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Save the Refugees Baldur's Gate 3 Quest

Group: Druids' Grove

"Save the Refugees" is one of the quests available in Baldur's Gate 3. It falls under the "Druids' Grove" group of quests.

Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.

Related points of interest

Icon of Zevlor Zevlor Wilderness

Icon of Kagha Kagha Wilderness

Icon of Jeorna Jeorna Wilderness

Icon of Half-Torn Note Half-Torn Note Wilderness

Icon of Zevlor (2) Zevlor (2) Wilderness

Quest stages of Save the Refugees

1. Travel to the Emerald Grove.

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The goblins are planning to attack the grove. We should return there as soon as possible.

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The drow Minthara died before she could lead the goblins against the grove.

2. Help the Emerald Grove.

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Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.

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We found a druid named Halsin who wants to protect his grove from the goblins.

3. Speak with the tiefling leader.

After a failed attack on the tieflings, the druids are dead. We should see if the refugees are all right. Maybe one of their own can tell us more.

4. Speak with Kagha.

If you talk to Zevlor he will ask you to help him convince Kagha.

Speak with Kagha.

Kagha, leader of the druids, ordered the tieflings to leave the grove. Zevlor fears they won't survive the road and asked us to intervene.

5. Meet with Kagha.

Talk to Jeorna.

Kagha, leader of the druids, wants to speak with us.

Meet with Kagha.

6. Return to Zevlor.

1. Talk to Kagha.

Kagha wants us to make the tieflings leave - she fears the grove cannot support both them and itself.

Return to Zevlor.

2. Read the Half-Torn Note.

We found a note involving Kagha. Something is going on in the grove. We should get to the bottom of it.

7. End the conflict.

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Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.

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Rath believes that Halsin is the only one who can convince Kagha to halt her ritual - and save the tieflings.

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We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.

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Zevlor died before he could lead the tieflings to safety.

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We found Halsin. He's hoping to take out the goblin leaders to protect the grove.

8. Help the tieflings leave.

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The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.

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Kagha died before the tieflings were forced out of the grove.

9. Make the tieflings leave.

Kagha asked us to make all of the tieflings leave the grove - however we could.

10. Protect the Emerald Grove.

The goblins are about to attack the grove. If we want to save the tieflings, we need to get back to the grove to protect it - and fast.

11. Talk to Zevlor.

With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.

12. Talk to Asharak.

With the goblins defeated, the tieflings can safely return to the road. With Zevlor dead, we should report to Asharak and tell him the good news.

13. Talk to Cerys.

With the goblins defeated, the tieflings can safely return to the road. With both Zevlor and Asharak dead, we should report to Cerys and tell her the good news.

14. Destroy the Emerald Grove.

We decided to help the goblins burn down the grove - along with anyone opposing the will of the Absolute.

15. Celebrate at camp.

Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.

16. -

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The tieflings were forced out of the grove. They'll likely die on the road.

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The road is finally safe, and the tieflings have left for Baldur's Gate.

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Instead of helping them, we betrayed the tieflings for the Absolute. None of them survived.

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The surviving tieflings have left the grove. They won't need our help now.

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We saved the tieflings, only to turn on them in the end.

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We left without helping the tieflings. They'll likely die on the road.

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