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Gizeh Indiana Jones and the Great Circle Map

Interactive map of Gizeh, the third location we visit in Indiana Jones and the Great Circle. The map features locations such as: Chapter Notes & Photos, Gizeh Stelae, Fieldwork Notes, Discoveries, Mysteries, Puzzle Solutions, Field Notes & Photos, Adventure Books, Medicine Bottles, Ancient Relics, Lost Artifacs of Africa, Keys, Disguises, etc.

Indy and Gina arrived to Gizeh on the same airship as Voss. Gizeh was crawling with Nazis searching for something, perhaps connected to the thirteen Great Circle stones that Voss stole from the Vatican. Before leaving the Vatican, Gina arranged to meet with a contact in Gizeh to help find her sister. Maybe this person knows more about what Voss and the Nazis are up to?

This map is interactive. Use mouse/roller or mobile device gestures to move or resize it. Tap or mouse over map markers for more info.

Points of interest

Below you will find some information about the points of interest located on "Gizeh" map.

MapsMaps

Maps of the locations we visit. Some of them you have to find, and some, for the dungeons, etc. you get automatically when you reach a certain place.

Icon of Ancient Caves Map Ancient Caves Map

Icon of Gizeh Map Gizeh Map On the table in the Nawal's tent. Taking it is an objective of the "The Race is On" quest. A detailed map of Gizeh and the Nazi excavations.

Icon of Khafre Excavation Site Khafre Excavation Site

Icon of Khentkawes Dig Map Khentkawes Dig Map Related fieldwork: Secret of the Queen Mother.

SignpostsSignposts

Signposts allow you to fast travel between them. In order to be able to select a specific signpost as a destination, you must first unlock it by reaching it on foot.

Icon of Gizeh Village Gizeh Village

Icon of Great Sphinx Great Sphinx

Icon of Khafre Excavation Khafre Excavation

Icon of Khentkawes Excavation Khentkawes Excavation

Icon of Workers' Area Workers' Area

DisguisesDisguises

Disguises allow you to hide from enemies and enter restricted areas without being noticed.

Icon of Digsite Outfit Digsite Outfit

Icon of Wehrmacht Uniform Wehrmacht Uniform

Adventure QuestsAdventure Quests

Adventures are the main story quests where your objective is to solve the mystery of the Great Circle.

Icon of The Race is On The Race is On Previous adventure: The Stolen Cat Mummy. Objectives: Exit the Airship - The airship is about to land in Gizeh. There should be a service hatch in the back of the gondola. -= continued in full description =- Next adventure: The Idol of Ra.

Icon of The Idol of Ra The Idol of Ra Previous adventure: The Race is On. Objectives: Get to the Village Market - The Nazis are stealing stone stelae from Gizeh and shipping to Berlin. Nawal needs help smuggling them to a contact from the Cario Museum who in return will procure work passes to the Nazi Compound. There's a market in the village where they sell supplies that might come in handy. Talk to Asmaa and buy the Lighter. -= continued in full description =- Next adventure: A Harsh Climb.

Chapter NotesChapter Notes

Chapter Notes, Gizeh. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Icon of Affirmation Letter Affirmation Letter Letter. Related adventure: The Idol of Ra.

Icon of Genesis Chapter Genesis Chapter Note. (Clue). Related adventure: The Idol of Ra.

Icon of Meier's Letter Meier's Letter Letter. Related adventure: The Idol of Ra.

Icon of Mural Observation Mural Observation Document. Related adventure: The Idol of Ra.

Icon of Second Stelae List Second Stelae List Note. You can find it after escaping the northern compound during the "The Idol of Ra" adventure. Related adventure: The Idol of Ra.

Icon of Secret Phrase Secret Phrase You will receive this note automatically after solving the "The Resonance Chamber" puzzle. Related adventure: The Idol of Ra.

Icon of Stelae List Stelae List Received from Nawal at the beginning of the "The Idol of Ra" adventure. Related adventure: The Idol of Ra.

Icon of Symbols Rubbing Symbols Rubbing Sketch. (Clue). Related adventure: The Idol of Ra.

Icon of Three Eyed Gate Combinations Three Eyed Gate Combinations You will receive this note after solving the Three Eyed Gate puzzle. Related adventure: The Idol of Ra.

Chapter PhotosChapter Photos

Chapter Notes, Gizeh. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Icon of "Al haht sheram" "Al haht sheram" You need the Tablet Piece to "fix" it. Related adventure: The Idol of Ra.

Icon of "Eo-shohd" "Eo-shohd" Related adventure: The Idol of Ra.

Icon of "Hat sha-Athon" "Hat sha-Athon" Related adventure: The Idol of Ra.

Icon of "Leneph" "Leneph" Strange Symbol Tablet. Related adventure: The Idol of Ra.

Icon of "Lezeem" "Lezeem" Related adventure: The Idol of Ra.

Icon of "Vuha" "Vuha" Related adventure: The Idol of Ra.

Icon of Ageless Cave Mural Ageless Cave Mural Related adventure: The Idol of Ra.

Icon of Chamber of Resonance Chamber of Resonance Related adventure: The Idol of Ra.

Icon of Dead Raider Dead Raider Related adventure: The Idol of Ra.

Icon of Destroyed Mural Destroyed Mural Related adventure: The Idol of Ra.

Icon of Eternal Rest Mural Eternal Rest Mural Related adventure: The Idol of Ra.

Icon of Giant's Tattoo Giant's Tattoo Related adventure: The Idol of Ra.

Icon of Gift of the Gods Mural Gift of the Gods Mural Related adventure: The Idol of Ra.

Icon of Great Pyramid Symbol Great Pyramid Symbol Related adventure: The Idol of Ra.

Icon of Guardian Symbol Guardian Symbol Related adventure: The Idol of Ra.

Icon of Khufu's Command Mural Khufu's Command Mural Related adventure: The Idol of Ra.

Icon of Nephilim Symbol Marking Nephilim Symbol Marking Related adventure: The Idol of Ra.

Icon of Queen's Pyramid Symbol Queen's Pyramid Symbol Related adventure: The Idol of Ra.

Icon of Sphinx Symbol Sphinx Symbol Related adventure: The Idol of Ra.

Icon of Temple Entrance Temple Entrance Related adventure: The Idol of Ra.

Icon of The Dream Stele The Dream Stele Related adventure: The Idol of Ra.

Icon of The Three Eyed Gate The Three Eyed Gate Related adventure: The Idol of Ra.

Icon of Voss Arriving Voss Arriving You can take this picture after examining all the five clues in Voss' office. Related adventure: The Idol of Ra.

FieldworkFieldwork

Fieldwork, Gizeh. Fieldwork are local activities / side quests that are of greater importance and may or may not be related to the main adventure.

Icon of A Savage Predicament A Savage Predicament How to start: Talk to Professor Savage. Reward: 525 Adventure Points + Construction Stele Objectives: Search the Detention Center - Professor Savage said that Sidney's likely held at the detention center in the Nazi Compound. -= continued in full description =-

Icon of Sanctuary of the Guardians Sanctuary of the Guardians How to start: Talk to Gina once you complete the "The Race is On" adventure. Reward: 400 Adventure Points Objectives: Explore the Sphinx Dig - Voss men are digging by the Sphinx, searching for the "Sanctuary of the Guardians". It seemed to be of particular importance to him. -= continued in full description =-

Icon of Secret of the Queen Mother Secret of the Queen Mother How to start: Talk to Professor Omar. Reward: 375 Adventure Points Objectives: Find the Queen Mother's Tomb - Omar showed an ostracan saying there is a secret in the tomb of Queen Mother Khentkawes. The Nazis have been excavating the tomb but it's on hold right now, presenting a great opportunity to try finding the secret before the Nazis do. -= continued in full description =-

Fieldwork NotesFieldwork Notes

Fieldwork Notes. Notes and photographs that are related to fieldwork tasks.

Icon of Dig Report Dig Report Document. Related fieldwork: Secret of the Queen Mother.

Icon of Excavation Photograph Excavation Photograph Received from Gina at the beginning of the "Sanctuary of the Guardians" fieldwork. Related fieldwork: Sanctuary of the Guardians.

Icon of Fortune Card Fortune Card Card. Related fieldwork: Sanctuary of the Guardians.

Icon of Gantz's Journal Gantz's Journal Journal Page. Related fieldwork: A Savage Predicament.

Icon of Gantz's Orders Gantz's Orders Note. Related fieldwork: A Savage Predicament.

Icon of Golden Medallion Golden Medallion Related fieldwork: Sanctuary of the Guardians.

Icon of Hanged Man Card Hanged Man Card Related fieldwork: A Savage Predicament.

Icon of Jack Card Jack Card Card. Related fieldwork: Sanctuary of the Guardians.

Icon of Jürgen's Note Jürgen's Note Related fieldwork: Secret of the Queen Mother.

Icon of King Card King Card Card. Related fieldwork: Sanctuary of the Guardians.

Icon of Logbook Entry Logbook Entry Journal Page. Related fieldwork: Sanctuary of the Guardians.

Icon of Malfunction Notice Malfunction Notice Related fieldwork: Secret of the Queen Mother.

Icon of Nightshift Diary Nightshift Diary Diary Page. Related fieldwork: Secret of the Queen Mother.

Icon of Ostracan Shard Ostracan Shard You will receive it from Professor Omar at the beggining of the "Secret of the Queen Mother" fieldwork. Related fieldwok: Secret of the Queen Mother.

Icon of Radiogram Transcript Radiogram Transcript Note: Related fieldwork: Secret of the Queen Mother.

Icon of Savage's Letter Savage's Letter Letter. Related fieldwork: A Savage Predicament.

Icon of Shutdown Notice Shutdown Notice Note. Related fieldwork: Secret of the Queen Mother.

Icon of Sidney's Letter Sidney's Letter Letter. Related fieldwork: A Savage Predicament.

Fieldwork PhotosFieldwork Photos

Fieldwork Notes. Notes and photographs that are related to fieldwork tasks.

Icon of Gina Holding the Mask Gina Holding the Mask Related fieldwork: Sanctuary of the Guardians.

Icon of Gold Mask Gold Mask Related fieldwork: Sanctuary of the Guardians.

Icon of Guardian Mural Guardian Mural Related fieldwork: Sanctuary of the Guardians.

Icon of Hidden Chamber Hidden Chamber Related fieldwork: Secret of the Queen Mother.

Icon of Khentkhawes Ruins Khentkhawes Ruins Related fieldwork: Secret of the Queen Mother.

Icon of Mirror Statue Mirror Statue Related fieldwork: Sanctuary of the Guardians.

Icon of Mural Puzzle Mural Puzzle Related fieldwork: Secret of the Queen Mother.

DiscoveriesDiscoveries

Discoveries, Gizeh. Discoveries are activities that span over greater sections, some of them throughout the entire game. To complete one of these you will have to explore the world to find something that relates to the discovery.

Icon of A Remedy for All (Gizeh) A Remedy for All (Gizeh) How to start: Talk to Dr. Kafour. Objectives: Find Medicine Bottles in Gizeh x 25 - The local medical worker is in dire need of medicine and all recovered bottles should be brought there. Summary: All the medicine bottles have been returned to the local medical workers.

Icon of A World of Knowledge (Gizeh) A World of Knowledge (Gizeh) How to start: Buy the "Gizeh Books" from Asmaa for 350 Pounds. Objectives: Find Adventure Books in Gizeh x 27 - These have been discovered in Gizeh. Summary: All the Adventure Books and Map Guides have been discovered.

Icon of Belongs in a Museum Belongs in a Museum How to start: Progress the "The Idol of Ra" adventure through the northern Nazi Compound and approach the Nawal's Spy. Reward: Ancient Relic Objectives: Talk to the Delivery Boy - Nawal's delivery boy is back from his delivery. Any remaining stone stelae in Gizeh should be taken to him, so he can transport them back to the Cairo Museum. Find Stelae x 10 - Bring the remaining stelae to Nawal's delivery boy. Deliver the Stelae - Bring the final stone stele to Nawal's delivery boy. Summary: Found all the lost stelae in Gizeh and gave them back to the Cairo Museum.

Icon of Knuckle Duster Den Knuckle Duster Den How to start: Try to enter the Knuckle Duster Den. Reward: 300 Adventure Points Objectives: Find Disguise - Only Nazi uniforms are welcome at this refined establishment. Enter Boxing Den - The boxing den is Nazi only. Should be possible to get in wearing a disguise. Enter Ring - A Nazi off-duty boxing ring. They seem to run prize money bare-knuckle boxing matches. An opportunity to fight Nazis for some cash. Defeat the Fighter - First Nazi fighter does not look much to the world. Get Prize Money - First Nazi knocked down. Let's pick up the prize money the organizer got over at his table. (75 Pounds) Enter Ring - Another Nazi fighter is waiting in the ring, eager to get knocked down. Defeat the Fighter - This Nazi has more meat on his bones. Let's see if he can keep up. Get Prize Money - Second Nazi down. Better collect the reward over at the organizer's table. (150 Pounds) Enter Ring - The final fighter is waiting in the ring. Defeat the Fighter - This final guy actually looks pretty intimidating. Get Prize Money - All the fighters knocked down. The final reward is waiting on the organizer's table. (300 Pounds) Summary: All Nazi boxers defeated. There's no more prize money to win here.

Icon of Lost Artifacts of Africa Lost Artifacts of Africa How to start: Find one of the lost artifacts located in Gizeh. Objectives: Find Lost Artifacts x 5 - Artifacts from different parts of Africa. They should be returned to the right museum. Aduno Koro Ba'al Statuette Ivory Mask Jambiya Dagger Nok Sculpture Summary: Found all the lost artifacts in Gizeh. They'll be returned to their rightful home.

Icon of Riddles of the Ancients (Gizeh) Riddles of the Ancients (Gizeh) Objectives: Find Ancient Relics in Gizeh x 15 Summary: All the Ancient Relics have been added to the collection. Maybe they were once part of a greater mystery?

Icon of Wehrmacht Transmissions Wehrmacht Transmissions How to start: Find and read the first of the radio frequencies. Reward: 150 Adventure Points Objectives: Find Radio Frequencies x 4 - Take the radio frequency to Gina. She might be able to use it for spying on the Nazis. Give Radio Frequency to Gina - All the radio frequencies have been found. Return to Gina and talk to her. Take Gina's Article Summary: All the radio frequencies in Gizeh have been found and handed over to Gina.

Field NotesField Notes

Field Notes, Gizeh. Interesting notes and photographs gathered while out on the field. 58 such notes and photographs can be found in The Vatican.

Icon of Airship Document Airship Document Document. An alternative place where you can find this document if you did not collect it on board the airship.

Icon of Airship Document Airship Document Document.

Icon of Assignment Letter Assignment Letter Letter.

Icon of Code Letter Code Letter Letter.

Icon of Code Note Code Note

Icon of Code Note Code Note Mystery Note.

Icon of Disappearance Report Disappearance Report Document. (Clue)

Icon of Dr. Kafour Dr. Kafour

Icon of Dunes Dunes Climb to the roof of the temple and then photograph the dunes from its lower part at the back.

Icon of Engel's Report Engel's Report Document.

Icon of Excavation Orders Excavation Orders Document.

Icon of Excavation Plans Excavation Plans Sketch.

Icon of Fattah Recipe Fattah Recipe Recipe.

Icon of Ful Medames Recipe Ful Medames Recipe Recipe.

Icon of Geomantic Analysis Geomantic Analysis Journal Page. On a small table in Nawal's tent.

Icon of Gun Approval Document Gun Approval Document Document.

Icon of Hamam Mashi Recipe Hamam Mashi Recipe Recipe.

Icon of Horror Tales #1 Horror Tales #1

Icon of Horror Tales #2 Horror Tales #2 Comic Book.

Icon of Klebér's Letter Klebér's Letter Letter.

Icon of Kozra Letter Kozra Letter Letter.

Icon of Margaret Portrait Margaret Portrait Sketch. On Nawal's desk. Spawns after completing the "The Race is On" adventure.

Icon of Marya's Letter Marya's Letter Letter.

Icon of Meroë Page Meroë Page Journal Page.

Icon of Nawal Article Nawal Article News Article.

Icon of Numeral Basics Numeral Basics

Icon of Old Research Journal Old Research Journal Journal Page.

Icon of Old Scholar's Diary Old Scholar's Diary Journal Page.

Icon of Omega Book Page Omega Book Page Journal Page.

Icon of Peru Postcard Peru Postcard Postcard.

Icon of Scary Stories #1 Scary Stories #1 Comic Book.

Icon of Scary Stories #2 Scary Stories #2 Comic Book.

Icon of Thieves Article Thieves Article

Icon of Voss Article Voss Article

Field PhotosField Photos

Field Notes, Gizeh. Interesting notes and photographs gathered while out on the field. 58 such notes and photographs can be found in The Vatican.

Icon of Adamic Tablet Adamic Tablet You can get here during the "A Savage Predicament" fieldwork.

Icon of Asmaa Asmaa

Icon of Camels Camels

Icon of Carpet Merchant Carpet Merchant

Icon of Conveyor Belt View Conveyor Belt View

Icon of Crashed Bulldozer Crashed Bulldozer

Icon of Date Harvesting Date Harvesting

Icon of Field Kitchen Field Kitchen

Icon of Funerary Temple Dig Funerary Temple Dig Take a picture from the top of the watchtower.

Icon of Funerary Temple Tunnel Funerary Temple Tunnel

Icon of Gizeh Story Teller Gizeh Story Teller

Icon of Gizeh Village Gizeh Village Take a picture of the village from the top of the watch tower.

Icon of Gizeh Vista Gizeh Vista Field Photo.

Icon of Goat Goat

Icon of Great Sphinx Great Sphinx

Icon of Khafre's Pyramid Khafre's Pyramid

Icon of Khentkawes Mural Khentkawes Mural

Icon of Khufu's Pyramid Khufu's Pyramid

Icon of Menkaure's Pyramid Menkaure's Pyramid

Icon of Nazi Cinema Nazi Cinema

Icon of Nazi Compound Nazi Compound

Icon of Osiris Osiris Field Photo.

Icon of Oud Master Oud Master

Icon of Parked Car Parked Car

Icon of Pipeline Construction Pipeline Construction

Icon of Poker Tent Poker Tent

Icon of Professor Omar Professor Omar

Icon of Savage and Sidney Savage and Sidney You will be able to take this picture when you rescue Sidney, which is an objective of the "A Savage Predicament" fieldwork.

Icon of Senet Players Senet Players

Icon of Snake Charmer Snake Charmer

Icon of Tea House Tea House

Icon of Temple Entrance Temple Entrance

Icon of The Blue Tent The Blue Tent Field Photo. Take a picture of a blue tent in the village from the hill.

Icon of The Bridge Cavern The Bridge Cavern

Icon of Train Train Take a photo of the train while standing at the top of the entrance to the underground.

Icon of Village Dog Village Dog

Icon of Weather Station Weather Station

Icon of Winning Hand Winning Hand

Gizeh StelaeGizeh Stelae

Icon of Amon Stele Amon Stele In the room behind the locked Wehrmacht Door.

Icon of Construction Stele Construction Stele It's a reward form completing the "A Savage Predicament" fieldwork.

Icon of Death Stele Death Stele You can get here through the Underground Entrance (Sphinx Temple Ruins).

Icon of Giant Stele Giant Stele You can get here through the Underground Entrance (Giant Stele).

Icon of Harvest Stele Harvest Stele Lock combination is: 0805. You can find it in the Code Letter.

Icon of Light Stele Light Stele

Icon of Protector Stele Protector Stele

Icon of Ra Stele Ra Stele

Icon of Sebek Stele Sebek Stele

Icon of Victory Stele Victory Stele Inside the underground tomb accessed via the Underground Entrance. Use the Lighter to burn the hay covering the crawl space in the first chamber.

Adventure BooksAdventure Books

Adventure Books allow you to learn new Abilities to tackle harder challenges. Adventure Books are divided into a few categories depending on which kind of Ability you can learn from it: Survival, Fitness, Packing, Brawling, and Combat. You can also collect Map Guides which are listed under the Exploration category. These will unlock important information about the locations that you visit and place markers on maps.

Icon of Block Head Block Head Category: Brawling Description: Enemy melee weapon attacks can be efficiently blocked. Adventure Points To Unlock: 400

Icon of Brawler III Brawler III Category: Brawling Description: Deal increased damage in armed and hand-to-hand melee combat. Adventure Points To Unlock: 700

Icon of Bread Basket Bread Basket Category: Packing Description: Carry twice the amount of bread. Adventure Points To Unlock: 400

Icon of Button Man I Button Man I Category: Combat Description: One-handed firearms deal more damage. Adventure Points To Unlock: 500

Icon of Climbing Ace II Climbing Ace II Category: Fitness Description: Drains less stamina and enables faster movement by using [L Shift] while ledge climbing. Adventure Points To Unlock: 150

Icon of Cutman II Cutman II Here you can find the book if you didn't pick it up aboard an airship. Category: Fitness Description: Improved health bar regeneration efficiency. Adventure Points To Unlock: 550

Icon of Cutman II Cutman II Category: Fitness Description: Improved health bar regeneration efficiency. Adventure Points To Unlock: 550

Icon of Gizeh Artifacts Gizeh Artifacts You can buy it for 350 Pounds from Asmaa. Category: Exploration Description: A guidebook with information on the possible locations of lost artifacts in Gizeh.

Icon of Gizeh Books Gizeh Books You can buy it for 350 Pounds from Asmaa. Category: Exploration Description: A literature compendium of all the adventure books to be found in Gizeh.

Icon of Gizeh Frequencies Gizeh Frequencies Category: Exploration Description: Secret military intelligence concerning the radio frequencies present in Gizeh.

Icon of Gizeh Medicine Gizeh Medicine Lock combination is: 0609. Category: Exploration Description: A guidebook with information on the medicine bottles located in Gizeh.

Icon of Gizeh Mysteries Gizeh Mysteries You can buy it for 350 Pounds from Asmaa. Category: Exploration Description: A collection of curious mysteries that can be discovered in Gizeh.

Icon of Gizeh Notes Gizeh Notes You can buy it for 700 Pounds from Asmaa. Category: Exploration Description: A handy guidebook to all of notes that can be gathered in Gizeh.

Icon of Gizeh Relics Gizeh Relics Category: Exploration Description: An esoteric research journal concerning the locations of rumored ancient relics in Gizeh.

Icon of Hardboiled II Hardboiled II You can buy it for 850 Pounds from the Shady Vendor (Gizeh). Category: Survival Description: Harden protection by merging two health bars into one. Adventure Points To Unlock: 1000

Icon of Jumbo Lasso Jumbo Lasso Category: Combat Description: Heavyweight enemies can be whip-pulled into a grab. Adventure Points To Unlock: 325

Icon of Patch Up Patch Up Category: Survival Description: Improves the amount of health that is restored when applying bandages. Adventure Points To Unlock: 550

Icon of Pep II Pep II Category: Fitness Description: Add a boost to stamina recovery speed. Adventure Points To Unlock: 575

Icon of Pitcher Pitcher Category: Combat Description: Throw items farther and deal more damage. Adventure Points To Unlock: 375

Icon of Sawbones II Sawbones II You can buy it for 550 Pounds from the Shady Vendor (Gizeh). Category: Packing Description: Bandage inventory capacity is increased by one. Adventure Points To Unlock: 500

Icon of Slug Boy I Slug Boy I Category: Packing Description: Increase handgun ammunition capacity by a half-dozen bullets. Adventure Points To Unlock: 500

Icon of Slugger I Slugger I Category: Brawling Description: Increases damage from charged-up attacks. Adventure Points To Unlock: 450

Icon of Street Scrapper II Street Scrapper II Category: Combat Description: Deal increased damage with one and two handed melee weapons. Adventure Points To Unlock: 750

Icon of True Grit True Grit Category: Survival Description: Take less damage when down to the last bar of health. Adventure Points To Unlock: 450

Radio FrequenciesRadio Frequencies

Radio Frequencies that are needed to complete the "Wehrmacht Transmissions" discovery. These are small notes that can be found in areas occupied by enemy soldiers. Mostly they are located right next to radio sets.

Icon of Gizeh, Khafre Excavation Gizeh, Khafre Excavation Inside a locker standing in a large military tent. Related discovery: Wehrmacht Transmissions.

Icon of Gizeh, Meteorological Station Gizeh, Meteorological Station In the weather station building, on a desk with a radio. Related discovery: Wehrmacht Transmissions.

Icon of Gizeh, Nazi Compound Gizeh, Nazi Compound On the second floor of the building, on a desk with radios standing against the north wall. Related discovery: Wehrmacht Transmissions.

Icon of Gizeh, Nazi Recreational Area Gizeh, Nazi Recreational Area I a military tent, on the table with radios. Related discovery: Wehrmacht Transmissions.

Medicine BottlesMedicine Bottles

Medicine Bottles can be exchanged for Adventure Books that either raise your HP or stamina bar permanently.

Icon of Medicine Bottle Medicine Bottle In a small bedroom adjacent to Voss office.

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle In the room behind the locked Wehrmacht Door.

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle On the cargo bed of a truck standing next to the road.

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle At the very top of the elevator shaft. To get here, call the elevator to the top and hop on top of it as it goes up.

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Icon of Medicine Bottle Medicine Bottle

Ancient RelicsAncient Relics

Finding all the ancient relics is the objective of the "Riddles of the Ancients (Gizeh)" discovery.

Icon of Ancient Relic (Ancient Caves #1) Ancient Relic (Ancient Caves #1)

Icon of Ancient Relic (Ancient Caves #2) Ancient Relic (Ancient Caves #2)

Icon of Ancient Relic (Ancient Caves #3) Ancient Relic (Ancient Caves #3)

Icon of Ancient Relic (Ancient Caves #4) Ancient Relic (Ancient Caves #4)

Icon of Ancient Relic (Belongs in a Museum) Ancient Relic (Belongs in a Museum) It's a reward for completing the "Belongs in a Museum" discovery.

Icon of Ancient Relic (Gizeh Tomb) Ancient Relic (Gizeh Tomb)

Icon of Ancient Relic (Haunted Tomb) Ancient Relic (Haunted Tomb) It's inside the Haunted Tomb.

Icon of Ancient Relic (Khentkawes Excavation) Ancient Relic (Khentkawes Excavation)

Icon of Ancient Relic (Nazi Compound #1) Ancient Relic (Nazi Compound #1) Safe combination: 40926. You can find the code on the Code Note.

Icon of Ancient Relic (Nazi Compound #2) Ancient Relic (Nazi Compound #2)

Icon of Ancient Relic (Sanctuary #1) Ancient Relic (Sanctuary #1)

Icon of Ancient Relic (Sanctuary #2) Ancient Relic (Sanctuary #2)

Icon of Ancient Relic (Sanctuary #3) Ancient Relic (Sanctuary #3)

Icon of Ancient Relic (Seat of Eternity) Ancient Relic (Seat of Eternity)

Icon of Ancient Relic (Secret Stash) Ancient Relic (Secret Stash) In a locked crate at the back of the barracks, accessible from the outside through a window. Code 3262. The code can be discovered by combining clues from the Numeral Basics and from the Egyptian Numeral Code.

Lost ArtifactsLost Artifacts

Finding all the lost artifacts is the objective of the "Lost Artifacts of Africa" discovery.

Icon of Aduno Koro Aduno Koro

Icon of Ba'al Statuette Ba'al Statuette

Icon of Ivory Mask Ivory Mask

Icon of Jambiya Dagger Jambiya Dagger

Icon of Nok Sculpture Nok Sculpture In the underground tomb accessed via the Crawl Hole.

Mystery QuestsMystery Quests

Mysteries, Gizeh. Mysteries are shorter and sometimes quite challenging activities, and will give you adventure points when they have been completed, in addition to a variety of different smaller rewards.

Icon of A Thief's Promise A Thief's Promise How to start: Read the Desertion Report. Find the Missing Nazi - A Nazi seems to have disappeared mysteriously near the Khentkawes digsite. Summary: The missing Nazi turned out to be dead. He'd been betrayed by one of his comrades and immured inside an old tomb.

Icon of Bright Future Bright Future How to start: Read the Pohl's Letter. Reward: 225 Adventure Points Search Bunk - One of the Nazis has been caught stealing equipment to sell on the black market. There could be more information at his bunk bed. Find the Stolen Goods - One of the Nazis has been stealing equipment to sell on the black market. Maybe he has a stash of useful items somewhere? Summary: Seems like the Nazi thief's associate wanted him dead. The stash of stolen goods turned out to be a trap - it was filled with dynamite that ignited when the box was opened.

Icon of Cloud Atlas Cloud Atlas How to start: Read the Cloud Atlas Page or Cloud Status Logbook or try to open the chest. Open Lockbox - There's a building in the middle of Gizeh where the Nazis are tracking the weather. There's also lockbox with a combination lock inside. Solution: 13.10 - Cirrus - 0 09.10 - Stratus - 6 16.10 - Cirrus - 0 14.10 - Cumulonimbus - 9 So lock combination is: 0609.

Icon of Fortune's Reach Fortune's Reach How to start: Read the Wanted Poster. Reward: 225 Adventure Points Track the Thieves - A couple of thieves are stealing artifacts from the excavation. They're likely still around. Take a photo of the Trail of Red Paint. Follow the Red Footsteps - The thieves managed to step in paint. Should be easy enough to follow the tracks and see where they went. Follow it to the Underground Entrance. Pick up the Graverobbing Plan. Summary: The thieves were found dead in a collapsed excavation tunnel. Seems like they didn't know what they were doing.

Icon of Seat of Eternity Seat of Eternity How to start: Enter the tomb and read the Tomb Journal. Reward: 225 Adventure Points Open the Sarcophagus - There's a sarcophagus in the ruins just west of the village. Would be a miracle if it hasn't been plundered. Solution: Place the canopic jars in the following order from left to right: Human Falcon Jackal Baboon Collect the Ancient Relic. Summary: Placing the canopic jars on their proper places opened the tomb, revealing a strange artifact inside.

Icon of The Haunting The Haunting How to start: Read the Hauntings Report. Reward: 225 Adventure Points Investigate Tomb - There are rumors about a "haunted tomb" in Gizeh. Sounds like superstition, but there could be more to it. Solution: Take the Tomb Photograph and the Haunted Tomb Key. Unlock the Haunted Tomb entrance. Pick up the Spy's Note. Summary: The "haunting\ was actually caused one of Nawal's spies. They played on the Nazis' superstitions in order to keep them away from a recently discovered artifact.

Mystery NotesMystery Notes

Notes that are related to the mysteries.

Icon of Canopic Jar Canopic Jar You will receive it after completing the "Seat of Eternity" mystery. Related mystery: Seat of Eternity.

Icon of Cloud Atlas Page Cloud Atlas Page Related mystery: Cloud Atlas.

Icon of Cloud Status Logbook Cloud Status Logbook Related mystery: Cloud Atlas.

Icon of Dead Nazi's Note Dead Nazi's Note Related mystery: A Thief's Promise.

Icon of Desertion Report Desertion Report Relate mystery: A Thief's Promise.

Icon of Graverobbing Plan Graverobbing Plan Related mystery: Fortune's Reach.

Icon of Hauntings Report Hauntings Report Related mystery: The Haunting.

Icon of Nazi Note Nazi Note Related mystery: Bright Future.

Icon of Pohl's Letter Pohl's Letter Related mystery: Bright Future.

Icon of Spy's Note Spy's Note It's inside the Haunted Tomb. Related mystery: The Haunting.

Icon of Tomb Journal Tomb Journal Related mystery: Seat of Eternity.

Icon of Tomb Photograph Tomb Photograph Related mystery: The Haunting.

Icon of Wanted Poster Wanted Poster Related mystery: Fortune's Reach.

Mystery PhotosMystery Photos

Photographs that are related to the mysteries.

Icon of Trail of Red Paint Trail of Red Paint Related mystery: Fortune's Reach.

PuzzlesPuzzles

Puzzles and riddles that need to be solved to push the game storyline forward, gain access to new places, etc.

Icon of Mural Puzzle Mural Puzzle Solution: You must place the three stone glyphs in the mural slots in a specific order: Top Slot (Air): Stone Glyph (Bird) Middle Slot (Earth): Stone Glyph (Snake) Bottom Slot (Water): Stone Glyph (Fish)

Icon of Sanctuary Throne Room Mirrors Sanctuary Throne Room Mirrors Solution: Move Mirror #A3 to light Mirror #A4 Move Mirror #A6 to light Mirror #A1 Move Mirror #A1 to light Mirror #A5 Move Mirror #A4 to light Mirror #A2

Icon of Statue of Light Statue of Light Solution: Move the Mirror #B1 to light the Mirror #B2 located above the right side door. The door won't open, so help Gina enter the room through the hole in the wall. Gina will provide a brass mirror. Move the Mirror #B1 to light the Mirror #B3 located above the left side door. Use the brass mirror provided by Gina to fix the Mirror #B4. Move the Mirror #B1 to light the mirror Gina is holding.

Icon of The Resonance Chamber The Resonance Chamber Solution: Take photos of three tablets in the main room: "Leneph", "Hat sha-Athon", and "Vuha". Get through the crawl hole and take photos of two more tablets: "Eo-shohd", and "Lezeem". Pick up the Tablet Piece, use it to fix the "Al haht sheram" tablet, and take photo of it. Approach the central statue and spread out six photos you took. Use them in the following order:

    "Heed" "The Lord's" "Oath" "Protect" "The Secret" "Of the name"
Once the puzzle is solved, you'll fall into an underground tunnel.

Icon of Three Eyed Gate Three Eyed Gate Solution: Move the Mirror #C1 so the ray iluminates the symbol in the upper right corner of the door, which will open the door on the left side of the room. Head through the door that opened and move the Mirror #C2 so that the ray passes through the gap and illuminates the Mirror #C3. Move the Mirror #C3 so the ray iluminates the top left symbol on the door and move the Mirror #C1 so that ray illuminates the middle right symbol on the door, which will open the door on the right side of the room. Head through the right door and grab the Brass Mirror. Use it to fix the Mirror #C4. It will illuminate the Mirror #C5. Use three mirrors to unlock one by one the three symbols in the middle of the door. You will unlock each of them by illuminating such three symbols located on the sides which, when overlapped, form the symbol in the middle.

Key Items & ObjectsKey Items & Objects

Various other items that are useful during the adventure.

Icon of Baboon Canopic Jar Baboon Canopic Jar

Icon of Brass Mirror Brass Mirror

Icon of Canopic Jar Canopic Jar

Icon of Egyptian Numeral Code Egyptian Numeral Code

Icon of Falcon Canopic Jar Falcon Canopic Jar

Icon of Gold Mask Gold Mask Related fieldwork: Sanctuary of the Guardians.

Icon of Guardian Pendant Guardian Pendant

Icon of Heavy Weapon Heavy Weapon

Icon of Human Canopic Jar Human Canopic Jar

Icon of Jackal Canopic Jar Jackal Canopic Jar

Icon of Laura's Journal Laura's Journal

Icon of Lighter Lighter You can buy it from Asmaa for 75 Pounds.

Icon of Pendant Pendant

Icon of Stone Glyph (Bird) Stone Glyph (Bird)

Icon of Stone Glyph (Fish) Stone Glyph (Fish)

Icon of Stone Glyph (Snake) Stone Glyph (Snake)

Icon of Tablet Piece Tablet Piece

Icon of Torch Torch

SwitchesSwitches

Various types of switches, levers, pressure plates and other items that can be switched, shifted, etc.

Icon of Blue Cable Power Switch Blue Cable Power Switch One of the switches that must be toggled to restore power to the elevator.

Icon of Elevator Lever Elevator Lever

Icon of Flag Flag

Icon of Mirror #A1 Mirror #A1

Icon of Mirror #A2 Mirror #A2

Icon of Mirror #A3 Mirror #A3

Icon of Mirror #A4 Mirror #A4

Icon of Mirror #A5 Mirror #A5

Icon of Mirror #A6 Mirror #A6

Icon of Mirror #B1 Mirror #B1

Icon of Mirror #B2 Mirror #B2

Icon of Mirror #B3 Mirror #B3

Icon of Mirror #B4 Mirror #B4

Icon of Mirror #C1 Mirror #C1

Icon of Mirror #C2 Mirror #C2

Icon of Mirror #C3 Mirror #C3

Icon of Mirror #C4 Mirror #C4 Use the Brass Mirror to fix it.

Icon of Mirror #C5 Mirror #C5

Icon of Power Switch Power Switch When you toggle this switch, the enemies in the adjacent room will be electrocuted.

Icon of Pressure Plate #A1 Pressure Plate #A1

Icon of Pressure Plate #B1 Pressure Plate #B1

Icon of Pressure Plate #B2 Pressure Plate #B2

Icon of Pressure Plate #B3 Pressure Plate #B3

Icon of Red Cable Power Switch Red Cable Power Switch One of the switches that must be toggled to restore power to the elevator.

Icon of Statue Statue

Locked ContainersLocked Containers

Icon of Locked Crate Locked Crate Lock combination: 0926. It can be found on the Nazi Note. Related mystery: Bright Future.

KeysKeys

Keys you can use to open some locked doors, gates, etc.

Icon of Ancient Gizeh Key Ancient Gizeh Key To get here and collect this key you need to revisit Gizeh after you reach the Sukhothai and buy the Rebreather. You can get here through the Underwater Passage. Related discovery: The Serpent's Chest.

Icon of Detention Center Key Detention Center Key (Clue). Opens the attic of the Nazi detention and interrogation center. dete

Icon of Discarded Key Discarded Key A key to the locked building where a man is calling for help.

Icon of Haunted Tomb Key Haunted Tomb Key A key to a tomb that the Nazis have locked down. Related locked passage: Haunted Tomb.

Icon of Wehrmacht Key Wehrmacht Key This key allows access to areas only available to soldiers of the Wehrmacht.

Locked PassagesLocked Passages

Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.

Icon of Breakable Wall Breakable Wall

Icon of Breakable Wall Breakable Wall

Icon of Breakable Wall Breakable Wall

Icon of Breakable Wall Breakable Wall

Icon of Breakable Wall Breakable Wall Use the hammer to destroy it after completing the Mural Puzzle.

Icon of Breakable Wall Breakable Wall

Icon of Breakable Wall Breakable Wall

Icon of Burnable Wall Burnable Wall

Icon of Crawl Hole Crawl Hole To get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.

Icon of Crawl Hole Crawl Hole

Icon of Crawl Hole Crawl Hole To get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.

Icon of Crawl Space Crawl Space

Icon of Detention Center Door Detention Center Door Key required to open it: Detention Center Key.

Icon of Great Pyramid Excavation Gate Great Pyramid Excavation Gate

Icon of Haunted Tomb Haunted Tomb Key required to open it: Haunted Tomb Key.

Icon of Knuckle Duster Den Knuckle Duster Den

Icon of Left Locked Door Left Locked Door

Icon of Locked  Gate Locked Gate Key required to open it: Wehrmacht Key.

Icon of Locked Door Locked Door

Icon of Locked Door Locked Door

Icon of Locked Door Locked Door

Icon of Locked Door Locked Door

Icon of Locked Door Locked Door

Icon of Locked Gate Locked Gate

Icon of Locked Gate Locked Gate The lever is in the secret room where the ancient relic is.

Icon of Locked Gate Locked Gate

Icon of Locked Gate Locked Gate It can be unlocked from the south side.

Icon of Locked Gate Locked Gate It can be unlocked from the east side.

Icon of Locked Gate Locked Gate

Icon of Locked Gate Locked Gate It can be unlocked from the east side.

Icon of Locked Gate Locked Gate It can be unlocked from the south side.

Icon of Locked Gate Locked Gate

Icon of Mirror Gate Mirror Gate

Icon of Movable Wall Movable Wall

Icon of Right Locked Door Right Locked Door

Icon of Watchtower Wehrmacht Door Watchtower Wehrmacht Door They can be opened from the inside with the Wehrmacht Key. You can enter the watchtower using the grappling point at the back of the tower.

Icon of Wehrmacht Door Wehrmacht Door Key required to open it: Wehrmacht Key.

Icon of Wehrmacht Door Wehrmacht Door Key required to open it: Wehrmacht Key.

Icon of Wehrmacht Door Wehrmacht Door Key required to open it: Wehrmacht Key.

Icon of Wehrmacht Door Wehrmacht Door Key required to open it: Wehrmacht Key.

ShopsShops

Places where you can buy various items, such as adventure books or tools.

Icon of Asmaa Asmaa She sells: Lighter - 75 Pounds Gizeh Books - 350 Pounds Gizeh Mysteries - 350 Pounds Gizeh Notes - 700 Pounds Gizeh Artifacts - 350 Pounds

Icon of Dr. Kafour Dr. Kafour He sells: Moxie I - 5 Medicine Bottles Moxie II - 10 Medicine Bottles Moxie III - 15 Medicine Bottles Shaping Up I - 5 Medicine Bottles Shaping Up II - 10 Medicine Bottles Shaping Up III - 15 Medicine Bottles

Icon of Shady Vendor (Gizeh) Shady Vendor (Gizeh) You can find him next to the boxing ring in the Knuckle Duster Den. He sells: Hardboiled II - 850 Pounds Sawbones II - 550 Pounds

NPCsNPCs

Other NPC's.

Icon of Delivery Boy Delivery Boy

Icon of Female Villager Female Villager Give her a photo of the Goat. Reward: 15 Adventure Points.

Icon of Gina Gina Inside Nawal's tent.

Icon of Nawal Nawal

Icon of Nawal's Spy Nawal's Spy

Icon of Professor Omar Professor Omar

Icon of Professor Savage Professor Savage

Ammunition BoxesAmmunition Boxes

Additional ammunition for the handgun. One box contains two bullets. This can be ammunition for Indy's revolver or the P08 pistol while wearing the Wehrmacht uniform.

Repair KitsRepair Kits

With a repair kit you can repair broken weapons in your satchel.

BandagesBandages

Using bandages restores your health.

Currency / Egyptian PoundsCurrency / Egyptian Pounds

Places where you can find local currency.

BreadBread

Eating bread, such as cornetti, donuts, crackers and others boosts your total health temporarily.

FruitFruit

Eating fruit such as apples, oranges, lemons, figs and others gives you an additional stamina boost.

Map TransitionsMap Transitions

Transitions between different sections of the map.

Icon of Ancient Caves Entrance Ancient Caves Entrance Related transition: Ancient Caves Exit.

Icon of Ancient Caves Exit Ancient Caves Exit Related transition: Ancient Caves Entrance.

Icon of Ladder Ladder

Icon of Ladder Ladder

Icon of Sanctuary Door Sanctuary Door Related fieldwork: Sanctuary of the Guardians.

Icon of Sanctuary Entrance Sanctuary Entrance

Icon of Service Hatch Service Hatch

Icon of Starting Point Starting Point This is where you start your adventure after leaving the airship.

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