Old Villedor Dying Light 2 Map
Dying Light 2 Map - Old Villedor. An interactive map of Old Villedor, the first part of a fictional city (The City / Villedor) that is the open world setting of Dying Light 2 Stay Human. It shows the locations of various collectibles and activities such as Tapes, Mementos, Murals, Inhibitors, Side Quests, Windmills, Faction Structures, Airdrops, Metro Stations, Facilities, Bandit Camps, GRE Anomalies, GRE Quarantine Buildings, Nightrunner Trials and more.
Old Villedor Zones: Houndfield, Trinity, Horseshoe and Quarry End.
How to Fast Travel in Dying Light 2?
Fast travel will not be unlocked until you reach the Metro: Downtown Court station in Central Loop, so it's gonna take a while. In Dying Light 2 you can fast travel through the map screen to Metro Stations you've restored or to two friendly camps that unlock as you progress through the game. You can fast travel from anywhere, there's no need to visit the fast travel locations to fast travel between them.
Points of interest
Below you will find some information about the points of interest located on "Old Villedor" map.
Start Here you start your adventure in Villedor.
Subway Entrance An alternative way to get to the area where the "Red Rat Run" graffiti / mural is.
Graffiti / Murals
There are 70 Graffiti / Murals in Dying Light 2, 35 of which are in Old Villedor. Finding all Graffiti Tag Murals unlocks the "Street Art Aficionado" achievement / trophy.
Angels and Demons
Bad Wolf
Bzyk
Crouching Monster, Hidden Biter
Diabou
Fallen Angel
Happy Skeleton
Hell and Heaven
Hellgate
Jar Jar Things
Living Dead Girl
Lullaby You will pass this way when looking for Maya during the main story quest "The Only Way Out".
McHazmat
Mechanical Animals
Memento Mori
Money Money Money
Monkey Business
Out of Blue
Peace of Mind
Rambunny
Red Rat Run You visit this subway station during the "Into the Dark" quest, which you receive if you assign Horseshoe Water Tower (1) to the Peacekeepers. Otherwise, you can get here by using the manhole (Subway Entrance) located south of the Quarry End border.
Run Boy Run
Shadow of the Nightrunners
Skullhammer
Sleeper
So Different And So Similar
South Fish
Temper Temper
The 80s Are Back, Baby
The Grim Reaper
This is The End of The Beginning
Tick Tock
United in Fun - Everyone Can Play!
Wonderland
Your Whole World is A Bulka
Tapes
There are 63 Tapes in Dying Light 2, 22 of which are in Old Villedor. Finding all Tape Recordings unlocks the "Audiophile" achievement / trophy.
Carl's Journal #1 The tape lies on a wooden crate which is on the upper level inside "Bazaar".
Carl's Journal #2 The tape lies on an upturned bucket, next to the bed which is on the upper level inside "Bazaar".
Carl's Journal #3 It's on the shelf inside the Bazaar, at ground level, near one of the the exits.
Carl's Journal #4 The tape is in the safe. You will get here when climbing the tower during the side mission "Missing Persons (1)". The code to open it is 5-1-0.
Cheatkins for Villedor In one of the rooms at the top of the building.
Cpt. Posner Status Reports to Col. Williams #1 This tape is in a locked crate that you will find in the guard tower.
Cpt. Posner Status Reports to Col. Williams #2 The tape sits on a crate inside the guard tower.
For Alice #1 You will find this tape in a room on the upper floor of the building.
For Alice #2 You will find the tape on a cabinet in one of the rooms on the second floor.
GRE Head Doctor Dr. Katsumi Report #1 You will find this tape inside THV Genomics Center (1).
GRE Head Doctor Dr. Katsumi Report #2 You will find this tape inside Center for Stage IV THV Study (4).
Journal of a Nightrunner #1 You will find this tape in Cillian's Hideout, which you visit for the first time during the main story quest "Getting Stronger".
Journal of a Nightrunner #2 You will find this tape in the Nightrunner's Hideout located on the roof of Quarry End Swimming Pool.
Journal of a Nightrunner #3 This tape can be found in the Nightrunner's Hideout (2) on top of the building with the radio tower.
The City Classifieds - Baltazar The tape sits on the shelf in a dark hallway in the attic of the house. You visit this place when looking for Cliff at the Devil's Dridge during the "Missing Persons (1)" side mission.
The City Classifieds - Egg Hunting This tape sits on a table inside the Pumpkin Farm building.
Tourism Office of Villedor - Church of the Holy Trinity You'll find this tape at a subway station - Metro: The Holy Trinity (Story).
Tourism Office of Villedor - Horseshoe You will find this tape lying on a crate in the room at the top of the Horseshoe Water Tower (1).
Tourism Office of Villedor - Old Villedor The tape is sitting on a shelf inside the Trading Post settlement so you need to unlock it first.
Turn on the Power This location will be available when you reach a certain stage in the main storyline of the game.
Unit 404: The leg day is today You will receive this tape automatically when you come here to complete the side quest "Wall of Valor: Deadly Exchange".
Villedor Newscast #3 This tape sits on a yellow cabinet inside the Rooftop School building.
Mementos
There are 117 Mementos in Dying Light 2, 32 of which can be found in the prologue or during exploration of Old Villedor. Finding all Memento Notes unlocks the "Archivist" achievement / trophy.
A Postcard of Villedor in its Glory Days This postcard can be found pinned to the counter in the Forsaken Store (1).
A posting from someone looking for eggs A note pinned to a wooden pole.
Aiden's Dating Card It's a reward for completing "The Matchmaker (1)" side quest.
An old Villedor tourist map annotated by someone It's a reward for completing the "Protecting the Boys Challenge (3)" side quest.
Bartez's Dog Tag Finding this tag is the objective of the "Wall of Valor: Deadly Exchange" side quest.
Concert Ticket for Wrath Against the Virus It is located on a pile of bodies lying in a pit.
Confidential Notice to GRE Personnel It's a reward for completing "The First Biomarker (2)" side quest.
First page of a comic book It's inside Main Terminal Station, on the table in the room with bed and stash. It's the same room where you spawn after you fast travel to Main Terminal Station.
GRE report - Quartermaster Pike #1 This note is located inside a military container in the basement of the military depot. To get to this place you must play the mission "The Ball is in Your Court (2)". Warning: This quest becomes unavailable when you leave Old Villedor.
GRE report - Quartermaster Pike #2 This note is located inside a military container in the basement of the military depot. To get to this place you must play the mission "The Ball is in Your Court (2)". Warning: This quest becomes unavailable when you leave Old Villedor.
GRE report - Quartermaster Pike #3 This note is located inside a military container in the basement of the military depot. To get to this place you must play the mission "The Ball is in Your Court (2)". Warning: This quest becomes unavailable when you leave Old Villedor.
Infected Playing Card - Ace of Hearts - Volatile The card sits on a couch standing next to the entrance inside one of the buildings.
Infected Playing Card - Ace of Spades - Demolisher The card is located in a room on the roof of the building. In this room you begin your adventure in Villedor.
Infected Playing Card - King of Spades - Goon It's a reward for completing "Infected Intelligence Quiz (1)" side quest.
Letter - Bittersweet End The letter is on the bed in the bedroom on the upper floor of the building.
Letter - Goodbye Letter Prologue. Reading this letter is part of the main story quest "Pilgrim's Path" so you can't miss it.
Letter - Harsh Goodbye A letter pinned to a board located on the lower level of Saint Joseph Hospital. You will visit this place during the "Markers of Plague" main story quest.
Letter - Helen’s Testimony It's on a small table located inside a greenhouse. You visit this place while doing "The Rose Garden (1)" side quest.
Newspaper Article - March 7th, 2021 It's in the Forsaken Store (1). You vist this this location during the "Unruly Brother" main story mission.
Newspaper Article - October 11th, 2015 The newspaper sits on a table inside the old coffee shop.
Newspaper Article - October 11th, 2020 You will find this newspaper in the prologue, at the very beginning of the game, when you search the house during the first main story quest "Pilgrim's Path".
Nightrunner's Journal It's a reward for completing the "Journal of a Nightrunner Challenge (2)" side quest.
Paradise Lost, Book IV (Location #1) Prologue, quest "Pilgrim's Path". After making contact via radio with the informant you will head towards the town. After you use the zip line you should see a church on the left. Go inside, the memento sits on the altar.
PK Lager-themed Beer Coaster It's a reward for completing "The Master Brewer's Bees (2)" side quest or you'll find it on a shelf inside the Brewery building.
Recipe for Turn Me On You will receive it as a reward for completing the quest "The Essence of Survival (1)".
Safe Code (1-0-1) You will find the note inside the container in the Nightrunner's Hideout.
Safe Code (22-67-66) The code for the safe is in a basket standing next to the bed in the bedroom on the upper floor of the house. Hint: (1000/10)+(3333*2)+220000=...
Safe Code (5-1-0) You will find the note when climbing the tower during the side mission "Missing Persons (1)". Hint: 5*100+15-5=....
Safe Code - A note from Dr. Katsumi containing a riddle (9-7-3) You will receive this note when you accept / begin "The First Biomarker (2)" side quest.
The (end of) Times issue #1 The newspaper is inside a green container.
The Carriers Guild Assault You will be able to get into this room during the quest "Carriers X" or later.
The Doctor Gambit You will gain access to this room during the main quest "Veronika" or later.
Inhibitors
In total, you can gather 126 Inhibitors in Dying Light 2, 43 of which can be found in Old Villedor. Inhibitors are the only way to increase your maximum Stamina and Health.
Inhibitor x 1 Enter the building through a window at the top floor. At some point you will have to go through a ventilation duct.
Inhibitor x 1 In the same crate as the Military Airdrop THB-04B (4).
Inhibitor x 1 It's a reward for completing "The First Biomarker (2)" side quest.
Inhibitor x 1 It's in the Dark Hollow (1). You visit this place during the side quest "All in the Family (1) (Night)"
Inhibitor x 1 The crate is located inside a military container. You can get inside through a hatch on the roof.
Inhibitor x 1 It's in the Metro: Hayward Square (2) (Night) station. On the table in the room with bed and stash.
Inhibitor x 1 The inhibitor is in the safe in the Nightrunner's Hideout. The code to open it is 1-0-1.
Inhibitor x 1
Inhibitor x 1
Inhibitor x 2 You will pass this way when looking for Maya during the main story quest "The Only Way Out".
Inhibitor x 2
Inhibitor x 2 GRE Anomaly C-A-05 (1)
Inhibitor x 2 You will visit this place while doing the main quest "Unruly Brother".
Inhibitor x 2 It's inside the Horseshoe Water Tower (1).
Inhibitor x 2 GRE Anomaly C-A-22 (4)
Inhibitor x 2 GRE Anomaly C-A-01 (1)
Inhibitor x 3
Inhibitor x 3 You will find the crate on the upper floor of the building. You will visit this room during the main story quest "Into the Dark".
Inhibitor x 3 Finding this chest is an objective of the main story quest "Markers of Plague".
Inhibitor x 3 Story-related. Hakon will inject you with these inhibitors during the cutscene at the beginning of the main story quest "Getting Stronger".
Inhibitor x 4 Center for Stage IV THV Study (4)
Inhibitor x 4 THV Genomics Center (1)
Red Ducks
There are 7 Red Ducks in total in Dying Light 2. One of them can be found in Old Villedor. When collected, they can be used to access a secret Parkour Challenge - Bicycle (4).
Red Duck #1 The safe is located on the upper floor of the house. The code that will allow you to open the safe is: 22-67-66.
Black Ducks
There are 5 Black Ducks in total in Dying Light 2. One of them can be found in Old Villedor. When collected, they can be used to access a secret Combat Challenge - Hangar (4).
Black Duck #1 You'll find this duck on a small patch of unpolluted land.
Windmills
There are 17 Windmills in total in Dying Light 2, 7 of which are in Old Villedor. Windmills are a parkour challenges that require you to climb to the top of the windmill. Finding and activating all Windmills unlocks the "Don Quixote" achievement / trophy.
'Alder' Windmill (1) Stamina: 100+
'Birch' Windmill (2) Stamina: 160+
'Cherry' Windmill (4) Stamina: 300+
'Larch' Windmill (1) Stamina: 100+
'Maple' Windmill (1) Stamina: 100+
'Oak' Windmill (1) Stamina: 100+
'Willow' Windmill (1) Stamina: 100+
Side Quests
All in the Family (1) (Night) Rewards: 500 Combat XP, 150 Old World Money.
Cheers! (2)
Color Run Challenge / Wounded in Action Challenge (2) Rewards: Parkour Manual (Unique Valuable).
Dirty Job Challenge (1) Rewards: Combat Manual (Unique Valuable).
Diva (1) Rewards: 750 Parkour XP, 250 Old World Money.
Double Time (2)
Expiration Date Challenge (1) Rewards: Parkour Manual (Unique Valuable).
Fish Monk (1) Rewards: Stavros' old fishing bait (Unique Valuable).
Handle with Care Challenge (3) Rewards: Parkour Manual (Unique Valuable).
Infected Intelligence Quiz (1) Rewards: Gravedigger (Weapon), Infected Playing Card - King of Spades - Goon (Memento). Correct answers are: 1. Banshee, 2. Bolter, 3. Revenant, 4. Suicider.
Journal of a Nightrunner Challenge (2) Rewards: Nightrunner's Journal (Memento), Parkour Manual (Unique Valuable).
Life Finds a Way (1) Rewards: Alya's magic seeds (Unique Valuable).
Make Way for the Blastaway! (4) Rewards: Combat Manual (Unique Valuable).
Missing Persons (1) Rewards: 750 Combat XP, 750 Parkour XP, Scraps, 250 x Old World Money, [Depends on the choices you make during the quest].
Out of Your League (2) Rewards: 2,250 Combat XP, 750 Parkour XP, 550 Old World Money, [...]
Perfume (2) (Night)
Protecting the Boys Challenge (3) Rewards: An old Villedor tourist map annotated by someone (Memento), Parkour Manual (Unique Valuable).
Running on Eggshells Challenge (3)
Sentimental Value (1) Rewards: 750 Combat XP.
The Ball is in Your Court (2) Rewards: 2,250 Combat XP, 750 Parkour XP, 550 Old World Money.
The Breadwinner (2) (Night) Rewards: 1,500 Combat XP, Billhook (Rare Weapon).
The Essence of Survival (1) Rewards: 3 x UV Bar, Turn Me On (Unique Valuable), Recipe for Turn Me On (Memento).
The First Biomarker (2) Rewards: Inhibitor, Confidential Notice to GRE Personnel (Memento).
The History Lesson (1) Rewards: Survivor's Trinket (Unique Valuable).
The Key to Humanity (1) (Night) Rewards: 750 Combat XP, 150 Old World Money.
The Master Brewer's Bees (2) Rewards: PK Lager-themed Beer Coaster (Memento), 3 x Parkour Manual (Unique Valuable).
The Matchmaker (1) Rewards: Aiden's Dating Card (Memento).
The Princess in the Tower (1) Rewards: It depends on the choices you make during the quest - (Tell the truth): 1,250 Combat XP, Military Medkit, 150 Old World Money; (Lie): 1,500 Combat XP, 300 Old World Money.
The Rose Garden (1) Rewards: Helen's Rose Necklace (Unique Valuable).
The Runaways (2)
The Scarecrow Queen (2) Rewards: 400 Old World Money.
The Spark of Invention (1)
The Ultimate Weapon (1) Rewards: 750 Parkour XP.
The Walls (2) Rewards: Cornerstone (Unique Valuable).
The Water Fight (1) Rewards: Maria's Lye Soap (Unique Valuable).
True Friends (1) Rewards: 750 Combat XP, 750 Parkour XP, UV Bar, Medicine, 250 Old World Money.
Ultimate Fury Cricket (1) Rewards: Combat Manual (Unique Valuable).
Water and Lightning Challenge (2) Rewards: Parkour Manual (Unique Valuable).
GRE Quarantine Buildings
There are 6 GRE Quarantine Buildings in Dying Light 2. You may find a total of 24 inhibitors stored there. Collecting all these inhibitors unlocks the "Can't You Read the Signs?" achievement / trophy.
Center for Stage IV THV Study (4) Rewards: 2,500 Combat XP, 2,500 Parkour XP, 4 x Inhibitor.
THV Genomics Center (1) Rewards: 1,000 Combat XP, 1,000 Parkour XP, 4 x Inhibitor.
GRE Anomalies
There are 12 GRE Anomalies in Dying Light 2. Finding and clearing all GRE Anomalies unlocks the "Revenants" achievement / trophy.
GRE Anomaly C-A-01 (1)
GRE Anomaly C-A-05 (1)
GRE Anomaly C-A-22 (4)
Facilities
There are 7 Facilities (Water Towers & Electrical Stations) in Dying Light 2. Finding and assigning all Facilities unlocks the "Municipal Services" achievement / trophy.
Horseshoe Water Tower (1) You will restore it during the main story mission "Water Tower".
Houndfield Electrical Station (4)
Airdrops
There are 26 Airdrops in Dying Light 2. Finding and opening all Airdrops unlocks the "Find Anything Interesting?" achievement / trophy.
Military Airdrop THB-04B (4)
Military Airdrop THB-17U (1)
Military Airdrop THB-22B (1)
Parkour Challenges
A Pressing Matter Part of the "Color Run Challenge / Wounded in Action Challenge (2)" side quest.
Expiration Date Part of the "Expiration Date Challenge (1)" side quest.
Handle with care Part of the "Handle with Care Challenge (3)" side quest.
Journal of a Nightrunner (2) Part of the "Journal of a Nightrunner Challenge (2)" side quest.
Nightrunner Trial I
Nightrunner Trial II
Protecting the Boys (3) Part of the "Protecting the Boys Challenge (3)" side quest.
The Master Brewer's Bees Part of "The Master Brewer's Bees (2)" side quest.
The Master Brewer's Bees II Part of "The Master Brewer's Bees (2)" side quest.
The Master Brewer's Bees III Part of "The Master Brewer's Bees (2)" side quest.
Water and Lightning (2) Part of the "Water and Lightning Challenge (2)" side quest.
Combat Challenges
Dirty Job (1) Finishing this challenge with at least Bronze Medal is an objective of the "Dirty Job Challenge (1)" side quest.
Make Way for the Blastaway! (4) Finishing this challenge with at least Bronze Medal is an objective of the "Make Way for the Blastaway! (4)" side quest.
Ultimate Fury Cricket (1) Finishing this challenge with at least Bronze Medal is an objective of the "Ultimate Fury Cricket (1)" side quest.
Bandit Camps
There are 4 Bandit Camps in Dying Light 2, 1 of which is located in Old Villedor. Finding and clearing all Bandit Camps unlocks the "Ban Hammer" achievement / trophy.
Jack & Joe's Camp (1) Rewards: 1,500 Combat XP, 500 Parkour XP, Regeneration Booster. The liberation of this camp is an objective of the main story quest "The Raid".
Metro Stations
There are 9 Metro Stations in Dying Light 2. Metro Stations serve as fast travel locations. Finding and activating all Metro Stations unlocks the "Tube Map" achievement / trophy.
Metro: Hayward Square (2) (Night) Overrun by infected.
Metro: The Holy Trinity (Story) Automatically unlocked after completing the main story quest - "Let's Waltz".
Safe Zones
Bazaar
Main Terminal Station
Cillian's Hideout
Nightrunner's Hideout
Nightrunner's Hideout
Nightrunner's Hideout
Nightrunner's Hideout (1)
Nightrunner's Hideout (1)
Nightrunner's Hideout (1)
Nightrunner's Hideout (2)
Forsaken Stores
Forsaken Store (1)
Forsaken Store (1)
Forsaken Store (1)
Forsaken Store (1)
Forsaken Store (1)
Forsaken Store (1)
Forsaken Store (1)
Forsaken Store (2)
Forsaken Store (2)
Forsaken Store (2)
Forsaken Store (2)
Forsaken Store (2)
Forsaken Store (2)
Dark Hollows
Dark Hollow (1)
Dark Hollow (1)
Dark Hollow (1)
Dark Hollow (1)
Dark Hollow (1)
Dark Hollow (1)
Dark Hollow (1)
Dark Hollow (1)
Dark Hollow (1)
Dark Hollow (2)
Dark Hollow (2)
Dark Hollow (2)
Evacuation Convoys
Evacuation Convoy (1)
Evacuation Convoy (1)
Evacuation Convoy (1)
Evacuation Convoy (1)
Evacuation Convoy (1)
Evacuation Convoy (2)
Evacuation Convoy (2)
Evacuation Convoy (2)
Military Convoys
Military Convoy (1)
Military Convoy (1)
Military Convoy (1)
Faction Structures
Faction Structures are small settlements that contain merchants, as well as offer new quests, challenges and an additional source of UV light at night.
Artist Workshop / Uniform Workshop To unlock this settlement you have to activate the 'Birch' Windmill (2).
Artist Workshop / Uniform Workshop To unlock this settlement you have to activate the 'Willow' Windmill (1).
Artist Workshop / Uniform Workshop To unlock this settlement you have to activate the 'Cherry' Windmill (4).
Artist Workshop / Uniform Workshop To unlock this settlement you have to activate the 'Maple' Windmill (1).
Bakery To unlock this settlement you have to activate the 'Larch' Windmill (1).
Bakery / Smokehouse To unlock this settlement you have to activate the 'Birch' Windmill (2).
Bakery / Smokehouse To unlock this settlement you have to activate the 'Cherry' Windmill (4).
Bakery / Smokehouse To unlock this settlement you have to activate the 'Maple' Windmill (1).
Brewery To unlock this settlement you have to activate the 'Oak' Windmill (1).
Cadet Academy To unlock this settlement you have to activate the 'Oak' Windmill (1).
Pumpkin Farm Accessible with no need to unlock.
Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Willow' Windmill (1).
Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Cherry' Windmill (4).
Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Willow' Windmill (1).
Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Cherry' Windmill (4).
Pumpkin Farm / Rooftop Outpost To unlock this settlement you have to activate the 'Maple' Windmill (1).
Rooftop Outpost To unlock this settlement you have to activate the 'Oak' Windmill (1).
Rooftop School Accessible with no need to unlock.
Rooftop School / Cadet Academy To unlock this settlement you have to activate the 'Birch' Windmill (2).
Rooftop School / Cadet Academy To unlock this settlement you have to activate the 'Birch' Windmill (2).
Smokehouse To unlock this settlement you have to activate the 'Oak' Windmill (1).
Trading Post To unlock this settlement you have to activate the 'Alder' Windmill (1).
Trading Post To unlock this settlement you have to activate the 'Alder' Windmill (1).
Trading Post To unlock this settlement you have to activate the 'Larch' Windmill (1).
Trading Post / Brewery To unlock this settlement you have to activate the 'Maple' Windmill (1).
Trading Post / Brewery To unlock this settlement you have to activate the 'Maple' Windmill (1).
Uniform Workshop To unlock this settlement you have to activate the 'Oak' Windmill (1).
Radio Towers
Saint Joseph Medical Radio Relay
Landmarks
Old Villedor Master Windmill
Quarry End Swimming Pool
Saint Joseph Hospital
Districts
Horseshoe (1-2)
Houndfield (2-4)
Quarry End (1-2)
Trinity (1-2)