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Save the First Druid Baldur's Gate 3 Quest

Group: Druids' Grove

"Save the First Druid" is a subquest of the "Save the Refugees", one of the quests available in Baldur's Gate 3.

"Save the First Druid" is one of the quests available in Baldur's Gate 3. It falls under the "Druids' Grove" group of quests.

Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.

Related points of interest

Icon of Rath Rath Wilderness

Icon of Nettie Nettie Wilderness

Icon of Cave Bear / Halsin Cave Bear / Halsin Wilderness

Quest stages of Save the First Druid

1. Search for Halsin in the Goblin Camp.

1. Talk to Rath.

The druid Rath told us that the First Druid Halsin might be the only one capable of stopping Kagha from finishing the ritual.

2. Talk to Rath.

The druid Halsin was last seen on an expedition into goblin territory.

3. Talk to Nettie.

The adventurers were with Halsin when he disappeared. They might know what happened to him.

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We learned that Halsin turned into a bear during the chaos of the failed expedition. He could still be disguised in that shape.

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We learned that the goblins imprisoned the survivors deep within their camp. Halsin could be held captive there - if he survived.

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We found a group of goblins massacred by some kind of animal. Could this have been the work of the missing druid Halsin?

2. Defeat the goblin leaders.

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We saved a large bear who turned out to be a druid named Halsin. He asked us to kill the goblin leaders so he could restore peace to the grove.

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We saved a large bear, and it ended up being the druid Halsin himself. He asked us to kill the goblin leaders so he can restore peace to the grove.

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We killed Dror Ragzlin, the goblin king.

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The drow commander Minthara is dead.

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We ended Priestess Gut's rituals - and her life.

3. Return to Halsin.

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We defeated all three goblin leaders. We should report to Halsin.

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The goblins left to attack the grove. We should report to Halsin.

4. Defend the Emerald Grove from the goblins.

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The goblins have begun their raid on the grove. Halsin has gone there to fend them off - and hopefully mend the rift between the druids and tieflings.

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We saved a large bear who turned out to be a druid named Halsin. He asked for help defeating the goblins before they destroy the grove.

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We saved a large bear, and it ended up being the druid Halsin himself. He asked for help defeating the goblins before they destroy the grove.

5. Meet Halsin in the Emerald Grove.

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We helped Halsin save the grove. Hopefully, he'll resolve the conflict between the tieflings and the druids - we'll find out when we meet him there.

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We helped Halsin save the grove. Hopefully, he can resolve the conflict between the tieflings and the druids. We'll find out when we meet him there.

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Halsin has returned to the grove. We should speak to him.

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A large bear we saved turned out to be a druid named Halsin. He told us to meet him back at the grove.

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The large bear we saved was actually the missing druid Halsin. He told us to meet him back at the grove.

6. Speak with Rath.

Halsin thanked us and said that Rath would surely reward us for our efforts.

Speak with Rath.

7. -

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Halsin was defeated.

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Rath was grateful and pointed us to a hidden vault locked by runes in the Enclave Library.

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The tieflings left for Baldur's Gate - the grove will be at peace now.

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The tieflings left for Baldur's Gate - the grove will be at peace now. Rath should have something for us.

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The tieflings left for Baldur's Gate - the grove will be at peace now.

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The grove was sealed before we could find Halsin. He won't be needed at the grove anymore.

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The tieflings and the druids were defeated. The grove has been destroyed.

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Rath thanked us for saving the grove.

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Rath is dead.

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Halsin thanked us for saving him.

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The surviving tieflings have left, and we haven't found Halsin. The grove would likely still benefit from his return.

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