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Contract: Muire D'yaeblen Witcher 3: Wild Hunt Quest

Suggested level: 18

Group: Witcher Contracts

Location: Skellige

The easiest way to start this quest is by reading the notice posted on the Kaer Trolde Harbor Notice Board or by talking directly to Bjorg.

The sea is a source of endless riches for the inhabitants of Skellige. It offers up a near-endless bounty of fish, pearls and amber. At times, however, the archipelago's icy waters also spew out monsters whom even the fierce warriors of the island's cannot slay.

The village at the foot of Kaer Trolde, for example, found itself plagued by some particularly aggressive drowners. A notice hung on the village board promised a reward to the brave soul could solve this problem for them. Geralt, for whom killing drowners was as simple and effortless as relieving his bladder, was certain he was in for some easy coin.

Related points of interest

Icon of Kaer Trolde Harbor Notice Board Kaer Trolde Harbor Notice Board The Skellige Isles

Icon of Bjorg Bjorg The Skellige Isles

Icon of Drowners' Lair Drowners' Lair The Skellige Isles

Icon of Drowners' Lair Drowners' Lair The Skellige Isles

Icon of Abaya Abaya The Skellige Isles

Quest stages of Contract: Muire D'yaeblen

1. Talk to the shipbuilder near the Kaer Trolde bay.

Talk to Bjorg. You'll find him in the harbor. He will ask you to help get rid of the drowners. You can bargain with him about the amount of money you'll get when you complete this task - 250+ crowns. He will tell you about the two people you should talk to for more information.

Talk to the shipbuilder near the Kaer Trolde bay.

2. Talk to witnesses of the drowners' attacks.

Talk to the the boatwright's apprentice - Rurik, standing right next to Bjorg.

Talk to witnesses of the drowners' attacks.

Then talk to the skellige woman - Tove, who you'll also find in the harbor.

Talk to witnesses of the drowners' attacks.

When you talk to them, there should be two places marked on your map where you can start your search for the monster.

3. Investigate the place where the drowners were seen using your Witcher Senses. / Search for the drowners' lair using your Witcher Senses.

Go to one of two places marked on the map.

1. If you go to a place located further north, you will find two drowned dead (18) and the body of another victim. Kill the drowners and examine the corpse.

Investigate the place where the drowners were seen using your Witcher Senses. / Search for the drowners' lair using your Witcher Senses.

Then follow the scent you smell near the victim and it will lead you to the underwater entrance to the Drowners' Lair. Dive in and swim in.

Investigate the place where the drowners were seen using your Witcher Senses. / Search for the drowners' lair using your Witcher Senses.

2. If you go to the place indicated by Rurik, you will find there cages for the crabs he mentioned.

Investigate the place where the drowners were seen using your Witcher Senses. / Search for the drowners' lair using your Witcher Senses.

Once you have examined them, you will be able to follow the smell that will lead you to another entrance to the Drowners' Lair.

Investigate the place where the drowners were seen using your Witcher Senses. / Search for the drowners' lair using your Witcher Senses.

No matter which entrance you got in, you must now find the cavern where the monster lair is located. Along the way, you'll come across a group of drowned dead (18) you have to kill.

When you find the lair, find and examine three clues: the corpse of one of the dead animals, the corpse of one of the dead humans, and the fragments of "cave decoration". You will then come to the conclusion that you are dealing with a water hag.

Investigate the place where the drowners were seen using your Witcher Senses. / Search for the drowners' lair using your Witcher Senses.

The caves under the cliffs of Ard Skellig were indeed chock full of drowners, but they were not the true danger. Far more troublesome was the water hag with which these lesser evils dwelled in close proximity. Making the most of this fact, Geralt brewed a scent from their glands, counting on it masking his own (which meant it was quite powerful indeed, I must add, having had personal experience with the strongly pungent aroma Geralt develops after several days in the saddle). After doing this, the witcher hid in the darkest corner of the lair and waited for the monster to return to its home...

4. Prepare a potion using drowner pheromones and use it to hide your scent.

You will automatically receive the Manuscript page: Drowner pheromones. To prepare the potion you need the following ingredients:

  • Dwarven spirit x 1
  • Drowner brain x 1
  • Sewant mushrooms x 1
  • Puffballe x 1

When you prepare the potion, use it.

Prepare a potion using drowner pheromones and use it to hide your scent.

You will find all the ingredients needed to prepare the potion, even spirit, in the cave.

Prepare a potion using drowner pheromones and use it to hide your scent.

5. Hide in the water hag's lair and wait for the monster to return. / Kill the water hag. / Take a trophy from the water hag.

When you consume the potion, hide in the side tunnel and after a while a water hag - Abaya, and two drowned dead (18) should come to the cave. Kill them all and take the Water hag trophy (5% Bonus experience from humans and nonhumans).

Hide in the water hag's lair and wait for the monster to return. / Kill the water hag. / Take a trophy from the water hag.

6. Collect your reward from the shipbuilder.

Return to Bjorg and inform him that you've completed the task. You can demand a higher payment from him because a water hag is much harder to kill than a drowner. He will not be happy, but he will pay you 50% more. Either way, the quest will end.

Collect your reward from the shipbuilder.

Geralt slew the water hag and returned for the promised coin. Not for the first time, he was in for an unpleasant surprise: when the bill came due, the boatbuilder regretted the generosity he had felt while drafting his notice.

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