The Himalayas Indiana Jones and the Great Circle Map
An interactive map of the KMS Kummetz, a lost Nazi battleship that we are exploring during a visit to the Himalayas. The map features locations such as: Chapter Notes & Photos, Puzzle Solution, Secrets, Consumables, and more.
After finding the Idol of Ra in Gizeh, Gina picked up a Nazi distress signal from the Himalayas. Voss sent his men there to search for the missing Machu Picchu expedition crew, and the lost stone. Dame Nawal arranged transport on her speedy yacht. Indy and Gina prepared for a difficult hike up the Himalayas, trying to beat the Nazis to the stone.
Points of interest
Below you will find some information about the points of interest located on "The Himalayas" map.
Maps
Maps of the locations we visit. Some of them you have to find, and some, for the dungeons, etc. you get automatically when you reach a certain place.
Kummetz Map
Adventure Quests
Adventures are the main story quests where your objective is to solve the mystery of the Great Circle.
A Harsh Climb Previous adventure: The Idol of Ra. Objectives: Reach the Coordinates - Voss has sent Gantz and his men up into the Himalayas to find the lost Machu Picchu stone. How the stone ended up in these mountains is a mystery, but most important now is that the Nazis don't get to it first. -= continued in full description =- Next adventure: Into the Fire.
Chapter Notes
Chapter Notes, The Himalayas. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.
Adamic Research You will get it automatically after finding Gina's sister. Related adventure: A Harsh Climb.
Captain's Journal Journal Page. Related adventure: A Harsh Climb.
Experiment Journal Document. Related adventure: A Harsh Climb.
Judgement Card Card. Related adventure: A Harsh Climb.
Laura's Card You will get it automatically after finding Gina's sister. Related adventure: A Harsh Climb.
Machu Picchu Sketch Note. Related adventure: A Harsh Climb.
Mayan Sketch Sketch. Related adventure: A Harsh Climb.
New Orders Diary Page. Related adventure: A Harsh Climb.
Scary Stories #3 Comic Book. Related adventure: A Harsh Climb.
Survivor's Account Diary Page. Related adventure: A Harsh Climb.
Witness Account Diary Page. Related adventure: A Harsh Climb.
Chapter Photos
Chapter Notes, The Himalayas. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.
Anchor Chain Related adventure: A Harsh Climb.
Cipher Machine Related adventure: A Harsh Climb.
KMS Kummetz Take a photo of the battleship on your way up the mountain. Related adventure: A Harsh Climb.
Life Boat Related adventure: A Harsh Climb.
Radio Room Related adventure: A Harsh Climb,
Adventure Books
Adventure Books allow you to learn new Abilities to tackle harder challenges. Adventure Books are divided into a few categories depending on which kind of Ability you can learn from it: Survival, Fitness, Packing, Brawling, and Combat. You can also collect Map Guides which are listed under the Exploration category. These will unlock important information about the locations that you visit and place markers on maps.
Button Man II Category: Combat Description: Two-handed firearms deal more damage. Adventure Points To Unlock: 775
Puzzles
Puzzles and riddles that need to be solved to push the game storyline forward, gain access to new places, etc.
Captain's Cipher Solution: Read the Captain's Code, you will lear the key word: JÖGM. Pick up four code wheels and place them in the cipher machine in the right order - so that a code can be formed from them. Starting from the left, these will be the circles with letters: JBSRCDOÄ ÖLÜFHEKT GUVZOAHI MTNXßPWY Close the cipher machine and adjust each code wheel so that the top line letters matches the key word. Using one of the code tables (Code Table & Code Table), find the combination of digits for the word from the bottom line of the cipher machine: BLUT. It will be 3666. Use the code to unlock the Combination Lock Door.
Key Items and Objects
Various other items that are useful during the adventure.
Captain's Code
Code Table
Code Table
Code Wheel x 4
Machu Picchu Stone
Pipe Use it to break down the Icy Wall.
Valve Wheel
Switches
Various types of switches, levers, pressure plates and other items that can be switched, shifted, etc.
Chain Rivet #1
Chain Rivet #2
Locked Passages
Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.
Blocked Passage Just approach the pipe and move it.
Combination Lock Door Lock combination: 3666.
Icy Wall
Icy Wall At the bottom of the anchor room.
Icy Wall Use the Pipe or your revolver to shatter it.
Icy Wall
Locked Door Use the Valve Wheel to unlock it.
Ammunition Boxes
Additional ammunition for Indy's revolver. One box contains two bullets.
Bandages
Using bandages restores your health.
Transitions
Anchor Hole In order to be able to walk thence you must lower the anchor by removing two rivets.
Ship Entrance A breach through which you get inside the KMS Kummitz.
Upper Deck Entrance