Welcome to guides4gamers.com

Old Villedor, Dying Light 2 Map

Dying Light 2 Map - Old Villedor. An interactive map of Old Villedor, the first part of a fictional city (The City / Villedor) that is the open world setting of Dying Light 2 Stay Human. It shows the locations of various collectibles and activities such as Tapes, Mementos, Murals, Inhibitors, Side Quests, Windmills, Faction Structures, Airdrops, Metro Stations, Facilities, Bandit Camps, GRE Anomalies, GRE Quarantine Buildings, Nightrunner Trials and more.

Old Villedor Zones: Houndfield, Trinity, Horseshoe and Quarry End.

How to Fast Travel in Dying Light 2?

Fast travel will not be unlocked until you reach the Metro: Downtown Court station in Central Loop, so it's gonna take a while. In Dying Light 2 you can fast travel through the map screen to Metro Stations you've restored or to two friendly camps that unlock as you progress through the game. You can fast travel from anywhere, there's no need to visit the fast travel locations to fast travel between them.

Old Villedor

Old Villedor - Map Markers Summary

Graffiti / Murals x35, Tapes x22, Mementos x32, Inhibitors x43, Red Duck x1, Black Duck x1, Windmills x7, Side Quests x38, GRE Quarantine Buildings x2, GRE Anomalies x3, Facilities x2, Airdrops x3, Parkour Challenges x11, Combat Challenges x3, Bandit Camp x1, Metro Stations x2, Safe Zones x2, Safe Zones x8, Forsaken Stores x13, Dark Hollows x12, Evacuation Convoys x8, Military Convoys x3, Faction Structures x27, Radio Tower x1, Landmarks x3, Districts x4, Other x2

Legend / Points of interest

The following legend of Old Villedor interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Icon of Other Start Here you start your adventure in Villedor.
Icon of Other Subway Entrance An alternative way to get to the area where the "Red Rat Run" graffiti / mural is.

Graffiti / Murals

There are 70 Graffiti / Murals in Dying Light 2, 35 of which are in Old Villedor. Finding all Graffiti Tag Murals unlocks the "Street Art Aficionado" achievement / trophy.

Icon of Graffiti / Mural Angels and Demons
Icon of Graffiti / Mural Bad Wolf
Icon of Graffiti / Mural Bzyk
Icon of Graffiti / Mural Crouching Monster, Hidden Biter
Icon of Graffiti / Mural Diabou
Icon of Graffiti / Mural Fallen Angel
Icon of Graffiti / Mural Happy Skeleton
Icon of Graffiti / Mural Hell and Heaven
Icon of Graffiti / Mural Hellgate
Icon of Graffiti / Mural Jar Jar Things
Icon of Graffiti / Mural Living Dead Girl
Icon of Graffiti / Mural Lullaby You will pass this way when looking for Maya during the main story quest "The Only Way Out".
Icon of Graffiti / Mural McHazmat
Icon of Graffiti / Mural Mechanical Animals
Icon of Graffiti / Mural Memento Mori
Icon of Graffiti / Mural Money Money Money
Icon of Graffiti / Mural Monkey Business
Icon of Graffiti / Mural Out of Blue
Icon of Graffiti / Mural Peace of Mind
Icon of Graffiti / Mural Rambunny
Icon of Graffiti / Mural Red Rat Run You visit this subway station during the "Into the Dark" quest, which you receive if you assign Horseshoe Water Tower (1) to the Peacekeepers. Otherwise, you can get here by using the manhole (Subway Entrance) located south of the Quarry End border.
Icon of Graffiti / Mural Run Boy Run
Icon of Graffiti / Mural Shadow of the Nightrunners
Icon of Graffiti / Mural Skullhammer
Icon of Graffiti / Mural Sleeper
Icon of Graffiti / Mural So Different And So Similar
Icon of Graffiti / Mural South Fish
Icon of Graffiti / Mural Temper Temper
Icon of Graffiti / Mural The 80s Are Back, Baby
Icon of Graffiti / Mural The Grim Reaper
Icon of Graffiti / Mural This is The End of The Beginning
Icon of Graffiti / Mural Tick Tock
Icon of Graffiti / Mural United in Fun - Everyone Can Play!
Icon of Graffiti / Mural Wonderland
Icon of Graffiti / Mural Your Whole World is A Bulka

Tapes

There are 63 Tapes in Dying Light 2, 22 of which are in Old Villedor. Finding all Tape Recordings unlocks the "Audiophile" achievement / trophy.

Icon of Tape Carl's Journal #1 The tape lies on a wooden crate which is on the upper level inside "Bazaar".
Icon of Tape Carl's Journal #2 The tape lies on an upturned bucket, next to the bed which is on the upper level inside "Bazaar".
Icon of Tape Carl's Journal #3 It's on the shelf inside the Bazaar, at ground level, near one of the the exits.
Icon of Tape Carl's Journal #4 The tape is in the safe. You will get here when climbing the tower during the side mission "Missing Persons (1)". The code to open it is 5-1-0.
Icon of Tape Cheatkins for Villedor In one of the rooms at the top of the building.
Icon of Tape Cpt. Posner Status Reports to Col. Williams #1 This tape is in a locked crate that you will find in the guard tower.
Icon of Tape Cpt. Posner Status Reports to Col. Williams #2 The tape sits on a crate inside the guard tower.
Icon of Tape For Alice #1 You will find this tape in a room on the upper floor of the building.
Icon of Tape For Alice #2 You will find the tape on a cabinet in one of the rooms on the second floor.
Icon of Tape GRE Head Doctor Dr. Katsumi Report #1 You will find this tape inside THV Genomics Center (1).
Icon of Tape GRE Head Doctor Dr. Katsumi Report #2 You will find this tape inside Center for Stage IV THV Study (4).
Icon of Tape Journal of a Nightrunner #1 You will find this tape in Cillian's Hideout, which you visit for the first time during the main story quest "Getting Stronger".
Icon of Tape Journal of a Nightrunner #2 You will find this tape in the Nightrunner's Hideout located on the roof of Quarry End Swimming Pool.
Icon of Tape Journal of a Nightrunner #3 This tape can be found in the Nightrunner's Hideout (2) on top of the building with the radio tower.
Icon of Tape The City Classifieds - Baltazar The tape sits on the shelf in a dark hallway in the attic of the house. You visit this place when looking for Cliff at the Devil's Dridge during the "Missing Persons (1)" side mission.
Icon of Tape The City Classifieds - Egg Hunting This tape sits on a table inside the Pumpkin Farm building.
Icon of Tape Tourism Office of Villedor - Church of the Holy Trinity You'll find this tape at a subway station - Metro: The Holy Trinity (Story).
Icon of Tape Tourism Office of Villedor - Horseshoe You will find this tape lying on a crate in the room at the top of the Horseshoe Water Tower (1).
Icon of Tape Tourism Office of Villedor - Old Villedor The tape is sitting on a shelf inside the Trading Post settlement so you need to unlock it first.
Icon of Tape Turn on the Power This location will be available when you reach a certain stage in the main storyline of the game.
Icon of Tape Unit 404: The leg day is today You will receive this tape automatically when you come here to complete the side quest "Wall of Valor: Deadly Exchange".
Icon of Tape Villedor Newscast #3 This tape sits on a yellow cabinet inside the Rooftop School building.

Mementos

There are 117 Mementos in Dying Light 2, 32 of which can be found in the prologue or during exploration of Old Villedor. Finding all Memento Notes unlocks the "Archivist" achievement / trophy.

Icon of Memento A Postcard of Villedor in its Glory Days This postcard can be found pinned to the counter in the Forsaken Store (1).
Icon of Memento A posting from someone looking for eggs A note pinned to a wooden pole.
Icon of Memento Aiden's Dating Card It's a reward for completing "The Matchmaker (1)" side quest.
Icon of Memento An old Villedor tourist map annotated by someone It's a reward for completing the "Protecting the Boys Challenge (3)" side quest.
Icon of Memento Bartez's Dog Tag Finding this tag is the objective of the "Wall of Valor: Deadly Exchange" side quest.
Icon of Memento Concert Ticket for Wrath Against the Virus It is located on a pile of bodies lying in a pit.
Icon of Memento Confidential Notice to GRE Personnel It's a reward for completing "The First Biomarker (2)" side quest.
Icon of Memento First page of a comic book It's inside Main Terminal Station, on the table in the room with bed and stash. It's the same room where you spawn after you fast travel to Main Terminal Station.
Icon of Memento GRE report - Quartermaster Pike #1 This note is located inside a military container in the basement of the military depot. To get to this place you must play the mission "The Ball is in Your Court (2)". Warning: This quest becomes unavailable when you leave Old Villedor.
Icon of Memento GRE report - Quartermaster Pike #2 This note is located inside a military container in the basement of the military depot. To get to this place you must play the mission "The Ball is in Your Court (2)". Warning: This quest becomes unavailable when you leave Old Villedor.
Icon of Memento GRE report - Quartermaster Pike #3 This note is located inside a military container in the basement of the military depot. To get to this place you must play the mission "The Ball is in Your Court (2)". Warning: This quest becomes unavailable when you leave Old Villedor.
Icon of Memento Infected Playing Card - Ace of Hearts - Volatile The card sits on a couch standing next to the entrance inside one of the buildings.
Icon of Memento Infected Playing Card - Ace of Spades - Demolisher The card is located in a room on the roof of the building. In this room you begin your adventure in Villedor.
Icon of Memento Infected Playing Card - King of Spades - Goon It's a reward for completing "Infected Intelligence Quiz (1)" side quest.
Icon of Memento Letter - Bittersweet End The letter is on the bed in the bedroom on the upper floor of the building.
Icon of Memento Letter - Goodbye Letter Prologue. Reading this letter is part of the main story quest "Pilgrim's Path" so you can't miss it.
Icon of Memento Letter - Harsh Goodbye A letter pinned to a board located on the lower level of Saint Joseph Hospital. You will visit this place during the "Markers of Plague" main story quest.
Icon of Memento Letter - Helen’s Testimony It's on a small table located inside a greenhouse. You visit this place while doing "The Rose Garden (1)" side quest.
Icon of Memento Newspaper Article - March 7th, 2021 It's in the Forsaken Store (1). You vist this this location during the "Unruly Brother" main story mission.
Icon of Memento Newspaper Article - October 11th, 2015 The newspaper sits on a table inside the old coffee shop.
Icon of Memento Newspaper Article - October 11th, 2020 You will find this newspaper in the prologue, at the very beginning of the game, when you search the house during the first main story quest "Pilgrim's Path".
Icon of Memento Nightrunner's Journal It's a reward for completing the "Journal of a Nightrunner Challenge (2)" side quest.
Icon of Memento Paradise Lost, Book IV (Location #1) Prologue, quest "Pilgrim's Path". After making contact via radio with the informant you will head towards the town. After you use the zip line you should see a church on the left. Go inside, the memento sits on the altar.
Icon of Memento PK Lager-themed Beer Coaster It's a reward for completing "The Master Brewer's Bees (2)" side quest or you'll find it on a shelf inside the Brewery building.
Icon of Memento Recipe for Turn Me On You will receive it as a reward for completing the quest "The Essence of Survival (1)".
Icon of Memento Safe Code (1-0-1) You will find the note inside the container in the Nightrunner's Hideout.
Icon of Memento Safe Code (22-67-66) The code for the safe is in a basket standing next to the bed in the bedroom on the upper floor of the house. Hint: (1000/10)+(3333*2)+220000=...
Icon of Memento Safe Code (5-1-0) You will find the note when climbing the tower during the side mission "Missing Persons (1)". Hint: 5*100+15-5=....
Icon of Memento Safe Code - A note from Dr. Katsumi containing a riddle (9-7-3) You will receive this note when you accept / begin "The First Biomarker (2)" side quest.
Icon of Memento The (end of) Times issue #1 The newspaper is inside a green container.
Icon of Memento The Carriers Guild Assault You will be able to get into this room during the quest "Carriers X" or later.
Icon of Memento The Doctor Gambit You will gain access to this room during the main quest "Veronika" or later.

Inhibitors

In total, you can gather 126 Inhibitors in Dying Light 2, 43 of which can be found in Old Villedor. Inhibitors are the only way to increase your maximum Stamina and Health.

Icon of Inhibitors Inhibitor x 1 Enter the building through a window at the top floor. At some point you will have to go through a ventilation duct.
Icon of Inhibitors Inhibitor x 1 In the same crate as the Military Airdrop THB-04B (4).
Icon of Inhibitors Inhibitor x 1 It's a reward for completing "The First Biomarker (2)" side quest.
Icon of Inhibitors Inhibitor x 1 It's in the Dark Hollow (1). You visit this place during the side quest "All in the Family (1) (Night)"
Icon of Inhibitors Inhibitor x 1 The crate is located inside a military container. You can get inside through a hatch on the roof.
Icon of Inhibitors Inhibitor x 1 It's in the Metro: Hayward Square (2) (Night) station. On the table in the room with bed and stash.
Icon of Inhibitors Inhibitor x 1 The inhibitor is in the safe in the Nightrunner's Hideout. The code to open it is 1-0-1.
Icon of Inhibitors Inhibitor x 1
Icon of Inhibitors Inhibitor x 1
Icon of Inhibitors Inhibitor x 2 You will pass this way when looking for Maya during the main story quest "The Only Way Out".
Icon of Inhibitors Inhibitor x 2
Icon of Inhibitors Inhibitor x 2 GRE Anomaly C-A-05 (1)
Icon of Inhibitors Inhibitor x 2 You will visit this place while doing the main quest "Unruly Brother".
Icon of Inhibitors Inhibitor x 2 It's inside the Horseshoe Water Tower (1).
Icon of Inhibitors Inhibitor x 2 GRE Anomaly C-A-22 (4)
Icon of Inhibitors Inhibitor x 2 GRE Anomaly C-A-01 (1)
Icon of Inhibitors Inhibitor x 3
Icon of Inhibitors Inhibitor x 3 You will find the crate on the upper floor of the building. You will visit this room during the main story quest "Into the Dark".
Icon of Inhibitors Inhibitor x 3 Finding this chest is an objective of the main story quest "Markers of Plague".
Icon of Inhibitors Inhibitor x 3 Story-related. Hakon will inject you with these inhibitors during the cutscene at the beginning of the main story quest "Getting Stronger".
Icon of Inhibitors Inhibitor x 4 Center for Stage IV THV Study (4)
Icon of Inhibitors Inhibitor x 4 THV Genomics Center (1)

Red Ducks

There are 7 Red Ducks in total in Dying Light 2. One of them can be found in Old Villedor. When collected, they can be used to access a secret Parkour Challenge - Bicycle (4).

Icon of Red Duck Red Duck #1 The safe is located on the upper floor of the house. The code that will allow you to open the safe is: 22-67-66.

Black Ducks

There are 5 Black Ducks in total in Dying Light 2. One of them can be found in Old Villedor. When collected, they can be used to access a secret Combat Challenge - Hangar (4).

Icon of Black Duck Black Duck #1 You'll find this duck on a small patch of unpolluted land.

Windmills

There are 17 Windmills in total in Dying Light 2, 7 of which are in Old Villedor. Windmills are a parkour challenges that require you to climb to the top of the windmill. Finding and activating all Windmills unlocks the "Don Quixote" achievement / trophy.

Icon of Windmill 'Alder' Windmill (1) Stamina: 100+
Icon of Windmill 'Birch' Windmill (2) Stamina: 160+
Icon of Windmill 'Cherry' Windmill (4) Stamina: 300+
Icon of Windmill 'Larch' Windmill (1) Stamina: 100+
Icon of Windmill 'Maple' Windmill (1) Stamina: 100+
Icon of Windmill 'Oak' Windmill (1) Stamina: 100+
Icon of Windmill 'Willow' Windmill (1) Stamina: 100+

Side Quests

Icon of Side Quest All in the Family (1) (Night) Rewards: 500 Combat XP, 150 Old World Money.
Icon of Side Quest Cheers! (2)
Icon of Side Quest Color Run Challenge / Wounded in Action Challenge (2) Rewards: Parkour Manual (Unique Valuable).
Icon of Side Quest Dirty Job Challenge (1) Rewards: Combat Manual (Unique Valuable).
Icon of Side Quest Diva (1) Rewards: 750 Parkour XP, 250 Old World Money.
Icon of Side Quest Double Time (2)
Icon of Side Quest Expiration Date Challenge (1) Rewards: Parkour Manual (Unique Valuable).
Icon of Side Quest Fish Monk (1) Rewards: Stavros' old fishing bait (Unique Valuable).
Icon of Side Quest Handle with Care Challenge (3) Rewards: Parkour Manual (Unique Valuable).
Icon of Side Quest Infected Intelligence Quiz (1) Rewards: Gravedigger (Weapon), Infected Playing Card - King of Spades - Goon (Memento). Correct answers are: 1. Banshee, 2. Bolter, 3. Revenant, 4. Suicider.
Icon of Side Quest Journal of a Nightrunner Challenge (2) Rewards: Nightrunner's Journal (Memento), Parkour Manual (Unique Valuable).
Icon of Side Quest Life Finds a Way (1) Rewards: Alya's magic seeds (Unique Valuable).
Icon of Side Quest Make Way for the Blastaway! (4) Rewards: Combat Manual (Unique Valuable).
Icon of Side Quest Missing Persons (1) Rewards: 750 Combat XP, 750 Parkour XP, Scraps, 250 x Old World Money, [Depends on the choices you make during the quest].
Icon of Side Quest Out of Your League (2) Rewards: 2,250 Combat XP, 750 Parkour XP, 550 Old World Money, [...]
Icon of Side Quest Perfume (2) (Night)
Icon of Side Quest Protecting the Boys Challenge (3) Rewards: An old Villedor tourist map annotated by someone (Memento), Parkour Manual (Unique Valuable).
Icon of Side Quest Running on Eggshells Challenge (3)
Icon of Side Quest Sentimental Value (1) Rewards: 750 Combat XP.
Icon of Side Quest The Ball is in Your Court (2) Rewards: 2,250 Combat XP, 750 Parkour XP, 550 Old World Money.
Icon of Side Quest The Breadwinner (2) (Night) Rewards: 1,500 Combat XP, Billhook (Rare Weapon).
Icon of Side Quest The Essence of Survival (1) Rewards: 3 x UV Bar, Turn Me On (Unique Valuable), Recipe for Turn Me On (Memento).
Icon of Side Quest The First Biomarker (2) Rewards: Inhibitor, Confidential Notice to GRE Personnel (Memento).
Icon of Side Quest The History Lesson (1) Rewards: Survivor's Trinket (Unique Valuable).
Icon of Side Quest The Key to Humanity (1) (Night) Rewards: 750 Combat XP, 150 Old World Money.
Icon of Side Quest The Master Brewer's Bees (2) Rewards: PK Lager-themed Beer Coaster (Memento), 3 x Parkour Manual (Unique Valuable).
Icon of Side Quest The Matchmaker (1) Rewards: Aiden's Dating Card (Memento).
Icon of Side Quest The Princess in the Tower (1) Rewards: It depends on the choices you make during the quest - (Tell the truth): 1,250 Combat XP, Military Medkit, 150 Old World Money; (Lie): 1,500 Combat XP, 300 Old World Money.
Icon of Side Quest The Rose Garden (1) Rewards: Helen's Rose Necklace (Unique Valuable).
Icon of Side Quest The Runaways (2)
Icon of Side Quest The Scarecrow Queen (2) Rewards: 400 Old World Money.
Icon of Side Quest The Spark of Invention (1)
Icon of Side Quest The Ultimate Weapon (1) Rewards: 750 Parkour XP.
Icon of Side Quest The Walls (2) Rewards: Cornerstone (Unique Valuable).
Icon of Side Quest The Water Fight (1) Rewards: Maria's Lye Soap (Unique Valuable).
Icon of Side Quest True Friends (1) Rewards: 750 Combat XP, 750 Parkour XP, UV Bar, Medicine, 250 Old World Money.
Icon of Side Quest Ultimate Fury Cricket (1) Rewards: Combat Manual (Unique Valuable).
Icon of Side Quest Water and Lightning Challenge (2) Rewards: Parkour Manual (Unique Valuable).

GRE Quarantine Buildings

There are 6 GRE Quarantine Buildings in Dying Light 2. You may find a total of 24 inhibitors stored there. Collecting all these inhibitors unlocks the "Can't You Read the Signs?" achievement / trophy.

Icon of GRE Quarantine Building Center for Stage IV THV Study (4) Rewards: 2,500 Combat XP, 2,500 Parkour XP, 4 x Inhibitor.
Icon of GRE Quarantine Building THV Genomics Center (1) Rewards: 1,000 Combat XP, 1,000 Parkour XP, 4 x Inhibitor.

GRE Anomalies

There are 12 GRE Anomalies in Dying Light 2. Finding and clearing all GRE Anomalies unlocks the "Revenants" achievement / trophy.

Icon of GRE Anomaly GRE Anomaly C-A-01 (1)
Icon of GRE Anomaly GRE Anomaly C-A-05 (1)
Icon of GRE Anomaly GRE Anomaly C-A-22 (4)

Facilities

There are 7 Facilities (Water Towers & Electrical Stations) in Dying Light 2. Finding and assigning all Facilities unlocks the "Municipal Services" achievement / trophy.

Icon of Facility Horseshoe Water Tower (1) You will restore it during the main story mission "Water Tower".
Icon of Facility Houndfield Electrical Station (4)

Airdrops

There are 26 Airdrops in Dying Light 2. Finding and opening all Airdrops unlocks the "Find Anything Interesting?" achievement / trophy.

Icon of Airdrop Military Airdrop THB-04B (4)
Icon of Airdrop Military Airdrop THB-17U (1)
Icon of Airdrop Military Airdrop THB-22B (1)

Parkour Challenges

Icon of Challenge A Pressing Matter Part of the "Color Run Challenge / Wounded in Action Challenge (2)" side quest.
Icon of Challenge Expiration Date Part of the "Expiration Date Challenge (1)" side quest.
Icon of Challenge Handle with care Part of the "Handle with Care Challenge (3)" side quest.
Icon of Challenge Journal of a Nightrunner (2) Part of the "Journal of a Nightrunner Challenge (2)" side quest.
Icon of Challenge Nightrunner Trial I
Icon of Challenge Nightrunner Trial II
Icon of Challenge Protecting the Boys (3) Part of the "Protecting the Boys Challenge (3)" side quest.
Icon of Challenge The Master Brewer's Bees Part of "The Master Brewer's Bees (2)" side quest.
Icon of Challenge The Master Brewer's Bees II Part of "The Master Brewer's Bees (2)" side quest.
Icon of Challenge The Master Brewer's Bees III Part of "The Master Brewer's Bees (2)" side quest.
Icon of Challenge Water and Lightning (2) Part of the "Water and Lightning Challenge (2)" side quest.

Combat Challenges

Icon of Challenge Dirty Job (1) Finishing this challenge with at least Bronze Medal is an objective of the "Dirty Job Challenge (1)" side quest.
Icon of Challenge Make Way for the Blastaway! (4) Finishing this challenge with at least Bronze Medal is an objective of the "Make Way for the Blastaway! (4)" side quest.
Icon of Challenge Ultimate Fury Cricket (1) Finishing this challenge with at least Bronze Medal is an objective of the "Ultimate Fury Cricket (1)" side quest.

Bandit Camps

There are 4 Bandit Camps in Dying Light 2, 1 of which is located in Old Villedor. Finding and clearing all Bandit Camps unlocks the "Ban Hammer" achievement / trophy.

Icon of Bandit Camp Jack & Joe's Camp (1) Rewards: 1,500 Combat XP, 500 Parkour XP, Regeneration Booster. The liberation of this camp is an objective of the main story quest "The Raid".

Metro Stations

There are 9 Metro Stations in Dying Light 2. Metro Stations serve as fast travel locations. Finding and activating all Metro Stations unlocks the "Tube Map" achievement / trophy.

Icon of Metro Station Metro: Hayward Square (2) (Night) Overrun by infected.
Icon of Metro Station Metro: The Holy Trinity (Story) Automatically unlocked after completing the main story quest - "Let's Waltz".

Safe Zones

Icon of Safe Zone Bazaar
Icon of Safe Zone Main Terminal Station
Icon of Safe Zone Cillian's Hideout
Icon of Safe Zone Nightrunner's Hideout
Icon of Safe Zone Nightrunner's Hideout
Icon of Safe Zone Nightrunner's Hideout
Icon of Safe Zone Nightrunner's Hideout (1)
Icon of Safe Zone Nightrunner's Hideout (1)
Icon of Safe Zone Nightrunner's Hideout (1)
Icon of Safe Zone Nightrunner's Hideout (2)

Forsaken Stores

Icon of Loot Source Forsaken Store (1)
Icon of Loot Source Forsaken Store (1)
Icon of Loot Source Forsaken Store (1)
Icon of Loot Source Forsaken Store (1)
Icon of Loot Source Forsaken Store (1)
Icon of Loot Source Forsaken Store (1)
Icon of Loot Source Forsaken Store (1)
Icon of Loot Source Forsaken Store (2)
Icon of Loot Source Forsaken Store (2)
Icon of Loot Source Forsaken Store (2)
Icon of Loot Source Forsaken Store (2)
Icon of Loot Source Forsaken Store (2)
Icon of Loot Source Forsaken Store (2)

Dark Hollows

Icon of Loot Source Dark Hollow (1)
Icon of Loot Source Dark Hollow (1)
Icon of Loot Source Dark Hollow (1)
Icon of Loot Source Dark Hollow (1)
Icon of Loot Source Dark Hollow (1)
Icon of Loot Source Dark Hollow (1)
Icon of Loot Source Dark Hollow (1)
Icon of Loot Source Dark Hollow (1)
Icon of Loot Source Dark Hollow (1)
Icon of Loot Source Dark Hollow (2)
Icon of Loot Source Dark Hollow (2)
Icon of Loot Source Dark Hollow (2)

Evacuation Convoys

Icon of Loot Source Evacuation Convoy (1)
Icon of Loot Source Evacuation Convoy (1)
Icon of Loot Source Evacuation Convoy (1)
Icon of Loot Source Evacuation Convoy (1)
Icon of Loot Source Evacuation Convoy (1)
Icon of Loot Source Evacuation Convoy (2)
Icon of Loot Source Evacuation Convoy (2)
Icon of Loot Source Evacuation Convoy (2)

Military Convoys

Icon of Loot Source Military Convoy (1)
Icon of Loot Source Military Convoy (1)
Icon of Loot Source Military Convoy (1)

Faction Structures

Faction Structures are small settlements that contain merchants, as well as offer new quests, challenges and an additional source of UV light at night.

Icon of Faction Structure Artist Workshop / Uniform Workshop To unlock this settlement you have to activate the 'Birch' Windmill (2).
Icon of Faction Structure Artist Workshop / Uniform Workshop To unlock this settlement you have to activate the 'Willow' Windmill (1).
Icon of Faction Structure Artist Workshop / Uniform Workshop To unlock this settlement you have to activate the 'Cherry' Windmill (4).
Icon of Faction Structure Artist Workshop / Uniform Workshop To unlock this settlement you have to activate the 'Maple' Windmill (1).
Icon of Faction Structure Bakery To unlock this settlement you have to activate the 'Larch' Windmill (1).
Icon of Faction Structure Bakery / Smokehouse To unlock this settlement you have to activate the 'Birch' Windmill (2).
Icon of Faction Structure Bakery / Smokehouse To unlock this settlement you have to activate the 'Cherry' Windmill (4).
Icon of Faction Structure Bakery / Smokehouse To unlock this settlement you have to activate the 'Maple' Windmill (1).
Icon of Faction Structure Brewery To unlock this settlement you have to activate the 'Oak' Windmill (1).
Icon of Faction Structure Cadet Academy To unlock this settlement you have to activate the 'Oak' Windmill (1).
Icon of Faction Structure Pumpkin Farm Accessible with no need to unlock.
Icon of Faction Structure Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Willow' Windmill (1).
Icon of Faction Structure Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Cherry' Windmill (4).
Icon of Faction Structure Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Willow' Windmill (1).
Icon of Faction Structure Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Cherry' Windmill (4).
Icon of Faction Structure Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Maple' Windmill (1).
Icon of Faction Structure Rooftop Outpost To unlock this settlement you have to activate the 'Oak' Windmill (1).
Icon of Faction Structure Rooftop School Accessible with no need to unlock.
Icon of Faction Structure Rooftop School / Cadet Academy To unlock this settlement you have to activate the 'Birch' Windmill (2).
Icon of Faction Structure Rooftop School / Cadet Academy To unlock this settlement you have to activate the 'Birch' Windmill (2).
Icon of Faction Structure Smokehouse To unlock this settlement you have to activate the 'Oak' Windmill (1).
Icon of Faction Structure Trading Post To unlock this settlement you have to activate the 'Alder' Windmill (1).
Icon of Faction Structure Trading Post To unlock this settlement you have to activate the 'Alder' Windmill (1).
Icon of Faction Structure Trading Post To unlock this settlement you have to activate the 'Larch' Windmill (1).
Icon of Faction Structure Trading Post / Brewery To unlock this settlement you have to activate the 'Maple' Windmill (1).
Icon of Faction Structure Trading Post / Brewery To unlock this settlement you have to activate the 'Maple' Windmill (1).
Icon of Faction Structure Uniform Workshop To unlock this settlement you have to activate the 'Oak' Windmill (1).

Radio Towers

Icon of Radio Tower Saint Joseph Medical Radio Relay

Landmarks

Icon of Landmark Old Villedor Master Windmill
Icon of Landmark Quarry End Swimming Pool
Icon of Landmark Saint Joseph Hospital

Districts

Icon of District / Zone Horseshoe (1-2)
Icon of District / Zone Houndfield (2-4)
Icon of District / Zone Quarry End (1-2)
Icon of District / Zone Trinity (1-2)