Vaas' Mind - Map Markers Summary
Chibis x10, Diary Pages x7, Visions x18, Weapons x9, Power Chests x17, Memories x3, Mindf*cks x2, Citra's Trials x3, Safe Houses x4, Memory Links x6, Chests x79
The following legend of Vaas' Mind interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Vaas Chibis are collectible items available in the Vaas: Insanity add-on for Far Cry 6. You can find a total of 10 of these figurines. Once you collect all of them, you will unlock the "Puff, Puff, Vaas" achievement / trophy and the "Lil Vaas" Dashboard Prop for your main game car.
Chibi 01
Inside the building, under the ceiling. Poorly visible. Shoot it.
Chibi 02
This one is on the bow of a boat floating in the air. Shoot it.
Chibi 03
You will find it on the railing of the metal tower.
Chibi 04
This one is in one of the buckets lying on the sand.
Chibi 05
You will find it in the hollow of a tree.
Chibi 06
This one is at the end of a wooden footbridge.
Chibi 07
This one is in the hands of the statue. Shoot it.
Chibi 08
This one stands atop a stone wall. Shoot it.
Chibi 09
It is in the hand of a dead man hanging from a pole. Shoot it.
Chibi 10
It is located on a small rock floating in the air. Shoot it.
Diary Pages are collectible items available in the Vaas: Insanity add-on for Far Cry 6. You can find a total of 7 such documents. When you collect them all, you will unlock the "Dear Diary" achievement / trophy.
We're All Mad Here I
You will find it on the wall in the same building where you start the game.
We're All Mad Here II
It's hanging on the wall, inside the red shipping container.
We're All Mad Here III
It's on a corpse.
We're All Mad Here IV
It' s inside the wreckage that is inside the volcano.
We're All Mad Here V
You will visit this room while doing the "Checking Out" mindf*ck.
We're All Mad Here VI
On the desk in the doctor's house. You visit this place while doing "The Balancing Point" mindf*ck.
We're All Mad Here VII
This one lies on a wooden crate in one of the buildings located on the grounds of the prison camp.
Visions are collectibles available in the Vaas: Insanity add-on for Far Cry 6. You can watch them by visiting 18 locations. When you watch them all, you will unlock the "So Much For Poetics" achievement / trophy.
#01 Family
Illusion of Vaas sitting on a rock.
#02 Rebel
You visit this area during the "Birthright" memory.
#03 Scripts
You visit this area during the "Birthright" memory.
#04 Birthright
You visit this area during the "Birthright" memory.
#05 Fatal Flaws
You visit this area during the "Birthright" memory.
#06 Temptress
You will reach this place when you complete the "Birthright" memory.
#07 Room 1991
You visit this hotel room while playing the "Checking Out" mindf*ck.
#08 Room 2003
You visit this hotel room while playing the "Checking Out" mindf*ck.
#09 Room 2006
You visit this hotel room while playing the "Checking Out" mindf*ck.
#10 Room 2007
You visit this hotel room while playing the "Checking Out" mindf*ck.
#11 Room 2012
You visit this hotel room while playing the "Checking Out" mindf*ck.
#12 Final Room
You will watch it during your visit to the hotel, while doing the "Checking Out" mindf*ck.
#14 Roleplay
On the edge of The Rabbit Hole.
#15 Copycat Motherf*ckers
Yoiu can watch it after you complete the "Radio Play" memory.
#16 Addict
You can watch this vision in the greenhouse after completing "The Balancing Point" mindf*ck.
#17 Redefined
Before you enter the hotel while doing the "Checking Out" mindf*ck.
#18 Warrior
To watch this final vision you must collect all three parts of the dagger and return with them to the compound ("endgame").
.308 Carbine (Sniper Rifle)
Difficulty: 3. Enemies: 12.
1911 (Pistol)
"Starting weapon". In the armory inside the building where you start the game.
AK-47 (Rifle)
Difficulty: 4. Enemies: 20.
BZ19 (Submachine Gun)
Difficulty: 4. Enemies: 17.
M-79 (Grenade Launcher)
Difficulty: 4. Enemies: 22.
M60 NV (Light Machine Gun)
Difficulty: 3. Enemies: 14.
Recurve Bow (Bow)
Difficulty: 2. Enemies: 8.
SBS (Shotgun)
Difficulty: 3. Enemies: 18.
SMG-11 (Auto-Pistol)
Difficulty: 3. Enemies: 10.
These are chests in which you are sure to find one of the "Powers" - passives that boost your character's capabilities.
Power Chest
Power Chest
Underwater, so you have to dive.
Power Chest
Power Chest
The chest is located on a small rock shelf. You can climb up here using a grappling hook.
Power Chest
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Memories are the main missions in which you will collect the three parts of the Silver Dragon Blade that you need to complete the "Citra's Warrior" main mission.
Birthright
Difficulty: 5. Rewards: 160 Cash, Silver Dragon Blade Tip.
Radio Play
Difficulty: 5. Rewards: 160 Cash, Silver Dragon Blade Base.
You Hit The Ground
Difficulty: 5. Rewards: 160 Cash, Silver Dragon Blade Handle.
Checking Out
Difficulty: 1. Reward: 140 Cash.
The Balancing Point
Difficulty: 2. Reward: 140 Cash.
Endurance
Difficulty: 4. Reward: 200 Cash.
Pain
Difficulty: 4. Reward: 200 Cash.
Survival
Difficulty: 4. Reward: 200 Cash.
Safe houses are special locations after unlocking which you will be able to use a mirror or an armory located there. To unlock them you must kill all enemies around it.
Beach Safe House
Difficulty: 2
Jungle Safe House
Difficulty: 3
The Compound
Starting location, you don't have to take it over.
Volcanic Safe House
Difficulty: 2
A system of portals that allows you to move quickly from one place to another. The portals are paired with each other, you move between portals with the same number.
Memory Link (1)
Memory Link (1)
Memory Link (2)
Memory Link (2)
Memory Link (3)
Memory Link (3)
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It's underwater. You have to dive.
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