All Starfield Social Skills
Index
There are 16 Social Skills available in Starfield - 5 Basic Skills, 5 Advanced Skills, 3 Expert Skills, and 3 Master Skills. These skills improve your character's social capabilities.
You have to spend 4 / 8 / 12 points in Social Skills Tab to unlock Advanced / Expert / Master Social Skills.
Commerce
Tier: Basic Social Skill.
Description: In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business.
Rank 1: Buy for 5% less and sell for 10% more.
Rank 2: Buy for 10% less and sell for 15% more.
Rank 3: Buy for 15% less and sell for 20% more.
Rank 4: Buy for 20% less and sell for 25% more.
Challenge Progress: Buy or sell 25 / ... / ... unique items.
Gastronomy
Tier: Basic Social Skill.
Description: Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.
Rank 1: You can craft specialty food and drinks, and research additional recipes at a Research Lab.
Rank 2: You can research and craft gourmet food and drinks.
Rank 3: You can research and craft food and drink delicacies.
Rank 4: Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.
Challenge Progress: Create 5 / ... / ... food or drink items.
Persuasion
Tier: Basic Social Skill.
Description: In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.
Rank 1: 10% increased chance of success when persuading someone.
Rank 2: 20% increased chance of success when persuading someone.
Rank 3: 30% increased chance of success when persuading someone.
Rank 4: 50% increased chance of success when persuading someone.
Challenge Progress: Succeed in 3 / 5 / ... speech challenges.
Scavenging
Tier: Basic Social Skill.
Description: There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look.
Rank 1: There's a chance you'll find extra credits when searching containers.
Rank 2: There's a chance you'll find extra ammo when searching containers.
Rank 3: There's a chance you'll find extra aid items, like Med Packs or chems, when searching containers.
Rank 4: Tracked resources will get highlighted when using the hand scanner.
Challenge Progress: Loot 25 / ... / ... containers.
Theft
Tier: Basic Social Skill.
Description: While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person.
Rank 1: Unlock the ability to pickpocket targets.
Rank 2: 10% greater chance to successfully pickpocket.
Rank 3: 30% greater chance to successfully pickpocket.
Rank 4: 50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.
Challenge Progress: Successfully pickpocket 5 / ... / ... times.
Deception
Tier: Advanced Social Skill.
Description: Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset.
Rank 1: Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.
Rank 2: Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective.
Rank 3: Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective.
Rank 4: Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
Challenge Progress: Convince 5 / ... / ... ships to surrender.
Diplomacy
Tier: Advanced Social Skill.
Description: When a situation calls for words and not weapons, it's best to rely on those trained in statecraft and de-escalation.
Rank 1: You can force a target NPC at or below your level to stop fighting for a while.
Rank 2: You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
Rank 3: You can force a target NPC up to 20 levels higher than you to stop fighting for a while.
Rank 4: You can force target NPCs to permanently stop fighting (unless they're attacked again).
Challenge Progress: Successfully use Diplomacy on 5 / ... / ... different people.
Intimidation
Tier: Advanced Social Skill.
Description: The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.
Rank 1: You can force a target NPC at or below your level to flee for a limited time.
Rank 2: You can force a target NPC up to 10 levels higher than you to flee for a limited time.
Rank 3: You can force a target NPC up to 20 levels higher than you to flee for a limited time.
Rank 4: Intimidated targets now flee for substantial amount of time.
Challenge Progress: Successfully Intimidate 5 / ... / ... different people.
Isolation
Tier: Advanced Social Skill.
Description: By eschewing team tactics and embracing the the advantages of "lone wolf" operations, one can vastly improve their combat effectiveness.
Rank 1: Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Rank 2: Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Rank 3: Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Rank 4: Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Challenge Progress: Kill 20 / ... / ... enemies while not in command of a follower.
Negotiation
Tier: Advanced Social Skill.
Description: In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results.
Rank 1: You now have access to Bribery in speech challenges.
Rank 2: Reduces bribery cost by 25%.
Rank 3: Reduces bribery cost by 50%.
Rank 4: Occasionally, bribery won't cost any money.
Challenge Progress: Bribe 3 / ... / ... times through persuasion.
Instigation
Tier: Expert Social Skill.
Description: When combat is required, it can be advantageous to convince others to do the fighting for you.
Rank 1: You can force a target NPC at or below your level to attack their allies for a limited time.
Rank 2: You can force a target NPC up to 10 levels higher than you to attack their allies for a limited time.
Rank 3: You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time.
Rank 4: Enemies affected by Instigation will attack their allies until they are dead.
Challenge Progress: Successfully Instigate 5 / ... / ... different people.
Leadership
Tier: Expert Social Skill.
Description: Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.
Rank 1: Companions gain affinity 25% faster.
Rank 2: Companions have 50 more health and 50kg more carrying capacity.
Rank 3: Companions will occasionally heal you when you get low health.
Rank 4: Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.
Challenge Progress: Sprint 1000 / ... / ... meters with an active follower.
Outpost Management
Tier: Expert Social Skill.
Description: While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training.
Rank 1: Additional cargo links can be placed at outposts.
Rank 2: Additional robots can be constructed at outposts.
Rank 3: Additional crew can be assigned at outposts.
Rank 4: Outpost extractors produce twice as fast.
Challenge Progress: Build cargo links on 6 / ... / ... different planets.
Manipulation
Tier: Master Social Skill.
Description: Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible.
Rank 1: You can force a target NPC at or below your level to obey commands for a limited time.
Rank 2: You can force a target NPC up to 10 levels higher than you to obey commands for a limited time.
Rank 3: You can force a target NPC up to 20 levels higher than you to obey commands for a limited time.
Rank 4: Manipulated targets now obey commands for a substantial amount of time.
Challenge Progress: Successfully Manipulate 5 / ... / ... different people.
Ship Command
Tier: Master Social Skill.
Description: They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.
Rank 1: You can have up to four active crew members.
Rank 2: You can have up to five active crew members.
Rank 3: You can have up to six active crew members.
Rank 4: You can have up to eight active crew members.
Challenge Progress: Destroy or board 5 / ... / ... ships with a crew of two / four / six or more.
Xenosociology
Tier: Master Social Skill.
Description: While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion.
Rank 1: You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time.
Rank 2: You can force a target alien creature up to 10 levels higher than you to flee for a limited time.
Rank 3: You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time.
Rank 4: You can force a target creature up to 10 levels higher than you to obey commands for a limited time.
Challenge Progress: Successfully use Pacify / Flee / Frenzy on 15 / ... / ... different aliens.