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Nest of Vipers Kingdom Come: Deliverance Quest

Group: Main Story

Sir Radzig asked me to scout out the location of the camp where the bandits who attacked Neuhof are holed up. I've got to find out as much as I can about the camp and, if possible, sabotage things a bit.

Prior quests

To begin Nest of Vipers you must first complete My Friend Timmy.

Quest objectives of Nest of Vipers

1. Go and scout out the bandits' camp.

Sir Radzig Kobyla asked me to find out where the bandits responsible for the massacre at Neuhof are hiding and bring him information from their camp, like how many there are and how they're armed. Getting inside will be no easy matter though.

1.1. Find the bandits' camp.

Timmy gave me directions to the bandits' camp. It's directly north of Talmberg. Left by the abandoned house, left again at the tall beech tree and straight on at the crossroads by the flat rock. I must go and check it out.

Finally! I found the bandits' camp and there's quite a lot of them there.

1.1.1. The woodcutters' camp by the northern road from Talmberg.

The path begins at the woodcutters' camp in the forest north of Talmberg. To get there, I have to follow the road directly from the castle to the north.

The woodcutters' camp by the northern road from Talmberg.

The woodcutters' camp by the northern road from Talmberg.

1.1.2. Go to the fork with the ruined cabin.

I have to go straight along the path past the camp until I reach a fork with the ruins of a cabin.

Go to the fork with the ruined cabin.

Go to the fork with the ruined cabin.

1.1.3. Go straight ahead to the next fork by a clearing with a big beech tree.

I've got to take the left path at the fork and carry on to the next fork, at a clearing with a big beech tree.

Go straight ahead to the next fork by a clearing with a big beech tree.

Go straight ahead to the next fork by a clearing with a big beech tree.

1.1.4. Take a left and continue on the path to the next fork.

I've got to take another left by the beech tree and go along the path until I come to another junction.

Take a left and continue on the path to the next fork.

Take a left and continue on the path to the next fork.

1.1.5. Take a left and carry on to the junction.

I've got to go left once more and keep going until I reach a crossroads by a flat rock.

Take a left and carry on to the junction.

Take a left and carry on to the junction.

1.1.6. Carry on straight at the crossroads all the way to the camp.

I've got to go straight at the crossroads and the camp should be somewhere in front of me.

Carry on straight at the crossroads all the way to the camp.

Carry on straight at the crossroads all the way to the camp.

Go and scout out the bandits' camp.

The bandits' secret encampment was a mystery to us until I managed to infiltrate it and scout it out before Sir Radzig's people attacked.

2. Look around the camp and see what could be useful information for the attack.

I got into the bandits' camp. Now I should find out as much as I can to help Sir Radzig with his raid.

In my opinion, the best option would be to enter the camp from the north. There is an easily locked chest with a set of Cuman armor, which will make it much easier to wander around the camp and complete optional quest objectives.

Look around the camp and see what could be useful information for the attack.

Look around the camp and see what could be useful information for the attack.

Look around the camp and see what could be useful information for the attack.

Look around the camp and see what could be useful information for the attack.

2.1. Get into the bandits' camp and scout it out.

Apart from regular Bohemian bandits, here's lots of Cumans in the secret camp.

Get into the bandits' camp and scout it out.

2.2. Get into the bandits' camp and scout it out.

When you approach the large building located next to the bandit camp, you'll get a cutscene with Runt.

And the camp leader, Runt, must be a pretty intimidating and dangerous man to lead a bunch of murderous bandits and Cumans.

Get into the bandits' camp and scout it out.

2.3. (Optional) Sabotage the bandits before the battle begins.

Every bit of damage to the enemy counts, and before a battle it counts double. I'll scout around and see what I can sabotage in the bandits' camp. I must be able to poison their food or destroy their arrows...

2.3.1. (Optional) Sabotage: you can poison their food.

You can find a bottle of poison near the chest where you found the Cuman's outfit.

(Optional) Sabotage: you can poison their food.

2.3.1.1. Sabotage the bandits before the battle.

Drop a Poison into a pot.

I poisoned some of their food. I'd like to see how they'll fight after eating that!

Sabotage the bandits before the battle.

I poisoned their food.

2.3.2. (Optional) Sabotage: you can set fire to the arrows.

2.3.2.1. Sabotage the bandits before the battle.

I set fire to their arrows, so they won't have so much ammunition for the upcoming battle.

Sabotage the bandits before the battle.

I set fire to the arrows.

3. Go back to Sir Radzig.

I found the enemy encampment, which was my primary task. Now I can either return to Sir Radzig to report, or do something to sabotage the bandits before the coming battle.

There was nothing left for me to do but go back to Sir Radzig and report to him on the success of my mission in the enemy camp, which was now open to attack.

Go back to Sir Radzig.

4. Ask Sir Divish of Talmberg for reinforcements.

My next task was to go to Talmberg and get reinforcements for the attack on the bandits' encampment. Sir Divish promised he'd supply several men.

Ask Sir Divish of Talmberg for reinforcements.

4.1. When you're ready for battle, talk to Sir Divish.

5. Misc

5.1. Meet Sir Robard in the courtyard.

5.2. Find the bandits' encampment.

I found out from the bandit called Morcock where to look for their encampment. It's somewhere in the woods to the northeast of Skalitz.

I succeeded in my mission to track down the bandits' encampment. And I discovered it wouldn't be wise to underestimate them - there was a small army there behind fortifications.

5.3. Meet Morcock in the bandits' camp.

I've arranged to meet Morcock at the camp. I'd better be careful there.

Morcock told me to wait while he went to get the camp leader.

5.4. Wait for Morcock or run away.

I don't like the way things are shaping up here. Should I wait for him or flee?

I managed to escape from the bandits' camp, but only by the skin of my teeth.

It turns out there's nothing good awaiting me at the bandits' camp. Maybe the best I can hope for is a quick death…

5.5. Save yourself.

I might have known it. The camp leader ordered my death. Now my life is on the line.

God knows how I managed it, but I got away from the bandits' camp and saved my skin.

5.6. Follow the bandit to Morcock.

I met a bandit at the camp who says he'll take me to Morcock. I should follow him.

At the camp, I met a bandit led me to Morcock.

5.7. Follow the Cuman to Morcock.

I met a Cuman and told him I was looking for Morcock. It seems he understood me and is taking me to him.

I met a Cuman and told him I was going to see Morcock. I wasn't sure whether he understood, but he led me to him alright.

5.8. Sabotage the bandits before the battle.

Quest log updated:

I set the bandits' horses free. That caused quite a commotion.

5.9. Go back to Sir Radzig.

There's nothing more I can do here. I should go back to Sir Radzig.

After completing Nest of Vipers you will get or will be able to get Baptism of Fire.

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