiate with Ambassador Radcliff of the Freestar Collective - and dig up some dirt on her if she doesn't agree.

Head to the Freestar Collective Embassy in New Atlantis and talk to Evangeline Radcliff. She will not want to give you access, but you can try to persuade her to change her mind.

Acquire the Freestar Collective Archival Code

2.1. (Optional) Speak to MacIntyre / Tell Radcliff you agree to her terms

Radcliff's demanded that Freestar monitors observe all research done with the Terrormorph data... but I'm not comfortable agreeing to that without MacIntyre's say-so. I need to run this by her first.

If you have persuaded Radcliff to give you the access code but are not sure whether to agree to her terms then you can return to MacIntyre but you will only learn from her that you should accept these terms as soon as possible.

(Optional) Speak to MacIntyre / Tell Radcliff you agree to her terms

Deputy MacIntyre's agreed to permit the Freestar observers to monitor all research done with the Terrormorph data. Now I just need to let Radcliff know.

2.2. Follow Radcliff

If you persuaded Radcliff to grant you access to the archive and agreed to her terms.

I've convinced Radcliff to hand over her Archival Code. She's directed me to follow her.

Just follow her to another room and after a while you will receive the Freestar Archival Code from her.

Follow Radcliff

2.3. Access the UC listening device / Collect the Freestar Collective Archival Code yourself

If you have not been able to persuade Radcliff to grant you access to the archive then you need to find another way to obtain the codes.

I wasn't able to convince Ambassador Radcliff to help us. Looks like I'll need to find some other way to get her to play ball. Time to find that listening device and speak to Radcliff's staff.

You have a few of options:

For example, you can pickpocket Radcliff to get the Freestar Code Machine Key, but it won't be easy,...

Access the UC listening device / Collect the Freestar Collective Archival Code yourself

...and then unlock the door (Master Lock) to the room where the Archival Code Generator machine is located...

Access the UC listening device / Collect the Freestar Collective Archival Code yourself

...and interact with it to retrieve the code.

Access the UC listening device / Collect the Freestar Collective Archival Code yourself

However, there is another way that is much easier to execute using the eavesdropping device that Deputy MacIntyre mentioned to you a little earlier.

2.3.1. (Optional) Read "FC Embassy Security" slate

You can read the note received from the Deputy to get some information about the security situation at the embassy. It will suggest to you that you can access the Ambassador's rooms through a utility section.

(Optional) Read "FC Embassy Security" slate

The door to the utility section located in the conference room is locked (Expert Lock). You can unlock them yourself, but you can also easily get a key to open them.

2.3.2. (Optional) Speak to the Freestar Embassy staffer

Talk to Cameron who you may run into in the kitchen. Say, for example, that you want to recruit him and then he will offer to talk to you in a private place.

(Optional) Speak to the Freestar Embassy staffer

2.3.2.1. Follow Cameron / Speak to Cameron

It seems Radcliff's assistant - Mr. Long - feels like he's being underused and I've convinced him he should work with me instead. He's agreed to hear me out and has directed me to follow him somewhere a bit more private.

Go after Cameron and then talk to him and ask him how to get into the private rooms of the ambassador. It's best to lie because if you try to bribe him he won't accept your first offer and it will end up costing you 8,000 credits. Eventually you will receive the Freestar Utility Access Key from him.

Follow Cameron / Speak to Cameron

Cameron's given me directions on how to enter Radcliff's quarters undetected - through the utility section accessible through the main conference room - and the key to unlock the door.

The door Cameron mentioned is in the conference room. Open them when there is no guard nearby.

Follow Cameron / Speak to Cameron

Then climb up the crates to the duct above and proceed through it to the ambassador's rooms.

Follow Cameron / Speak to Cameron

Interact with the spy device located in the plant pot. In this way you will gain information that discredits the ambassador.

Follow Cameron / Speak to Cameron

2.3.2.2. Confront Radcliff

Well, well. It seems the Ambassador had some plans to get rid of one of the members of the Freestar Council of Governors. This should help me to convince her to aid our cause. I need to confront her.

Go back to Radcliff and tell her that you know about her shady plans. She will want to make a deal with you to keep it a secret. Before you agree, ask her for a gift and you will receive a rare pistol - Ambassador.

Confront Radcliff

Once you agree, you will go down together to the room where she will download the code and hand it to you.

3. Gunslinger's Guide Magazine

You can find one of the magazines - Gunslinger's Guide 05 - in one of the rooms on the upper floor of the embassy. Take it before you leave the embassy.

Gunslinger's Guide Magazine

4. Acquire House Va'ruun's Archival Code

I got the Freestar Archival Code! Now I just need the Va'ruun code. Time to speak to Ambassador Bal'mor.

You can get to the Va'ruun embassy through the entrance located near the GalBank.

Acquire House Va'ruun's Archival Code

5. Approach the intercom

Using the key you received from MacIntyre, enter the lobby and then take the elevator to the desired floor. Approach the intercom that is located there and use it.

A crackling voice just beckoned me towards the nearby intercom. I should go check it out.

Approach the intercom

6. Throw the power switch

I think someone's speaking to me through a broken intercom. I'm not exactly sure what they said, but it sounds like they want me to throw the nearby power switch.

Throw the power switch

7. Continue deeper into the embassy / Approach the intercom / Throw the power switch

It sounds like the voice has moved somewhere deeper inside the embassy. I think I'm supposed to follow.

Follow the path through the subsequent rooms deeper into the embassy. Along the way, you'll encounter several battle robots and guard turrets.

Continue deeper into the embassy / Approach the intercom / Throw the power switch

Eventually you will reach another intercom. Interact with it and then with the power switch.

Another intercom, another power switch. Guess I should throw this one too.

Continue deeper into the embassy / Approach the intercom / Throw the power switch

8. Approach the intercom / Throw the power switch

Another power switch down. Once I threw it, though, the voice moved to a different spot in the embassy. Guess I should follow.

Take the nearby stairs to the upper floor.

Approach the intercom / Throw the power switch

Eliminate the robots and defense turrets and find the intercom in one of the rooms.

The voice led me to yet another power switch. Sounds like I should throw this one as well.

Approach the intercom / Throw the power switch

9. Approach the intercom

Looks like we've got more power. The voice now seems to have moved down towards the basement. I should follow.

Return to the staircase and go down it. There you will find the intercom you are looking for.

Approach the intercom

10. Explore the basement / Eliminate the robots

I approached another intercom in the basement, but this one had a warning about "guardians." I guess I should be cautious as I proceed inside...

Enter the basement. There you will encounter two, slightly more powerful combat robots. Kill them.

There are combat robots on the hunt down here! I should take them out!

Explore the basement / Eliminate the robots

11. Approach the stranger

Both robots are dead and an old man's come out from a chamber on this floor. Could he be Ambassador Bal'mor?

When you get rid of the robots then a male stranger will enter the room. Just walk up to him and it will turn out that he is an ambassador you are looking for.

Approach the stranger

12. Speak with Ambassador Bal'mor / Convince Bal'mor to hand over his Archive Code

I found Ambassador Bal'mor, alive and kicking. He invited me to speak to him.

Talk to the ambassador and agree to his request.

Speak with Ambassador Bal'mor / Convince Bal'mor to hand over his Archive Code

13. Acquire House Va'ruun's Archival Code

The Ambassador has agreed to help me. I should follow him.

When you agree to the ambassador's request he will approach the code-generating machine and after a while you will get the second code you need.

Acquire House Va'ruun's Archival Code

14. (Optional) Pickpocket the Code Machine key from Bal'mor / Collect Bal'mor's Code Machine Key / Collect House Va'ruun's code from the machine

You can also try to pickpocket or kill the ambassador to get the Va'ruun Code Machine Key.

I killed Ambassador Bal'mor. I'll need to collect the Va'ruun Archival Code myself.

Then you can use this key to get the code from the Archival Code Generator machine.

I've got Bal'mor's biometric key. Now I can go collect the code piece myself.

(Optional) Pickpocket the Code Machine key from Bal'mor / Collect Bal'mor's Code Machine Key / Collect House Va'ruun's code from the machine

15. Va'ruun Scripture Magazine

You can find one of the magazines - Va'ruun Scripture 06 - in one of the rooms of the embassy. Take it before you leave the embassy.

Va'ruun Scripture Magazine

16. Return to Deputy MacIntyre (Interstellar Affairs)

I've got both codes in hand. Time to return to Deputy MacIntyre to collect the UC's Archival Code.

Return to the MAST building to talk to MacIntyre. You will receive from her the last of the codes and instructions on what to do next.

Return to Deputy MacIntyre (Interstellar Affairs)

17. Report to the Armistice Archives / Approach the Monitor Station

Deputy MacIntyre has given me the last code and directed me to the Archives - across the plaza from MAST.

Head to the Armistice Archives building.

Report to the Armistice Archives / Approach the Monitor Station

Take the elevator and approach the Monitor Station.

The United Colonies Archival Monitor has asked me to approach her station.

Report to the Armistice Archives / Approach the Monitor Station

18. Deposit the code pieces

I need to deposit the three codes into the code receptacles to get them verified. Only then will I be allowed inside the Archives.

Insert code cards into three different readers located in the room.

Deposit the code pieces

19. Collect the Terrormorph data

All codes verified. Time to collect the data.

When you put in all the cards then the door to the archive will open. Enter the archive and collect the data.

Collect the Terrormorph data

20. Return the data

I've now got the data in hand. Time to return to Deputy MacIntyre.

Return the data

21. Give the data to Hadrian

Deputy MacIntyre's directed me to hand the data over to Hadrian. I should speak to her.

Give the data to Hadrian

22. Speak to MacIntrye

Sounds like Deputy MacIntyre has a couple things she wants to discuss - including becoming a citizen. She's asked me to follow her.

Follow her to the roof of the MAST Building.

Speak to MacIntrye

Time to speak to Deputy MacIntyre about becoming a UC citizen! Though it sounds like there might be something else we need to discuss as well.

There you will be nominated as a full-fledged UC citizen. This mission will end, you will receive 350 XP, 5,000 Credits, and UC Citizen ID, and, if you agree to the terms, next mission will begin - "The Devils You Know".

Speak to MacIntrye

Now that the Terrormorph data is in Hadrian's hands, Deputy MacIntyre has stated there's someone who has asked to speak to me. I'm to proceed down to Subsection Seven to find them.

After completing this mission, you will be able to play the mission The Devils You Know.