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Sniper Elite 5 Mission Maps

An interactive map of all areas available in all main campaign missions in Sniper Elite 5. The map highlights such collectibles as: Classified Documents, Hidden Items, Stone Eagles, Personal Letters, Workbenches, etc.

Missions: The Atlantic Wall, Occupied Residence, Spy Academy, War Factory, Festung Guernsey, Libération, Secret Weapons, Rubble And Ruin, Loose Ends.

Campaign Maps

Campaign Maps - Map Markers Summary

Personal Letters x41, Stone Eagles x24, Hidden Items x24, Classified Documents x39, Workbenches x24, Kill Targets x8, Cardboard Pigeons x10, Gnomes x10, Medal-Related x21, Keys & Codes x46, Satchel Charge x82, Alarms x30, Alarm Sirens x26, Tanks x8, Bolt Cutters x42, Crowbars x47, Starting Locations x26, Exfiltrate Locations x11, Weapons x45, Main Objectives x28, Optional Objectives x21, Poison x1, Rat Bombs x2, Fuse Boxes x8, Passages x7

Legend / Points of interest

The following legend of Campaign Maps interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Personal Letters

Personal Letters are special collectible documents we look for in Sniper Elite 5. You need to collect 41 of them to unlock the "From Paris with Love" achievement / trophy.

Icon of Personal Letter Barely Escaped!
Icon of Personal Letter Boches At The Door This letter is lying on the couch that stands in a room on the first floor.
Icon of Personal Letter Brother, I Have A Plan You will find this letter in a small room above the entrance gate of the castle.
Icon of Personal Letter Clean Out The Sewer You'll find it as soon as you enter the sewers.
Icon of Personal Letter Confiscated Goods Drops from a soldier.
Icon of Personal Letter Do Not Be Late! Drops from one of the soldiers.
Icon of Personal Letter Do Not Fail Me, Nephew You will find this letter on the desk in the office located on the second / middle floor of the castle.
Icon of Personal Letter Ehrlich's Done For
Icon of Personal Letter Escaping Islanders
Icon of Personal Letter Fragile, Do Not Break
Icon of Personal Letter Getting Off The Island You can find it on a table in the basement of a small house that you can get to by climbing down a ladder. Right next to it you will find Crystal Radio.
Icon of Personal Letter Give Me Strength
Icon of Personal Letter Good Plan Let's Do It You will find this letter in the sniper's hideout. It sits on a small chest.
Icon of Personal Letter Harass The Huns! It is lying on a table in the same basement as the SMG Workbench is in.
Icon of Personal Letter He's Not The Sharpest In a locked crate (Crowbar).
Icon of Personal Letter I Can't Work Like This!
Icon of Personal Letter I'm Done It's inside the Abandoned House.
Icon of Personal Letter It's Easy Money
Icon of Personal Letter It's Not Over Yet!
Icon of Personal Letter Just Attend One Drops from an officer. If he has not been alerted then you should find him at the top of the church tower.
Icon of Personal Letter Klaus! You Idiot!
Icon of Personal Letter Losing The Time
Icon of Personal Letter Möller Is Moving!
Icon of Personal Letter Need A Scapegoat
Icon of Personal Letter No Need To Worry Drops from an officer.
Icon of Personal Letter Parking Problems This note lies on a trash can.
Icon of Personal Letter Pests In The Garden On a table in a gazebo at the end of the boardwalk.
Icon of Personal Letter Picked Some Violets The letter sits on a crate that you will find near a small building.
Icon of Personal Letter Sheers' Notebook
Icon of Personal Letter The Suspense
Icon of Personal Letter The V2's Are Obsolete!
Icon of Personal Letter They're Out There Drops from one of the soldiers.
Icon of Personal Letter Thinking Outside The Box
Icon of Personal Letter Upcoming Delivery This letter is located in the attic of the building.
Icon of Personal Letter Vengeance Is Nigh! You will find it in the attic of the building.
Icon of Personal Letter Violet's Don't Wilt You will find this letter in the safe located in a small room on the upper floor of the building.
Icon of Personal Letter Violets Are Wilting You will find this letter in the attic of the building. To get there go to the upper floor of the building and then use the ladder.
Icon of Personal Letter Watch Your Back You will find it in the corpse of one of the soldiers you come across here.
Icon of Personal Letter We Had A Deal!
Icon of Personal Letter Your Man Talked! Upper floor of the building. You need the Building Key to unlock this room.
Icon of Personal Letter Your Order Awaits

Stone Eagles

Stone Eagles are Dead-eye targets that you simply have to destroy with an accurate shot. You need to destroy 24 of them to unlock the "Eagle Eyed" achievement / trophy.

Icon of Stone Eagle Stone Eagle #01 Outside the map area. It sits on the chimney of a house.
Icon of Stone Eagle Stone Eagle #02 This eagle sits atop a bunker.
Icon of Stone Eagle Stone Eagle #03 The eagle is located on the roof of the building.
Icon of Stone Eagle Stone Eagle #04 This eagle is on top of a chimney on the roof of one of the buildings.
Icon of Stone Eagle Stone Eagle #05 The eagle sits on the edge of a river cliff. You can shoot at it while standing on the bridge.
Icon of Stone Eagle Stone Eagle #06 The eagle is located on the roof of the building. You can shoot it from the inner courtyard.
Icon of Stone Eagle Stone Eagle #07 You can shoot down this eagle relatively early, while still on the beach, or a little later when you enter the town.
Icon of Stone Eagle Stone Eagle #08 The eagle is located on the side of one of the towers. You can shoot it while standing on the road passing nearby.
Icon of Stone Eagle Stone Eagle #09 The eagle stands on the rocks on a small island located near where you will be leaving the mission area.
Icon of Stone Eagle Stone Eagle #10 An eagle stands atop the ruins.
Icon of Stone Eagle Stone Eagle #11
Icon of Stone Eagle Stone Eagle #12 The eagle stands on top of a building standing outside the mission area, and you can shoot it while you are near the exfiltrate point.
Icon of Stone Eagle Stone Eagle #13 The eagle is located on top of the church tower.
Icon of Stone Eagle Stone Eagle #14
Icon of Stone Eagle Stone Eagle #15
Icon of Stone Eagle Stone Eagle #16
Icon of Stone Eagle Stone Eagle #17
Icon of Stone Eagle Stone Eagle #18
Icon of Stone Eagle Stone Eagle #19
Icon of Stone Eagle Stone Eagle #20
Icon of Stone Eagle Stone Eagle #21
Icon of Stone Eagle Stone Eagle #22
Icon of Stone Eagle Stone Eagle #23 This eagle can be shot down through the Sea View Offices window.
Icon of Stone Eagle Stone Eagle #24 You can shoot this eagle while standing on the road near where the Tank is.

Hidden Items

Hidden Items are various items that can be found during missions. You need to collect 24 of them to unlock the "Souvenir hunter" achievement / trophy.

Icon of Hidden Item An "Original" Adolf
Icon of Hidden Item Comfort Bag
Icon of Hidden Item Covert Ops Field Manual
Icon of Hidden Item Crystal Radio You can find it on a table in the basement of a small house that you can get to by climbing down a ladder. Right next to it you will find the "Getting Off The Island" personal letter.
Icon of Hidden Item Engraved Lighter
Icon of Hidden Item FFI Flag
Icon of Hidden Item Gold Pocket Watch
Icon of Hidden Item Group Statuette You will find this item in a locked crate (Pick Lock or Bolt Cutters) in the same room as the personal letter "Brother, I Have A Plan".
Icon of Hidden Item I-400 V2 Hanger
Icon of Hidden Item Kriegsmarine Playing Cards The cards sit on a table at the bar.
Icon of Hidden Item Lucky Rabbit's Foot Kill the soldier you come across near the glider wreckage and you will find this in his corpse.
Icon of Hidden Item Luftwaffe Playing Cards
Icon of Hidden Item Old Man Statuette In a locked safe hidden behind a painting (to open it you need safe code which you will learn after reading Do Not Fail Me, Nephew letter or Satchel Charge).
Icon of Hidden Item Ornate Compass In a locked safe (read It's Easy Money or Satchel Charge).
Icon of Hidden Item P.1000 Ratte Plans
Icon of Hidden Item Peenemünde Lab ID
Icon of Hidden Item Prüfstand XII Plans
Icon of Hidden Item Radio Tin
Icon of Hidden Item Resistance Photo The photo lies on a small table in a room on the upper floor of the building.
Icon of Hidden Item Soldier Statuette Kill the sniper and loot his corpse.
Icon of Hidden Item Stealth Plating
Icon of Hidden Item Stolen Medals
Icon of Hidden Item Stolen Tantō To get to this room you need Sewer Pump Room Key or Satchel Charge. You need a crowbar to open the crate.
Icon of Hidden Item TODT Uniform Badge

Classified Documents

Classified Documents are special collectible documents we look for in Sniper Elite 5. You need to collect 39 of them to unlock the "Burn after reading" achievement / trophy.

Icon of Classified Document A Surplus Bridge
Icon of Classified Document A-4B Logistical Issues
Icon of Classified Document Armoury Exposed In the room at the top floor of the building.
Icon of Classified Document Atlantikwall Report The documents are in a safe which is located on the first floor of the building. One of the local soldiers has the code (Northern Farm Safe Code). You can also use a Satchel Charge.
Icon of Classified Document Beach Defences In a locked safe (Battery Armoury Safe Code or Satchel Charge).
Icon of Classified Document Broken Resistance
Icon of Classified Document Bureaucratic OAF!
Icon of Classified Document Cut Costs Cost Lives
Icon of Classified Document Dr Jungers' Schedule One of the places where you can find this document. You only need to collect one of these.
Icon of Classified Document Dr Jungers' Schedule One of the places where you can find this document. You only need to collect one of these.
Icon of Classified Document Dr Jungers' Schedule One of the places where you can find this document. You only need to collect one of these.
Icon of Classified Document Drastic Measures At the ground level.
Icon of Classified Document Flagship Fuel Risks In a safe in a locked room (Hotel Key or Satchel Charge) located at the upper floor. You can also enter through the window. Read the "It's Not Over Yet!" letter to learn the code to the safe.
Icon of Classified Document Grateful Thanks It's in a hidden side room of the Möller's office.
Icon of Classified Document Grin And Bear It! In a locked Safe (Hommet Safe Combination or Satchel Charge). You can get into the room by climbing the vines and through the window.
Icon of Classified Document Hold The Line
Icon of Classified Document Immediate Request for Attic Repairs
Icon of Classified Document Inbound Deliveries In a locked safe (Office Key or Satchel Charge).
Icon of Classified Document Incoming Armour
Icon of Classified Document Increase Security!
Icon of Classified Document Intruder Sighted It is owned by a soldier who patrols the area.
Icon of Classified Document Intruder Sighted
Icon of Classified Document Lacking Air Support In the bunker, in a locked safe (Radar Bunker Safe Code or Satchel Charge).
Icon of Classified Document New Orders, Effective Immediately One of the places where you can find this document. You only need to collect one of these.
Icon of Classified Document New Orders, Effective Immediately One of the places where you can find this document. You only need to collect one of these.
Icon of Classified Document New Orders, Effective Immediately One of the places where you can find this document. You only need to collect one of these.
Icon of Classified Document No More Games
Icon of Classified Document Oafish Officers
Icon of Classified Document Operation Kraken It's in a hidden side room of the Möller's office.
Icon of Classified Document Orders Of The Day One of the places where you can find this document. You only need to collect one of these.
Icon of Classified Document Orders Of The Day One of the places where you can find this document. You only need to collect one of these.
Icon of Classified Document Orders Of The Day One of the places where you can find this document. You only need to collect one of these. In a locked crate (Pick Lock or Bolt Cutters).
Icon of Classified Document Orders Of The Day One of the places where you can find this document. You only need to collect one of these.
Icon of Classified Document Pressurisation Report
Icon of Classified Document Priority Package!
Icon of Classified Document Priority Pick Up The documents are lying in the attic.
Icon of Classified Document Renovations Completed This document sits on a desk in Möller's office.
Icon of Classified Document Resistance Captured Collecting this document is the main objective of the mission.
Icon of Classified Document Resistance Fanatic Located In a locked room on the upper floor (Pick Lock or Bolt Cutters).
Icon of Classified Document Resistance Report To get inside this room you need Interrogation Room Key or Satchel Charge.
Icon of Classified Document Resource Request You will find this documents at the top of the church tower.
Icon of Classified Document Secure Radio Lines
Icon of Classified Document Shipping Orders To open the safe you need the Shipping Warehouse Safe Combination or an explosive charge.
Icon of Classified Document Training Scenarios
Icon of Classified Document Transport Troubles
Icon of Classified Document Unfit For Duty It lies on a cabinet standing in a room on the upper floor of the house.
Icon of Classified Document Won't Be Attending In the room at the top floor of the building. The same room as the "Armoury Exposed" classified document.

Workbenches

At the Workbenches, you can choose which weapons you will have equipped, and customise them by adding Attachments. The first time you use each new workbench, you'll unlock new Attachments. When you interact with 24 workbenches you will unlock the "Tinkerer" achievement.

Icon of Workbench Pistol Workbench In a locked armory building (Armory Key or Satchel Charge). Unlocks: Pistol Mobility Mods.
Icon of Workbench Pistol Workbench This workbench is located in a locked room, which you can get to if you have a key or an explosive charge. Unlocks: Pistol Magazine Tech.
Icon of Workbench Pistol Workbench Unlocks: Pistol Contraband Crate.
Icon of Workbench Pistol Workbench Unlock: Pistol Rate Of Fire Pack.
Icon of Workbench Pistol Workbench Unlocks: Pistol Suppressor Kit. In the locked Radio Room (Refinery Armoury Key or Satchel Charge).
Icon of Workbench Pistol Workbench You will get here through a hole in the roof. Unlocks: Pistol Recoil Control Crate.
Icon of Workbench Pistol Workbench In the cave. The entrance to the cave is near the waterfall. Unlocks: Pistol Stealth Supplies.
Icon of Workbench Pistol Workbench To open the door inside the church that leads here you will need the Crypt Key or Satchel Charge. But you can also get here through a hole in the roof. Unlocks: Pistol Power Package.
Icon of Workbench Rifle Workbench You can get here in two ways. By shooting the padlock on the door or by climbing the vines. Unlocks: Rifle Rate of Fire Kit.
Icon of Workbench Rifle Workbench This workbench is located in the basement of the castle. Unlocks: Rifle Stealth Supplies.
Icon of Workbench Rifle Workbench In a locked (Pick Lock or Bolt Cutters) room on the upper floor of the building. Unlocks: Rifle Power Package.
Icon of Workbench Rifle Workbench Unlocks: Rifle Magazine Mods.
Icon of Workbench Rifle Workbench Get to the locked room (Pick Lock or Bolt Cutters) and then use the ladder to go down. Unlocks: Rifle Mobility Tech.
Icon of Workbench Rifle Workbench In a room in the tower of the church. You need to climb up the outer wall of the tower there. Unlocks: Rifle Suppressor Tech.
Icon of Workbench Rifle Workbench Unlocks: Rifle M40 Conversion Case.
Icon of Workbench Rifle Workbench You need Armoury Key or Satchel Charge to get inside this room. Unlocks: Rifle Control Cache.
Icon of Workbench SMG Workbench The workbench is located in the attic. You can get there by climbing the vines. Unlocks: SMG Magazine Mods.
Icon of Workbench SMG Workbench You can get here by climbing up the walls on the roadside south-east of the workbench marker. Unlocks: SMG Suppressor Pack.
Icon of Workbench SMG Workbench The workbench is located on the top floor of the building which you can reach by climbing the vines that grow on the outer walls of the building. Unlocks: SMG Control Kit.
Icon of Workbench SMG Workbench In the basement of the building. When you enter the house then you have to crawl under the table and go down the ladder. Unlocks: SMG Power Cache.
Icon of Workbench SMG Workbench Unlocks: SMG Stealth Supplies.
Icon of Workbench SMG Workbench Locked room (Shipping Armoury Key or Satchel Charge). Unlocks: SMG Rate Of Fire Kit.
Icon of Workbench SMG Workbench Unlocks: SMG Control Package.
Icon of Workbench SMG Workbench Unlocks: SMG Mobility Package.

Kill Targets

Kill List Targets are the enemy leaders marked for death. Eliminate them for bonus XP. Use a specific method to kill them, and you will earn a unique weapon by doing so.

Icon of Kill List Target Steffen Beckendorf He cruises around the town streets in his car and occasionally gets out of it. Kill Challenge: Kill Beckendorf with an explosion. A simple grenade will do. Reward: M.Pist.40.
Icon of Kill List Target Friedrich Kümmler Kill Challenge: Crush him with one of the Chateau's chandeliers. Get to the upper balcony and sabotage the chandelier controls when Kümmler is under the chandelier. The chandelier will fall and kill him. Reward: K98k.
Icon of Kill List Target Fabian Richter Kill Challenge: Kill the target using a stealth takedown. Reward: P08.
Icon of Kill List Target Matthaus Ehrlich Kill Challenge: Kill Ehrlich using a rat bomb.
Icon of Kill List Target Lanzo Baumann Kill Challenge: Kill Baumann by burying him in concrete.
Icon of Kill List Target Jaan Trautman Kill Challenge: Kill Trautmaan with poison.
Icon of Kill List Target Christian Jungers Kill Challenge: Kill Dr Jungers With a V2.
Icon of Kill List Target Shinji Yoshikawa Kill Challenge: Kill Yoshikawa with a Japanese weapon (Type 100, Type 14 Nambu).

Cardboard Pigeons

You need to find and shoot 10 Cardboard Pigeons on Beaumont-Saint-Denis to earn "Pigeon Hunter" medal.

Icon of Cardboard Pigeon Cardboard Pigeon #1 In the same room as the Academy Instructor.
Icon of Cardboard Pigeon Cardboard Pigeon #2 In the same room as the Academy Instructor.
Icon of Cardboard Pigeon Cardboard Pigeon #3 In the same room as the Academy Instructor.
Icon of Cardboard Pigeon Cardboard Pigeon #4 In the same room as the Academy Instructor.
Icon of Cardboard Pigeon Cardboard Pigeon #5 In the same room as the Academy Instructor.
Icon of Cardboard Pigeon Cardboard Pigeon #6
Icon of Cardboard Pigeon Cardboard Pigeon #7
Icon of Cardboard Pigeon Cardboard Pigeon #8
Icon of Cardboard Pigeon Cardboard Pigeon #9
Icon of Cardboard Pigeon Cardboard Pigeon #10

Gnomes

You need to find and shoot 10 Gnomes in Guernsey to earn "The Gnome Guard" medal.

Icon of Gnome Gnome #1
Icon of Gnome Gnome #2
Icon of Gnome Gnome #3 You will find it in the church tower next to the Rifle Workbench.
Icon of Gnome Gnome #4
Icon of Gnome Gnome #5
Icon of Gnome Gnome #6
Icon of Gnome Gnome #7
Icon of Gnome Gnome #8
Icon of Gnome Gnome #9
Icon of Gnome Gnome #10

Medal-Related

Other locations related in some way to the medals that can be earned in the game.

Icon of Medal Related Abelard Möller If you want to earn the "Möllertov Cocktail" medal then you should shoot the car engine when Möller is near it. The car will explode and kill Möller. If Möller gets into the second, military vehicle and drives away, you can shoot the back of this car once it is on the road outside the estate.
Icon of Medal Related Crane Operator Shoot him and then the crane will cause an incident resulting in the destruction of the train and you will earn the "Locomotion Commotion" medal/achievement.
Icon of Medal Related Mission 1 Long Shot Gold Medal Make a 600 meters shot in Colline-Sur-Mer. You need to stand very close to the fence wall and aim at the soldier patrolling the area nearby near the radar that is, look in the northeast direction.
Icon of Medal Related Mission 2 Long Shot Gold Medal Take a 525 meters shot in Chateau De Berengar. Look in the direction of the mansion and locate the soldier on the hill behind it which means look in the northeast direction.
Icon of Medal Related Mission 3 Long Shot Gold Medal Take a 675 meters shot in Beaumont-Saint-Denis. The spot is at the top of the cathedral tower. You will also find a sniper rifle with a high zoom here. Look through the window facing south and you will see a soldier on the fortifications at the top of the mountain.
Icon of Medal Related Mission 4 Long Shot Gold Medal Take a 457 meters shot in Martressac. Your target is on the roof of the refinery, that is, look east and a bit south.
Icon of Medal Related Mission 5 Long Shot Gold Medal Your target is the soldier who guards the tower with the stone eagle on it, which means look west. You can shoot him when he approaches the window.
Icon of Medal Related Mission 6 Long Shot Gold Medal Take a 560 meters shot in Desponts-Sur-Douve. Look north and slightly west. Your target is a sniper on the tower of a destroyed church.
Icon of Medal Related Mission 7 Long Shot Gold Medal Take a 500 meters shot in Massif Central. Your target is the soldier on the guard tower near the dam, so look north and a bit east.
Icon of Medal Related Mission 8 Long Shot Gold Medal Take a 575 meters shot in St. Nazaire. Look north and slightly east. Your target is a soldier in an anti-air defense site.
Icon of Medal Related Mission 9 Long Shot Gold Medal Shoot Abelard Möller when he gets far enough away and you will receive two medals - "Can't Outrun A Bullet" and "Mission 9 Long Shot Gold Medal".
Icon of Medal Related Möller's Shiny New Car A white car standing in the courtyard. Destroy it and you will receive the medal "It'll Buff Right Out".
Icon of Medal Related Practice Shooting Range Shooting from this location can earn you a "Show Off" medal. You have to hit five shooting targets: Shooting Target #1, Shooting Target #2, Shooting Target #3, Shooting Target #4, Shooting Target #5. You will find here a sniper rifle allowing you to do it.
Icon of Medal Related Searchlight #1 One of the searchlights that you must properly destroy to earn the "Saboteur" medal. Its fuse is inside the nearby Fuse Box.
Icon of Medal Related Searchlight #2 One of the searchlights that you must properly destroy to earn the "Saboteur" medal. Its fuse is inside the nearby Fuse Box.
Icon of Medal Related Searchlight #3 One of the searchlights that you must properly destroy to earn the "Saboteur" medal. Its fuse is inside the nearby Fuse Box.
Icon of Medal Related Shooting Target #1 One of the five targets you must hit to earn the "Show Off" medal. You can do this by shooting from the location marked as Practice Shooting Range.
Icon of Medal Related Shooting Target #2 One of the five targets you must hit to earn the "Show Off" medal. You can do this by shooting from the location marked as Practice Shooting Range.
Icon of Medal Related Shooting Target #3 One of the five targets you must hit to earn the "Show Off" medal. You can do this by shooting from the location marked as Practice Shooting Range.
Icon of Medal Related Shooting Target #4 One of the five targets you must hit to earn the "Show Off" medal. You can do this by shooting from the location marked as Practice Shooting Range.
Icon of Medal Related Shooting Target #5 One of the five targets you must hit to earn the "Show Off" medal. You can do this by shooting from the location marked as Practice Shooting Range.

Keys & Codes

Icon of Key / Code Armory Key An officer has it.
Icon of Key / Code Armoury Key An officer has it.
Icon of Key / Code Armoury Key An officer has it.
Icon of Key / Code Armoury Key One of the soldiers has it.
Icon of Key / Code Armoury Key In a locked crate (Crowbar).
Icon of Key / Code Boathouse Key Drops from an officer walking around here.
Icon of Key / Code Building Key The front door to this room is locked and you would need Satchel Charge to open it or this key itself. But you can climb up the ladder at the back of the house to the upper floor and then go down the stairs here.
Icon of Key / Code Bunker An officer has it.
Icon of Key / Code Bunker Key An officer has it.
Icon of Key / Code Castle Tower Key The soldiers have it.
Icon of Key / Code Crane Control Room Key Kill the scientist in the white lab coat and search his body.
Icon of Key / Code Crypt Key In a locked crate (Crowbar) at the top of the tower. To get here start by climbing up to the roof using the scaffolding standing by the outside wall of the church.
Icon of Key / Code Farmhouse Safe Combination
Icon of Key / Code Fischer's Safe Combination An officer has it.
Icon of Key / Code Generator Room Key One of the soldiers has it.
Icon of Key / Code Hommet Safe Combination
Icon of Key / Code Hotel Key
Icon of Key / Code Hotel Key In a locked crate (Crowbar) located at the upper floor.
Icon of Key / Code House Key In a locked crate (Crowbar) located at the ground floor.
Icon of Key / Code Interrogation Room Key Kill the officer you encounter around here.
Icon of Key / Code Key to Cellar
Icon of Key / Code Marcel's Key Search Marcel's corpse lying in the attic.
Icon of Key / Code Master Dome Key
Icon of Key / Code Master Dome Key An officer has it.
Icon of Key / Code Master Dome Key Drops from a soldier in the arsenal (middle level, you get here by descending the stairs from the main dome).
Icon of Key / Code Medbay Key Drops from an officer.
Icon of Key / Code Meeting Room Key An officer has it.
Icon of Key / Code Mirus Facility Safe Combination An officer has it.
Icon of Key / Code Möller's Office Key It drops from Friedrich Kümmler.
Icon of Key / Code Northern Farm Safe Code One of the soldiers has it.
Icon of Key / Code Office Key Drops from an officer.
Icon of Key / Code Old Tunnels Key
Icon of Key / Code Production Plant Key A scientist has it.
Icon of Key / Code Production Plant Key An officer has it.
Icon of Key / Code Production Plant Key An engineer has it.
Icon of Key / Code Refinery Armoury Key One of the soldiers has it.
Icon of Key / Code Sewer Pump Room Key In a locked safe (read "Clean Out The Sewer" for safe code or use Satchel Charge).
Icon of Key / Code Shipping Armoury Key An officer has it.
Icon of Key / Code Shipping Warehouse Safe Combination Kill and check the body of the officer who is in the small room on the upper floor.
Icon of Key / Code Southern Farm Safe Code One of the soldiers has it.
Icon of Key / Code Townhall Office Key In a locked crate (Crowbar).
Icon of Key / Code Townhall Office Key Drops from an officer you encounter here.
Icon of Key / Code Weapons Lab Key Drops from an officer.
Icon of Key / Code Weapons Lab Key
Icon of Key / Code Weapons Lab Key
Icon of Key / Code Weapons Lab Key A scientist has it.

Alarms

An enemy that sees you may run to an alarm. Once the alarm is sounding, they'll start calling reinforcements - kill them or destroy the alarm before more enemies arrive.

Starting Locations

Icon of Starting location Abandoned House Unlockable starting location of the "Secret Weapons" mission. To get inside, you have to climb up the pipe and then go around along the ledges.
Icon of Starting location Beaumont Marshland Initial starting location of the "Spy Academy" mission.
Icon of Starting location Bridge Charlie Unlockable starting location of the "Libération" mission.
Icon of Starting location Château Overlook Initial starting location of the "Loose Ends" mission.
Icon of Starting location Chateau Stables
Icon of Starting location City Limits Initial starting location of the "Rubble and Ruin" mission.
Icon of Starting location Countryside House Unlockable starting location of the "Festung Guernsey" mission.
Icon of Starting location Facility Overlook Initial starting location of the "Secret Weapons" mission.
Icon of Starting location Forest Clearing Initial starting location of the "Occupied Residence" mission.
Icon of Starting location Forest Glider Crash Initial starting location of the "Libération" mission.
Icon of Starting location French Countryside Unlockable starting location of "The Atlantic Wall" mission.
Icon of Starting location Hommet Cove Initial starting location of the "Festung Guernsey" mission.
Icon of Starting location Interrogation Block Unlockable starting location of "The Atlantic Wall" mission.
Icon of Starting location Lake Overlook Unlockable starting location of the "Secret Weapons" mission.
Icon of Starting location Munitions Farmhouse
Icon of Starting location Resistance Café Unlockable starting location of the "Rubble And Run" mission. Room on the upper floor of the building.
Icon of Starting location Resistance Safehouse Initial starting location of the "War Factory" mission.
Icon of Starting location Riverside House Unlockable starting location of the "Libération" mission.
Icon of Starting location Roadside House Unlockable starting location of the "Festung Guernsey" mission.
Icon of Starting location Scrapyard Overlook Unlockable starting location of the "War Factory" mission.
Icon of Starting location Sea View Offices Unlockable starting location of the "Rubble And Run" mission. Upper floor of the house.
Icon of Starting location Smugglers Landing
Icon of Starting location Submarine Deck Initial starting location of "The Atlantic Wall" mission.
Icon of Starting location Town Promenade Unlockable starting location of "The Atlantic Wall" mission.
Icon of Starting location Town Wall
Icon of Starting location Trainyard Office Unlockable starting location of the "War Factory" mission.

Main Objectives

Icon of Main Objective Armoured Vehicle Objective: Liberate the Southern Town.
Icon of Main Objective Barricade Objective: Liberate the Northern Town, Connect the Barricade Explosives.
Icon of Main Objective Battery Mirus
Icon of Main Objective Beach
Icon of Main Objective Boathhouse
Icon of Main Objective Bridge Explosives x 2 Objective: Secure a Crossing, Option B - Defuse Bridge Explosives.
Icon of Main Objective Chateau
Icon of Main Objective Communications Equipment In a room on the upper floor. Objective: Liberate the Southern Town.
Icon of Main Objective Furnace Objectives: Destroy the Furnace - Investigate the Furnace / Option A - Destroy the Injector Pipe / Option B - Overload the Furnace (x/2).
Icon of Main Objective German Sniper Objective: Secure a Crossing, Option A - Kill Snipers (x/3).
Icon of Main Objective German Sniper Objective: Secure a Crossing, Option A - Kill Snipers (x/3).
Icon of Main Objective German Sniper Objective: Secure a Crossing, Option A - Kill Snipers (x/3).
Icon of Main Objective German Sniper Objective: Liberate the Southern Town.
Icon of Main Objective Hidden Facility
Icon of Main Objective Lake Compound Objectives: Sabotage the V2 Capsule Test - Investigate the Lake compound / Sabotage the Capsule Release Hatch / Launch V2 Rocket.
Icon of Main Objective Launch Site Objectives: Sabotage the V2 Launch Site - Sabotage the Guidance System.
Icon of Main Objective Logistics Office Objectives: Find the Kraken shipping manifest - Search the Logistics Office / Acquire the Manifest.
Icon of Main Objective Möller's Office Locked Door (Möller's Office Key or Satchel Charge).
Icon of Main Objective Processing Plant
Icon of Main Objective Radar
Icon of Main Objective Refinery Objectives: Destroy the Refinery - Sabotage the Smelting Vat.
Icon of Main Objective Refueling Site Objectives: Sabotage the V2 Refueling Site - Overload the Pipelines (0/2).
Icon of Main Objective Resistance Safe House
Icon of Main Objective Sewer Entrance Objectives: Infiltrate Krakens U-Boat Pen / Find the way in / Find the Sewer Entrance.
Icon of Main Objective The Dome / War Room Objectives: Investigate Operation Kraken - Infiltrate the Dome / Locate Krakens War Room / Infiltrate the War Room / Inspect the Kraken Plans.
Icon of Main Objective The Kraken Meeting
Icon of Main Objective Tiger Tank Objective: Liberate the Northern Town, Destroy the Tiger Tank.
Icon of Main Objective Underground Hospital

Optional Objectives

Icon of Optional Objective Academy Instructor Objective: Stop the Spy Training.
Icon of Optional Objective Anti-Air Gun Objective: Neutralize Anti-Air Guns (x/3).
Icon of Optional Objective Anti-Air Gun Objective: Neutralize Anti-Air Guns (x/3).
Icon of Optional Objective Anti-Air Gun Objective: Neutralize Anti-Air Guns (x/3).
Icon of Optional Objective Anti-Air Gun Objective: Neutralise Anti-Air Guns.
Icon of Optional Objective Anti-Air Gun Objective: Neutralise Anti-Air Guns.
Icon of Optional Objective Anti-Air Gun Objective: Neutralise Anti-Air Guns.
Icon of Optional Objective Bunker Locked (Bunker Key or Satchel Charge). Locate the Radio Operator, Investigate the Trenches.
Icon of Optional Objective Coastal Battery Objective: Neutralize the Coastal Defenses (x/3).
Icon of Optional Objective Construction Site Objective: Stop the Construction of the Second Mirus Gun.
Icon of Optional Objective Crashed Glider Objective: Locate the Radio Operator.
Icon of Optional Objective Fort Hommet Objectives: Neutralise Radio Communications.
Icon of Optional Objective Gun Battery Objective: Destroy the Gun Battery.
Icon of Optional Objective Hidden Coastal Battery Objective: Neutralize the Coastal Defenses (x/3).
Icon of Optional Objective Machine Gun Nest Objective: Neutralize the Coastal Defenses (x/3).
Icon of Optional Objective Pump Room Generator Objectives: Destroy the Generator - Investigate Pump Room / Option A - Destroy Generator with Satchel Charge / Option B - Overload the Pressure Valves (0/2).
Icon of Optional Objective Radio Equipment Objectives: Neutralise Radio Communications / Option A - Sabotage the Cables (0/2) / Option B - Disable the Radio Equipment (0/3).
Icon of Optional Objective Radio Tower Objectives: Neutralise the Radio Tower - Infiltrate the Castle / Option A - Sabotage the Cables (x/2) / Option B - Sabotage Radio Tower Generator.
Icon of Optional Objective Shipment Manifest Objectives: Acquire Intel on the Shipments - Acquire the Manifest / Take Recon Images (x/2).
Icon of Optional Objective Steelworks Control Room Objectives: Destroy the Steelworks - Investigate the Steelworks / Access the Control Room / Sabotage Controls.
Icon of Optional Objective Weapons Lab Objectives: Investigate Weapons Lab - Raid Weapons Lab (0/5).