V Rising Abilities
Index
- Blood
- Blood Rage
- Blood Rite
- Crimson Aegis
- Sanguine Coil
- Shadowbolt
- Veil of Blood
- Crimson Beam
- Heart Strike
- Unholy
- Corpse Explosion
- Pestilence
- Purgatory
- Unstable Mosquito
- Ward of the Damned
- Veil of Bones
- Volatile Arachnid
- Summon Fallen Angel
- Illusion
- Mist Trance
- Spectral Assassin
- Spectral Wolf
- Wisp Dance
- Veil of Illusion
- Mirror Strike
- Spectral Guardian
- Chaos
- Aftershock
- Chaos Barrier
- Chaos Volley
- Power Surge
- Void
- Veil of Chaos
- Chaos Barrage
- Merciless Charge
- Frost
- Frost Barrier
- Frost Bat
- Ice Nova
- Crystal Lance
- Veil of Frost
- Arctic Leap
- Frost Vortex
- Vampire Powers
- Blood Mend
- Expose Vein
- Blood Hunger
- Dominating Presence
- Wolf Form
- Rat Form
- Bear Form
- Human Form
- Toad Form
- Bat Form
List of all abilities available in V Rising.
Blood
Basic Abilities
Blood Rage
Effect: Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
Source: Rufus the Foreman (20)
Blood Rite
Effect: Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
Source: Available from the beginning of the game.
Crimson Aegis
Effect: Apply a shield to target ally or self that shields the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
Source: Grayson the Armourer (27)
Sanguine Coil
Effect: Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
Source: Meredith the Bright Archer (52)
Shadowbolt
Effect: A shadow projectile that deals 200% magic damage and inflicts a 1s fading snare.
Source: Available from the beginning of the game.
Travel Ability
Veil of Blood
Effect: Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
Source: Available from the beginning of the game.
Ultimate Abilities
Crimson Beam
Effect: Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
Source: Raziel the Shepherd (60)
Heart Strike
Effect: Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
Source: Willfred the Werewolf Chief (64)
Unholy
Basic Abilities
Corpse Explosion
Effect: Raise a bone pile from below that explodes at the target dealing 125% magic damage and applies a fading snare that last for 1s.
Source: Goreswine the Ravager (27)
Pestilence
Effect: Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knocks target back and inflict Amplify that increases damage taken by 25% for 5s.
Source: Nicholaus the Fallen (37)
Purgatory
Effect: Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1,2s the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power.
Source: Christina the Sun Priestess (44)
Unstable Mosquito
Effect: Summon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflict Amplify that increases damage taken by 25% for 5s.
Source: Matka the Curse Weaver (72)
Ward of the Damned
Effect: Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Each absorbed attack summons a skeleton. Enemy melee attackers are knocked back.
Source: Nicholaus the Fallen (37)
Travel Ability
Veil of Bones
Effect: Dash towards input direction and elude nearby enemies for 2,2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts amplify that increases damage taken by 25% for 5s.
Source: Goreswine the Ravager (27)
Ultimate Abilities
Volatile Arachnid
Effect: Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0,8s while slowing enemies by -25%.
Can be recast up to 3 times.
Source: Ungora the Spider Queen (60)
Summon Fallen Angel
Effect: Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict amplify that increases damage taken by 25% for 5s.
Source: Solarus the Immaculate (80)
Illusion
Basic Abilities
Mist Trance
Effect: Block melee and projectile attacks for up to 1,5s. Turn non-material and teleport to cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack.
Source: Foulrot the Soultaker (62)
Spectral Assassin
Effect: Summon a Spectral Assassin at target location that performs a heavy melee attack dealing 125% magic damage to nearby enemies, knocking them back and weakening them, reducing damage output by 30% for 5s. Lasts for up to 6s.
Source: Leandra the Shadow Priestess (46)
Spectral Wolf
Effect: Send out a Spectral wolf that deals 100% magic damage, inflicts a fading snare and weakens the target reducing damage output by 30% for 5s. It bounces to a nearby enemy after each hit, up to 2 hits. Each hit deals 75% less damage.
Source: Polora the Feywalker (34)
Wisp Dance
Effect: Summon three wisps that circle around you, dealing 25% magic damage to enemies.
Recast to launch all three wisps as projectiles dealing 50% magic damage and weakening the target reducing damage output by 30% for 5s.
Source: Gorecrusher the Behemoth (78)
Travel Ability
Veil of Illusion
Effect: Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage. Spawns an illusion that throws projectiles that deal 40% magic damage.
Recast to return to your start position and spawn a new illusion at your current location.
Source: Polora the Feywalker (34)
Ultimate Abilities
Mirror Strike
Effect: Dash forward and bounce between nearby enemies striking them for a total of 600% magic damage split across targets within the area over 3s. Weakens target hit by 30% for 5s. Afterward, dash towards your aim direction.
Recast to end this effect early.
Source: Octavian the Militia Captain (58)
Spectral Guardian
Effect: Summon a Spectral Guardian that shields allies in an area for 125% of your spell power and attacks enemies with a mighty swing. The shield is reapplied every 1,5s. The golem lasts for 7s.
Source: Terah the Geomancer (48)
Chaos
Basic Abilities
Aftershock
Effect: Smash the ground, causing a shockwave that erupts, dealing 100% magic damage in a line and inflicting Chaos Burn.
Source: Errol the Stonebreaker (20)
Chaos Barrier
Effect: Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Blocking an attack launches a projectile towards the attacker dealing 75% damage, pushing the target towards you and inflicting Chaos Burn.
Source: Quincey the Bandit King (37)
Chaos Volley
Effect: Launch 2 Chaos Bolts in a sequence that deals 125% magic damage and inflicts Chaos Burn.
Source: Lidia the Chaos Archer (26)
Power Surge
Effect: Remove all negative effects and apply a shield on target ally or self that shields the target for 150% of your spell power. Increases movement speed by 25% and attack speed by 25% while the shield lasts.
Source: Azariel the Sunbringer (68)
Void
Effect: Summon an orb that explodes at the target location, dealing 70% magic damage and inflicting Chaos Burn.
Source: Morian the Stormwing Matriarch (68)
Travel Ability
Veil of Chaos
Effect: Dash towards input direction and elude nearby enemies for 2,2s. Your next melee attack deals 25% bonus damage. Can be recasted to dash once more spawning a second illusion. Your illusions explode, dealing 50% magic damage to nearby enemies.
Source: Clive the Firestarter (30)
Ultimate Abilities
Chaos Barrage
Effect: Launch 4 Chaos Orbs that deal 75% magic damage on direct hit, 75% magic damage to enemies in an area and inflicts Chaos Burn.
Source: Jade the Vampire Hunter (62)
Merciless Charge
Effect: Charge forward and grab an enemy dealing 125% magic damage, and push them in front of you. Deals 100% magic area damage and inflicts a Stun lasting 1,5s when reaching maximum range or when colliding with another enemy or object.
Source: Quincey the Bandit King (37)
Frost
Basic Abilities
Frost Barrier
Effect: Increase movement speed by 10% and block melee and projectile attacks in front of you for a 2s. Spawn up to 8 waves of frost dealing 50% magic damage and inflicting Chill when the barrier is struck.
Source: Vincent the Frostbringer (40)
Frost Bat
Effect: Launch a projectile that explodes upon impact, dealing 100% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy freezes it for 4s.
Enemy vampires are frozen for 2,5s.
Source: Keely the Frost Archer (20)
Ice Nova
Effect: Summon a nova of ice at the target location dealing 100% magic damage and freezing any enemy already affected by Chill for 4s. The nova radiates outward inflicting Chill for 5s to any enemy hit.
Enemy vampires are frozen for 2,5s.
Source: Frostmaw the Mountain Terror (56)
Crystal Lance
Effect: Launch a projectile dealing 150% magic damage and inflicting Chill. Hitting a chilled enemy freezes it for 4s. The Crystal Lance splinters into a nova of projectiles on impact, each splinter deal 50% magic damage, chilling or freezing targets as well.
Enemy vampires are frozen for 2,5s.
Source: Mairwyn the Elementalist (64)
Travel Ability
Veil of Frost
Effect: Dash towards input direction, elude nearby enemies for 2,2s and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjure a nova of frost dealing 50% magic damage and inflicting chill on nearby enemies.
Source: Vincent the Frostbringer (40)
Ultimate Abilities
Arctic Leap
Effect: Leap into the air and strike down at target location, dealing 225% magic damage. A nova of frost erupts from the impact location, freezing any enemy hit for up to 6s, enemy vampires are frozen for 3s.
Source: Terrorclaw the Ogre (68)
Frost Vortex
Effect: Conjure a frost storm that deals 100% magic damage and pulls enemies towards the center. The storm rages on for 6s, dealing 480% magic damage and inflicting Chill on all enemies.
Source: The Winged Horror (78)
Vampire Powers
Blood Mend
Effect: Consume 0,2 liter blood per second to recover 4% of your maximum health.
Source: Available from the beginning of the game.
Expose Vein
Effect: Lower your guard and allow other vampires to drink your blood. Splits your blood pool in half as you share your blood and blood type with another vampire.
Source: Available from the beginning of the game.
Blood Hunger
Effect: Allows you to instantly recognise blood type and blood quality of nearby units.
Source: Tristan the Vampire Hunter (46)
Dominating Presence
Effect: Grants you seductive abilities allowing you to charm enemy targets. You cannot use normal spells while in Dominating Presence.
Source: Quest - "A place to rest for my servants..."
Wolf Form
Effect: Turn into a swift creature increasing your movement speed by 45%. Taking damage breaks the effect.
Source: Alpha the White Wolf (16)
Rat Form
Effect: Turn into a small rat and blend into the environment making it harder for enemies to detect you. Taking damage breaks the effect.
Source: Putrid Rat (30)
Bear Form
Effect: Turn into a powerful creature able to destroy massive resources. Increases your resistances by 25, movement speed by 15% and reduces damage taken by 25%. You regenerate health slightly quicker while in this form.
Source: Kodia the Ferocious Bear (36)
Human Form
Effect: Turn into a human allowing you to sneak around unnoticed in human settlements. Be carefull though, the strong-willed can see through your disguise. While in human form you can interact with traders. Human form greatly increases blood consumption rate.
Source: Beatrice the Tailor (38)
Toad Form
Effect: Turn into a toad able to jump high into the air. Taking damage breaks the effect.
Source: Albert the Duke of Balaton (62)
Bat Form
Effect: Turn into a bat and fly high into the air allowing you to cross impassable terrain. Cannot be used while carrying resources, while indoors and requires a valid landing location when exiting the form. Beware of the sun!
Source: Nightmarshal Styx the Sunderer (76)