Walkthrough for the mission Blessed are the Peacemakers in the game Red Dead Redemption 2. This page covers all main objectives, key steps, or helpful tips to guide you through the mission smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Chapter 3 - Clemens Point
Category: Story Mission
Prerequisites: To play this mission, you must first complete the missions Magicians for Sport, Sodom? Back to Gomorrah.
To start this mission, talk to Micah, who you will find near the Dutch tent in your camp. He has a message saying that Colm O'Driscoll wants to meet Dutch. Although you all agree that it's probably a trap, Dutch, Micah and you decide to go to the meeting.
Suspecting a trap, Micah asks Arthur to observe an arranged meeting between Dutch and Colm O'Driscoll from afar.
Get on your horse and ride with the others to the meeting place. As you approach the meeting place, you will split up and your task will be to go to a nearby hill, from where you will be able to observe the meeting.
Come to the edge, equip yourself with binoculars and start watching. Colm will arrive soon and the meeting will begin.
As you predicted, it was a trap. While you'll be busy watching the conversation between Dutch and Colm, one of the O'Driscolls will come from behind you and stun you. You'll lose consciousness.
When you regain consciousness, you'll be lying on the ground and a few O'Driscolls will be sitting nearby talking to each other.
Try to get away from them. Sadly, you won't get too far, they'll catch you, and one of them will also shoot you in the shoulder.
You will then be loaded onto the horse and transported to the new location.
When you regain consciousness again, you'll be hanging in a basement hanging upside down. After a while, Colm will come down to the basement and talk to you. It will not be a pleasant conversation, but you will find out what his plan is. By catching you, he hopes to catch your whole gang.
When Colm walks out and leaves you alone, and you want to get the gold medal, you'll have a minute to free yourself and carry out the self-surgery. Quickly swing left and right few times until you can grab the metal file lying on the nearby table. Arthur will use it to free himself.
Next you have to do something about the gunshot wound. Heat the metal file, insert it into the wound, position it and twist it. Finally pour some gunpowder into the wound, take and raise a candle to cauterize the wound.
When you're done, an O'Driscoll will come down to the basement to check on you. Arthur will automatically go into cover near the door. Position yourself and perform a stealth kill. When you do this, you'll acquire three throwing knives.
Head to the exit. Wait for the two guards to move away. If you don't care about the gold medal, you can go straight to your horse and ride away. Otherwise you have to silently eliminate four O'Driscolls and get your equipment back. First try to kill your enemies and then get your weapons back. You can't use it anyway if you want to get a gold medal.
First kill the opponent standing by the tree in front of the exit from the basement.
Don't go anywhere. Wait patiently until the next opponent approaches the same tree and stands on the other side. Go behind him and kill him.
Another opponent walks around the house. I killed him when he walked to the place where your weapons are stored.
I approached my last opponent from the side and threw a knife at him.
Then get your guns from the crate and get on the horse.
The O'Driscolls are patrolling the roads around the cabin. Evade them and escape the area. Check your map and it will show you where all of them are.
At the beginning stay close to the road, but you must be fast to ride before the first partol reaches the road. When you pass the first patrol, turn right and ride under the railway bridge near the river.
Then drive along the river.
Once you have passed the patrols, you can return to the route suggested by the game.
Half alive you will reach the camp where your friends will take care of you.
After completing this mission, you will be able to play the mission A Short Walk in a Pretty Town.