Passages include boarded-up routes, locked doors or gates, zip-lines, and unique entry points, usually with notes on how to open them (crowbar, lockpick, bolt cutters, etc.)
Passages
Locations on Campaign Maps
1
Boarded Up Passage
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2
Boarded Up Passage
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3
Boarded Up Passage
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4
Boarded Up Passage
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5
Boarded Up Passage
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6
Boarded Up Passage
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7
Boarded Up Passage
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8
Boarded Up Passage
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9
Boarded Up Passage
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10
Boarded Up Passage
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11
Boarded Up Passage
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12
Citadel Apartments Door
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13
Coastal Landing Locked Gate
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14
Control Room Door
Objective of: Locate the last remaining Kleine Blume warheads - Locate the underground facility. / Gain access to the underground facility.
15
Control Room Door
Objective of: Locate the last remaining Kleine Blume warheads - Locate the underground facility. / Gain access to the underground facility.
16
Crawl Space
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17
Crawl Space
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18
Factory Armory Entrance
To open it use a satchel charge or the Factory Armory Key.
19
Fence Hole
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20
Fence Hole
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21
Fence Hole
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22
Fence Hole
Open (Bolt Cutters).
23
Gutter Drainpipe
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24
Gutter Drainpipe
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25
Hatch
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26
Locked Door
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27
Locked Door
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28
Locked Door
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29
Locked Door
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30
Locked Door
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31
Locked Door
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32
Locked Door
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33
Locked Door
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34
Locked Door
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35
Locked Door
Unlock Blockhaus Armoury Key).
36
Locked Gate
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37
Locked Gate
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38
Locked Gate
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39
Locked Gate
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40
Locked Gate
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41
Locked Gate
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42
Locked Gate
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43
Locked Gate
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44
Locked Gate
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45
Locked Gate
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46
Locked Gate
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47
Locked Gate
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48
Locked Gate
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49
Locked Gate
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50
Locked Gate
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51
Locked Gate
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52
Locked Gate
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53
Locked Gate
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54
Open Window
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55
Penthouse Door
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56
Power Station Gate
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57
Scaffold Yard Door
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58
Second Safehouse Entrance
Climb up the drainpipe of the gutter and enter through the open window located on the top floor.
Objective of: Find the missing Resistance Cell - Find the Second Safehouse.
59
Signal Box Gate
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60
Zip-line
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61
Zip-line
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62
Zip-line
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63
Zip-line
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64
Zip-line
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65
Zip-line
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66
Zip-line
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67
Zip-line
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68
Zip-line
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69
Zip-line
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70
Zip-line
Show the map
71
Zip-line
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72
Zip-line
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73
Zip-line
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74
Zip-line
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75
Zip-line
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76
Zip-line
Show the map
77
Zip-line
Show the map
78
Zip-line
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79
Zip-line
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80
Zip-line
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81
Zip-line
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82
Zip-line
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83
Zip-line
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84
Zip-line
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85
Zip-line
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86
Zip-line
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87
Zip-line
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88
Zip-line
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89
Zip-line
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90
Zip-line
Show the map
91
Zip-line
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92
Zip-line
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93
Zip-line
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94
Zip-line
Show the map
95
Zip-line
Show the map
96
Zip-line
Show the map
97
Zip-line
Show the map
98
Zip-line
Show the map
99
Zip-line
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Locations on Lights, Camera, Achtung!
100
Fence Hole
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101
Fence Hole
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102
Fence Hole
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103
Fence Hole
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104
Fence Hole
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105
Locked Door
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106
Locked Gate
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107
Locked Gate
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108
Locked Gate
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109
Satchel Charge
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110
Zip-line
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111
Zip-line
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112
Zip-line
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113
Zip-line
Show the map
114
Zip-line
Show the map
115
Zip-line
Show the map
116
Zip-line
Show the map
Locations on Vercors Vendetta
117
Boarded Up Passage
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118
Locked Door
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119
Zip-line
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120
Zip-line
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121
Zip-line
Show the map
122
Zip-line
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123
Zip-line
Show the map
124
Zip-line
Show the map
Locations on Striking Range
125
Boarded Up Passage
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126
Launch Tower Door
Unlocks with: Launch Tower Door Key or Satchel Charge.
127
Zip-line
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128
Zip-line
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129
Zip-line
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130
Zip-line
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131
Zip-line
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132
Zip-line
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Locations on Mud and Thunder
133
Locked Door
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134
Locked Door
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135
Locked Door
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136
Locked Door
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137
Radio Room
On the roof of the building. Use the Radio Room Key to unlock it.











































































































































