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Dragon's Dogma 2 World Map

An interactive world map of Dragon's Dogma 2. The game world is composed of three huge regions: "Vermund" is a forest region located in the north, "Battahl" is a desert region located in the southwest, and "Agamen Volcanic Island" is an island located in the south.

-= Work in Progress =-

World Map

World Map - Map Markers Summary

Wakestones x71, Golden Trove Beetles x79, Seeker's Tokens x240, Weapons x52, Head Armor x18, Body Armor x17, Leg Armor x20, Rings x32, Cloaks x22, Riftstones x99, Ferrystones x34, Arrows x26, Implements x101, Curatives x238, Main Quests x13, Side Quests x31, NPCs x20, Transitions x95, Transitions x2, Settlements x10, Armorers x2, Weaponsmiths x6, Oxcart Stations x6, Vocation Guilds x3, Inns x11, Taverns x4, Apothecary x9, Barbers x2, Mortuaries x2, Oracles x2, Bordelrie x1, Campsites x84, Locations x116, Enemies x69, Grimoires x94, Rift Crystals x29, Gold x198, Valuables x75, Chests x20, Other x24, Other x23

Legend / Points of interest

The following legend of World Map interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Icon of Chest Asp Toxiscale x 3
Icon of Chest Copper Ore x 3
Icon of Chest Copper Ore x 3
Icon of Chest Copper Ore x 3
Icon of Other Copper Ore x 3
Icon of Other Copper Ore x 5
Icon of Chest Copper Ore x 5
Icon of Other Copper Ore x 5
Icon of Chest Fuligin Ore x 2
Icon of Chest Gold Ore +Copper Ore x 2.
Icon of Chest Gold Ore +Silver Ore.
Icon of Chest Gold Ore x 5
Icon of Chest Leapworm Skin x 3
Icon of Chest Leapworm Skin x 3
Icon of Chest Leapworm Skin x 4
Icon of Chest Rabbit Pelt x 2
Icon of Chest Rabbit Pelt x 5
Icon of Other Scrap Iron
Icon of Other Silver Ore
Icon of Chest Silver Ore
Icon of Other Sphinx
Icon of Other Sphinx He will move here after solving his first 5 puzzles.
Icon of Other Wyrmslife Crystal

Wakestones

Wakestones are special items that can only be used by the Arisen. They have the power to restore life to the fallen, and may be used to revive the Arisen or another of their choice. Wakestone Shards possess no reviving powers on their own, but gather 3 of them and they will automatically combine to form a Wakestone.

Golden Trove Beetles

Golden Trove Beetles are rare beetles that glitter like gold. Consuming such beetle increases the weight you can carry by 0.15 kg. The Arisen's main pawn can also receive the same effect.

Riftstones

By touching one of the Riftstones, the Arisen can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the Arisen to summon pawns who meet their specified preferences.

Ferrystones

Ferrystones are the stones that can instantly spirit the user back to the location of a set Portcrystal.

Implements

Other implements available in the game not included in more specific groups.

Curatives

Curatives available in Dragon's Dogma 2 are basic consumables that can restore a player's health or stamina or cure debilitations.

Settlements

Towns, villages, outposts and other settlements inhabited by non-aggressive humans, beastrens or elves. In such settlements you will find various public facilities such as inns, merchants or rift stones and also can meet NPCs who will have additional side quests for you.

Oxcart Stations

Oxcarts are a relatively safe means of traveling between towns. Their services are available at regular intervals for a fair sum of gold. You need only visit an oxcart station, pay the fare, and climb aboard - the ox will do the rest.

How you spend the journey is up to you; you can enjoy the scenery rolling slowly by, or doze off and make the road feel much shorter. Oxcart raids and monster attacks are not unheard of, however, so it is always advisable to be prepared for battle - just in case.

Inns

Staying at an inn fully restores your party's Health and Stamina. It also recovers the loss gauge, which represents a reduction in your Health and accumulates when taking damage. When resting at an inn, you can choose whether to rise in the morning or at night - useful if you need to set out at a particular time.

Mortuaries

If a civilian dies, their body will be brought to a mortuary within a few days of their passing. Whether the corpse ends up in Battahl's morgue or Vermund's charnel house depends on where it was found. The Arisen can revive the dead using a Wakestone, so long as they have access to the corpse.

Campsites

Places where you can set up a camp, as long as you have a camping kit. Much like staying at an inn in town, resting at a campsite restores the party's Health and Stamina and recovers the loss gauge.

Locations

All sorts of distinctive places placed on the map, landmarks, important buildings and other such places.

Grimoires

Grimoires are special books that allow you to cast spells even when you're not playing a magick-oriented Vocation.

Gold

Places where you can find a certain amount of gold, which is the game's primary currency.

Valuables

Other valuable items you may come across while exploring the game world.

Chests

Other chests containing materials, etc.