All Starfield Physical Skills
Index
There are 16 Physical Skills available in Starfield - 5 Basic Skills, 5 Advanced Skills, 3 Expert Skills, and 3 Master Skills. These skills improve your character's physical capabilities.
You have to spend 4 / 8 / 12 points in Physical Skills Tab to unlock Advanced / Expert / Master Physical Skills.
Boxing
Tier: Basic Physical Skill.
Description: Once considered a "sport of kings," boxing is still practiced as a recreational competitive activity, but its combat applications can't be denied.
Rank 1: Unarmed attacks do 25% more damage. 25% less O2 used when using a power attack.
Rank 2: Unarmed attacks do 50% more damage. 50% less O2 used when using a power attack.
Rank 3: Unarmed attacks do 75% more damage. While in a fight and unarmed, running consumes 30% less O2.
Rank 4: Unarmed attacks do 100% more damage and have a chance to knock down opponents.
Challenge Progress: Kill 20 / 50 / 100 enemies with an unarmed attack.
Fitness
Tier: Basic Physical Skill.
Description: In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.
Rank 1: You have 10% more oxygen available.
Rank 2: You have 20% more oxygen available.
Rank 3: You have 30% more oxygen available.
Rank 4: Sprinting and power attacks now use significantly less oxygen.
Challenge Progress: Use up all available Oxygen 20 / 50 / 100 times.
Stealth
Tier: Basic Physical Skill.
Description: For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.
Rank 1: Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
Rank 2: Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage.
Rank 3: You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
Rank 4: You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Challenge Progress: Perform 10 / 20 / 40 sneak attacks.
Weight Lifting
Tier: Basic Physical Skill.
Description: Weight training can significantly increase one's ability to carry weapons and equipment, both in space and on the ground.
Rank 1: Increase total carrying capacity by 10 kilograms.
Rank 2: Increase total carrying capacity by 25 kilograms.
Rank 3: Increase total carrying capacity by 50 kilograms.
Rank 4: Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Challenge Progress: Sprint for 1000 / 2500 / 5000 meters while at 75% or more of your maximum load capacity.
Wellness
Tier: Basic Physical Skill.
Description: By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.
Rank 1: Increase your maximum health by 10%.
Rank 2: Increase your maximum health by 20%.
Rank 3: Increase your maximum health by 30%.
Rank 4: Increase your maximum health by 40%.
Challenge Progress: Heal 200 / 500 / 1000 damage.
Energy Weapon Dissipation
Tier: Advanced Physical Skill.
Description: Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.
Rank 1: Energy damage is reduced by 5%.
Rank 2: Energy damage is reduced by 10%.
Rank 3: Energy damage is reduced by 15%.
Rank 4: 25% chance to reflect energy damage back to an attacker when your health is below 50%.
Challange Progress: Take 150 / 350 / 750 points of energy damage.
Enviromental Conditioning
Tier: Advanced Physical Skill.
Description: In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.
Rank 1: Gain 10 resistance to Airborne environmental damage.
Rank 2: Gain 10 resistance to Thermal environmental damage.
Rank 3: Gain 10 resistance to Corrosive and Radiation environmental damage.
Rank 4: Reduced chance to gain afflictions from environmental damage sources.
Challenge Progress: Take 100 / 250 / 500 environmental damage.
Gymnastics
Tier: Advanced Physical Skill.
Description: From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability.
Rank 1: Unlock the ability to combat slide. Take 15% less fall damage.
Rank 2: Move faster in Zero-G. Take 20% less fall damage.
Rank 3: Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O2 after mantling.
Rank 4: Increased jump height. Run faster after combat sliding or mantling.
Challenge Progress: Take 100 fall damage / Kill 5 / 20 enemies in Zero G environments.
Nutrition
Tier: Advanced Physical Skill.
Description: Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.
Rank 1: Food and drink are 10% more effective.
Rank 2: Food and drink are now 20% more effective.
Rank 3: Food and drink are now 30% more effective.
Rank 4: Food and drink are now 50% more effective.
Challenge Progress: Consume 10 / 30 / 75 food or drink items.
Pain Tolerance
Tier: Advanced Physical Skill.
Description: Pain hurts - but only if you're not strong enough to take it.
Rank 1: Physical damage is reduced by 5%.
Rank 2: Physical damage is reduced by 10%.
Rank 3: Physical damage is reduced by 15%.
Rank 4: 5% chance to ignore physical damage when your health is low.
Challenge Progress: Take 250 / 500 / 1000 points of physical damage.
Cellular Regeneration
Tier: Expert Physical Skill.
Description: Whether through secret experiementation or just plain healthy living, boosting the body's ability to naturally recover from injuries can mean the difference between life and death.
Rank 1: Slightly increased chance to recover from injuries naturally.
Rank 2: Moderately increased chance to recover from injuries naturally.
Rank 3: Noticeably increased chance to recover from injuries naturally.
Rank 4: 20% chance of not gaining an injury when you otherwise would.
Challenge Progress: Recover from 5 / 10 / 30 injuries.
Decontamination
Tier: Expert Physical Skill.
Description: Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled Systems' unseen threats.
Rank 1: Slightly increased chance to recover from infections naturally.
Rank 2: Moderately increased chance to recover from infections naturally.
Rank 3: Noticeably increased chance to recover from infections naturally.
Rank 4: 20% chance of not gaining an infection when you otherwise would.
Challenge Progress: Recover from 5 / 15 / 30 infections.
Martial Arts
Tier: Expert Physical Skill.
Description: There are currently hundreds of martial arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, almost all effective in combat.
Rank 1: 15% increased chance to crit with a melee or unarmed attack.
Rank 2: 15% chance to disarm an opponent with a melee or unarmed power attack.
Rank 3: While unarmed or wielding a melee weapon, take 10% less damage.
Rank 4: Reflect 50% damage back when blocking a melee or unarmed attack.
Challenge Progress: Deal 250 damage with unarmed attacks. / Disarm 10 / 30 enemies using melee or unarmed attacks.
Concealment
Tier: Master Physical Skill.
Description: Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.
Rank 1: You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
Rank 2: Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
Rank 3: You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
Rank 4: Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
Challenge Progress: Perform 10 / 30 / 75 melee/unarmed sneak attacks.
Neurostrikes
Tier: Master Physical Skill.
Description: Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.
Rank 1: 10% chance to stun an NPC with an unarmed attack.
Rank 2: Unarmed attacks now do additional EM damage.
Rank 3: 20% chance to stun an NPC with an unarmed attack.
Rank 4: After stunning an enemy, you also knock down any enemies within close range.
Challenge Progress: Stun 10 / 30 / 75 enemies with an unarmed attack.
Rejuvenation
Tier: Master Physical Skill.
Description: Utilizing both ancient meditation techniques and newly developed breathing exercises, it's possible for one to actually trigger their body's natural healing ability.
Rank 1: Slowly regenerate health outside of combat.
Rank 2: Regenerate health more quickly outside of combat.
Rank 3: Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat.
Rank 4: Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.
Challenge Progress: Fall below 25% health 3 / 8 / 15 times and fully heal.