Mysteries, Gizeh Indiana Jones and the Great Circle Points of interest
Mysteries are shorter and sometimes quite challenging activities, and will give you adventure points when they have been completed, in addition to a variety of different smaller rewards.
Index
All known locations on the map Gizeh
A Thief's Promise▶ show the map ◀
How to start: Read the Desertion Report.
Find the Missing Nazi - A Nazi seems to have disappeared mysteriously near the Khentkawes digsite.
Summary: The missing Nazi turned out to be dead. He'd been betrayed by one of his comrades and immured inside an old tomb.
Mystery Notes (x2):
Bright Future▶ show the map ◀
How to start: Read the Pohl's Letter.
Reward: 225 Adventure Points
Search Bunk - One of the Nazis has been caught stealing equipment to sell on the black market. There could be more information at his bunk bed.
Find the Stolen Goods - One of the Nazis has been stealing equipment to sell on the black market. Maybe he has a stash of useful items somewhere?
Summary: Seems like the Nazi thief's associate wanted him dead. The stash of stolen goods turned out to be a trap - it was filled with dynamite that ignited when the box was opened.
Mystery Notes (x2):
Cloud Atlas▶ show the map ◀
How to start: Read the Cloud Atlas Page or Cloud Status Logbook or try to open the chest.
Open Lockbox - There's a building in the middle of Gizeh where the Nazis are tracking the weather. There's also lockbox with a combination lock inside.
Solution:
- 13.10 - Cirrus - 0
- 09.10 - Stratus - 6
- 16.10 - Cirrus - 0
- 14.10 - Cumulonimbus - 9
So lock combination is: 0609.
Mystery Notes (x2):
Fortune's Reach▶ show the map ◀
How to start: Read the Wanted Poster.
Reward: 225 Adventure Points
- Track the Thieves - A couple of thieves are stealing artifacts from the excavation. They're likely still around. Take a photo of the Trail of Red Paint.
- Follow the Red Footsteps - The thieves managed to step in paint. Should be easy enough to follow the tracks and see where they went. Follow it to the Underground Entrance.
- Pick up the Graverobbing Plan.
Summary: The thieves were found dead in a collapsed excavation tunnel. Seems like they didn't know what they were doing.
Mystery Notes (x3):
Seat of Eternity▶ show the map ◀
How to start: Enter the tomb and read the Tomb Journal.
Reward: 225 Adventure Points
Open the Sarcophagus - There's a sarcophagus in the ruins just west of the village. Would be a miracle if it hasn't been plundered.
Solution:
Place the canopic jars in the following order from left to right:
- Human
- Falcon
- Jackal
- Baboon
Collect the Ancient Relic.
Summary: Placing the canopic jars on their proper places opened the tomb, revealing a strange artifact inside.
Mystery Notes (x2):
The Haunting▶ show the map ◀
How to start: Read the Hauntings Report.
Reward: 225 Adventure Points
Investigate Tomb - There are rumors about a "haunted tomb" in Gizeh. Sounds like superstition, but there could be more to it.
Solution:
- Take the Tomb Photograph and the Haunted Tomb Key.
- Unlock the Haunted Tomb entrance.
- Pick up the Spy's Note.
Summary: The "haunting\ was actually caused one of Nawal's spies. They played on the Nazis' superstitions in order to keep them away from a recently discovered artifact.
Mystery Notes (x3):