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Blessed are the Peacemakers Red Dead Redemption 2 Mission

Group: Chapter 3 - Clemens Point

Category: Story Mission

To start this mission, talk to Micah, who you will find near the Dutch tent in your camp. He has a message saying that Colm O'Driscoll wants to meet Dutch. Although you all agree that it's probably a trap, Dutch, Micah and you decide to go to the meeting.

Suspecting a trap, Micah asks Arthur to observe an arranged meeting between Dutch and Colm O'Driscoll from afar.

Gold Medal Checklist

  • Free yourself and perform self-surgery within 1 minute
  • Recover your weapons from the O'Driscoll's camp
  • Kill the O'Driscoll gang members that beat and shot you
  • Escape the O'Driscoll's camp without being spotted

Related points of interest

Icon of Clemens Point Clemens Point World Map

Prior missions

To begin Blessed are the Peacemakers you must first complete Magicians for Sport and Sodom? Back to Gomorrah.

Objectives of Blessed are the Peacemakers

1. Mount your horse / Follow Micah

Get on your horse and ride with the others to the meeting place. As you approach the meeting place, you will split up and your task will be to go to a nearby hill, from where you will be able to observe the meeting.

Mount your horse / Follow Micah

2. Go to the observation position / Use the binoculars

Come to the edge, equip yourself with binoculars and start watching. Colm will arrive soon and the meeting will begin.

Go to the observation position / Use the binoculars

Go to the observation position / Use the binoculars

Go to the observation position / Use the binoculars

As you predicted, it was a trap. While you'll be busy watching the conversation between Dutch and Colm, one of the O'Driscolls will come from behind you and stun you. You'll lose consciousness.

Go to the observation position / Use the binoculars

3. Escape the O'Driscolls

When you regain consciousness, you'll be lying on the ground and a few O'Driscolls will be sitting nearby talking to each other.

Escape the O'Driscolls

Try to get away from them. Sadly, you won't get too far, they'll catch you, and one of them will also shoot you in the shoulder.

Escape the O'Driscolls

You will then be loaded onto the horse and transported to the new location.

4. Free yourself and perform self-surgery

When you regain consciousness again, you'll be hanging in a basement hanging upside down. After a while, Colm will come down to the basement and talk to you. It will not be a pleasant conversation, but you will find out what his plan is. By catching you, he hopes to catch your whole gang.

Free yourself and perform self-surgery

When Colm walks out and leaves you alone, and you want to get the gold medal, you'll have a minute to free yourself and carry out the self-surgery. Quickly swing left and right few times until you can grab the metal file lying on the nearby table. Arthur will use it to free himself.

Free yourself and perform self-surgery

Next you have to do something about the gunshot wound. Heat the metal file, insert it into the wound, position it and twist it. Finally pour some gunpowder into the wound, take and raise a candle to cauterize the wound.

Free yourself and perform self-surgery

When you're done, an O'Driscoll will come down to the basement to check on you. Arthur will automatically go into cover near the door. Position yourself and perform a stealth kill. When you do this, you'll acquire three throwing knives.

Free yourself and perform self-surgery

5. Find a way to escape / Leave the area on a horse

Head to the exit. Wait for the two guards to move away. If you don't care about the gold medal, you can go straight to your horse and ride away. Otherwise you have to silently eliminate four O'Driscolls and get your equipment back. First try to kill your enemies and then get your weapons back. You can't use it anyway if you want to get a gold medal.

First kill the opponent standing by the tree in front of the exit from the basement.

Find a way to escape / Leave the area on a horse

Don't go anywhere. Wait patiently until the next opponent approaches the same tree and stands on the other side. Go behind him and kill him.

Find a way to escape / Leave the area on a horse

Find a way to escape / Leave the area on a horse

Another opponent walks around the house. I killed him when he walked to the place where your weapons are stored.

Find a way to escape / Leave the area on a horse

Find a way to escape / Leave the area on a horse

I approached my last opponent from the side and threw a knife at him.

Find a way to escape / Leave the area on a horse

Then get your guns from the crate and get on the horse.

Find a way to escape / Leave the area on a horse

Find a way to escape / Leave the area on a horse

6. Return to Clemens Point

The O'Driscolls are patrolling the roads around the cabin. Evade them and escape the area. Check your map and it will show you where all of them are.

Return to Clemens Point

At the beginning stay close to the road, but you must be fast to ride before the first partol reaches the road. When you pass the first patrol, turn right and ride under the railway bridge near the river.

Return to Clemens Point

Return to Clemens Point

Then drive along the river.

Return to Clemens Point

Once you have passed the patrols, you can return to the route suggested by the game.

Return to Clemens Point

Half alive you will reach the camp where your friends will take care of you.

Return to Clemens Point

Return to Clemens Point

After completing Blessed are the Peacemakers you will get or will be able to get A Short Walk in a Pretty Town.

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