Zardom's Battle Plan Elex Mission
Group: Main Missions
Type: Report
I want to go to Xacor to find Kallax, but I wouldn't stand a chance right now. There is much more to getting in than overcoming the locks and Alb soldiers. Zardom has offered to help me, but wants my assistance with his plans. I don't have a choice, I want to get into Xacor, I will need Zardom's help.
Experience points (XP): 4000
Related entities: Zardom
Sub-missions of Zardom's Battle Plan
1. Origin - The Power of the Center
Type: Report
There is a settlement at the meeting point of all of the different lands. A fortified camp that could serve as a base of operations, if I can persuade the people there to work with me.
Experience points (XP): 2000
Related entities: Lloyd
1.1. A Foot in the Door
Type: Report
Origin is a well situated camp and offers skills and resources that will prove useful.
If I want to make this my base of operations then I will have to prove myself to the people here.
It's not worth going back to Lloyd until I've proved his people can trust me.
Experience points (XP): 1000
Related entities: Lloyd
1.2. Promising Living Arrangements
Type: Report
I should take a look at the living quarters in the tower at the Origin camp.
Experience points (XP): 400
Related entities: Jax
1.3. Freeing the Camp
Type: Report
The scout Jonesy has been tasked with securing the area around Origin. He can't do this alone.
Experience points (XP): 1000
Related entities: Jonesy
1.3.1. Mutant Siege
Type: Kill
Mutants are prowling the perimeter around Origin. They have to be killed before they overrun the camp.
Experience points (XP): 1000
Related entities: Roaming Rotboar
1.4. Defense of the Camp
Type: Report
Origin needs strong and reliable fighters to help defend it. I will have to station at least three well-trained and loyal companions at the camp. They must be people I can trust. Succeeding in this will improve Eckard's mood and show them that I want to help.
Experience points (XP): 1000
Related entities: Eckard
1.4.1. Measuring Strength with the Camp Master
Type: Duel
The camp master, Eckard, wants to throw me out of Origin. I must change his mind.
Experience points (XP): 1000
Related entities: Eckard
1.5. Salvage Work
Type: Has Items
The mechanic Harley wants to get my crashed raider back to Origin so it can be repaired. He needs a high capacity hydraulic conductor in order to get the engines going. A functioning raider could prove to be extremely useful.
Experience points (XP): 1000
Related entities: Hydraulic Conductor
1.5.1. Defective Motor
Type: Has Items
7300 series fighting colossi are equipped with a high capacity hydraulic conductor. The only way to get it is to defeat the fighting colossus first.
Experience points (XP): 400
Related entities: Hydraulic Conductor
2. Chosen
Type: Report
Elex is everything. Everyone wants it. Everyone needs it. It has us all in its teeth.
But, what is it? How has it come to control so much of our world? I used to simply accept these things, but now, now I have questions.
But, everything is different now.
I can't be the only one asking these questions. There must be others who have already begun to wonder. People who are closer to the answers than I am.
Experience points (XP): 1000
Related entities: Caja
2.1. Before the City Gates
Type: Report
Caja is waiting on me at the Domed City in Abessa. I should look for her there.
Experience points (XP): 500
Related entities: Caja
3. Invasion of Abessa
Type: Kill
The Albs seem to be preparing to invade North Abessa. I have to stop them before they overrun all of Abessa.
Experience points (XP): 1000
Related entities: Alb Recon Soldier, Alb Recon Soldier, Alb Recon Soldier, Alb Recon Soldier, Alb Recon Soldier, |Warmachine_AbessaInvasion_01|, Alb Commander
4. The Converter in North Abessa
Type: Report
The Alb Converters produce the Elex the Ice Palace needs. If I want to stop the supply of Elex to Xacor, then I will have to shut down the Converters.
Experience points (XP): 1000
Related entities: Jax
4.1. Operating Instructions: Converter
Type: Report
The Separatists might know how to shut down an Alb Converter. I should find out if they have the information I need.
Experience points (XP): 400
Related entities: Sestak
5. The Big Bang
Type: Report
Logan, the Duke of Tavar, has an extreme plan. I have learned he is constructing a bomb with enormous destructive power. It may be a threat to more than the Albs. I had better take action and eliminate this threat.
Experience points (XP): 2000
Related entities: Logan
5.1. An Exercise in Megalomania
Type: Report
The Duke wants construction of Big Bang to continue. I have been given a set of orders to achieve this.
Experience points (XP): 2000
Related entities: Konrad
5.1.1. A Proprietary Edwards Condenser
Type: Has Items
An Old World machine component.
Experience points (XP): 400
Related entities: Proprietary Edwards Condenser
5.1.2. An Inverse Phase Inductor
Type: Has Items
An Old World machine component.
Experience points (XP): 400
Related entities: Inverse Phase Inductor
5.1.3. A Concentric Cross-Armature Coil
Type: Has Items
An Old World machine component.
Experience points (XP): 400
Related entities: Concentric Cross-armature Coil
5.2. Where is Big Bang?
Type: Report
The crazy scientist Konrad is transporting Big Bang through the desert. The Duke wants him to target Ignadon.
Experience points (XP): 400
Related entities: Konrad
5.3. Taming Big Bang
Type: Kill
Big Bang isn't a bomb. It is a fighting machine designed to attack the Outlaws. If I don't stop this machine it will destroy the Fort.
Experience points (XP): 2000
Related entities: Big Bang
5.4. Death of a Genius
Type: Kill
Angry at Konrad's betrayal, Logan the Duke of Tavar wants this traitor dead. Logan is furious that Konrad tricked him with his plans for Big Bang.
Experience points (XP): 1000
Related entities: Konrad
6. Elexetor on the Hunt
Type: Kill
Elexetor Repox has learned I am still alive. I need to stop him before he reports my presence to Xacor.