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Contract: Strange Beast Witcher 3: Wild Hunt Quest

Suggested level: 16

Group: Witcher Contracts

Location: Skellige

This quest is is recommended to start by reading a contract posted on the Larvik Notice Board or by talking to Thorleif.

Skellige warriors are the hearty, adventure-loving sort, so surely they handle their own monster problems? No, not as it turns out. Geralt found a notice in a village called Larvik requesting assistance with clearing the area of some troublesome beasts.

Related points of interest

Icon of Larvik Notice Board Larvik Notice Board The Skellige Isles

Icon of Thorleif Thorleif The Skellige Isles

Icon of Ambush Site Ambush Site The Skellige Isles

Icon of Nekkers' Lair Nekkers' Lair The Skellige Isles

Icon of Hagubman Hagubman The Skellige Isles

Quest stages of Contract: Strange Beast

1. Talk to the village elder in Larvik.

Talk to Thorleif. He'll tell you about the monster that attacks people and will direct you to two warriors who managed to survive the attack. You'll be able to haggle with him over the reward - 520+ crowns.

Talk to the village elder in Larvik.

2. Talk to the warriors.

Go and talk to Kaspar and Sverre. You won't learn much from them, except that the monster is smart because it has set a trap for them.

Talk to the warriors.

3. Find the ambush site. / Investigate the ambush site using your Witcher Senses.

Go to the ambush site and examine the traces you find there: the corpse of one of the victims, the red clay near the wagon and the traces of another victim on the other side of the road. Then you'll come to the conclusion that you're dealing with the group of nekkers led by an intelligent and strong alpha warrior.

Find the ambush site. / Investigate the ambush site using your Witcher Senses.

Then investigate the tracks you can find on the north side of the road.

Find the ambush site. / Investigate the ambush site using your Witcher Senses.

Geralt discovered that the nekkers dwelling in the nearby wood were led by a particularly strong nekker warrior. Its presence had made the others more aggressive and daring. The only way to solve this problem was to enter the nekkers' lair and kill their leader.

4. Follow the tracks using your Witcher Senses. / Explore the cave.

The tracks will lead you to the entrance to the cave - Nekkers' Lair. In the tunnel you'll come across one or two nekkers (13) and poisonous and explosive gas. Go through the tunnel to the end of the cave, where you will find the nest.

Follow the tracks using your Witcher Senses. / Explore the cave.

5. Kill the nekkers in the nest to provoke their pack leader. / Kill the pack leader. / Take a trophy from the nekker warrior.

Kill the nekkers (13) you'll encounter there, and their leader - Hagubman will be coming after a while. During combat, he will burrow himself from time to time and call three or four minor nekkers (13).

Kill the nekkers in the nest to provoke their pack leader. / Kill the pack leader. / Take a trophy from the nekker warrior.

When you kill him, in his corpse you will find a Nekker warrior trophy and a relic sword - Devine.

Kill the nekkers in the nest to provoke their pack leader. / Kill the pack leader. / Take a trophy from the nekker warrior.

6. Collect your reward.

Go back to Thorleif and collect your reward for completing the task.

Collect your reward.

In the end the alpha nekker fell to the witcher's blade. Geralt took its head as a trophy and went to Larvik to collect his reward.

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