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All Starfield Physical Skills

There are 16 Physical Skills available in Starfield - 5 Basic Skills, 5 Advanced Skills, 3 Expert Skills, and 3 Master Skills. These skills improve your character's physical capabilities.

You have to spend 4 / 8 / 12 points in Physical Skills Tab to unlock Advanced / Expert / Master Physical Skills.

All Starfield Physical Skills

Boxing

Tier: Basic Physical Skill.

Description: Once considered a "sport of kings," boxing is still practiced as a recreational competitive activity, but its combat applications can't be denied.

All Starfield Physical Skills

Rank 1: Unarmed attacks do 25% more damage. 25% less O2 used when using a power attack.

Rank 2: Unarmed attacks do 50% more damage. 50% less O2 used when using a power attack.

Rank 3: Unarmed attacks do 75% more damage. While in a fight and unarmed, running consumes 30% less O2.

Rank 4: Unarmed attacks do 100% more damage and have a chance to knock down opponents.

Challenge Progress: Kill 20 / 50 / 100 enemies with an unarmed attack.

Fitness

Tier: Basic Physical Skill.

Description: In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.

All Starfield Physical Skills

Rank 1: You have 10% more oxygen available.

Rank 2: You have 20% more oxygen available.

Rank 3: You have 30% more oxygen available.

Rank 4: Sprinting and power attacks now use significantly less oxygen.

Challenge Progress: Use up all available Oxygen 20 / 50 / 100 times.

Stealth

Tier: Basic Physical Skill.

Description: For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.

All Starfield Physical Skills

Rank 1: Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.

Rank 2: Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage.

Rank 3: You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.

Rank 4: You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.

Challenge Progress: Perform 10 / 20 / 40 sneak attacks.

Weight Lifting

Tier: Basic Physical Skill.

Description: Weight training can significantly increase one's ability to carry weapons and equipment, both in space and on the ground.

All Starfield Physical Skills

Rank 1: Increase total carrying capacity by 10 kilograms.

Rank 2: Increase total carrying capacity by 25 kilograms.

Rank 3: Increase total carrying capacity by 50 kilograms.

Rank 4: Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.

Challenge Progress: Sprint for 1000 / 2500 / 5000 meters while at 75% or more of your maximum load capacity.

Wellness

Tier: Basic Physical Skill.

Description: By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.

All Starfield Physical Skills

Rank 1: Increase your maximum health by 10%.

Rank 2: Increase your maximum health by 20%.

Rank 3: Increase your maximum health by 30%.

Rank 4: Increase your maximum health by 40%.

Challenge Progress: Heal 200 / 500 / 1000 damage.

Energy Weapon Dissipation

Tier: Advanced Physical Skill.

Description: Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.

All Starfield Physical Skills

Rank 1: Energy damage is reduced by 5%.

Rank 2: Energy damage is reduced by 10%.

Rank 3: Energy damage is reduced by 15%.

Rank 4: 25% chance to reflect energy damage back to an attacker when your health is below 50%.

Challange Progress: Take 150 / 350 / 750 points of energy damage.

Enviromental Conditioning

Tier: Advanced Physical Skill.

Description: In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.

All Starfield Physical Skills

Rank 1: Gain 10 resistance to Airborne environmental damage.

Rank 2: Gain 10 resistance to Thermal environmental damage.

Rank 3: Gain 10 resistance to Corrosive and Radiation environmental damage.

Rank 4: Reduced chance to gain afflictions from environmental damage sources.

Challenge Progress: Take 100 / 250 / 500 environmental damage.

Gymnastics

Tier: Advanced Physical Skill.

Description: From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability.

All Starfield Physical Skills

Rank 1: Unlock the ability to combat slide. Take 15% less fall damage.

Rank 2: Move faster in Zero-G. Take 20% less fall damage.

Rank 3: Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O2 after mantling.

Rank 4: Increased jump height. Run faster after combat sliding or mantling.

Challenge Progress: Take 100 fall damage / Kill 5 / 20 enemies in Zero G environments.

Nutrition

Tier: Advanced Physical Skill.

Description: Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.

All Starfield Physical Skills

Rank 1: Food and drink are 10% more effective.

Rank 2: Food and drink are now 20% more effective.

Rank 3: Food and drink are now 30% more effective.

Rank 4: Food and drink are now 50% more effective.

Challenge Progress: Consume 10 / 30 / 75 food or drink items.

Pain Tolerance

Tier: Advanced Physical Skill.

Description: Pain hurts - but only if you're not strong enough to take it.

All Starfield Physical Skills

Rank 1: Physical damage is reduced by 5%.

Rank 2: Physical damage is reduced by 10%.

Rank 3: Physical damage is reduced by 15%.

Rank 4: 5% chance to ignore physical damage when your health is low.

Challenge Progress: Take 250 / 500 / 1000 points of physical damage.

Cellular Regeneration

Tier: Expert Physical Skill.

Description: Whether through secret experiementation or just plain healthy living, boosting the body's ability to naturally recover from injuries can mean the difference between life and death.

All Starfield Physical Skills

Rank 1: Slightly increased chance to recover from injuries naturally.

Rank 2: Moderately increased chance to recover from injuries naturally.

Rank 3: Noticeably increased chance to recover from injuries naturally.

Rank 4: 20% chance of not gaining an injury when you otherwise would.

Challenge Progress: Recover from 5 / 10 / 30 injuries.

Decontamination

Tier: Expert Physical Skill.

Description: Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled Systems' unseen threats.

All Starfield Physical Skills

Rank 1: Slightly increased chance to recover from infections naturally.

Rank 2: Moderately increased chance to recover from infections naturally.

Rank 3: Noticeably increased chance to recover from infections naturally.

Rank 4: 20% chance of not gaining an infection when you otherwise would.

Challenge Progress: Recover from 5 / 15 / 30 infections.

Martial Arts

Tier: Expert Physical Skill.

Description: There are currently hundreds of martial arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, almost all effective in combat.

All Starfield Physical Skills

Rank 1: 15% increased chance to crit with a melee or unarmed attack.

Rank 2: 15% chance to disarm an opponent with a melee or unarmed power attack.

Rank 3: While unarmed or wielding a melee weapon, take 10% less damage.

Rank 4: Reflect 50% damage back when blocking a melee or unarmed attack.

Challenge Progress: Deal 250 damage with unarmed attacks. / Disarm 10 / 30 enemies using melee or unarmed attacks.

Concealment

Tier: Master Physical Skill.

Description: Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.

All Starfield Physical Skills

Rank 1: You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.

Rank 2: Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.

Rank 3: You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.

Rank 4: Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.

Challenge Progress: Perform 10 / 30 / 75 melee/unarmed sneak attacks.

Neurostrikes

Tier: Master Physical Skill.

Description: Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.

All Starfield Physical Skills

Rank 1: 10% chance to stun an NPC with an unarmed attack.

Rank 2: Unarmed attacks now do additional EM damage.

Rank 3: 20% chance to stun an NPC with an unarmed attack.

Rank 4: After stunning an enemy, you also knock down any enemies within close range.

Challenge Progress: Stun 10 / 30 / 75 enemies with an unarmed attack.

Rejuvenation

Tier: Master Physical Skill.

Description: Utilizing both ancient meditation techniques and newly developed breathing exercises, it's possible for one to actually trigger their body's natural healing ability.

All Starfield Physical Skills

Rank 1: Slowly regenerate health outside of combat.

Rank 2: Regenerate health more quickly outside of combat.

Rank 3: Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat.

Rank 4: Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.

Challenge Progress: Fall below 25% health 3 / 8 / 15 times and fully heal.

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