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A peculiar alliance GreedFall Quest

Group: Side Quests

Category: The children of Teer Fradee

You will receive this quest during a conversation with King Ullan at the end of An aspiring merchant quest.

Related points of interest

Icon of King Ullan's House King Ullan's House Glendgnámvár

Icon of Governor's Palace Governor's Palace Region of Hikmet

Icon of Mordún's Abode Mordún's Abode Magasvár

Prior quests

To begin A peculiar alliance you must first complete An aspiring merchant.

Quest stages of A peculiar alliance

1. Communicate Ullan's offer in Hikmet

Go to Governor's Palace in Region of Hikmet and speak with Governor Burhan about the Alliance with Ullan and about the merchant. The governor will send an emissary to Ullan and also give you a Merchant accreditation that will allow him to enter the city.

Communicate Ullan's offer in Hikmet

Communicate Ullan's offer in Hikmet

2. Give permission to the itinerant merchant

Go to the place where the merchant is located.

Give permission to the itinerant merchant

The merchant has been attacked by other natives.

Give permission to the itinerant merchant

3. Save the itinerant merchant

Save the itinerant merchant

Try to convince them to leave him alone or, if you don't succeed, kill them.

  • Threaten the warriors - you will have to kill them.
  • (Charisma check 50%+) Try to reason with them
  • (Intuition 1) Tell them that some troops are approaching

In the end, the merchant will thank you for your help and you will give him the accreditation.

Save the itinerant merchant

4. Inform Ullan of the emissary's impending arrival

Go back to Ullan. The emissary will be there already.

Inform Ullan of the emissary's impending arrival

They will both thank you and ask you to wait outside.

Inform Ullan of the emissary's impending arrival

5. Wait outside

You'll have to wait two hours of game time. There is a travel point outside the king's house, so you can, for example, fast travel to one of the camps and sleep there.

6. Ask how the meeting went

When time's up, go back to Ullan. Negotiations were successful, but there's one problem left, a neighboring clan that's hostile. You will be asked to help with organizing a meeting with its chief.

Ask how the meeting went

7. Organise a meeting between Ullan and Mordùn

Go to Mordún's Abode in Magasvár and speak with Mordùn about the alliance with Ullan.

Organise a meeting between Ullan and Mordùn

  • Let Siora speak - Only available if Siora's in your team. She will not be able to convince him.
  • (Charisma check 50%+) Try to take advantage of his pride
  • Swear on your honor - you will convice him.

Organise a meeting between Ullan and Mordùn

8. Inform Ullan and the emissary of Mordùn's conditions

Go back to Ullan's house and inform him and the emissary of the conditions of Mordùn.

Inform Ullan and the emissary of Mordùn's conditions

After this meeting, one of your companions will notice that there's something strange about Ullan's behavior.

Inform Ullan and the emissary of Mordùn's conditions

9. Attend the negotiations

You have six hours of game time to get to the place. You have six hours of game time to get to the place. If you do not do so within the set time, your Natives reputation will drop (-1). You won't know the truth either.

Attend the negotiations

9.1. Save Mordùn

When you get there, you'll have to save Mordùn that was attacked by the soldiers from Hikmet.

Save Mordùn

Mordùn will thank you for keeping your promise and saving his life. Your reputation with Natives will rise (+1).

Save Mordùn

10. Talk to Ullan

Go back to Ullan and talk to him. If you don't get to the meeting point in time, Ullan will lie to you that it was Mordùn who attacked first. Either way, he thanks you for helping him get a peace treaty and your reputation with the Natives will grow (+4).

Talk to Ullan

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