This collection includes every marker from the Main Quests category of points of interest in Dragon's Dogma 2, all placed on interactive maps created specifically for the game.
The index below enables quick navigation to the desired marker / point of interest.
This is the first main quest in Dragon's Dogma 2.
Next quest: Tale's Beginning.
Description: You awaken from a pleasant dream of plaudits and revelry to find yourself in a gaol cell, with no memory of how you came to be there.
Show the mapPrevious quest: Gaoled Awakening.
Next quest: In Dragon's Wake.
Description: You gained your freedom and crossed the sea on griffin wing, only to have your pawn companion swallowed up by the Brine. Now alone, you must seek aid and information.
Show the mapPrevious quest: Tale's Beginning.
Next quest: Seat of the Sovran.
Description: As the Arisen, you bear a deep connection to the dragon. Having heard that Melve was ravaged by its attack, you make for the village in the hope of regaining your lost memories.
Show the mapPrevious quest: In Dragon's Wake.
Next quests: Monster Culling, Disa's Plot, The Caged Magistrate.
Description: Make your way into the capital and affirm your identity as the Arisen.
Show the mapPrevious quest: Seat of the Sovran.
Next quest:
To start this quest select "Tell me of monster culling" while talking to Brant.
Description: You must earn the right to attend the coronation if you are to have any chance of proving your identity. Gain renown by aiding Vermund's soldiers in their monster-culling duties.
Rewards: 3,000XP, 7,000G, Expeditioner's Cloak (A full-length cloak doled out to members of Vermund's expeditionary force. Grants the wearer an air of authority befitting their station.).
Show the mapPrevious quest: Seat of the Sovran.
Next quest:
To start this quest select "Tell me of the queen regent" while talking to Brant.
Description: Queen Regent Disa would pursue her ambitions at any cost - even at the expense of the kingdom. If you are to put an end to her schemes, you must uncover the evidence to prove them.
Rewards: Rewards: 1,200XP, 6,500G, Wakestone.
Show the mapPrevious quest: Seat of the Sovran.
Next quest:
To start this quest select "Tell me of the magistrate" while talking to Brant.
Description: An ally well versed in the Code of Vermund would make all the difference in proving the legitimacy of your claim. The magistrate in the palace dungeons may prove to be just that.
Rewards: 1,200XP, 7,000G, Ferrystone.
Show the mapPrevious quest: Seat of the Sovran.
Description: The Sovran is said to be convalescing, and has yet to appear before the public. But if you are the one true Arisen, then who is this man now sitting upon your rightful throne?
Rewards: 900XP, 6,500G, Wakestone Shard.
Show the mapDescription: Disa's plot may not be the only nefarious scheme unfolding within the palace. Minister Allard, one of the queen regent's staunchest supporters, also bears investigating.
Rewards: 1,200XP, 5,500G, Ring of Accrual (A ring imbued with power. Slightly increases the maximum amount of weight that the wearer can carry.).
Show the mapDescription: The coronation is the perfect opportunity to expose Disa's schemes and unseat the false Sovran once and for all. Your preparations made, you set out to attend the grand event.
Show the mapPrevious quest: Feast of Deception.
Next quest:
Description: The false Arisen displayed the power to control pawns at the coronation-a power Brant believes to be derived from the godsway. Make for Battahl and learn more of this artifact.
Show the mapDescription: At around the same time that a mysterious shrine rose from the sea off the coast of Harve Village, a passage revealed itself in the depths of Stormwind Cave.
Show the mapDescription: You have arrived in Bakbattahl seeking answers about the godsway. As you try to find your feet in this unfamiliar land, someone gives you a suggestion of where to begin.
Show the map