A peculiar alliance GreedFall Quest
Group: Side Quests
Category: The children of Teer Fradee
You will receive this quest during a conversation with King Ullan at the end of An aspiring merchant quest.
Related points of interest
King Ullan's House Glendgnámvár
Governor's Palace Region of Hikmet
Mordún's Abode Magasvár
Prior quests
To begin A peculiar alliance you must first complete An aspiring merchant.
Quest stages of A peculiar alliance
1. Communicate Ullan's offer in Hikmet
Go to Governor's Palace in Region of Hikmet and speak with Governor Burhan about the Alliance with Ullan and about the merchant. The governor will send an emissary to Ullan and also give you a Merchant accreditation that will allow him to enter the city.
2. Give permission to the itinerant merchant
Go to the place where the merchant is located.
The merchant has been attacked by other natives.
3. Save the itinerant merchant
Try to convince them to leave him alone or, if you don't succeed, kill them.
- Threaten the warriors - you will have to kill them.
- (Charisma check 50%+) Try to reason with them
- (Intuition 1) Tell them that some troops are approaching
In the end, the merchant will thank you for your help and you will give him the accreditation.
4. Inform Ullan of the emissary's impending arrival
Go back to Ullan. The emissary will be there already.
They will both thank you and ask you to wait outside.
5. Wait outside
You'll have to wait two hours of game time. There is a travel point outside the king's house, so you can, for example, fast travel to one of the camps and sleep there.
6. Ask how the meeting went
When time's up, go back to Ullan. Negotiations were successful, but there's one problem left, a neighboring clan that's hostile. You will be asked to help with organizing a meeting with its chief.
7. Organise a meeting between Ullan and Mordùn
Go to Mordún's Abode in Magasvár and speak with Mordùn about the alliance with Ullan.
- Let Siora speak - Only available if Siora's in your team. She will not be able to convince him.
- (Charisma check 50%+) Try to take advantage of his pride
- Swear on your honor - you will convice him.
8. Inform Ullan and the emissary of Mordùn's conditions
Go back to Ullan's house and inform him and the emissary of the conditions of Mordùn.
After this meeting, one of your companions will notice that there's something strange about Ullan's behavior.
9. Attend the negotiations
You have six hours of game time to get to the place. You have six hours of game time to get to the place. If you do not do so within the set time, your Natives reputation will drop (-1). You won't know the truth either.