Locations on The Village

1Boat / Dock

Show the map

2Break in the Wall

This is the way to get to Luiza's House grounds.

Show the map

3Breakable Wall

Use pipebomb to destroy it and uncover a lit brazier.

Show the map

4Breakable Wall

Show the map

5Breakable Wall

Show the map

6Chain Gate

You need the Bolt Cutters to open it.

Show the map

7Courtyard Door

You need Courtyard Key to unlock it.

Show the map

8Dock

Show the map

9Dock / Boat

Show the map

10Dock / Boat

Show the map

11Dock / Boat

Show the map

12Elevator (B2 - B1)

Show the map

13Elevator (B2 - B1)

Show the map

14Elevator Controls

Show the map

15Elevator to the 1st Floor

Show the map

16Elevator to the 1st Floor

Show the map

17Elevator to the Basement

Show the map

18Fence

Show the map

19Fence

Shoot the soldier lying on the table. He will wake up and destroy the fence.

Show the map

20Fireplace

There is an entrance to a secret passage here.

Show the map

21From MB3

Show the map

22From MB4 (#1)

One way only. Can't go up here.

Show the map

23Gate

It will open on your second visit to the village.

Show the map

24Gate

This gate will open when you restore power.

Show the map

25Giant Rotor

Quickly shoot the central glowing part.

Show the map

26Heisenberg

A confrontation with Heisenberg. At the end he'll throw you into the pit.

Show the map

27Heisenberg's Quarters Door

You need Heisenberg's Key to unlock it. You have to find Key Mold and create the key at Casting Machine.

Show the map

28Hidden Passage

Push the cart to reveal a passageway.

Show the map

29Ladder

Show the map

30Ladder

Show the map

31Ladder

Show the map

32Ladder

Show the map

33Ladder

Show the map

34Ladder

Show the map

35Ladder

Show the map

36Ladder

First destroy the slime barrier blocking access to the ladder.

Show the map

37Ladder

Show the map

38Ladder

Show the map

39Ladder

Show the map

40Ladder Down

Show the map

41Ladder down to the Rooftop

Show the map

42Ladder to the Roof

Show the map

43Ladder to the Roof

Show the map

44Ladder Up

Shoot the padlock to lower it.

Show the map

45Lever

The first time you use it, you will be captured and will have to escape from the prison. When you use it again, the gate will open and you will be able to go to the castle.

Show the map

46Lift Controls

Use them to call the lift.

Show the map

47Lift to the Basement (B1 - Distillery)

Show the map

48Lift to the Terrace (2F)

Show the map

49Locked Crypt

You will exit through this crypt when leaving the Stronghold.

Show the map

50Locked door

You need Dimitrescu's Key. You will own it when you get here.

Show the map

51Locked Door

It can be unlocked from the hall of joy side.

Show the map

52Locked Door

You need Iron Insignia Key to unlock it.

Show the map

53Locked Door

You need Dimitrescu's Key to unlock it.

Show the map

54Locked Door

You need Dimitrescu's Key to unlock it.

Show the map

55Locked Door

Show the map

56Locked Door

It can be opened from the corridor side.

Show the map

57Locked Door

Show the map

58Locked Door

You need Dimitrescu's Key to unlock it.

Show the map

59Locked Door

It can be unlocked from the dining room side.

Show the map

60Locked Door

They can be opened from the main hall.

Show the map

61Locked Door

Shoot three padlocks.

Show the map

62Locked Door

Show the map

63Locked Door

Locked from inside.

Show the map

64Locked Door

Use the Family Photo to open this door.

Show the map

65Locked Door

Shoot the padlock.

Show the map

66Locked Door

Iron Insignia Key

Show the map

67Locked Door

You need Heisenberg's Key to unlock it. You have to find Key Mold and create the key at Casting Machine.

Show the map

68Locked Door

Locked form inside but there's a hole in the wall at the back of the house.

Show the map

69Locked Door

Destroy the glowing elements.

Show the map

70Locked Door

Show the map

71Locked Door

Destroy the glowing elements.

Show the map

72Locked Door

To open the door, destroy the glowing element.

Show the map

73Locked Door

Destroy the glowing elements.

Show the map

74Locked Door

Destroy the glowing elements.

Show the map

75Locked Door

Show the map

76Locked Gate

You need the Iron Insignia Key to open it.

Show the map

77Locked Gate

You can get into the room through the hole in the ceiling.

Show the map

78Locked Gate

Shoot the padlock.

Show the map

79Locked Gate

Shoot the padlock.

Show the map

80Locked Gate

You need the Six-Winged Unborn Key to open it.

Show the map

81Locked Gate

You need the Iron Insignia Key to open it.

Show the map

82Locked Gate

Use the Four-Winged Key to unlock it.

Show the map

83Locked Gate

Can be unlocked from the Altar side. Shoot the padlock.

Show the map

84Locked Gate

You can unlock it with Winged Key.

Show the map

85Locked Gate

Use the Four-Winged Unborn Key to unlock it.

Show the map

86Locked Gate

Show the map

87Locked Gate

Show the map

88Locked Gate

You have to shoot the padlock. You will be able to do this after visiting the castle.

Show the map

89Locked Gate

Iron Insignia Key

Show the map

90Locked Gate

You need to shoot the padlock so you need a gun.

Show the map

91Locked Gate

It can only be unlocked from one side.

Show the map

92Locked Gate

Show the map

93Locked Gate

This is the way you will exit the reservoir after killing Moreau. To open the gate you need the Six-Winged Unborn Key.

Show the map

94Luiza's House Gate

It can be opened from the courtyard of the house.

Show the map

95Luthier's House Door

You need Luthier's Key to unlock this door.

Show the map

96Medicine Room Door

You need Silver Key.

Show the map

97Opera Hall Door

It can be unlocked from the opera hall side.

Show the map

98Passage Behind the Rack

Move the rack.

Show the map

99Roadblock

Show the map

100Roadblock

During your first visit to the village. This roadblock will be removed later in the game.

Show the map

101Roadblock

Show the map

102Shaft to the Basement

Show the map

103Slime Barrier

Can be destroyed.

Show the map

104Staircase to 1B

Show the map

105Staircase to 1F/2F

Show the map

106Staircase to 1F/B1

Show the map

107Staircase to 2F

Show the map

108Stairs to 1F

Show the map

109Stairs to 1F

Show the map

110Stairs to 2F

Show the map

111Stairs to B1

Show the map

112Stairs to PH

Show the map

113Stairs to RF

Show the map

114Stairs to the 1st Floor

Show the map

115Stairs to the 1st Floor

Show the map

116Stairs to the 1st Floor (Courtyard)

Show the map

117Stairs to the 1st Floor (Main Hall)

Show the map

118Stairs to the 1st Floor (Opera Hall)

Show the map

119Stairs to the 2nd Floor

Show the map

120Stairs to the 2nd Floor

Show the map

121Stairs to the 2nd Floor

Show the map

122Stairs to the 2nd Floor (Main Hall)

Show the map

123Stairs to the 2nd Floor (Opera Hall)

Show the map

124Start

You begin here after Heisenberg throws you into the pit.

Show the map

125Start

You start here.

Show the map

126Start B5

This is where you will fall after trying to leave the factory.

Show the map

127Starting Point (B1)

This is where you will land when you jump into the Shaft to the Basement on the second floor.

Show the map

128Starting Point (B2)

This is where you will land after meeting Lady Alcina Dimitrescu in her room.

Show the map

129Story Gate

This gate will be opened or closed as you progress through the game.

Show the map

130The End of the Trash Chute

This is where you will land after jumping into the Waste Chute.

Show the map

131To 1F

Show the map

132To B2

You have to stop the giant grinder first.

Show the map

133To B3 (#1)

Show the map

134To B3 (#1)

Show the map

135To B3 (#1)

Show the map

136To B3 (#2)

Show the map

137To B4 (#1)

Show the map

138To B4 (#1)

Show the map

139To B4 (#2)

Show the map

140To B4 (#3)

Show the map

141To B4 (#4)

Show the map

142To B4 (#5a)

Show the map

143To B4 (#5b)

Show the map

144To MB3 (#1)

Show the map

145To MB4 (#1)

Show the map

146To MB4 (#2)

Show the map

147To MB4 (#2)

Show the map

148To MB4 (#3)

Show the map

149To MB4 (#4)

Show the map

150To MB4 (#5a)

Show the map

151To MB4 (#5b)

Show the map

152To the 2nd Floor

Show the map

153To the Basement (B1)

Show the map

154To the Basement (B1)

To the First Floor (Kitchen)

Show the map

155To the First Floor (Kitchen)

Show the map

156To the Hall of Ablution (2F)

Show the map

157To the Roof (RF)

Show the map

158Tractor

It will be here after you visit the castle. To lift it and make a passage underneath it you must use the Jack Handle.

Tractor

Show the map

159Waste Chute

Show the map

160Windmill Fan

First, you need to rotate the windmill.

Show the map

161Witch's Lair Gate

Use the Winged Key to unlock it.

Show the map

162Zipline

Zipline

Show the map

163Zipline

Show the map

164Zipline

Show the map

165Zipline

With its help, you will quickly return to the first windmill.

Show the map