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If You Can't Beat 'em Kingdom Come: Deliverance Quest

Group: Main Story

After the affair of the counterfeiters, it's become clear that Sasau conceals many secrets. There's talk that there are "crimps", as they're called, recruiting men for a new bandit camp...

Prior quests

To begin If You Can't Beat 'em you must first complete All that Glisters.

Quest objectives of If You Can't Beat 'em

1. Find out where the crimps meet in Sasau.

1.1. Ask the Sasau Bailiff about the crimps.

I haven't spoken to the Sasau Bailiff yet.

Ask the Sasau Bailiff about the crimps.

The Sasau Bailiff complained that people were always telling him how to do his job. As for crimps in Sasau, he knew nothing.

1.1.1. Talk to the Sasau tanner.

I should talk to the tanner about the trouble he's been having.

Talk to the Sasau tanner.

The Bailiff mentioned the local tanner had complained of trouble with some brawlers who'd been repeatedly making a ruckus near his house.

1.1.1.1. (Optional) Take care of the brawlers who meet in the evenings behind the tanner's house.

I promised the Sasau tanner that I'd take care of the brawlers that meet behind his house in the evenings to fight.

Talk to Punch, then you have to beat Stump, Lanky, Betwixt and finally Punch. Wait for Punch to wake up after losing the fight and tell him that they should go and brawl elsewhere.

(Optional) Take care of the brawlers who meet in the evenings behind the tanner's house.

After losing the fight Puch will also can tell you where the crimps meet in Sasau.

(Optional) Take care of the brawlers who meet in the evenings behind the tanner's house.

1.1.1.1.1. Go and tell the tanner how things turned out with the brawlers.

I should go an tell the tanner how things turned out with the brawlers by his house.

Go and tell the tanner how things turned out with the brawlers.

The tanner was happy he got his way. It didn't occur to him the brawlers would eventually get fed up and come back again.

1.2. Ask the innkeeper at the Tavern on the Green about the crimps.

I haven't spoken yet to the innkeeper at the Tavern on the Green in town.

The innkeeper in Sasau said some odd types had been meeting for dice in his alehouse. But he hadn't seen them for a while, so I should ask elsewhere.

1.3. Ask Miller Simon.

2. Go to the crimps' meeting place and try to find out from them the location of the camp.

The recruiters meet in the evening at the Sasau church. On hallowed ground! If there's a light in the church after dark and the door is open, I have to go in, kneel before the altar and wait. Tough words won't help me here - I'll have to pretend I want to join them.

Go to the church in the evening and use the altar.

Go to the crimps' meeting place and try to find out from them the location of the camp.

Go to the crimps' meeting place and try to find out from them the location of the camp.

I found out the bandits meet in the evenings right inside the Sasau church, the ungodly bastards! When I came there, they told me they'd only allow me to join them if I undertook a test. And it's no easy one - they want me to infiltrate Sasau Monastery and kill their former crony, Pious.

3. Misc

3.1. Henry goes to meet the bandits.

Nighttime rendezvous

3.2. Ask Thomas at the Infirmary.

3.3. Find out where the crimps meet in Sasau. Talk to the Bailiff.

The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I don't know where to start though. I suppose I'll just have to ask around. I'll try the taverns and maybe the Bailiff has heard something.

3.4. Find out where the crimps meet in Sasau - Simon

The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I should first ask Miller Simon whether he's heard anything.

When trying to track down the crimps in Sasau, it occurred to me to talk to the local miller, Simon, who I previously had some dealings with. I'm pretty sure he should know something.

3.5. Find out where the crimps meet in Sasau - Thomas

The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I can try questioning a fellow in the monastery infirmary who looked like he might know something about... dishonourable matters.

When trying to track down the crimps in Sasau, it occurred to me to talk to a wounded man at the monastery who looked like he might know something about untoward goings-on in the area.

3.6. The Bailiff sent me to the tanner.

The Bailiff mentioned that the local tanner was complaining about fellows fighting by his house. Maybe one of them heard something.

3.7. The Bailiff sent me to Simon.

The Bailiff mentioned that there are rumours going around about Simon the miller talking to... someone. I should ask him about it.

3.8. The Bailiff sent me to Simon and the tanner.

The Bailiff mentioned that the local tanner was complaining about fellows fighting under his window and that there's been talk about someone visiting Miller Simon after dark.

3.9. The innkeepers mentioned the knacker.

According to the innkeepers, the local knacker has his fingers in all kinds of business. It might be worthwhile talking to him.

3.10. The innkeepers mentioned Simon.

According to the innkeepers, there's talk that Simon is mixed up in some fishy business. Maybe I should talk to him and find out for myself.

3.11. The knacker mentioned a wounded man in the infirmary.

The local knacker said there's a man among the wounded in the infirmary who ended up there under suspicious circumstances. I could be worthwhile asking about him.

3.12. Ask the innkeeper at the Wagoners' Inn about the crimps.

I haven't spoken yet to the innkeeper at the Wagoner's Inn outside of Sasau.

I talked to the innkeeper at the Wagoner's Inn by Sasau. He mentioned some brawl, but knew nothing about the crimps.

3.13. Find out where the crimps meet in Sasau - Simon and Thomas

The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I should first ask Miller Simon and the wounded man at the monastery. They both seem likely to know something.

When trying to track down the crimps in Sasau, I thought of Miller Simon and a suspicious wounded man at the monastery. If anyone knows anything, it'll be those two.

3.14. Ask Miller Simon about the crimps.

I should talk to Miller Simon.

It wasn't easy to get past Miller Simon's frosty exterior. You had to be on good terms with the other millers to get anything useful out of him.

3.15. Ask the wounded loudmouth about the crimps.

There's a man with a broken leg in the monastery who might know something more.

You can't get blood out of a stone or talk out of an unconscious man. I had to cure him to get him talking, but it paid off.

3.16. Ask the Sasau knacker about the crimps.

I should talk to the local knacker too.

The local knacker confirmed it would be worthwhile going to the monastery to talk to a man who was brought there with a broken leg, but who was also dog-bitten. The knacker thought him suspicious, and that's saying something...

After completing If You Can't Beat 'em you will get or will be able to get Poverty, Chastity and Obedience.

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