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The prince's secret GreedFall Quest

Group: Main Quests

Category: An ancient secret

This quest will start automatically when you complete the Mystery of the ancient ruins quest.

Related points of interest

Icon of Governor's Palace Governor's Palace New Sérène

Icon of Admiral Cabral Admiral Cabral New Sérène

Icon of Harbour Office Harbour Office San Matheus

Icon of Governor's Palace Governor's Palace San Matheus

Icon of Sailor Sailor San Matheus

Icon of Naut longshoreman Naut longshoreman San Matheus

Icon of Warehouse D Warehouse D San Matheus

Icon of Ordo Luminis's Quarters Ordo Luminis's Quarters San Matheus

Prior quests

To begin The prince's secret you must first complete Mystery of the ancient ruins.

Quest stages of The prince's secret

1. Talk to Admiral Cabral about the ruins

Go to port and talk to Admiral Cabral about the first colonization of the island. She will answer your questions if you help her solve her problem first.

Talk to Admiral Cabral about the ruins

2. Question Commander Fernando about the problems with Thélème

Commander Fernando is in the Harbour Office in San Matheus. Ask him about the problems with the Extremists. Two of his men are missing. He'll ask you to help him find them.

Question Commander Fernando about the problems with Thélème

2.1. Investigate the missing Nauts

Go to the port and talk to the Sailor and the Naut longshoreman.

Investigate the missing Nauts

Investigate the missing Nauts

The information you get will direct you to the tavern.

Investigate the missing Nauts

There you will meet Inquisitor Aloysius.

Investigate the missing Nauts

  • Provoke him - you'll have to defeat four of his guards, the members of the Ordo Luminis, and then search the bodies. You will find Letter from the jailer of the Guard in San Matheus.
  • Allow Petrus to speak - If Petrus is on your team, he will be able to convince Aloysius to tell you where the Nauts are.
  • (Intuition 2) Call upon the ecclesiastic hierarchy - You will convince him to tell you where the Nauts are.

Anyway, you'll find out that the Nauts were arrested and where they are being held.

Investigate the missing Nauts

2.2. Free the captive Nauts

Go to the Coin Guard Barracks and go down to the 1st underground level.

Free the captive Nauts

Free the captive Nauts

You will be stopped by the guards.

Free the captive Nauts

Bribe them (80 coins) or kill them, then open the cell and release the prisoners. You can open the cell with talent (lockpicking 2) or a key. If you bribed the guard, he'll give you the key (Key to the Ordo Luminis prisons), and if you killed the guards, you'll find the key in the corpse of one of them.

The released prisoners will give you some more information.

Free the captive Nauts

3. Question Petrus about the problems the Nauts encountered with Thélème

Petrus will suggest that you should go to San Matheus and talk to Bishop Domitius.

Question Petrus about the problems the Nauts encountered with Thélème

4. Question Bishop Domitius at San-Matheus

Bishop Domitius is in Governor's Palace in San Matheus. Speak with him about relations with the Nauts.

Question Bishop Domitius at San-Matheus

4.1. Investigate the Naut secrets Domitius mentioned

Go to Harbour Office and speak to Second Mate Fernando. Ask him about Naut Secrecy. Unfortunately, you won't get any information from him.

Investigate the Naut secrets Domitius mentioned

You must now get to the Harbour Master office located on the top floor of the building. This is a restricted area, so in order not to have to fight with the Nauts, equip Sailor's Coat if you still have one. Use the second entrance to the building. You will find Orders from the harbour office there.

Investigate the Naut secrets Domitius mentioned

4.2. Find and enter the Naut hangar

Go to the Warehouse D.

Find and enter the Naut hangar

4.3. Search the Naut hangar

Pick up the Admiral's Notes lying on the floor and examine three instruments located in the building (one on the ground floor and two more on the upper floor).

Search the Naut hangar

Search the Naut hangar

They're just scientific instruments, you won't find anything suggesting the use of magic.

5. Find proof against the Ordo Luminis

Go to Ordo Luminis's Quarters. Go up to the upper floor. You'll come across four members of Ordo Luminis there who you'll have to kill. On the table in the small torture room, you'll find the Message from the inquisitor Bishop Domitius that will reveal his true intentions.

Find proof against the Ordo Luminis

6. Inform the Cardinal about the Ordo Luminis' plans

Return to Governor's Palace and speak with Bishop Domitius about the Naut Investigation.

Inform the Cardinal about the Ordo Luminis' plans

When you reveal to Mother Cardinal Cornelia what you discovered, Domitius will be arrested. Thélème Reputation + 1.

7. Inform Admiral Cabral about the situation

Return to New Sérène and talk to Admiral Cabral. Tell her what you've accomplished. She will reveal to you a secret about your origins.

Inform Admiral Cabral about the situation

8. Speak to Constantin about your discovery

Go to the Governor's Palace in New Sérène. When you get there, it will turn out Constantin is infected with malichor.

Speak to Constantin about your discovery

When you tell him what you've learned about your origins, he will ensure that you still remain best friends.

Speak to Constantin about your discovery

Nauts Reputation + 1. This quest will end, and when Kurt and the soldiers appear in the chamber, the next quest - Treason!, will automatically start.

Warning: After this quest is over, depending on your reputation with Kurt, he may die. If you want him to survive then you should make sure you have completed two his quests: Missing in action and Amongst the ghosts.

After completing The prince's secret you will get or will be able to get Treason!.

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