All Starfield Combat Skills
Index
There are 17 Combat Skills available in Starfield: 5 Basic Skills, 5 Advanced Skills, 4 Expert Skills, and 3 Master Skills. These skills improve your character's combat capabilities.
You have to spend 4 / 8 / 12 points in Combat Skills Tab to unlock Advanced / Expert / Master Combat Skills.
Ballistics
Tier: Basic Combat Skill.
Description: Centuries of conflict have proven that when it comes to threat elimination, few things stack up to the reliable power of high-speed projectiles.
Rank 1: Ballistic weapons do 10% more damage.
Rank 2: Ballistic weapons do 20% more damage.
Rank 3: Ballistic weapons do 30% more damage.
Rank 4: Ballistic weapons range is increased by 30%.
Challenge Progress: Kill 20 / ... / ... enemies with a ballistic weapon.
Dueling
Tier: Basic Combat Skill.
Description: Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner.
Rank 1: Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon.
Rank 2: Melee kills make you run 20% faster for 10 seconds.
Rank 3: Melee weapons do 50% more damage. Take 15% less damage while wielding a melee weapon.
Rank 4: Melee kills heal you for 10% of your health.
Challenge Progress: Kill 20 / ... / ... enemies with a melee weapon.
Lasers
Tier: Basic Combat Skill.
Description: Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
Rank 1: Laser weapons do 10% more damage.
Rank 2: Laser weapons do 20% more damage.
Rank 3: Laser weapons do 30% more damage.
Rank 4: Laser weapons have a 5% chance to set a target on fire.
Challenge Progress: Kill 20 / 50 / ... enemies with a laser weapon.
Pistol Certification
Tier: Basic Combat Skill.
Description: Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential.
Rank 1: Pistols do 10% more damage.
Rank 2: Pistols do 25% more damage.
Rank 3: Pistols do 50% more damage.
Rank 4: Pistol kills grant +25% critical hit chance for 5 seconds.
Challenge Progress: Kill 20 / ... / ... enemies with a pistol.
Shotgun Certification
Tier: Basic Combat Skill.
Description: The cornerstone of close quarters combat, or CQC, the shotgun has proven a simple, deadly weapon for hundreds of years.
Rank 1: Shotguns do 10% more damage.
Rank 2: Shotguns do 20% more damage.
Rank 3: Shotguns do 30% more damage.
Rank 4: Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.
Challenge Progress: Kill 20 / ... / ... enemies with a shotgun.
Demolitions
Tier: Advanced Combat Skill.
Description: With the proper adjustment of chemical mixtures, coupled with modifications to the detonation mechanism, explosives can produce an even greater destructive yield.
Rank 1: Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
Rank 2: Explosives do 25% more damage.
Rank 3: Reduce damage taken from explosives by 25%.
Rank 4: All previous bonuses are doubled.
Challenge Progress: Kill 20 / ... / ... enemies with explosives.
Heavy Weapons Certification
Tier: Advanced Combat Skill.
Description: Oversized weapons may prove cumbersome to wield, but their excessive damage output can't be ignored, especially in the hands of a trained combatant.
Rank 1: Heavy weapons do 10% more damage.
Rank 2: Heavy weapons do 20% more damage.
Rank 3: Heavy weapons do 30% more damage.
Rank 4: Gain 25% Physical resistance while aiming down sights with a heavy weapon.
Challenge Progress: Kill 20 / ... / ... enemies with a heavy weapon.
Incapacitation
Tier: Advanced Combat Skill.
Description: EM weapons are generally employed to damage robots, but can also be used to render human beings unconscious.
Rank 1: EM weapons do 5% more damage.
Rank 2: EM weapons do 10% more damage.
Rank 3: EM weapons do 15% more damage.
Rank 4: EM weapons have a 15% chance to do 300% EM damage.
Challenge Progress: Deal 400 / ... / ... EM damage.
Particle Beams
Tier: Advanced Combat Skill.
Description: While considered by some to be exotic, particle weapons can be a devastating combat option, subjecting a target to multiple forms of damage.
Rank 1: Particle beam weapons do 10% more damage.
Rank 2: Particle beam weapons do 20% more damage.
Rank 3: Particle beam weapons do 30% more damage.
Rank 4: Particle beam weapons have +5% crit chance.
Challenge Progress: Kill 20 / ... / ... enemies with a particle beam weapon.
Rifle Certification
Tier: Advanced Combat Skill.
Description: Whether used for combat, hunting, or some other deadly purpose, the rifle has become a mainstay of Settled Systems weaponry.
Rank 1: Rifles do 10% more damage.
Rank 2: Rifles do 20% more damage.
Rank 3: Rifles do 30% more damage.
Rank 4: Reload rifles 30% faster while you're standing still.
Challenge Progress: Kill 20 / ... / ... enemies with a rifle.
Marksmanship
Tier: Expert Combat Skill.
Description: Perhaps no combat scenario is more frightening, or lethal, as a single-shot weapon wielded by someone skilled in critical shot placement.
Rank 1: Increase critical hit chance with non-automatic ranged weapons by 3%.
Rank 2: Increase critical hit chance with non-automatic ranged weapons by 8%.
Rank 3: Increase critical hit chance with non-automatic ranged weapons by 15%.
Rank 4: Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Challenge Progress: Deal 10 / ... / ... ranged critical hits.
Rapid Reloading
Tier: Expert Combat Skill.
Description: In the chaos of combat, the seconds needed to reload your weapon could be the difference between life and death.
Rank 1: Reload Ballistic weapons 30% faster.
Rank 2: Reload Energy and EM weapons 30% faster.
Rank 3: Reload Particle Beam weapons 30% faster. 50% chance to avoid getting interrupted while reloading.
Rank 4: Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
Challenge Progress: Reload 30 / ... / ... empty magazines.
Sniper Certification
Tier: Expert Combat Skill.
Description: Only a trained sniper truly understands all the elements necessary to patiently and effectively neutralize a target at excessive range.
Rank 1: Scoped weapons are steadier and have less sway.
Rank 2: You can hold your breath longer with scoped weapons.
Rank 3: Headshots while aiming with a scoped weapon have a +25% critical hit chance.
Rank 4: Scoped weapons do 50% more damage while using the scope.
Challenge Progress: Kill 50 / ... / ... enemies using a scoped weapon.
Targeting
Tier: Expert Combat Skill.
Description: While careful aiming is generally preferred in combat, "shooting from the hip" can prove a fast and deadly alternative with sufficient training.
Rank 1: Increased accuracy and range when shooting without aiming. Marks up to one enemy within 25m that damages you.
Rank 2: Notably increased accuracy and range when shooting without aiming. Marks up to two enemies within 50m that damage you.
Rank 3: Greatly increased accuracy and range when shooting without aiming. Marks up to three enemies within 75m that damage you.
Rank 4: 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
Challenge Progress: Kill 50 / ... / ... enemies without aiming with a ranged weapon.
Armor Penetration
Tier: Master Combat Skill.
Description: By identifying gaps or weak points in body armor, an attacker can often gain a tactical advantage in combat.
Rank 1: Attacks ignore 15% of a target's armor.
Rank 2: Attacks ignore 30% of a target's armor.
Rank 3: Attacks ignore 50% of a target's armor.
Rank 4: Enemy armor is decreased by 25% for 6 seconds after a critical hit.
Challenge Progress: Kill 20 / ... / ... enemies with non-automatic weapon.
Crippling
Tier: Master Combat Skill.
Description: Specifically targeting the pressure points and nerves of various limbs can disable an opponent, limiting their combat effectiveness.
Rank 1: Human enemies have a 30% increased chance to enter a downed state after taking enough damage.
Rank 2: Humanoid enemies have a 50% increased chance to not naturally recover from a downed state.
Rank 3: Human enemies now can enter a downed state earlier.
Rank 4: Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.
Challenge Progress: Put 20 / ... / ... enemies into the bleedout state.
Sharpshooting
Tier: Master Combat Skill.
Description: For those who specialize in precise targeting that maximizes damage, combat is often a quickly efficient affair.
Rank 1: Increase headshot critical damage by 50% with ranged weapons.
Rank 2: Increase critical damage to enemy legs by 50% with ranged weapons.
Rank 3: Increase all critical damage to enemies by 50% with ranged weapons.
Rank 4: Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
Challenge Progress: Deal 50 / ... / ... ranged critical hits.