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The American Inferno, Burnt Out Red Dead Redemption 2 Mission

Group: Epilogue - Part 2 - Beecher's Hope

Category: Stranger Mission

To start this mission you need to find and talk to Evelyn Miller. You will find him sitting on a hill when you reach the second part of the game epilogue. You will talk for a while and then he will invite you to visit him at his cabin near Tanner's Reach. Evelyn Miller is one of Dutch's favorite writers.

John meets Evelyn Miller, a writer hero of Dutch's, and finds him disillusioned and lost.

Related points of interest

Icon of Evelyn Miller Evelyn Miller World Map

Objectives of The American Inferno, Burnt Out

1. Part II

When some time passes, you will be able to visit Evelyn in his cabin in Tall Trees. You'll talk for a while and then Evelyn will ask you to go with him because he wants to show you something.

Part II

Part II

Evelyn Miller takes John to confront some trappers who have been over-hunting Tall Trees forest.

2. Mount your horse / Follow Miller / Free the trapped animal

Follow Evelyn until you come across a deer caught in a trap.

Mount your horse / Follow Miller / Free the trapped animal

Evelyn will ask you to release the animal, so do it.

Mount your horse / Follow Miller / Free the trapped animal

3. Mount your horse / Follow Miller / Deal with the hunters

Get on your horse and keep going after Evelyn. Eventually you will reach the hunting camp. There are three hunters there.

 Mount your horse / Follow Miller  / Deal with the hunters

Evelyn will be knocked out by them, and you'll have to do the same with them.

 Mount your horse / Follow Miller  / Deal with the hunters

When you deal with all your opponents, Evelyn will wake up and leave, and this part of the mission will be finished.

 Mount your horse / Follow Miller  / Deal with the hunters

4. Part III & IV

A day later, you'll be able to visit Evelyn again. He is busy writing and doesn't want to leave the cabin or eat and drink until his work is completed.

Part III & IV

Evelyn Miller has locked himself inside his cabin in order to finish his writing.

5. Bring food for Evelyn Miller

Put some food under the door and come back in a while to do it again.

Bring food for Evelyn Miller

6. Part V

The next time you visit Miller's cabin, you will not get any response and you will feel a terrible smell. John will kick in the door and go inside where he'll find Miller's body.

Part V

The writer's last will is to burn his body.

Part V

John discovers Miller's corpse, sat at his writing table, pen in hand. A final request remains.

7. Burn the curtains / Leave the cabin

Set fire to the curtains and leave the cabin.

Burn the curtains / Leave the cabin

Burn the curtains / Leave the cabin

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