This collection includes every marker from the Workbenches category of points of interest in Sniper Elite 5, all placed on interactive maps created specifically for the game.
At a Workbench, you can choose which weapons you will have equipped, and customise them by adding Attachments. Attachments modify your weapon's Stats, making it more effective or giving it new abilities. The first time you use each new workbench, you'll unlock new Attachments.
When you interact with 24 workbenches you will unlock the "Tinkerer" achievement.
The index below enables quick navigation to the desired marker / point of interest.
In a locked armory building (Armory Key or Satchel Charge).
Unlocks: Pistol Mobility Mods.
Show the mapThis workbench is located in a locked room, which you can get to if you have a key or an explosive charge.
Unlocks: Pistol Magazine Tech.
Show the mapUnlocks: Pistol Suppressor Kit.
In the locked Radio Room (Refinery Armoury Key or Satchel Charge).
Show the mapYou will get here through a hole in the roof.
Unlocks: Pistol Recoil Control Crate.
Show the mapIn the cave. The entrance to the cave is near the waterfall.
Unlocks: Pistol Stealth Supplies.
Show the mapTo open the door inside the church that leads here you will need the Crypt Key or Satchel Charge. But you can also get here through a hole in the roof.
Unlocks: Pistol Power Package.
Show the mapYou can get here in two ways. By shooting the padlock on the door or by climbing the vines.
Unlocks: Rifle Rate of Fire Kit.
Show the mapThis workbench is located in the basement of the castle.
Unlocks: Rifle Stealth Supplies.
Show the mapIn a locked (Pick Lock or Bolt Cutters) room on the upper floor of the building.
Unlocks: Rifle Power Package.
Show the mapGet to the locked room (Pick Lock or Bolt Cutters) and then use the ladder to go down.
Unlocks: Rifle Mobility Tech.
Show the mapIn a room in the tower of the church. You need to climb up the outer wall of the tower there.
Unlocks: Rifle Suppressor Tech.
Show the mapYou need Armoury Key or Satchel Charge to get inside this room.
Unlocks: Rifle Control Cache.
Show the mapThe workbench is located in the attic. You can get there by climbing the vines. Unlocks: SMG Magazine Mods.
Show the mapYou can get here by climbing up the walls on the roadside south-east of the workbench marker.
Unlocks: SMG Suppressor Pack.
Show the mapThe workbench is located on the top floor of the building which you can reach by climbing the vines that grow on the outer walls of the building.
Unlocks: SMG Control Kit.
Show the mapIn the basement of the building. When you enter the house then you have to crawl under the table and go down the ladder.
Unlocks: SMG Power Cache.
Show the mapLocked room (Shipping Armoury Key or Satchel Charge).
Unlocks: SMG Rate Of Fire Kit.
Show the mapIn the basement, in a locked room (Key or Satchel Charge).
Unlocks: Foxley Suppressor MK2.
Show the mapIn the basement of the house. You need Key or Satchel Charge to open the door.
Unlocks: Reduced-Load Magazine.
Show the mapIn the basement of the house. The front doors are locked (Key or Satchel Charge) but you can get inside through the opening at the back of the house.
Unlocks: M.31 Casket Magazine.
Show the mapIn a locked room (Pick Lock or Bolt Cutters).
Unlocks: Close Quarters Pack.
Show the mapIn the room on the upper floor of the building.
Unlocks: Range Improvement Tech.
Show the mapIn a room located in the basement of the building.
Unlocks: Close Quarters Pack.
Show the mapIn a room on the castle grounds. It is accessible from the courtyard.
Unlocks: Sustained Fire Mods.
Show the mapIn the room on the upper floor of the building.
Unlocks: Assault Case.
Show the map