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The Himalayas Indiana Jones and the Great Circle Map

An interactive map of the KMS Kummetz, a lost Nazi battleship that we are exploring during a visit to the Himalayas. The map features locations such as: Chapter Notes & Photos, Puzzle Solution, Secrets, Consumables, and more.

After finding the Idol of Ra in Gizeh, Gina picked up a Nazi distress signal from the Himalayas. Voss sent his men there to search for the missing Machu Picchu expedition crew, and the lost stone. Dame Nawal arranged transport on her speedy yacht. Indy and Gina prepared for a difficult hike up the Himalayas, trying to beat the Nazis to the stone.

This map is interactive. Use mouse/roller or mobile device gestures to move or resize it. Tap or mouse over map markers for more info.

Points of interest

Below you will find some information about the points of interest located on "The Himalayas" map.

MapsMaps

Maps of the locations we visit. Some of them you have to find, and some, for the dungeons, etc. you get automatically when you reach a certain place.

Icon of Kummetz Map Kummetz Map

Adventure QuestsAdventure Quests

Adventures are the main story quests where your objective is to solve the mystery of the Great Circle.

Icon of A Harsh Climb A Harsh Climb Previous adventure: The Idol of Ra. Objectives: Reach the Coordinates - Voss has sent Gantz and his men up into the Himalayas to find the lost Machu Picchu stone. How the stone ended up in these mountains is a mystery, but most important now is that the Nazis don't get to it first. -= continued in full description =- Next adventure: Into the Fire.

Chapter NotesChapter Notes

Chapter Notes, The Himalayas. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Icon of Adamic Research Adamic Research You will get it automatically after finding Gina's sister. Related adventure: A Harsh Climb.

Icon of Captain's Journal Captain's Journal Journal Page. Related adventure: A Harsh Climb.

Icon of Experiment Journal Experiment Journal Document. Related adventure: A Harsh Climb.

Icon of Judgement Card Judgement Card Card. Related adventure: A Harsh Climb.

Icon of Laura's Card Laura's Card You will get it automatically after finding Gina's sister. Related adventure: A Harsh Climb.

Icon of Machu Picchu Sketch Machu Picchu Sketch Note. Related adventure: A Harsh Climb.

Icon of Mayan Sketch Mayan Sketch Sketch. Related adventure: A Harsh Climb.

Icon of New Orders New Orders Diary Page. Related adventure: A Harsh Climb.

Icon of Scary Stories #3 Scary Stories #3 Comic Book. Related adventure: A Harsh Climb.

Icon of Survivor's Account Survivor's Account Diary Page. Related adventure: A Harsh Climb.

Icon of Witness Account Witness Account Diary Page. Related adventure: A Harsh Climb.

Chapter PhotosChapter Photos

Chapter Notes, The Himalayas. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.

Icon of Anchor Chain Anchor Chain Related adventure: A Harsh Climb.

Icon of Cipher Machine Cipher Machine Related adventure: A Harsh Climb.

Icon of KMS Kummetz KMS Kummetz Take a photo of the battleship on your way up the mountain. Related adventure: A Harsh Climb.

Icon of Life Boat Life Boat Related adventure: A Harsh Climb.

Icon of Radio Room Radio Room Related adventure: A Harsh Climb,

Adventure BooksAdventure Books

Adventure Books allow you to learn new Abilities to tackle harder challenges. Adventure Books are divided into a few categories depending on which kind of Ability you can learn from it: Survival, Fitness, Packing, Brawling, and Combat. You can also collect Map Guides which are listed under the Exploration category. These will unlock important information about the locations that you visit and place markers on maps.

Icon of Button Man II Button Man II Category: Combat Description: Two-handed firearms deal more damage. Adventure Points To Unlock: 775

PuzzlesPuzzles

Puzzles and riddles that need to be solved to push the game storyline forward, gain access to new places, etc.

Icon of Captain's Cipher Captain's Cipher Solution: Read the Captain's Code, you will lear the key word: JÖGM. Pick up four code wheels and place them in the cipher machine in the right order - so that a code can be formed from them. Starting from the left, these will be the circles with letters: JBSRCDOÄ ÖLÜFHEKT GUVZOAHI MTNXßPWY Close the cipher machine and adjust each code wheel so that the top line letters matches the key word. Using one of the code tables (Code Table & Code Table), find the combination of digits for the word from the bottom line of the cipher machine: BLUT. It will be 3666. Use the code to unlock the Combination Lock Door.

Key Items and ObjectsKey Items and Objects

Various other items that are useful during the adventure.

Icon of Captain's Code Captain's Code

Icon of Code Table Code Table

Icon of Code Table Code Table

Icon of Code Wheel x 4 Code Wheel x 4

Icon of Machu Picchu Stone Machu Picchu Stone

Icon of Pipe Pipe Use it to break down the Icy Wall.

Icon of Valve Wheel Valve Wheel

SwitchesSwitches

Various types of switches, levers, pressure plates and other items that can be switched, shifted, etc.

Icon of Chain Rivet #1 Chain Rivet #1

Icon of Chain Rivet #2 Chain Rivet #2

Locked PassagesLocked Passages

Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.

Icon of Blocked Passage Blocked Passage Just approach the pipe and move it.

Icon of Combination Lock Door Combination Lock Door Lock combination: 3666.

Icon of Icy Wall Icy Wall

Icon of Icy Wall Icy Wall At the bottom of the anchor room.

Icon of Icy Wall Icy Wall Use the Pipe or your revolver to shatter it.

Icon of Icy Wall Icy Wall

Icon of Locked Door Locked Door Use the Valve Wheel to unlock it.

Ammunition BoxesAmmunition Boxes

Additional ammunition for Indy's revolver. One box contains two bullets.

BandagesBandages

Using bandages restores your health.

TransitionsTransitions

Icon of Anchor Hole Anchor Hole In order to be able to walk thence you must lower the anchor by removing two rivets.

Icon of Ship Entrance Ship Entrance A breach through which you get inside the KMS Kummitz.

Icon of Upper Deck Entrance Upper Deck Entrance

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