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The Cave of Dreams Witcher 3: Wild Hunt Quest

Suggested level: 14

Group: Secondary Quests

Location: Skellige

You can get this quest from Madman Lugos at the end of the "Stranger in a Strange Land" quest. You can also find the Blueboy Lugos' boat on your own earlier and offer him your assistance. This will only be possible after you complete "The King is Dead - Long Live the King" quest and before you complete the "King's Gambit" quest.

Lugos, Jarl of Clan Drummond, might indeed have been as mad as they said, but when the need arose he could calculate as coolly as the sanest of men. When Geralt was brought before him to be tried, he resisted any howls for blood braying in his unhinged mind and instead let the witcher go, thus banking himself a debt of gratitude with a man well able to repay it. He then transferred that credit to his son, sending Geralt off to help Blueboy Lugos traverse the nightmarish Cave of Dreams.

If you found young Lugos on your own:

During one of his endless peregrinations Geralt ran into Blueboy Lugos, son of Madman Lugos. Thirsty for adventure and glory, the lad had set off to trek through the mysterious Cave of Dreams. The witcher knew the young warrior was no stranger to courage, but to knowledge, experience, and navigational ability he was a distant relation at best. Fearing the expedition would end in disaster, or at least leave the world one Lugos poorer, he offered his assistance.

Related points of interest

Icon of Cave of Dreams Cave of Dreams The Skellige Isles

Prior quests

To begin The Cave of Dreams you must first complete Stranger in a Strange Land.

Quest stages of The Cave of Dreams

1. Join Blueboy Lugos and his crew outside the Cave of Dreams.

Young Lugos' ship is moored near the Cave of Dreams entrance.

Join Blueboy Lugos and his crew outside the Cave of Dreams.

Before you can talk to Blueboy Lugos, you'll have to talk to Jorulf who is guarding the entrance to the deck. If you have Delusion (2), then you can use it and get extra XP. Anyway, after a while, you will be able to get on the ship and talk to Blueboy Lugos and tell him what brings you here. If Madman Lugos sent you here, you can tell him about it or hide it from him and offer him your services. Eventually he will decide that you should explore the cave together.

2. Explore the Cave of Dreams with Blueboy Lugos.

You, Lugos and two of his warriors, Jorulf called the Wolverine and Uve Jabberjaw, will go into the cave. Before you enter the cave, you will learn that inside you will have to face your greatest fears.

Explore the Cave of Dreams with Blueboy Lugos.

After a while, you'll find a totem and a few nekkers (14) around it. After getting rid of the nekkers, Blueboy will give you hallucinogenic herbs that will allow you "to go on".

Explore the Cave of Dreams with Blueboy Lugos.

According to legend, those foolhardy enough to enter the Cave of Dreams must confront what they fear most. Sometimes the past returns to haunt them - others, the future, prematurely exposed, strikes terror in their hearts. Geralt, Lugos and their companions knew they must fortify their courage to face such a challenge, and so prior to penetrating the cave's bowels put themselves into a trance using a mixture of hallucinogenic herbs. This concoction proved all too potent - even Geralt, who had imbibed more psychoactive substances than most men have milk, soon lost all contact of reality...

3. Face your nightmares in the Cave of Dreams.

Keep moving until you get to the next totem. There you'll come across the first vision that shows what Uve Jabberjaw is afraid of. Together you must defeat a few ghostly warriors (14). When you do that, the passageway will open and you can go on.

Face your nightmares in the Cave of Dreams.

At the next totem you will face a nightmare tormenting Jorulf who blames himself for his father's death. This time it will be sirens (13). After getting rid of the sirens, move on and another passage will open.

Face your nightmares in the Cave of Dreams.

Another totem is Blueboy's nightmare, who is afraid of his father. You will have to defeat the burning Madman Lugos (14) spectre.

Face your nightmares in the Cave of Dreams.

The last vision is Geralt's nightmare, Eredin himself. When you halve his hitpoints, the vision will end and you will wake up.

Face your nightmares in the Cave of Dreams.

The quest will end in a way that depends on how you started it and what you told Blueboy.

If Madman Lugos asked you to help his son and you told Blueboy about it:

After a bumper crop of wild adventures (many of which, to be frank, I have a hard time believing actually took place), Geralt awoke in the same place where he had earlier partook of the brain-addling herbs. Young Lugos thanked Geralt for his help and cleared him of all debts to Clan Drummond. Geralt returned to his path, swearing that, in the future he would think twice before stepping into Skellige taverns...

If Madman Lugos asked you to help his son, but you hid this information from Blueboy and offered him your witcher services:

After a bumper crop of wild adventures (many of which, to be frank, I have a hard time believing actually took place), Geralt awoke in the same place where he had earlier partaken of the brain-addling herbs. He expected young Lugos, fresh from the same experience, to bid him a fond farewell. Yet the young warrior had in the meantime discovered Geralt was obliged to help him as repayment for a debt, and yet still had demanded payment for his services. Lugos gave him the promised gold, but it was clear that Geralt, though substantially richer, had lost the respect of Clan Drummond's heir.

If you found the Blueboy Lugos' ship on your own:

After a bumper crop of wild adventures (many of which, to be frank, I have a hard time believing actually took place), Geralt awoke in the same place where he had earlier partook of the brain-addling herbs. Though not sure himself if the creatures they had battled were truly nightmarish or merely nightmares, Lugos generously rewarded Geralt for his help in defeating them.

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