Blocked Paths Star Wars Jedi: Survivor Points of interest
Various passageways, such as force fields or locked doors or gates that require some specific ability or progress in the game's main storyline to pass through or unlock.
Index
- Archive / Hangar Doors
- Array Channel Hatch
- Big Metal Gate
- Big Round Hatch
- Big Yellow Gate
- Blocked Hole
- Breakable Door
- Breakable Door
- Breakable Door
- Breakable Door
- Breakable Door
- Buried Refuge Gate
- Corroded Silo Entrance
- Cracked Wall
- Cracked Wall
- Cracked Wall
- Crypt of Uhrma Puzzle Door
- Denvik Office Elevator
- Dinosaur
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Barrier
- Green Laser Gate
- Green Laser Gate
- Green Laser Gate
- Green Laser Gate
- Guarded Door
- Koboh Matter Barrier
- Locked Compartment
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Elevator
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Hatch
- Metal Column
- Moran Locker Door
- Movable Platform
- Officer's Quarters Door
- Sealed Door
- Sealed Door
- Sealed Door
- Sealed Door
- Sealed Door
- Sealed Door
- Sealed Hatch
- Sealed Hatch
- Stone Pillar
- Story Locked Gate
- Story Locked Passage
- Strong Airflow
- Tilting Gate
- Vertical Wall
- Vines
- Wayfinder's Tomb Entrance
All known locations on the map Coruscant
Big Yellow Gate▶ show the map ◀
You won't be able to open this door during your first visit to the planet. It requires the "BD-1 Electro Darts" to open, which you will acquire in one of the later missions of the game's main storyline. You must use it to overcharge the blue electric device located next to the gate.
Green Laser Gate▶ show the map ◀
The force field blocks access to the elevator going to the Undercity Meats. You will only be able to dash through it on subsequent visits to the planet.
Green Laser Gate▶ show the map ◀
It's an elevator to the Industrial Stacks. You won't be able to get through this door during your first visit to the planet. It requires a Merrin's Charm to dash through.
Green Laser Gate▶ show the map ◀
You will be able to pass this way during your next visits to Coruscant because only then will you have the abilities that will enable you to do so.
Green Laser Gate▶ show the map ◀
Passing through this barrier will not be possible on your first visit to Coruscant, but when you can return to this planet then you will be already have the appropriate ability.
Sealed Door▶ show the map ◀
You won't be able to open this door during your first visit to the planet. It requires the "Lift and Slam" ability to open.
Sealed Door▶ show the map ◀
This door will be closed during your first visit to Coruscant, but when you return to this planet later in the game it will be open.
Sealed Door▶ show the map ◀
You won't be able to open this door during your first visit to the planet. It requires the "BD-1 Electro Darts" to open, which you will acquire in one of the later missions of the game's main storyline. You must use it to overcharge the blue electric device located above the door.
All known locations on the map Koboh
Big Metal Gate▶ show the map ◀
You will be able to open this gate when you acquire the "Force Lift" ability.
Big Round Hatch▶ show the map ◀
You need the "Lift and Slam" skills to open it. It's an entrance to the Water Treatment Works.
Related point: Water Treatment Entrance.
Breakable Door▶ show the map ◀
You can smash this door from the inside using a rolling mine that you can call inside the building. You can get inside the building through a hole in the roof.
Breakable Door▶ show the map ◀
Use an explosive bulb to destroy the door. You will find them on a higher level so use the elevator.
Cracked Wall▶ show the map ◀
To break down this wall first activate the beam, which will destroy the vines and you will thus gain access to the terminal that brings up the rolling mines. Call the mine, climb up to the shelf above and pull the mine to you. Then instantly drop it (do NOT throw it, just drop it!) and quickly run away, towards the wall, the mine will follow you.
Cracked Wall▶ show the map ◀
It can be destroyed from the inside with a Roller Mine. Use Force pull to catch the mine and then throw it towards the wall before it explodes.
Cracked Wall▶ show the map ◀
It can be destroyed with a Roller Mine. Let the mine follow you to the hill where the workshop is located and then catch it and throw it at the wall.
Dinosaur▶ show the map ◀
In order to get across here you must get the ability to tame animals (dino will turn green). Approach the dino, look up and press the correct key / button [CTRL on PC]. The Dinosaur will lower its head, allowing you to climb on one of its tendrils.
Green Laser Barrier▶ show the map ◀
Green Laser Barrier▶ show the map ◀
Green Laser Barrier▶ show the map ◀
Green Laser Barrier▶ show the map ◀
Green Laser Barrier▶ show the map ◀
Locked Door▶ show the map ◀
Locked Gate▶ show the map ◀
You will be able to open this gate when you acquire the "Force Lift" ability.
Metal Column▶ show the map ◀
To be able to climb in this place you must have the "Slam" skill with which you can lower the metal column.
Moran Locker Door▶ show the map ◀
Talk to Moran, who sits at the bar, whenever possible and as many times until he unlocks that door for you. Visiting the meditation point should trigger a new conversation with him. Sufficient progress in the game's storyline is also required.
Story Locked Passage▶ show the map ◀
This passage will be blocked until the second visit to Koboh, during the "Research Tanalorr" quest.
Vertical Wall▶ show the map ◀
In order to be able to move the vertical wall and run across it, you must get the BD-1 Electro Dart and use it to overload the electrical device.
Vines▶ show the map ◀
All known locations on the map Jedha
Archive / Hangar Doors▶ show the map ◀
Which door is open depends on the position of the ball. You can move it using Force Push.
Buried Refuge Gate▶ show the map ◀
To be able to move the part of the door located on the right side, use the force pull to make this part of moving, then quickly grab the corresponding cable and pull it to remove the obstruction before the door part reaches it.
Crypt of Uhrma Puzzle Door▶ show the map ◀
To open this door you must use power and pull 4 of the 8 buttons. Which ones you should pull is shown in the picture below.
Green Laser Barrier▶ show the map ◀
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Green Laser Barrier▶ show the map ◀
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Green Laser Barrier▶ show the map ◀
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Green Laser Barrier▶ show the map ◀
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Green Laser Barrier▶ show the map ◀
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Green Laser Barrier▶ show the map ◀
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Green Laser Barrier▶ show the map ◀
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Green Laser Barrier▶ show the map ◀
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Green Laser Barrier▶ show the map ◀
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Locked Door▶ show the map ◀
In order to unlock this door BOTH balls that are in this room should be on the same side as this door. Use Force Pull / Push to rearrange them as long as it is needed.
Locked Elevator▶ show the map ◀
Story locked elevator. It will be unlocked at some stage of the game's main storyline.
Locked Gate▶ show the map ◀
Story locked gate. They will be opened at some stage of the game's main storyline.
Story Locked Gate▶ show the map ◀
This gate will be closed during your first visit to Jedah. The passage will be unlocked during the second story-related visit to this planet.
Wayfinder's Tomb Entrance▶ show the map ◀
The entrance will open when you complete Path of Persistence, Path of Restoration and Path of Conviction. Climb to the top and stand on the slab in the central area. It's an elevator which will take you down to the inside of the tomb.
All known locations on the map Shattered Moon
Array Channel Hatch▶ show the map ◀
You will not pass through here during your first visit to the moon. You will have to come back here later when you advance in the game's main storyline and get the "Lift" skill.
All known locations on the map Nova Garon
Denvik Office Elevator▶ show the map ◀
You will be able to use this elevator only after you reach Denvik's office by a detour.
Guarded Door▶ show the map ◀
You have to convince the guard to let you through. Which options you choose doesn't matter.
Locked Compartment▶ show the map ◀
To open this door you must first examine what lies on the round table located on the opposite side of the room.
Officer's Quarters Door▶ show the map ◀
You will be able to open this door after talking to Denvik in his office.
Sealed Door▶ show the map ◀
To open this door you must use the "BD-1 Electro Darts" to overcharge the blue electric device located above the door.
Sealed Door▶ show the map ◀
You can open this door from the side of the elevator that is, only after you use the Central Command Shortcut #1. Use the "BD-1 Electro Darts" to overload the electrical device above the door.
Sealed Door▶ show the map ◀
To pen this door use the "Slam" ability to open the hatch on the ceiling and then use the "BD-1 Electro Darts" ability and overcharge the electric device inside.
Sealed Hatch▶ show the map ◀
To open this passage you must use the "BD-1 Electro Darts" ability to overcharge the blue electric device on the wall.
Sealed Hatch▶ show the map ◀
To open this passage you must use the "Slam" and then "BD-1 Electro Darts" abilities to overcharge the blue electric device located next to it.