Passages include boarded-up routes, locked doors or gates, zip-lines, and unique entry points, usually with notes on how to open them (crowbar, lockpick, bolt cutters, etc.)

Locations on Campaign Maps

1Boarded Up Passage

Dismantle or Break Open (Crowbar).

Boarded Up Passage

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2Boarded Up Passage

Dismantle or Break Open (Crowbar).

Boarded Up Passage

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3Boarded Up Passage

In the basement of the building. Dismantle or Break Open (Crowbar).

Boarded Up Passage

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4Boarded Up Passage

Dismantle or Break Open (Crowbar).

Boarded Up Passage

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5Boarded Up Passage

Dismantle or Break Open (Crowbar).

Boarded Up Passage

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6Boarded Up Passage

Dismantle or Break Open (Crowbar).

Boarded Up Passage

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7Boarded Up Passage

Boarded Up Passage

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8Boarded Up Passage

In the span of the destroyed bridge. Dismantle or Break Open (Crowbar).

Boarded Up Passage

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9Boarded Up Passage

Dismantle or Break Open (Crowbar).

Boarded Up Passage

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10Boarded Up Passage

Boarded Up Passage

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11Boarded Up Passage

Dismantle or Break Open (Crowbar).

Boarded Up Passage

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12Citadel Apartments Door

Open it to unlock a new starting point. Pick Lock or Break Open (Bolt Cutters).

Citadel Apartments Door

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13Coastal Landing Locked Gate

Coastal Landing Locked Gate

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14Control Room Door

Objective of: Locate the last remaining Kleine Blume warheads - Locate the underground facility. / Gain access to the underground facility.

Control Room Door

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15Control Room Door

Objective of: Locate the last remaining Kleine Blume warheads - Locate the underground facility. / Gain access to the underground facility.

Control Room Door

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16Crawl Space

Crawl Space

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17Crawl Space

Crawl Space

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18Factory Armory Entrance

To open it use a satchel charge or the Factory Armory Key.

Factory Armory Entrance

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19Fence Hole

Requires Bolt Cutters.

Fence Hole

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20Fence Hole

Requires Bolt Cutters.

Fence Hole

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21Fence Hole

Fence Hole

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22Fence Hole

Fence Hole

Open (Bolt Cutters).

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23Gutter Drainpipe

Gutter Drainpipe

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24Gutter Drainpipe

Gutter Drainpipe

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25Hatch

Hidden under the rug. The way down to the generator room.

Hatch

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26Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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27Locked Door

Satchel Charge

Locked Door

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28Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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29Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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30Locked Door

Pick Lock or Bolt Cutters

Locked Door

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31Locked Door

Locked Door

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32Locked Door

Satchel Charge

Locked Door

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33Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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34Locked Door

Locked Door

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35Locked Door

Unlock Blockhaus Armoury Key).

Locked Door

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36Locked Gate

In the basement of the buiding. Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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37Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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38Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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39Locked Gate

Locked Gate

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40Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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41Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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42Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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43Locked Gate

Locked Gate

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44Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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45Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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46Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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47Locked Gate

In the courtyard. Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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48Locked Gate

In the underground tunnel. Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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49Locked Gate

Padlocked from the northwest side. Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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50Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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51Locked Gate

Locked Gate

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52Locked Gate

Locked Gate

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53Locked Gate

Pick Lock or Break Open (Bolt Cutters). It can be opened from the west side.

Locked Gate

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54Open Window

Open Window

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55Penthouse Door

Penthouse Door

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56Power Station Gate

Power Station Gate

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57Scaffold Yard Door

Open it to unlock a new starting point. Pick Lock or Break Open (Bolt Cutters).

Scaffold Yard Door

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58Second Safehouse Entrance

Climb up the drainpipe of the gutter and enter through the open window located on the top floor.

Objective of: Find the missing Resistance Cell - Find the Second Safehouse.

Second Safehouse Entrance

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59Signal Box Gate

Pick Lock or Break Open (Bolt Cutters).

Signal Box Gate

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60Zip-line

Zip-line

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61Zip-line

Zip-line

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62Zip-line

Zip-line

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63Zip-line

Zip-line

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64Zip-line

Zip-line

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65Zip-line

Zip-line

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66Zip-line

Zip-line

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67Zip-line

Zip-line

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68Zip-line

Zip-line

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69Zip-line

Zip-line

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70Zip-line

Zip-line

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71Zip-line

Zip-line

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72Zip-line

Zip-line

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73Zip-line

Zip-line

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74Zip-line

Zip-line

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75Zip-line

Zip-line

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76Zip-line

Zip-line

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77Zip-line

Zip-line

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78Zip-line

Zip-line

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79Zip-line

Zip-line

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80Zip-line

Zip-line

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81Zip-line

Zip-line

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82Zip-line

Zip-line

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83Zip-line

Zip-line

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84Zip-line

Zip-line

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85Zip-line

Zip-line

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86Zip-line

Zip-line

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87Zip-line

Zip-line

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88Zip-line

Zip-line

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89Zip-line

Zip-line

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90Zip-line

Zip-line

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91Zip-line

Zip-line

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92Zip-line

Zip-line

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93Zip-line

Zip-line

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94Zip-line

Zip-line

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95Zip-line

Zip-line

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96Zip-line

Zip-line

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97Zip-line

Zip-line

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98Zip-line

Zip-line

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99Zip-line

Zip-line

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Locations on Lights, Camera, Achtung!

100Fence Hole

Open (Bolt Cutters).

Fence Hole

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101Fence Hole

Open (Bolt Cutters).

Fence Hole

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102Fence Hole

Open (Bolt Cutters).

Fence Hole

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103Fence Hole

Open (Bolt Cutters).

Fence Hole

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104Fence Hole

Open (Bolt Cutters).

Fence Hole

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105Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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106Locked Gate

Pick Lock or Break Open (Bolt Cutters).

Locked Gate

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107Locked Gate

Locked Gate

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108Locked Gate

Locked Gate

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109Satchel Charge

Satchel Charge

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110Zip-line

Zip-line

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111Zip-line

Zip-line

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112Zip-line

Zip-line

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113Zip-line

Zip-line

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114Zip-line

Zip-line

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115Zip-line

Zip-line

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116Zip-line

Zip-line

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Locations on Vercors Vendetta

117Boarded Up Passage

Dismantle or Break Open (Crowbar).

Boarded Up Passage

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118Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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119Zip-line

Zip-line

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120Zip-line

Zip-line

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121Zip-line

Zip-line

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122Zip-line

Zip-line

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123Zip-line

Zip-line

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124Zip-line

Zip-line

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Locations on Striking Range

125Boarded Up Passage

Dismantle or Break Open (Crowbar).

Boarded Up Passage

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126Launch Tower Door

Unlocks with: Launch Tower Door Key or Satchel Charge.

Launch Tower Door

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127Zip-line

Zip-line

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128Zip-line

Zip-line

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129Zip-line

Zip-line

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130Zip-line

Zip-line

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131Zip-line

Zip-line

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132Zip-line

Zip-line

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Locations on Mud and Thunder

133Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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134Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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135Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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136Locked Door

Pick Lock or Break Open (Bolt Cutters).

Locked Door

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137Radio Room

On the roof of the building. Use the Radio Room Key to unlock it.

Radio Room

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138Zip-line

Zip-line

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139Zip-line

Zip-line

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140Zip-line

Zip-line

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