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A Bright Bouncing Boy Red Dead Redemption 2 Mission

Group: Chapter 4 - Saint Denis

Category: Stranger Mission

In order to start this mission you need to complete The Joys of Civilization mission and then talk to Marko Dragic. He can be found near the pond in Saint Denis. Professor will ask you to take part in a demonstration of his invention for his potential investors.

Marko Dragic demonstrates his latest invention, a remotely controlled boat, to a crowd of potential investors and one buffoon in Saint Denis.

Related points of interest

Icon of Marko Dragic Marko Dragic World Map

Objectives of A Bright Bouncing Boy

1. Destroy the warships while avoiding the mines

The demonstration will consist of two rounds. In the first round you have to steer the boat in such a way that you destroy four warships.

Destroy the warships while avoiding the mines

In this round your targets will be stationary. Position yourself so that your target is in front of you and fire the torpedo.

Destroy the warships while avoiding the mines

Destroy the warships while avoiding the mines

Remember not to pass too close to the mines as they are magnetized and will be attracted to your ship, which is made of metal. If the mines touch your boat, they will explode and damage it.

2. Return the boat to the dock

Take the boat back to the dock.

Return the boat to the dock

Marko reloads the torpedoes and round two of the demonstration will begin.

Return the boat to the dock

3. Destroy the sailboats while avoiding the mines

The rules in the second round are the same as in the first round. The difference is that this time your targets will be smaller and mobile. There will be four sailboats that will sail from one side of the pond to the other.

Destroy the sailboats while avoiding the mines

4. Return the boat to the dock

As you did before, return the boat to the dock.

Return the boat to the dock

After the presentation, which Arthur liked, the professor will thank you and invite you to visit him in his workshop. This will be possible when some time will have passed.

Marko Dragic invited you to visit him at his lab on Doverhill.

Return the boat to the dock

5. Visit Marko Dragic (Part II)

Some time later you you will be able to visit Marko Dragic in his workshop in Doverhill. This will be possible during the night-time (9PM+).

Visit Marko Dragic (Part II)

Visit Marko Dragic (Part II)

Go inside through the door at the back of the building.

Visit Marko Dragic (Part II)

Dragic will ask for your help in deploying three conductors outside his laboratory. He will also give you a detector which can be used to locate places where these conductors are to be placed.

Dragic needs help placing conductors in the electrical fields around his laboratory so he can power his greatest invention to date.

Visit Marko Dragic (Part II)

6. Aim the detector to find an electrostatic field / Place a conductor in the electrostatic field

You have to find three places where you should place the lightning conductors. Use the detector and start rotating. When you are facing in the right direction, the detector will start blinking. Go in this direction and the detector should blink more and more often.

Aim the detector to find an electrostatic field / Place a conductor in the electrostatic field

When the detector starts to light up constantly, you will be able to place a conductor.

Aim the detector to find an electrostatic field / Place a conductor in the electrostatic field

The first place is to the northwest of the lab, the second place is a little further up the hill and the last place is on the hill, next to an old tree trunk that will light up from a lightning strike when you approach it.

Aim the detector to find an electrostatic field / Place a conductor in the electrostatic field

7. Return to Marko Dragic

Go back to the lab. Dragic will want to conduct an experiment but it will turn out that not everything is ready yet.

Return to Marko Dragic

The professor will ask you to climb the nearby tower and toggle the switches located on the top.

Return to Marko Dragic

8. Climb the tower and operate the switching array

Climb up the ladder to the top of the tower. You will find there a board with three switches.

Climb the tower and operate the switching array

Toggle the switches untill all the lights turn on. To do this, switch exactly once each switch.

Climb the tower and operate the switching array

Once you do that, Dragic will be able to conduct his experiment.

Climb the tower and operate the switching array

9. Return to Marko Dragic

Go back to the lab. You will see how Dragic uses lightning energy to bring the robot to life.

Return to Marko Dragic

The robot will only take a few steps and fall over, but Dragic will be extremely happy about it. This is where this stage of the mission will end.

Return to Marko Dragic

10. Artificial Intelligence Achievement / Electric Lantern (Conclusion)

When you visit the professor's lab again after some time, you should notice the weapon icon on the map.

Artificial Intelligence Achievement / Electric Lantern (Conclusion)

When you enter the lab, you will find the professor's corpse lying on the floor. The robot the professor created has disappeared. Next to the corpse you will find Electric Lantern. You will complete the Artificial Intelligence achievement.

Artificial Intelligence Achievement / Electric Lantern (Conclusion)

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