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From Ofier's Distant Shores Witcher 3: Wild Hunt Quest

Suggested level: 33

Group: Treasure Hunts (Hearts of Stone)

Location: Novigrad

To begin this quest, you must either look at the goods the Ofieri Merchant in a camp near the Upper Mill signpost has for sale, or find one of the untranslated Ofieri diagrams.

Who would have expected Geralt to come across a camp of Ofieris somewhere on the Redanian frontier? Yet life can be surprising – travelers from a land far across the sea had indeed chosen to pitch their tents in just such a place. The new arrivals had come to gain knowledge and give gifts, but, since life can be unpleasantly surprising as well, they were attacked and robbed by locals. When Geralt heard about this, he felt sorry for the foreigners' loss and decided to help them retrieve their belongings. Malicious types might claim he only did so to get the crafting diagrams he'd been promised as a reward, but I am not among their number and do not believe that for one instant.

...or, if you found one of the diagrams before talking to the Ofieri Merchant:

While wandering the Redanian borderlands Geralt happened across some crafting diagrams written in a foreign tongue. He supposed the language was Ofieri, but, not being a linguist, he could not be certain. Wanting to resolve this mystery, he decided to look around for Ofieris, having made the indisputable deduction that where there are Ofieri documents, there must surely be Ofieris as well.

Related points of interest

Icon of Ofieri Merchant Ofieri Merchant Velen / Novigrad

Icon of Attack Site Attack Site Velen / Novigrad

Icon of Bandits' Hideout Bandits' Hideout Velen / Novigrad

Icon of Fallen Knights Fallen Knights Velen / Novigrad

Icon of Fallen Knights Fallen Knights Velen / Novigrad

Icon of Fallen Knights Fallen Knights Velen / Novigrad

Quest stages of From Ofier's Distant Shores

1. (Optional) Find someone who can speak Ofieri.

If you started the quest by finding one of the diagrams, you have to go to the Ofieri Merchant and talk to him. The merchant will tell you where he was attacked by the thugs who stole the diagrams.

(Optional) Find someone who can speak Ofieri.

2. Look for the place where the Ofieri merchant was attacked. / Use your Witcher Senses to search the site of the attack.

Go to the Attack Site pointed out by the merchant. There you will find his damaged wagon and tracks leading north.

Look for the place where the Ofieri merchant was attacked. / Use your Witcher Senses to search the site of the attack.

3. Use your Witcher Senses to follow the bandits' trail.

Follow the tracks until they' re gone. Luckily, you will find a bloodstain a little further away, and once you examine it, you'll catch a new trail that will lead you to a corpse leaning against a tree. Again, look around for a new trail. You will find it a few steps north of the tree. This trail will lead you to a camouflaged entrance to the Bandits' Hideout.

Use your Witcher Senses to follow the bandits' trail.

4. Search the bandits' hideout.

Enter the hideout, kill the fallen knights (33) and take the contents of the chest you find there - Letter with orders and Armor diagram - untranslated.

Search the bandits' hideout.

5. Read the letter you found.

Letter with orders

Robbe,

I've given you a whole month. And? Nothing. No progress. Diagrams're just as damn incomprehensible as when you started. So that's it. Enough fucking around.

You’re to do the following. Keep one diagram and stare at it till you hit on something, and send the rest to the other camps. Maybe some of the lads there ain't quite so dense and’ll manage to translate those damned scratchings into something we can use.

Those alchemists encamped by the bee yard've spent most of their lives poring over books, so send on of the drawings to them. Send a second to the band that occupies the brick ruins by the lake. One of the lads there was supposed to be ordained a reverend. He knows strange tongues. As to our transfer base in the bogs near the abandoned village, a lad there was formerly a librarian's assisstant. Send him the third diagram.

-Ulrich

P.S. For inspiration, try your hand at translating this: Robbe caen me a'baeth aep arse.

6. Find all the diagrams from the Ofieri gear set and return them to the merchant to be duplicated and translated. 1/4

In total, you must collect four diagrams:

  • Armor diagram - untranslated
  • Trousers diagram - untranslated
  • Gauntlets diagram - untranslated
  • Boots diagram - untranslated

7. Search the remaining bandit camps.

The other three diagrams you'll find in the chests located in the three bandit camps occupied by the fallen knights.

1. Fallen Knights camp - Boots diagram - untranslated.

Search the remaining bandit camps.

2. Fallen Knights camp - Gauntlets diagram - untranslated.

Search the remaining bandit camps.

3. Fallen Knights camp - Trousers diagram - untranslated.

Search the remaining bandit camps.

8. Return the diagrams to the Ofieri merchant.

When you've collected all four diagrams, go back to the merchant with them.

Return the diagrams to the Ofieri merchant.

9. Wait one day for the merchant to translate the diagrams. / Collect the translated diagrams from the Ofieri merchant.

Return to him the next day (you can use meditation) and you will receive four diagrams from him: Diagram: Ofieri boots, Diagram: Ofieri sharovary, Diagram: Ofieri scale armor, and Diagram: Ofieri gauntlets.

After a great deal of searching, the witcher found the stolen diagrams and delivered them to the merchant as agreed. The merchant repaid him with gratitude and copies of the diagrams translated into a tongue local craftsmen could understand.

Thanks to these diagrams you can go to the armorer and create a whole set of Ofieri light armor.

Wait one day for the merchant to translate the diagrams. / Collect the translated diagrams from the Ofieri merchant.

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