Spooked Mare Witcher 3: Wild Hunt Quest
Suggested level: 12
Group: Secondary Quests
Location: Velen
To start this quest, talk to a Peasant you'll find next to his house, located southeast of Oxenfurt.
Geralt met a man who claimed one of his horses had been stolen by some kind of woodland spook. The witcher promised to bring back the missing mare.
Related points of interest
Peasant Velen / Novigrad
Scoia'tael Camp Velen / Novigrad
Quest stages of Spooked Mare
1. Find the missing horse using your Witcher Senses. / (Optional) Defeat the Scoia'tael.
Find the traces of the horse's hooves on the road.
Follow the tracks and they will lead you to the camp where you will meet some Scoia'tael - Scoia'tael Camp. Don't enter the corral, just approach their commander.
Their commander will not be willing to give you back the horse and you will have to choose one of the options below:
- No. I'll pay you for the horse. (Pay 100 crowns) - 10 XP. You can take any of the horses.
- You'll give it to me willingly. (Delusion 2) - 40 XP, You can take any of the horses.
- If you make me... - You'll have to kill all four elves (10-12).
- You need these horses more. - This option will be available if you ask the commander what they need these horses for. The quest will end here.
If you solved the problem without bloodshed:
Geralt ventured deep into the woods in his search for the stolen horse. There he came across a Scoia'tael camp. These elves, and not a spook, had stolen the missing horse. The witcher was determined to recover the villager's lost property, but the Scoia'tael were equally determined to keep their takings. Luckily, Geralt managed to strike a deal with them and no blood was shed over the matter.
If you killed the Scoia'tael:
Geralt ventured deep into the woods in his search for the stolen horse. There he came across a Scoia'tael camp. These elves, and not a spook, had stolen the missing horse. The witcher was determined to recover the villager's lost property, but the Scoia'tael were equally determined to keep their takings. Sadly, no agreement could be reached before weapons were drawn and blood was shed.
2. Lead the horse into the enclosure. / Talk to the owner.
There are four horses in the pen. You can mount any one of them. The peasant's horse is grey.
Then go back to the peasant's hut, lead the horse into the enclosure and then talk to the peasant. If you brought him his horse, he will pay you 20 crowns. If you brought another horse, he will pay a little more - 50 crowns, because this horse will be younger and stronger than his previous one.
If you took back his horse:
Geralt recovered the stolen horse and took it back to its owner for his reward. The grateful man paid him as promised.