Vaas' Mind, Far Cry 6 Map

Far Cry 6 - Vaas: Insanity / Vaas' Mind map. Interactive map of the area where the Vaas: Insanity DLC for Far Cry 6 is set. The map highlights such places as: Diary Pages, Vaas Chibis, Visions, Armory Weapons, Power Chests, Citra's Trials, Memories, Safe Houses, Memory Links and more.

How to gain access to the Wingsuit, Parachute, and Grapple in Vaas Insanity Add-On?

To get access to the Wingsuit, Parachute, and Grapple you must use the mirror and unlock the corresponding trait. You can find it in the "Sloth" tab. To do that you must, of course, have a sufficient amount of cash.

Markers on the map

Points of interest

Chibis

Vaas Chibis are collectible items available in the Vaas: Insanity add-on for Far Cry 6. You can find a total of 10 of these figurines. Once you collect all of them, you will unlock the "Puff, Puff, Vaas" achievement / trophy and the "Lil Vaas" Dashboard Prop for your main game car.

Chibi 01Inside the building, under the ceiling. Poorly visible. Shoot it.
Chibi 02This one is on the bow of a boat floating in the air. Shoot it.
Chibi 03You will find it on the railing of the metal tower.
Chibi 04This one is in one of the buckets lying on the sand.
Chibi 05You will find it in the hollow of a tree.
Chibi 06This one is at the end of a wooden footbridge.
Chibi 07This one is in the hands of the statue. Shoot it.
Chibi 08This one stands atop a stone wall. Shoot it.
Chibi 09It is in the hand of a dead man hanging from a pole. Shoot it.
Chibi 10It is located on a small rock floating in the air. Shoot it.

Diary Pages

Diary Pages are collectible items available in the Vaas: Insanity add-on for Far Cry 6. You can find a total of 7 such documents. When you collect them all, you will unlock the "Dear Diary" achievement / trophy.

We're All Mad Here IYou will find it on the wall in the same building where you start the game.
We're All Mad Here IIIt's hanging on the wall, inside the red shipping container.
We're All Mad Here IIIIt's on a corpse.
We're All Mad Here IVIt' s inside the wreckage that is inside the volcano.
We're All Mad Here VYou will visit this room while doing the "Checking Out" mindf*ck.
We're All Mad Here VIOn the desk in the doctor's house. You visit this place while doing "The Balancing Point" mindf*ck.
We're All Mad Here VIIThis one lies on a wooden crate in one of the buildings located on the grounds of the prison camp.

Visions

Visions are collectibles available in the Vaas: Insanity add-on for Far Cry 6. You can watch them by visiting 18 locations. When you watch them all, you will unlock the "So Much For Poetics" achievement / trophy.

#01 FamilyIllusion of Vaas sitting on a rock.
#02 RebelYou visit this area during the "Birthright" memory.
#03 ScriptsYou visit this area during the "Birthright" memory.
#04 BirthrightYou visit this area during the "Birthright" memory.
#05 Fatal FlawsYou visit this area during the "Birthright" memory.
#06 TemptressYou will reach this place when you complete the "Birthright" memory.
#07 Room 1991You visit this hotel room while playing the "Checking Out" mindf*ck.
#08 Room 2003You visit this hotel room while playing the "Checking Out" mindf*ck.
#09 Room 2006You visit this hotel room while playing the "Checking Out" mindf*ck.
#10 Room 2007You visit this hotel room while playing the "Checking Out" mindf*ck.
#11 Room 2012You visit this hotel room while playing the "Checking Out" mindf*ck.
#12 Final RoomYou will watch it during your visit to the hotel, while doing the "Checking Out" mindf*ck.
#13 Meet CuteYoiu can watch it after you complete the "You Hit The Ground" memory.
#14 RoleplayOn the edge of The Rabbit Hole.
#15 Copycat Motherf*ckersYoiu can watch it after you complete the "Radio Play" memory.
#16 AddictYou can watch this vision in the greenhouse after completing "The Balancing Point" mindf*ck.
#17 RedefinedBefore you enter the hotel while doing the "Checking Out" mindf*ck.
#18 WarriorTo watch this final vision you must collect all three parts of the dagger and return with them to the compound ("endgame").

Weapons

.308 Carbine (Sniper Rifle)Difficulty: 3. Enemies: 12.
1911 (Pistol)"Starting weapon". In the armory inside the building where you start the game.
AK-47 (Rifle)Difficulty: 4. Enemies: 20.
BZ19 (Submachine Gun)Difficulty: 4. Enemies: 17.
M-79 (Grenade Launcher)Difficulty: 4. Enemies: 22.
M60 NV (Light Machine Gun)Difficulty: 3. Enemies: 14.
Recurve Bow (Bow)Difficulty: 2. Enemies: 8.
SBS (Shotgun)Difficulty: 3. Enemies: 18.
SMG-11 (Auto-Pistol)Difficulty: 3. Enemies: 10.

Power Chests

These are chests in which you are sure to find one of the "Powers" - passives that boost your character's capabilities.

Power Chest
Power ChestUnderwater, so you have to dive.
Power Chest
Power ChestThe chest is located on a small rock shelf. You can climb up here using a grappling hook.
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Memories

Memories are the main missions in which you will collect the three parts of the Silver Dragon Blade that you need to complete the "Citra's Warrior" main mission.

BirthrightDifficulty: 5. Rewards: 160 Cash, Silver Dragon Blade Tip.
Radio PlayDifficulty: 5. Rewards: 160 Cash, Silver Dragon Blade Base.
You Hit The GroundDifficulty: 5. Rewards: 160 Cash, Silver Dragon Blade Handle.

Mindf*cks

Checking OutDifficulty: 1. Reward: 140 Cash.
The Balancing PointDifficulty: 2. Reward: 140 Cash.

Citra's Trials

EnduranceDifficulty: 4. Reward: 200 Cash.
PainDifficulty: 4. Reward: 200 Cash.
SurvivalDifficulty: 4. Reward: 200 Cash.

Safe Houses

Safe houses are special locations after unlocking which you will be able to use a mirror or an armory located there. To unlock them you must kill all enemies around it.

Beach Safe HouseDifficulty: 2
Jungle Safe HouseDifficulty: 3
The CompoundStarting location, you don't have to take it over.
Volcanic Safe HouseDifficulty: 2

Memory Links

A system of portals that allows you to move quickly from one place to another. The portals are paired with each other, you move between portals with the same number.

Memory Link (1)
Memory Link (1)
Memory Link (2)
Memory Link (2)
Memory Link (3)
Memory Link (3)

Chests

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ChestIt's underwater. You have to dive.
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