This is the way to get to Luiza's House grounds.
Passages
Locations on The Village
1
Boat / Dock
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2
Break in the Wall
3
Breakable Wall
Use pipebomb to destroy it and uncover a lit brazier.
4
Breakable Wall
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5
Breakable Wall
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6
Chain Gate
You need the Bolt Cutters to open it.
7
Courtyard Door
You need Courtyard Key to unlock it.
8
Dock
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9
Dock / Boat
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10
Dock / Boat
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11
Dock / Boat
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12
Elevator (B2 - B1)
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13
Elevator (B2 - B1)
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14
Elevator Controls
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15
Elevator to the 1st Floor
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16
Elevator to the 1st Floor
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17
Elevator to the Basement
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18
Fence
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19
Fence
Shoot the soldier lying on the table. He will wake up and destroy the fence.
20
Fireplace
There is an entrance to a secret passage here.
21
From MB3
Show the map
22
From MB4 (#1)
One way only. Can't go up here.
23
Gate
It will open on your second visit to the village.
24
Gate
This gate will open when you restore power.
25
Giant Rotor
Quickly shoot the central glowing part.
26
Heisenberg
A confrontation with Heisenberg. At the end he'll throw you into the pit.
27
Heisenberg's Quarters Door
You need Heisenberg's Key to unlock it. You have to find Key Mold and create the key at Casting Machine.
28
Hidden Passage
Push the cart to reveal a passageway.
29
Ladder
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30
Ladder
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31
Ladder
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32
Ladder
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33
Ladder
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34
Ladder
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35
Ladder
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36
Ladder
First destroy the slime barrier blocking access to the ladder.
37
Ladder
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38
Ladder
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39
Ladder
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40
Ladder Down
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41
Ladder down to the Rooftop
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42
Ladder to the Roof
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43
Ladder to the Roof
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44
Ladder Up
Shoot the padlock to lower it.
45
Lever
The first time you use it, you will be captured and will have to escape from the prison. When you use it again, the gate will open and you will be able to go to the castle.
46
Lift Controls
Use them to call the lift.
47
Lift to the Basement (B1 - Distillery)
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48
Lift to the Terrace (2F)
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49
Locked Crypt
You will exit through this crypt when leaving the Stronghold.
50
Locked door
You need Dimitrescu's Key. You will own it when you get here.
51
Locked Door
It can be unlocked from the hall of joy side.
52
Locked Door
You need Iron Insignia Key to unlock it.
53
Locked Door
You need Dimitrescu's Key to unlock it.
54
Locked Door
You need Dimitrescu's Key to unlock it.
55
Locked Door
Show the map
56
Locked Door
It can be opened from the corridor side.
57
Locked Door
Show the map
58
Locked Door
You need Dimitrescu's Key to unlock it.
59
Locked Door
It can be unlocked from the dining room side.
60
Locked Door
They can be opened from the main hall.
61
Locked Door
Shoot three padlocks.
62
Locked Door
Show the map
63
Locked Door
Locked from inside.
64
Locked Door
Use the Family Photo to open this door.
65
Locked Door
Shoot the padlock.
66
Locked Door
Iron Insignia Key
67
Locked Door
You need Heisenberg's Key to unlock it. You have to find Key Mold and create the key at Casting Machine.
68
Locked Door
Locked form inside but there's a hole in the wall at the back of the house.
69
Locked Door
Destroy the glowing elements.
70
Locked Door
Show the map
71
Locked Door
Destroy the glowing elements.
72
Locked Door
To open the door, destroy the glowing element.
73
Locked Door
Destroy the glowing elements.
74
Locked Door
Destroy the glowing elements.
75
Locked Door
Show the map
76
Locked Gate
You need the Iron Insignia Key to open it.
77
Locked Gate
You can get into the room through the hole in the ceiling.
78
Locked Gate
Shoot the padlock.
79
Locked Gate
Shoot the padlock.
80
Locked Gate
You need the Six-Winged Unborn Key to open it.
81
Locked Gate
You need the Iron Insignia Key to open it.
82
Locked Gate
Use the Four-Winged Key to unlock it.
83
Locked Gate
Can be unlocked from the Altar side. Shoot the padlock.
84
Locked Gate
You can unlock it with Winged Key.
85
Locked Gate
Use the Four-Winged Unborn Key to unlock it.
86
Locked Gate
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87
Locked Gate
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88
Locked Gate
You have to shoot the padlock. You will be able to do this after visiting the castle.
89
Locked Gate
Iron Insignia Key
90
Locked Gate
You need to shoot the padlock so you need a gun.
91
Locked Gate
It can only be unlocked from one side.
92
Locked Gate
Show the map
93
Locked Gate
This is the way you will exit the reservoir after killing Moreau. To open the gate you need the Six-Winged Unborn Key.
94
Luiza's House Gate
It can be opened from the courtyard of the house.
95
Luthier's House Door
You need Luthier's Key to unlock this door.
96
Medicine Room Door
You need Silver Key.
97
Opera Hall Door
It can be unlocked from the opera hall side.
98
Passage Behind the Rack
Move the rack.
99
Roadblock
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100
Roadblock
During your first visit to the village. This roadblock will be removed later in the game.
101
Roadblock
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102
Shaft to the Basement
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103
Slime Barrier
Can be destroyed.
104
Staircase to 1B
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105
Staircase to 1F/2F
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106
Staircase to 1F/B1
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107
Staircase to 2F
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108
Stairs to 1F
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109
Stairs to 1F
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110
Stairs to 2F
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111
Stairs to B1
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112
Stairs to PH
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113
Stairs to RF
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114
Stairs to the 1st Floor
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115
Stairs to the 1st Floor
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116
Stairs to the 1st Floor (Courtyard)
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117
Stairs to the 1st Floor (Main Hall)
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118
Stairs to the 1st Floor (Opera Hall)
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119
Stairs to the 2nd Floor
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120
Stairs to the 2nd Floor
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121
Stairs to the 2nd Floor
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122
Stairs to the 2nd Floor (Main Hall)
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123
Stairs to the 2nd Floor (Opera Hall)
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124
Start
You begin here after Heisenberg throws you into the pit.
125
Start
You start here.
126
Start B5
This is where you will fall after trying to leave the factory.
127
Starting Point (B1)
This is where you will land when you jump into the Shaft to the Basement on the second floor.
128
Starting Point (B2)
This is where you will land after meeting Lady Alcina Dimitrescu in her room.
129
Story Gate
This gate will be opened or closed as you progress through the game.
130
The End of the Trash Chute
This is where you will land after jumping into the Waste Chute.
131
To 1F
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132
To B2
You have to stop the giant grinder first.
133
To B3 (#1)
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134
To B3 (#1)
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135
To B3 (#1)
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136
To B3 (#2)
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137
To B4 (#1)
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138
To B4 (#1)
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139
To B4 (#2)
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140
To B4 (#3)
Show the map
141
To B4 (#4)
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142
To B4 (#5a)
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143
To B4 (#5b)
Show the map
144
To MB3 (#1)
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145
To MB4 (#1)
Show the map
146
To MB4 (#2)
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147
To MB4 (#2)
Show the map
148
To MB4 (#3)
Show the map
149
To MB4 (#4)
Show the map
150
To MB4 (#5a)
Show the map
151
To MB4 (#5b)
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152
To the 2nd Floor
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153
To the Basement (B1)
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154
To the Basement (B1)
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155
To the First Floor (Kitchen)
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156
To the Hall of Ablution (2F)
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157
To the Roof (RF)
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158
Tractor
It will be here after you visit the castle. To lift it and make a passage underneath it you must use the Jack Handle.
159
Waste Chute
Show the map
160
Windmill Fan
First, you need to rotate the windmill.
161
Witch's Lair Gate
Use the Winged Key to unlock it.
162
Zipline
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163
Zipline
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164
Zipline
Show the map
165
Zipline
With its help, you will quickly return to the first windmill.

