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All Starfield Social Skills

There are 16 Social Skills available in Starfield - 5 Basic Skills, 5 Advanced Skills, 3 Expert Skills, and 3 Master Skills. These skills improve your character's social capabilities.

You have to spend 4 / 8 / 12 points in Social Skills Tab to unlock Advanced / Expert / Master Social Skills.

All Starfield Social Skills

Commerce

Tier: Basic Social Skill.

Description: In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business.

All Starfield Social Skills

Rank 1: Buy for 5% less and sell for 10% more.

Rank 2: Buy for 10% less and sell for 15% more.

Rank 3: Buy for 15% less and sell for 20% more.

Rank 4: Buy for 20% less and sell for 25% more.

Challenge Progress: Buy or sell 25 / ... / ... unique items.

Gastronomy

Tier: Basic Social Skill.

Description: Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.

All Starfield Social Skills

Rank 1: You can craft specialty food and drinks, and research additional recipes at a Research Lab.

Rank 2: You can research and craft gourmet food and drinks.

Rank 3: You can research and craft food and drink delicacies.

Rank 4: Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.

Challenge Progress: Create 5 / ... / ... food or drink items.

Persuasion

Tier: Basic Social Skill.

Description: In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.

All Starfield Social Skills

Rank 1: 10% increased chance of success when persuading someone.

Rank 2: 20% increased chance of success when persuading someone.

Rank 3: 30% increased chance of success when persuading someone.

Rank 4: 50% increased chance of success when persuading someone.

Challenge Progress: Succeed in 3 / 5 / ... speech challenges.

Scavenging

Tier: Basic Social Skill.

Description: There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look.

All Starfield Social Skills

Rank 1: There's a chance you'll find extra credits when searching containers.

Rank 2: There's a chance you'll find extra ammo when searching containers.

Rank 3: There's a chance you'll find extra aid items, like Med Packs or chems, when searching containers.

Rank 4: Tracked resources will get highlighted when using the hand scanner.

Challenge Progress: Loot 25 / ... / ... containers.

Theft

Tier: Basic Social Skill.

Description: While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person.

All Starfield Social Skills

Rank 1: Unlock the ability to pickpocket targets.

Rank 2: 10% greater chance to successfully pickpocket.

Rank 3: 30% greater chance to successfully pickpocket.

Rank 4: 50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.

Challenge Progress: Successfully pickpocket 5 / ... / ... times.

Deception

Tier: Advanced Social Skill.

Description: Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset.

All Starfield Social Skills

Rank 1: Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.

Rank 2: Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective.

Rank 3: Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective.

Rank 4: Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.

Challenge Progress: Convince 5 / ... / ... ships to surrender.

Diplomacy

Tier: Advanced Social Skill.

Description: When a situation calls for words and not weapons, it's best to rely on those trained in statecraft and de-escalation.

All Starfield Social Skills

Rank 1: You can force a target NPC at or below your level to stop fighting for a while.

Rank 2: You can force a target NPC up to 10 levels higher than you to stop fighting for a while.

Rank 3: You can force a target NPC up to 20 levels higher than you to stop fighting for a while.

Rank 4: You can force target NPCs to permanently stop fighting (unless they're attacked again).

Challenge Progress: Successfully use Diplomacy on 5 / ... / ... different people.

Intimidation

Tier: Advanced Social Skill.

Description: The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.

All Starfield Social Skills

Rank 1: You can force a target NPC at or below your level to flee for a limited time.

Rank 2: You can force a target NPC up to 10 levels higher than you to flee for a limited time.

Rank 3: You can force a target NPC up to 20 levels higher than you to flee for a limited time.

Rank 4: Intimidated targets now flee for substantial amount of time.

Challenge Progress: Successfully Intimidate 5 / ... / ... different people.

Isolation

Tier: Advanced Social Skill.

Description: By eschewing team tactics and embracing the the advantages of "lone wolf" operations, one can vastly improve their combat effectiveness.

All Starfield Social Skills

Rank 1: Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.

Rank 2: Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.

Rank 3: Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.

Rank 4: Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.

Challenge Progress: Kill 20 / ... / ... enemies while not in command of a follower.

Negotiation

Tier: Advanced Social Skill.

Description: In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results.

All Starfield Social Skills

Rank 1: You now have access to Bribery in speech challenges.

Rank 2: Reduces bribery cost by 25%.

Rank 3: Reduces bribery cost by 50%.

Rank 4: Occasionally, bribery won't cost any money.

Challenge Progress: Bribe 3 / ... / ... times through persuasion.

Instigation

Tier: Expert Social Skill.

Description: When combat is required, it can be advantageous to convince others to do the fighting for you.

All Starfield Social Skills

Rank 1: You can force a target NPC at or below your level to attack their allies for a limited time.

Rank 2: You can force a target NPC up to 10 levels higher than you to attack their allies for a limited time.

Rank 3: You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time.

Rank 4: Enemies affected by Instigation will attack their allies until they are dead.

Challenge Progress: Successfully Instigate 5 / ... / ... different people.

Leadership

Tier: Expert Social Skill.

Description: Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.

All Starfield Social Skills

Rank 1: Companions gain affinity 25% faster.

Rank 2: Companions have 50 more health and 50kg more carrying capacity.

Rank 3: Companions will occasionally heal you when you get low health.

Rank 4: Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.

Challenge Progress: Sprint 1000 / ... / ... meters with an active follower.

Outpost Management

Tier: Expert Social Skill.

Description: While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training.

All Starfield Social Skills

Rank 1: Additional cargo links can be placed at outposts.

Rank 2: Additional robots can be constructed at outposts.

Rank 3: Additional crew can be assigned at outposts.

Rank 4: Outpost extractors produce twice as fast.

Challenge Progress: Build cargo links on 6 / ... / ... different planets.

Manipulation

Tier: Master Social Skill.

Description: Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible.

All Starfield Social Skills

Rank 1: You can force a target NPC at or below your level to obey commands for a limited time.

Rank 2: You can force a target NPC up to 10 levels higher than you to obey commands for a limited time.

Rank 3: You can force a target NPC up to 20 levels higher than you to obey commands for a limited time.

Rank 4: Manipulated targets now obey commands for a substantial amount of time.

Challenge Progress: Successfully Manipulate 5 / ... / ... different people.

Ship Command

Tier: Master Social Skill.

Description: They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.

All Starfield Social Skills

Rank 1: You can have up to four active crew members.

Rank 2: You can have up to five active crew members.

Rank 3: You can have up to six active crew members.

Rank 4: You can have up to eight active crew members.

Challenge Progress: Destroy or board 5 / ... / ... ships with a crew of two / four / six or more.

Xenosociology

Tier: Master Social Skill.

Description: While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion.

All Starfield Social Skills

Rank 1: You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time.

Rank 2: You can force a target alien creature up to 10 levels higher than you to flee for a limited time.

Rank 3: You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time.

Rank 4: You can force a target creature up to 10 levels higher than you to obey commands for a limited time.

Challenge Progress: Successfully use Pacify / Flee / Frenzy on 15 / ... / ... different aliens.

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