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Hunter for Hire Fallout 76 Quest

Group: Main Quests (Wastelanders)

You will receive this quest after completing the "Wayward Souls" mission.

Stop the attacks on the Wayward for good.

Related points of interest

Icon of The Wayward The Wayward Appalachia / West Virginia

Icon of Relay Tower EM-B1-27 Relay Tower EM-B1-27 Appalachia / West Virginia

Icon of Anchor Farm Anchor Farm Appalachia / West Virginia

Icon of Tyler County Fairgrounds Tyler County Fairgrounds Appalachia / West Virginia

Icon of WV Lumber Co. WV Lumber Co. Appalachia / West Virginia

Icon of Deathclaw Island Deathclaw Island Appalachia / West Virginia

Prior quests

To begin Hunter for Hire you must first complete Wayward Souls.

Quest stages of Hunter for Hire

1. Speak to Duchess

Duchess gave me plans for a sign to build at my C.A.M.P. in order to draw in the thugs that have been bothering "The Wayward." First, though, I need to read the schematics I've got in my pack. Duchess also said I can talk to Mort if I have questions about C.A.M.P. construction.

2. Read the "Plan: Crane Treasure Hunting Sign" schematics from your inventory

Read the "Plan: Crane Treasure Hunting Sign" schematics from your inventory

2.1. (Optional) Speak to Mort about building at your C.A.M.P.

(Optional) Speak to Mort about building at your C.A.M.P.

If you talk to Mort, he canv give you three edu-holotapes. Just perfect for new players :-)

(Optional) Speak to Mort about building at your C.A.M.P.

3. Build the "Crane Treasure Hunting Inc." sign at your C.A.M.P. (Category: Quest)

Go outside, find some space and set up your C.A.M.P. To build the sign you need:

  • 1 x Circuitry
  • 1 x Copper
  • 2 x Plastic
  • 6 x Steel

When you have the necessary materials, build a sign. When you do that, you'll get the Broadcast tape.

Time to build this sign at my C.A.M.P. so I can lure in these thugs. Duchess said I can scrap the materials she gave me at any workbench (which she also suggested I build at my C.A.M.P.) and if I still have questions about C.A.M.P. construction, Mort can help me out.

Build the "Crane Treasure Hunting Inc." sign at your C.A.M.P. (Category: Quest)

3.1. (Optional) Build a Weapons Workbench at your C.A.M.P. to scrap items (Category: Crafting)

If you don't have the necessary parts to build the sign and you want to scrap items, then build a Weapons Workbench. To build it you will need:

  • 6 x Aluminum
  • 3 x Gear
  • 3 x Rubber
  • 3 x Screw
  • 4 x Wood

(Optional) Build a Weapons Workbench at your C.A.M.P. to scrap items (Category: Crafting)

4. Load "Broadcast Tape" into a Radio Tower and activate the connection

I built the sign and it spit out a holotape. Seems if I plug this into the local radio system, it'll send out a broadcast to draw in the thugs. All I have to do is take this holotape and load it into any radio broadcast terminal.

Head to Relay Tower EM-B1-27. Use the Emergency Management System Relay Terminal > Load Holotape > Select Broadcast Tape > Activate Transmitter Connection.

Load "Broadcast Tape" into a Radio Tower and activate the connection

Success! I've triggered the broadcast! Now I can return to my C.A.M.P. and wait for these hooligans.

5. Return to your C.A.M.P. / Wait to see who the sign draws in

I've returned to my C.A.M.P. Now it's just a matter of waiting...

Go back to your C.A.M.P. and wait for the Free Radicals to show up with him.

Return to your C.A.M.P. / Wait to see who the sign draws in

6. Learn the location of the ganger's hideout

A couple of thugs have shown up looking for Crane. Time to see if I can get the location of their base from them.

When you kill them, you'll find a piece of paper in the corpse of one of them that will help you to learn the location of the thugs' camp. Of course, it's not the only way to find out where their camp is located. You can, for example, intimidate them or keep saying "you first".

Learn the location of the ganger's hideout

7. Report what you found to Duchess

Return to the bar and talk to Duchess and Mort.

Mort suspects the thugs bothering "The Wayward" might be tougher than they initially thought. I should talk to him to find out what suggestions he's got for taking them on.

Report what you found to Duchess

8. Talk to Mort

Talk to Mort

Mort's directed me to check in with two groups - a family at Anchor Farm, and a scrapper at Tyler County Fairground - to help me take on these thugs at West Virginia Lumber Company. Of course, if I want, going in guns blazing is always an option.

9. (Optional) Question the family at Anchor Farm

Travel to Anchor Farm and talk to Daniel. You can try to convince him to tell you about his connections with the thugs. If you conduct the conversation properly, he will give you the password to get you to their camp without a fight.

(Optional) Question the family at Anchor Farm

9.1. (Optional) Search the farm for information on the gang

Otherwise, you will have to look for clues in a safe located under the stairs.

I suspect Daniel at Anchor Farm might knows more than he's letting on about the gang at West Virginia Lumber. I should search the farm and see if I can find something useful.

(Optional) Search the farm for information on the gang

I've learned a password that will get me safely inside West Virginia Lumber - Blue Danube. I should now be able to get inside the mill unbothered in order to speak with their boss - or gun him down without having to deal with the guards.

10. (Optional) Speak to the scrapper at Tyler County Fairgrounds

Travel to Tyler County Fairgrounds and find Liebowitz. If you get a certain egg for him, he'll give you some "Stealth Boys" that can help you penetrate the thugs camp.

(Optional) Speak to the scrapper at Tyler County Fairgrounds

10.1. (Optional) Collect the egg for Liebowitz

I met Mort's scrapper - Liebowitz - at Tyler County Fairground. He asked me to get him an egg from a nearby island... but won't tell me what kind of egg it is. I should be on my guard.

Head to Deathclaw Island. You will find a suitcase there and a Deathclaw egg in it.

(Optional) Collect the egg for Liebowitz

10.2. (Optional) Deliver the egg to Liebowitz

Turns out the egg belonged to a Deathclaw. Fun! Now I just have to return it to Liebowitz.

Bring the egg to Liebowitz.

In return for getting him the egg, Liebowitz gave me several Stealth Boys. Invisibility tech like this could really help me get the drop on those thugs - or sneak inside more easily to work things out with their boss.

11. Kill the gang leader OR Convince the gang leader to leave the Wayward alone

Head to the WV Lumber Co., approach the main gate and use the intercom. If you know the password, you will be able to enter the main building without being disturbed by thugs.

Kill the gang leader OR Convince the gang leader to leave the Wayward alone

You'll find the thugs' boss, Roper, in the basement.

Kill the gang leader OR Convince the gang leader to leave the Wayward alone

Depending on your skills, you can:

1. Persuade him to leave the Wayward alone.

Thanks to my talents, I was able to convince Roper to leave the Wayward alone for good. Time to tell Duchess the news.

2. Make a deal with him.

I've agreed to split Crane's treasure with Roper in order to get him to leave the Wayward alone. Now to tell Duchess... and see if she can help me find it.

3. Kill him. In this case you will also have to kill the other thugs in the building and leave a message for the others.

12. Leave the gang a message

Roper's dead. I should leave a message for his men so they'll know to leave "The Wayward" alone - permanently.

Approach one of the walls and scrawl a message on it for the other bandits.

Leave the gang a message

I've left Roper's men a message - no one messes with "The Wayward." Time to head back to Duchess and let her know the good news.

13. Talk to Duchess

Go back to the bar and talk to Duchess. She's gonna have another job for you - finding two missing persons.

Talk to Duchess

After completing Hunter for Hire you will get or will be able to get Strength in Numbers.

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