This collection includes every marker from the Side Quests category of points of interest in Diablo IV, all placed on interactive maps created specifically for the game.
There are a total of 213 side quests in Diablo IV, 44 of which count as Kehjistan Side Quests.
The index below enables quick navigation to the desired marker / point of interest.
How to start: It's a follow-up of the side quests "Head of the Snake". You will receive it automatically after completing the previous one.
Desc: A moment of peace, but not without cost.
Reward: Iron Wolf Cuirass - Rare Chest Armor. This quest concludes the questline "A Wolf's Honor".
With the cultists stopped, the Iron Wolves may have a moment of peace. I should speak with Asa and Dawood back at camp.
Objectives:
How to start: Complete the side quests "The Speaking Stone" and then talk to Izel (Mysterious Shrine).
Desc: This mysterious old shrine calls out for aid.
The fisherman in Gea Kul was correct – there is a talking shrine. The womanly voice claims to be an ancient mage trapped in the rock. Freedom for her may lie in the Conclave. I am to seek out a magical vessel hidden somewhere in the caves.
Objectives:
How to start: Talk to Asa.
Desc: An ill-fated expedition has left Asa with a difficult responsibility.
Reward: Tala's Fanged Blade - Rare Dagger.
Asa of the Iron Wolves has asked for my help recovering the equipment and supplies of her fallen allies. They died somewhere within the Forgotten Ruins.
Objectives:
How to start: It's a follow-up of the side quests "An Errant Flock". You will receive it automatically after completing the previous one.
Desc: The mysterious Edgar suggested I find him in Gea Kul.
Edgar has extended an offer to meet him in Gea Kul.
Objectives:
How to start: Talk to The Traveler.
Desc: Aid a mysterious armed man and the group of refugees fleeing Caldeum.
A mysterious armed man has asked for my assistance escorting a group of townsfolk to safety as they flee Caldeum.
Objectives:
How to start: It's a follow-up of the side quests "Justice Delayed". You will receive it automatically after completing the previous one.
Desc: Edgar's former captain must be stopped.
Reward: Rare weapon. This quest concludes the questline "A Voice from the Past".
Edgar has decided he must end the thread Osric poses to the people of Caldeum. I will help him however I can.
Objectives:
How to start: Talk to Zarshala.
Desc: The roads outside the Zakarum Chapel are overrun with cannibals.
Cannibals from the northern Dry Steppes have bled into the area surrounding Zakarum Chapel. They are butchering refugees and pilgrims. I’ve been tasked by a priestess to clear the roads.
Objectives:
How to start: Read a Work Notice.
Desc: A hapless merchant can’t fulfill his next shipment.
I found a work notice asking for mercenaries. I should seek out this Shahos by the docks and see if it’s worth my while.
Objectives:
How to start: Talk to Naglaa.
Desc: An acolyte of Akarat seeks to aid the Zakarum Chapel.
I've discovered a traveler in the desert. She seems to be injured, her horse attacked by flies. One of my Healing Potions may be able to help.
Objectives:
How to start: Kill a treasure goblin and loot the Old Journal.
A treasure goblin dropped a journal belonging to Ostaf. I believe there is a vendor with that name in Gea Kul. I should return it to him.
Objectives:
How to start: Talk to Basef the Merchant.
Desc: A traveler has lost his companion.
Basef's camel is missing. He recommended taking along Neema's preferred food to help in the search.
Objectives:
How to start: Talk to Heddam.
Desc: There is a growing threat in the Tar Pits.
Despite a reward, no one has challenged the Champion of the Tar Pits. Heldam of the Iron Wolves is offering me the payment if I can bring down the foe. I need to prove myself by killing the Champion’s undead underlings to bring it out of hiding.
Objectives:
How to start: It's a follow-up of the side quests "More Value Than Gold". You will receive it automatically after completing the previous one.
Desc: Asa and Dawood have a new lead on the bandits operating around the oasis.
The Triune cultist was carrying a medallion. Perhaps it can tell us more about the cultists' plan.
Objectives:
How to start: Read the book "On the Defense of Caldeum."
Desc: A book containing secrets of the city's defenses.
I found a book about Caldeum's defense with an interesting passge, "And when all is lost, stand before the golden watchers at the palace gates, plead for their help, and be armed."
Objectives:
How to start: It's a follow-up of the side quests "A Voice from the Past". You will receive it automatically after completing the previous one.
Desc: Help Izel restore her human form.
Reward: Seal of the Vizjerei - Rare Ring. This quest concludes the questline "A Voice from the Past".
Izel has been freed from the shrine and now resides in the vessel I retrieved. She wishes to be brought to her clan’s old athenaeum but is struggling to remember where it resides. If I bring Izel by Caldeum, maybe it will jog her memory.
Objectives:
How to start: It's a follow-up of the side quests "Acts of Atonement". You will receive it automatically after completing the previous one.
Desc: Edgar needs help at the Caldeum overlook.
Osric has found where the refugees are hiding: the Caldeum Overlook. I should find out more from Suna.
Objectives:
How to start: Loot the Battered Shipment.
I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her.
Objectives:
How to start: Talk to the Mysterious Figure.
Desc: A strange figure beckons for you to follow through the desert.
I found a strange, mirage-like figure in the desert. It seemed to be leading me somewhere.
Objectives:
How to start: Complete some / all Iron Wolves quests (?) and then talk to Asa.
Desc: The Iron Wolves' water supply has been poisoned.
Something is polluting the Iron Wolves' water supplies. Haddad asked that I meet up with Asa to determine the cause.
Objectives:
How to start: Talk to Haddad.
Desc: A rogue Iron Wolf hunts an elusive mark.
Haddad, the Iron Wolf Captain, has asked that I be on the lookout for a lone Iron Wolf soldier named Dawood.
Objectives:
How to start: Talk to Nageed.
Desc: A destitute miner seeks a lost lockbox.
A man named Nageed asked me to retrieve a lockbox from the mines. Inside are the wages of workers like him, stolen by bandits who now plague the south. I hope there is something left to give back.
Objectives:
How to start: Talk to Baraim.
Desc: Baraim has need of a special ingredient.
Reward: Recipe: Curative Elixir (?).
The proprietor of the Watering Hole in Gea Kul asked me to collect venom glands from the scorpions found all throughout Kehjistan. They are most common in the Amber Sands to the north. There must be easier ways to get poison in a town as seedy as Gea Kul... What could he need these for?
Objectives:
How to start: Loot the Ravenous Necrolyte's Cache.
I found a cache sealed by powerful death magic. To open it, I must slay cultists and demons in this area and feed their death anima to its hungering lock.
Objectives:
How to start: Enter the Prison of Caldeum dungeon, find and interact with Tortured Prisoner, and pick up the Crumpled Note.
The old letter found on the tortured corpse said there was to be a rendezvous by the Caldeum bazaar. I should go see if this Hader is still waiting.
Objectives:
How to start: Complete the side quest "Unsafe Travels" then talk to Mahjoob at a new location.
Desc: Mahjoob's "simple bite" has festered into something more.
His wounds worsening, Mahjoob needs to get to his safehouse. I should accompany him to keep him safe from the many dangers of the desert.
Objectives:
How to start: Loot the Sealed Khazra Offering which drops from Khazra mobs in the area.
I found a khazra offering sealed by powerful magic. To open it, I must slay khazra in this area and sacrifice their death anima to the offering.
Objectives:
How to start: Talk to Tamiyyah.
Desc: A traveling group has met an unfortunate fate while traveling to Dahlgur.
A group of travelers have found some misfortune at the edge of a cliff. Fetching their supplies from the crevice below should be no trouble.
Objectives:
How to start: Talk to Torlos.
Desc: Stranded refugees are accosted by demons.
Refugees were attacked on the road by fly demons. The evil from Alcarnus seems to have attracted the foul creatures. The travelers will not be able to pass until I clear the way.
Objectives:
How to start: Pick up Spotted Mushroom which can drop out when you harvest random herbs.
I found a strange mushroom while gathering herbs. Veroka, the alchemist in Kyovashad, may be interested in this.
Objectives:
How to start: Talk to Asyfa.
Desc: The Iron Wolves are deficient in an unsavory medicinal ingredient.
Asyfa of the Iron Wolves is in need of an oceanic plant that has been digested by the Drowned. It’s a foul task, but she claims this gutweed has medicinal properties. Drowned roam along the Jagged Coast and Blistering Strand.
Objectives:
How to start: Talk to Ciniss.
Desc: After the Cathedral’s purge on Tarsarak, blood will have blood.
The Knights Penitent culled the town of Tarsarak looking for heretics. Ciniss lost his son during this purge. He hired me to hunt down some of the knights outside town and exact justice.
Objectives:
How to start: Talk to Amr.
Desc: A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church.
Priest Amr told me of a relic used to honor the dead kept within the tombs beneath the church. I should find it before thieves do.
Objectives:
How to start: It's a follow-up of the side quests "Road to Ruin". You will receive it automatically after completing the previous one.
Desc: Mahjoob's affliction is worsening. A cure must be found quickly.
The wound Mahjoob received from the fly demon has festered. I should see how he is doing.
Objectives:
How to start: Read the Old Book that you can find here.
Desc: A book with a message for the faithful.
I found an old account of a pilgrim's journey, "Walk the road of faith to a lone desert chapel. Stand at Akarat's feet, follow his example, and be rewarded."
Objectives:
How to start: Talk to the Fisherman.
Desc: A local fisherman has a tall tale to share.
A fisherman in Gea Kul is insisting a local shrine spoke to him. Others are calling his sanity into question, but it seems worth investigating.
Objectives:
How to start: To unlock and complete this quest complete the game's main storyline and light the three statues of the Prime Evil: Mephisto Statue, Diablo Statue, and Baal Statue. Once you have done that, return here and interact with the Unknown Altar in the middle and a portal will appear.
I have accomplished what the Triune Cult and Cathedral of Light could not – lighting the mysterious fires and opening an eerie portal. Where this portal leads is unknown. Considering the amount of work to unlock it, I hope challenge and reward is ahead…
Objectives:
How to start: Kill the enemies until one of them drops the Iron Wolf Sword and then pick it up.
Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword.
Objectives:
How to start: Loot a Waterstained Letter from a random corpse.
I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her.
Objectives:
How to start: Kill the enemies until one of them drops the Iron Wolf Armor and then pick it up.
I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this.
Objectives:
How to start: Talk to Jilan.
Desc: A man wants a debt repaid to the Iron Wolves.
A man from Tarsarak wants to repay an Iron Wolf mercenary for saving his life. He asked me to deliver an amulet to her.
Objectives:
How to start: Talk to Mahjoob.
Desc: A Kehjistan guide is plagued by troubles.
Mahjoob, a desert guide, was attacked by a pack of fly demons. He needs the flower of a local palm tree to create an antivenom.
Objectives:
How to start: Loot the Unusual Ore which drops from random ore vein in the region.
I found a strange chunk of ore. A blacksmith among the Iron Wolves may know more about this.
Objectives:
How to start: Talk to Yasir. (Only during daytime?)
Desc: A man buried in the sand. A family slated for execution.
On the beaches of Shipwreck Cove, I found a man buried up to his neck in the sand. The man, Yasir, asked that I dig him out. Seeing the bloated, drowned corpses that litter the beach, it seems I shouldn't delay.
Objective:
How to start: Talk to Tameon.
Desc: An exhausted Zakarum novitiate wilts from thirst.
An exhausted Zakarum novitiate has asked me to bring him some water. There's an oasis nearby that should be a suitable place to gather water from.
Objectives: