Walkthrough for the mission Outlaws From the West in the game Red Dead Redemption 2. This page covers all main objectives, key steps, or helpful tips to guide you through the mission smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Chapter 1 - Colter
Category: Story Mission
This is the first storyline mission in Red Dead Redemption 2. After finding a shelter in an abandoned mining village, you and Dutch head out in search of supplies and two other gang members who went on scouting a little earlier.
Half frozen, close to death, and on the run, the gang find shelter in an old abandoned mining town. Dutch, Arthur and Micah head out to look for supplies.
Follow Dutch on your horse until you meet Micah, who will tell you about a little homestead ahead.
Follow Micah until you reach Adler Ranch.
Go into the shed and take a position.
Dutch will call the people in the house and start talking to them. Soon after that, Micah will find the body in the wagon, which means trouble.
When prompted, select and equip your Cattleman Revolver from the weapon wheel, then draw your weapon and start shooting. When you shoot, Dutch and Micah will start shooting, too.
To get the gold medal in this mission you cannot take any damage during this shootout and you have to complete it with at least 80% accuracy. Stay behind the cover between the shots and shoot only if you are sure you will hit your opponent.
Once the fight is over, Dutch will call you to search the house. There are several items to collect at home. Look for them on the shelves and tables. Search the cabinets. You can use the ladder to climb up to the upper floor. To get the gold medal in this mission you must pick up at least six items.
When you've done the house search, go outside.
Dutch will ask you to search the nearby barn. Go there, open the door and get inside.
When you get inside, you'll be unexpectedly attacked by the last of the gang members. You have to defeat your opponent in a fistfight.
You need to get information from him. Ask him and hit him if necessary. At the end, after you get the information, you have to decide what to do with him: kill him or let him go.
Pick up your gun and hat. Both items are lying on the ground.
You need to handle a skittish horse (Horse Bonding). Slowly come to the horse, calm it down, pat it, then grab the reins and take it out of the stable.
Come with the horse to the place where the rest of your horses stand. When you do this, you will hear the noise coming from inside the house.
Enter the house and you'll see a cutscene introducing Mrs. Sadie Adler.
The house will burn down and you, Dutch, Micah and Sadie will head back to your camp.
When you return to the rest of the gang, this mission will end and the next one will automatically start.
After completing this mission, you will be able to play the mission Enter, Pursued by a Memory.