Passages Resident Evil Village Points of interest
Index
- Boat / Dock
- Break in the Wall
- Breakable Wall
- Breakable Wall
- Breakable Wall
- Chain Gate
- Courtyard Door
- Dock
- Dock / Boat
- Dock / Boat
- Dock / Boat
- Elevator (B2 - B1)
- Elevator (B2 - B1)
- Elevator Controls
- Elevator to the 1st Floor
- Elevator to the 1st Floor
- Elevator to the Basement
- Fence
- Fence
- Fireplace
- From MB3
- From MB4 (#1)
- Gate
- Gate
- Giant Rotor
- Heisenberg
- Heisenberg's Quarters Door
- Hidden Passage
- Ladder
- Ladder
- Ladder
- Ladder
- Ladder
- Ladder
- Ladder
- Ladder
- Ladder
- Ladder
- Ladder
- Ladder Down
- Ladder down to the Rooftop
- Ladder to the Roof
- Ladder to the Roof
- Ladder Up
- Lever
- Lift Controls
- Lift to the Basement (B1 - Distillery)
- Lift to the Terrace (2F)
- Locked Crypt
- Locked door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Door
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Locked Gate
- Luiza's House Gate
- Luthier's House Door
- Medicine Room Door
- Opera Hall Door
- Passage Behind the Rack
- Roadblock
- Roadblock
- Roadblock
- Shaft to the Basement
- Slime Barrier
- Staircase to 1B
- Staircase to 1F/2F
- Staircase to 1F/B1
- Staircase to 2F
- Stairs to 1F
- Stairs to 1F
- Stairs to 2F
- Stairs to B1
- Stairs to PH
- Stairs to RF
- Stairs to the 1st Floor
- Stairs to the 1st Floor
- Stairs to the 1st Floor (Courtyard)
- Stairs to the 1st Floor (Main Hall)
- Stairs to the 1st Floor (Opera Hall)
- Stairs to the 2nd Floor
- Stairs to the 2nd Floor
- Stairs to the 2nd Floor
- Stairs to the 2nd Floor (Main Hall)
- Stairs to the 2nd Floor (Opera Hall)
- Start
- Start
- Start B5
- Starting Point (B1)
- Starting Point (B2)
- Story Gate
- The End of the Trash Chute
- To 1F
- To B2
- To B3 (#1)
- To B3 (#1)
- To B3 (#1)
- To B3 (#2)
- To B4 (#1)
- To B4 (#1)
- To B4 (#2)
- To B4 (#3)
- To B4 (#4)
- To B4 (#5a)
- To B4 (#5b)
- To MB3 (#1)
- To MB4 (#1)
- To MB4 (#2)
- To MB4 (#2)
- To MB4 (#3)
- To MB4 (#4)
- To MB4 (#5a)
- To MB4 (#5b)
- To the 2nd Floor
- To the Basement (B1)
- To the Basement (B1)
- To the First Floor (Kitchen)
- To the Hall of Ablution (2F)
- To the Roof (RF)
- Tractor
- Waste Chute
- Windmill Fan
- Witch's Lair Gate
- Zipline
- Zipline
- Zipline
- Zipline
All known locations on the map The Village
Boat / Dock▶ show the map ◀
Break in the Wall▶ show the map ◀
This is the way to get to Luiza's House grounds.
Breakable Wall▶ show the map ◀
Use pipebomb to destroy it and uncover a lit brazier.
Breakable Wall▶ show the map ◀
Breakable Wall▶ show the map ◀
Chain Gate▶ show the map ◀
You need the Bolt Cutters to open it.
Courtyard Door▶ show the map ◀
You need Courtyard Key to unlock it.
Dock▶ show the map ◀
Dock / Boat▶ show the map ◀
Dock / Boat▶ show the map ◀
Dock / Boat▶ show the map ◀
Elevator (B2 - B1)▶ show the map ◀
Elevator (B2 - B1)▶ show the map ◀
Elevator Controls▶ show the map ◀
Elevator to the 1st Floor▶ show the map ◀
Elevator to the 1st Floor▶ show the map ◀
Elevator to the Basement▶ show the map ◀
Fence▶ show the map ◀
Fence▶ show the map ◀
Shoot the soldier lying on the table. He will wake up and destroy the fence.
Fireplace▶ show the map ◀
There is an entrance to a secret passage here.
From MB3▶ show the map ◀
From MB4 (#1)▶ show the map ◀
One way only. Can't go up here.
Gate▶ show the map ◀
It will open on your second visit to the village.
Gate▶ show the map ◀
This gate will open when you restore power.
Giant Rotor▶ show the map ◀
Quickly shoot the central glowing part.
Heisenberg▶ show the map ◀
A confrontation with Heisenberg. At the end he'll throw you into the pit.
Heisenberg's Quarters Door▶ show the map ◀
You need Heisenberg's Key to unlock it. You have to find Key Mold and create the key at Casting Machine.
Hidden Passage▶ show the map ◀
Push the cart to reveal a passageway.
Ladder▶ show the map ◀
Ladder▶ show the map ◀
Ladder▶ show the map ◀
Ladder▶ show the map ◀
Ladder▶ show the map ◀
Ladder▶ show the map ◀
Ladder▶ show the map ◀
Ladder▶ show the map ◀
First destroy the slime barrier blocking access to the ladder.
Ladder▶ show the map ◀
Ladder▶ show the map ◀
Ladder▶ show the map ◀
Ladder Down▶ show the map ◀
Ladder down to the Rooftop▶ show the map ◀
Ladder to the Roof▶ show the map ◀
Ladder to the Roof▶ show the map ◀
Ladder Up▶ show the map ◀
Shoot the padlock to lower it.
Lever▶ show the map ◀
The first time you use it, you will be captured and will have to escape from the prison. When you use it again, the gate will open and you will be able to go to the castle.
Lift Controls▶ show the map ◀
Use them to call the lift.
Lift to the Basement (B1 - Distillery)▶ show the map ◀
Lift to the Terrace (2F)▶ show the map ◀
Locked Crypt▶ show the map ◀
You will exit through this crypt when leaving the Stronghold.
Locked door▶ show the map ◀
You need Dimitrescu's Key. You will own it when you get here.
Locked Door▶ show the map ◀
It can be unlocked from the hall of joy side.
Locked Door▶ show the map ◀
You need Iron Insignia Key to unlock it.
Locked Door▶ show the map ◀
You need Dimitrescu's Key to unlock it.
Locked Door▶ show the map ◀
You need Dimitrescu's Key to unlock it.
Locked Door▶ show the map ◀
Locked Door▶ show the map ◀
It can be opened from the corridor side.
Locked Door▶ show the map ◀
Locked Door▶ show the map ◀
You need Dimitrescu's Key to unlock it.
Locked Door▶ show the map ◀
It can be unlocked from the dining room side.
Locked Door▶ show the map ◀
They can be opened from the main hall.
Locked Door▶ show the map ◀
Shoot three padlocks.
Locked Door▶ show the map ◀
Locked Door▶ show the map ◀
Locked from inside.
Locked Door▶ show the map ◀
Use the Family Photo to open this door.
Locked Door▶ show the map ◀
Shoot the padlock.
Locked Door▶ show the map ◀
Iron Insignia Key
Locked Door▶ show the map ◀
You need Heisenberg's Key to unlock it. You have to find Key Mold and create the key at Casting Machine.
Locked Door▶ show the map ◀
Locked form inside but there's a hole in the wall at the back of the house.
Locked Door▶ show the map ◀
Destroy the glowing elements.
Locked Door▶ show the map ◀
Locked Door▶ show the map ◀
Destroy the glowing elements.
Locked Door▶ show the map ◀
To open the door, destroy the glowing element.
Locked Door▶ show the map ◀
Destroy the glowing elements.
Locked Door▶ show the map ◀
Destroy the glowing elements.
Locked Door▶ show the map ◀
Locked Gate▶ show the map ◀
You need the Iron Insignia Key to open it.
Locked Gate▶ show the map ◀
You can get into the room through the hole in the ceiling.
Locked Gate▶ show the map ◀
Shoot the padlock.
Locked Gate▶ show the map ◀
Shoot the padlock.
Locked Gate▶ show the map ◀
You need the Six-Winged Unborn Key to open it.
Locked Gate▶ show the map ◀
You need the Iron Insignia Key to open it.
Locked Gate▶ show the map ◀
Use the Four-Winged Key to unlock it.
Locked Gate▶ show the map ◀
Can be unlocked from the Altar side. Shoot the padlock.
Locked Gate▶ show the map ◀
You can unlock it with Winged Key.
Locked Gate▶ show the map ◀
Use the Four-Winged Unborn Key to unlock it.
Locked Gate▶ show the map ◀
Locked Gate▶ show the map ◀
Locked Gate▶ show the map ◀
You have to shoot the padlock. You will be able to do this after visiting the castle.
Locked Gate▶ show the map ◀
Iron Insignia Key
Locked Gate▶ show the map ◀
You need to shoot the padlock so you need a gun.
Locked Gate▶ show the map ◀
It can only be unlocked from one side.
Locked Gate▶ show the map ◀
Locked Gate▶ show the map ◀
This is the way you will exit the reservoir after killing Moreau. To open the gate you need the Six-Winged Unborn Key.
Luiza's House Gate▶ show the map ◀
It can be opened from the courtyard of the house.
Luthier's House Door▶ show the map ◀
You need Luthier's Key to unlock this door.
Medicine Room Door▶ show the map ◀
You need Silver Key.
Opera Hall Door▶ show the map ◀
It can be unlocked from the opera hall side.
Passage Behind the Rack▶ show the map ◀
Move the rack.
Roadblock▶ show the map ◀
Roadblock▶ show the map ◀
During your first visit to the village. This roadblock will be removed later in the game.
Roadblock▶ show the map ◀
Shaft to the Basement▶ show the map ◀
Slime Barrier▶ show the map ◀
Can be destroyed.
Staircase to 1B▶ show the map ◀
Staircase to 1F/2F▶ show the map ◀
Staircase to 1F/B1▶ show the map ◀
Staircase to 2F▶ show the map ◀
Stairs to 1F▶ show the map ◀
Stairs to 1F▶ show the map ◀
Stairs to 2F▶ show the map ◀
Stairs to B1▶ show the map ◀
Stairs to PH▶ show the map ◀
Stairs to RF▶ show the map ◀
Stairs to the 1st Floor▶ show the map ◀
Stairs to the 1st Floor▶ show the map ◀
Stairs to the 1st Floor (Courtyard)▶ show the map ◀
Stairs to the 1st Floor (Main Hall)▶ show the map ◀
Stairs to the 1st Floor (Opera Hall)▶ show the map ◀
Stairs to the 2nd Floor▶ show the map ◀
Stairs to the 2nd Floor▶ show the map ◀
Stairs to the 2nd Floor▶ show the map ◀
Stairs to the 2nd Floor (Main Hall)▶ show the map ◀
Stairs to the 2nd Floor (Opera Hall)▶ show the map ◀
Start▶ show the map ◀
You begin here after Heisenberg throws you into the pit.
Start▶ show the map ◀
You start here.
Start B5▶ show the map ◀
This is where you will fall after trying to leave the factory.
Starting Point (B1)▶ show the map ◀
This is where you will land when you jump into the Shaft to the Basement on the second floor.
Starting Point (B2)▶ show the map ◀
This is where you will land after meeting Lady Alcina Dimitrescu in her room.
Story Gate▶ show the map ◀
This gate will be opened or closed as you progress through the game.
The End of the Trash Chute▶ show the map ◀
This is where you will land after jumping into the Waste Chute.
To 1F▶ show the map ◀
To B2▶ show the map ◀
You have to stop the giant grinder first.
To B3 (#1)▶ show the map ◀
To B3 (#1)▶ show the map ◀
To B3 (#1)▶ show the map ◀
To B3 (#2)▶ show the map ◀
To B4 (#1)▶ show the map ◀
To B4 (#1)▶ show the map ◀
To B4 (#2)▶ show the map ◀
To B4 (#3)▶ show the map ◀
To B4 (#4)▶ show the map ◀
To B4 (#5a)▶ show the map ◀
To B4 (#5b)▶ show the map ◀
To MB3 (#1)▶ show the map ◀
To MB4 (#1)▶ show the map ◀
To MB4 (#2)▶ show the map ◀
To MB4 (#2)▶ show the map ◀
To MB4 (#3)▶ show the map ◀
To MB4 (#4)▶ show the map ◀
To MB4 (#5a)▶ show the map ◀
To MB4 (#5b)▶ show the map ◀
To the 2nd Floor▶ show the map ◀
To the Basement (B1)▶ show the map ◀
To the Basement (B1)▶ show the map ◀
To the First Floor (Kitchen)▶ show the map ◀
To the Hall of Ablution (2F)▶ show the map ◀
To the Roof (RF)▶ show the map ◀
Tractor▶ show the map ◀
It will be here after you visit the castle. To lift it and make a passage underneath it you must use the Jack Handle.
Waste Chute▶ show the map ◀
Windmill Fan▶ show the map ◀
First, you need to rotate the windmill.
Witch's Lair Gate▶ show the map ◀
Use the Winged Key to unlock it.
Zipline▶ show the map ◀
Zipline▶ show the map ◀
Zipline▶ show the map ◀
Zipline▶ show the map ◀
With its help, you will quickly return to the first windmill.