This collection includes every marker from the Charms category of points of interest in Alan Wake 2, all placed on interactive maps created specifically for the game.
Charms have various benefits. Equip them by placing them in the Charm Slots in the inventory. The way to get new charms is to solve Nursery Rhyme Puzzles. After solving the final puzzle - Nursery Rhyme Puzzle (Final) - you will unlock an additional Fourth Charm Slot.
There is also a "special" charm - Mayor Setter Charm - which you get when you pet a dog that shows up at some point in Watery. You can find out more about it on the "Setter for Mayor Signs" page.
Once you collect all Charms, you will unlock the "Rustic Charm" achievement / trophy.
The index below enables quick navigation to the desired marker / point of interest.
Chapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #14. A few Taken will spawn around.
Effect: Chance to stun enemy on Flashlight Boost.
Show the mapChapter: Return 2: The Heart. You will be able to take it when you solve the Nursery Rhyme Puzzle #2. After solving the puzzle, follow the paw prints that have appeared. They will lead you to the upper floor of the building where you will find this charm.
Effect: Saves you from death, but shatters in the process.
Show the mapChapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #4.
Effect: Saves you from death, but shatters in the process.
Show the mapChapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #10.
Effect: Saves you from death, but shatters in the process.
Show the mapChapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #12. After solving the puzzle, open the door in the room with the computer and go outside. Turn around. Footprints will appear on the floor inside the house. Follow these footprints upstairs to the bathroom and then to the bed. Then charm will appear on the bed.
Effect: Saves you from death, but shatters in the process.
Show the mapChapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #16.
Show the mapChapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #6.
Effect: Increases quality and quantity of resources found.
Show the mapChapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #5.
Effect: Increases resilience against being staggered or interrupted.
Show the mapChapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #15.
Effect: Significantly increases time before Darkness Shields regenerate.
Show the mapChapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #9.
Effect: Increases damage dealt while undetected by enemies.
Show the mapChapter: Return 2: The Heart. You will be able to take it when you solve the Nursery Rhyme Puzzle #1.
Effect: Attacks stagger enemies more often.
Show the mapChapter: Return 2: The Heart. You will be able to take it when you solve the Nursery Rhyme Puzzle #3. After solving the puzzle, follow the dark substance (hardly noticeable). When you pick it up then a wolf will show up.
Effect: Increases Hand Flare's duration and area of effect.
Show the mapChapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #11.
Effect: Adds one Charge to Saga's Flashlight.
Show the mapChapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #7.
Effect: Increases max amount of health restored in Safe Havens.
Show the mapChapter: Return 1: Invitation. You have had it since the very beginning of the game.
Effect: Increases maximum health.
Show the mapChapter: Return 3: Local Girl. You will be able to take it when you solve the Nursery Rhyme Puzzle #8.
Effect: Increases damage dealt when low on health.
Show the mapChapter: Return 5: Old Gods. You will be able to take it when you solve the Nursery Rhyme Puzzle #13.
Effect: Increases effectiveness of Painkillers and Trauma Pads.
Show the mapChapter: Return 5: Old Gods. This is not a charm but an additional slot that allows you to use four charms at once. You will be able to take it when you solve the Nursery Rhyme Puzzle (Final).
Show the mapChapter: Return 5: Old Gods. Pet the dog. In order for the dog to show up here, you must visit the six different locations where you'll find "Setter for Mayor" campaign posters, and read each one of them.
Effect: Marks all nearby resources and points of interest on Saga's map.
Show the map