This collection includes every marker from the Side Quests category of points of interest in Dragon's Dogma 2, all placed on interactive maps created specifically for the game.
The index below enables quick navigation to the desired marker / point of interest.
Description: Albert of the slums seems to be doing quite well for himself, but even his fellow beggars are baffled by how much coin he has in spite of his meager means.
Show the mapDescription: As the empress performed her supplications to the Lambent Flame, an assassin's dagger took aim at her back. Though the brigand was caught, the true mastermind is still at large.
Show the mapTo receive this quest talk to Klark. It will be possible when the main quest "Nation of the Lambent Flame" is started.
Description: You happened upon the estate of a noble marked for its collection of sculptures, but it seems to be one masterpiece short. Perhaps a word with the sculptor himself is in order.
Objectives:
To start this quest visit this place and someday you will be chatted up by Mildred.
Description: A place to set down one's pack and put up one's feet makes all the difference at the end of a long journey. Looking to travel herself, Mildred has offered to lend you her home.
Objectives:
To start this quest complete the "Gift of the Bow" side quest then talk to the Glyndwr again.
Description: In preparation for his Trial of Archery, Glyndwr has devoted himself to training with the bow you gifted him. Now the time has come for him to show his people all he has learned.
Rewards: 2800XP, 16000G, Portcrystal, Repeller Bow.
Objectives:
To receive this quest talk to Sven. It will be possible when the main quest "Nation of the Lambent Flame" is started.
Description: You are not the only one investigating the queen regent's plots. Her son, Regentkin Sven, has been prying also, and uncovered an intriguing letter that hints at untold secrets.
Objectives:
To start this quest talk to Ian and agree to help him.
Description: Norbert ventured into the forest to collect medicinal herbs, sorely needed in Melve in the wake of the dragon's fury. But he has yet to return, and his brother, Ian, is very worried.
Rewards: 400XP, 1,500G, Homespun Cloak (A short cloak of coarse cloth. Crafted with the presumption that it will soon become soiled, obviating the point of trimmings.)
Objectives:
To start this side quest talk to Beren. If he is not present, rest at the campsite and return in the morning.
Description: You encountered Beren, a beastren training recruits at the encampment by the border. Though he is a warrior of skill, his presence seems to be discouraging new enlistments.
Rewards: 1200XP, 4500G.
Objectives:
Description: You have been entrusted with the repair of a regalia sword wielded by generations of Vermundian rulers. Having it at your hip would do much to aid your claim to the throne.
Show the mapTo start this quest to the the elf named Glyndwr and give him a human-made bow.
Description: You encountered Glyndwr, a lone elf wandering the streets of Vernworth. Elves are typically withdrawn and reluctant to travel, but curiosity has drawn this one out of the forest.
Rewards: 1600XP, 8500G, Ring of Proximity.
Objectives:
To start this quest complete "The Gift of Giving" side quest then talk to Diana.
Description: A maid serving a noble family in Vernworth has approached you with a request. You've not met her before, but she seems to know who you are. Just what does she want from you?
Rewards: 900XP, 3000G, Fine Harspud Roborant x 2.
Objectives:
Description: On your wanderings, you encountered a man desperate to reclaim a stolen treasure: the Jadeite Orb.
Rewards: 1000XP, 3000G, Elite Camping Kit.
Objectives:
To start this quest talk to Flora and offer her your help.
Rewards: 500XP, 100G, Ring of Exultation.
Description: A merchant is no less than the sum of their wares. This simple truth is not lost on young Flora, who ventured out from Vernworth to procure a medicament sold only in Melve.
Show the mapTo start this quest talk to Lyssandro.
Description: A gang of bandits has been menacing the highroad of late, targeting oxcarts with deadly efficiency. But their days are numbered, now that you have been called upon to rout them.
Objectives:
To start this quest talk to Lennart. You will meet him here after you talk to him at the inn.
Description: Melve's defenses are greatly diminished in the wake of the dragon's attack, making the village a target for all manner of opportunistic monsters.
Rewards: 400XP, Stoutness Extract, 1250G.
Objectives:
Time-limited. To start this quest complete the "Tale's Beginning" main quest and then approach Phill and agree to help him.
Rewards: 1000G, Lantern Oil.
Description: To a monster, new recruits are simply easy pickings. As such, sending an untrained soldier into the heart of a harpy flock was probably not the wisest choice.
Objectives:
To start this side quest listen to Donovan and agree to help him.
Description: Oxcart service to Melve has resumed, and the proprietor of the carts has asked your aid in inspecting the road and delivering a letter. This could make a nice change of pace.
Rewards: 300XP, 5000G, Miner's Hosen.
Objectives:
Description: A pall hangs over the checkpoint rest town, as fear for the grandson of the local apothecary lines every face. It falls to you to find the boy, and spare him a grizzly fate.
Rewards: 4000XP, 11000G, Miracle Roborant x 2.
Objectives:
Description: While traveling in the south, you encountered an old dwarf with an achy back, groaning in pain by the wayside. It would be most unseemly if you were to abandon him to his plight.
Show the mapThis quest will become available when you return to the settlement after visiting Stormwind Cave.
Description: The people of Harve fled the dragon's fury, only to return to find the village occupied by saurians. However, they may yet reclaim their homes if you cull the scaly fiends.
Rewards: 1,800XP, 5,000G, Saurian Scale x 6.
Objectives:
You should find him here when you complete the quest "Scaly Invaders" and start the quest "Nation of the Lambent Flame" (maybe earlier.) Talk to him to unlock the "Mystic Spearhand" vocation.
Show the mapTo start this quest wait until the grandparents leave the house then talk to Trysha.
Description: You encountered Trysha, a young girl living with her grandparents on the outskirts of Vermund. Fed up with her dreary days, she dreams of only one thing: studying magick.
She wants 5 grimoires: Let There Be Light, Fulminous Shield, Nation's Death Kneel, Howling Blizzard, Towering Earth.
Show the mapThis quest will start automatically when you arrive in Vernworth after completing at least one of the quests assigned by Brant, possibly after completing "The Nameless Village" quest.
Description: A shadow dogs your every step—perhaps sent by someone who did not take kindly to you prying into palace affairs? You had best confront this individual and find out their intent.
Rewards: 1,000XP, 4,000G.
Objectives:
To start this quest, talk to Daphne. She should be here after completing the quest "The Heel of History" (maybe earlier?).
Description: The Gracious Hand is home to many an orphan, including one young girl whose kind heart impels her to do whatever she can to help the community that took her in.
Rewards: 900XP, Golden Trove Beetle, 100G.
Objectives:
To start this quest donate any food and coin (1000G) to Kendrick.
Description: In a land overrun with monsters, orphans are no rarity. The Gracious Hand provides for as many as it can, but one of its wards, a boy named Malcolm, seems to have gone missing.
Rewards: 900XP, 3000G, Panacea.
Objectives:
Description: Suspicions alone will not suffice if you are to expose the false Sovran. Venture to Vermund's eastern edge and scour for evidence that will help you prove him a pretender.
Rewards: 1,200XP, 7,500G, Dragon's Gaze (An artifact capable of revealing the locations of Wakestone shards.)
Objectives:
Description: Amidst the bustle and clamor of Vernworth's marketplace, you espy a young man arguing with the proprietor of one of the shops.
Rewards: 200G + 300G + 500G + 4,000G, 900XP, Courtly Breeches + Courtly Tunic.
Objectives:
To start this quest complete the "Tale's Beginning" main quest and then approach Geoffrey and agree to help him.
Rewards: 400XP, 900G, Dried Fruit, Waking Powder.
Description: Oft what matters is that the work gets done, not the hands that do it. When saddled with another's task, you can but hope that the trust you earn will make it worth the effort.
Objectives:
To start this quest put on Noble Clothing such as Courtly Tunic and Courtly Breeches and visit Myrddin's house. When you are properly dressed he will let you in. Once you are inside talk to him.
Description: Residing in a manor in the checkpoint rest town is Myrddin, a sorcerer of great renown. He is even willing to share the secrets of his art-provided he finds you worthy, that is.
Objectives:
Description: You encountered Lamond, a tippled patron of the hot springs. But is that all he is? There's a curious air about him that hints at something more—unless that's just the sulfur?
Show the mapDescription: Once the site of a war between Vermund and Battahl, the ancient battleground is now overrun with monsters. Yet there is one soul who braves it still, driven by a sense of duty.
Rewards: Ancient Battleground Key, 9000G.
Show the mapTo start this quest talk to Klaus at the Vernworth Vocation Guild.
Description: It seems certain vocations are unavailable for registration at the guild hall at present, unless you have the weapons required to hand. Perhaps the townsfolk can tell you more.
Objectives: