All Starfield Tech Skills
Index
- Ballistic Weapon Systems
- Boost Pack Training
- Piloting
- Security
- Targeting Control Systems
- Energy Weapon Systems
- Engine Systems
- Payloads
- Shield Systems
- Missile Weapon Systems
- Particle Beam Weapon Systems
- Robotics
- Starship Design
- Starship Engineering
- Automated Weapon Systems
- Boost Assault Training
- EM Weapon Systems
There are 17 Tech Skills available in Starfield - 5 Basic Skills, 4 Advanced Skills, 5 Expert Skills, and 3 Master Skills. These skills improve your tech-related capabilities.
You have to spend 4 / 8 / 12 points in Tech Skills Tab to unlock Advanced / Expert / Master Tech Skills.
Ballistic Weapon Systems
Tier: Basic Tech Skill.
Description: While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.
Rank 1: Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
Rank 2: Ballistic ship weapons have 20% increased damage and recharge 15% faster.
Rank 3: Ballistic ship weapons have 30% increased damage and recharge 30% faster.
Rank 4: Ballistic ship weapons do 50% more damage to individual systems.
Challenge Progress: Deal 1000 / ... / ... damage to enemy ships with ballistic weapons.
Boost Pack Training
Tier: Basic Tech Skill.
Description: Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.
Rank 1: You can now utilize boost packs.
Rank 2: Using a boost pack expends less fuel.
Rank 3: Boost pack fuel regenerates more quickly.
Rank 4: Doubles previous bonuses.
Challenge Progress: Boost jump 10 / ... / ... times while in combat.
Piloting
Tier: Basic Tech Skill.
Description: As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.
Rank 1: You can now utilize ship thrusters.
Rank 2: Increased ship turning rate and maneuverability.
Rank 3: Unlock the ability to pilot Class B ships.
Rank 4: Unlock the ability to pilot Class C ships.
Challenge Progress: Destroy 5 / ... / ... ships.
Security
Tier: Basic Tech Skill.
Description: While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
Rank 1: You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
Rank 2: You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
Rank 3: You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
Rank 4: Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Challenge Progress: Pick 5 / ... / ... locks.
Targeting Control Systems
Tier: Basic Tech Skill.
Description: Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
Rank 1: Unlocks ship targeting functionality.
Rank 2: Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
Rank 3: Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
Rank 4: Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
Challenge Progress: Destroy 5 / ... / ... enemy ships while in targeting mode.
Energy Weapon Systems
Tier: Advanced Tech Skill.
Description: In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.
Rank 1: Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
Rank 2: Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
Rank 3: Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
Rank 4: Energy ship weapons recharge 30% faster.
Challenge Progress: Deal 1000 / ... / ... damage to enemy ships with Energy weapons.
Engine Systems
Tier: Advanced Tech Skill.
Description: Space is both vast and dangerous, and the ability to push a ship's engine to increase speed can be done safely and effectively, with the right training.
Rank 1: Your ship's top speed is increased by 10%.
Rank 2: Ship boosts last longer and the cooldown is shorter.
Rank 3: Your ship's top speed is increased by 20%.
Rank 4: While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Challenge Progress: Boost 5 / ... / ... times with your specaship while in combat.
Payloads
Tier: Advanced Tech Skill.
Description: Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.
Rank 1: Ship cargo holds have 10% more capacity.
Rank 2: Ship cargo holds have 20% more capacity.
Rank 3: Ship cargo holds have 30% more capacity.
Rank 4: Ship cargo holds have 50% more capacity.
Challenge Progress: Make 10 / ... / ... grav jumps with 75% or more of maximum cargo capacity.
Shield Systems
Tier: Advanced Tech Skill.
Description: Regardless of the power allocated by the reactor, a ship's shields can be further bolstered by direct manipulation of the system's harmonics.
Rank 1: Your ship has 20% increased shield capacity.
Rank 2: Your ship has 40% increased shield capacity.
Rank 3: Your ship has 60% increased shield capacity.
Rank 4: Your shields will occasionally resist 100% of all damage received.
Challenge Progress: Take 150 / ... / ... shield damage.
Missile Weapon Systems
Tier: Expert Tech Skill.
Description: In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician.
Rank 1: Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%.
Rank 2: Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%.
Rank 3: Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%.
Rank 4: Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed.
Challenge Progress: Deal 1000 / ... / ... damage to enemy ships with missile weapons.
Particle Beam Weapon Systems
Tier: Expert Tech Skill.
Description: Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.
Rank 1: Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%.
Rank 2: Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%.
Rank 3: Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%.
Rank 4: Increased critical hit chance with ship particle beam weapons.
Challenge Progress: Deal 1000 / ... / ... damage to enemy ships with particle beam weapons.
Robotics
Tier: Expert Tech Skill.
Description: In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
Rank 1: You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.
Rank 2: You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time.
Rank 3: You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time.
Rank 4: You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
Challenge Progress: Destroy 5 / ... / ... robots.
Starship Design
Tier: Expert Tech Skill.
Description: As with "car culture" on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships.
Rank 1: Allows the installation of improved ship modules.
Rank 2: Allows the installation of superior ship modules.
Rank 3: Allows the installation of cutting-edge ship modules.
Rank 4: Allows the installation of experimental ship modules.
Challenge Progress: Install 5 / ... / ... unique ship modules.
Starship Engineering
Tier: Expert Tech Skill.
Description: It takes skilled hands to not only make a ship's systems more resistant to damage, but to repair those systems efficiently when damage does occur.
Rank 1: All ship systems repair 10% faster.
Rank 2: Ship systems have 25% increased damage mitigation.
Rank 3: All ship systems repair 25% faster.
Rank 4: Occasionally, repairing one block of a system will repair the entire system.
Challenge Progress: Use 5 / ... / ... ship repair kits.
Automated Weapon Systems
Tier: Master Tech Skill.
Description: Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
Rank 1: Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
Rank 2: Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
Rank 3: Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub-systems by 20%.
Rank 4: Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
Challenge Progress: Deal 1000 / ... / ... damage to enemy ships with automated turret weapons.
Boost Assault Training
Tier: Master Tech Skill.
Description: Combat training with boost packs allows for more shock and awe tactics.
Rank 1: Nearby enemies take damage when you boost and have a chance to catch on fire.
Rank 2: Chance to knockdown nearby enemies when you boost.
Rank 3: Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty.
Rank 4: While hovering, time slows down and the world moves 70% slower around you.
Challenge Progress: Deal 200 / ... / ... damage to enemies using the boost pack.
EM Weapon Systems
Tier: Master Tech Skill.
Description: In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage.
Rank 1: EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
Rank 2: EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
Rank 3: EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
Rank 4: EM ship weapons have a small chance of instantly disabling enemy engines.
Challenge Progress: Deal 1000 / ... / ... damage to enemy ships with EM weapons.