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Passages, Resident Evil Village Points of interest

This collection includes every marker from the Passages category of points of interest in Resident Evil Village, all placed on interactive maps created specifically for the game.

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - The Village

PassageBoat / Dock

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PassageBreak in the Wall

This is the way to get to Luiza's House grounds.

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PassageBreakable Wall

Use pipebomb to destroy it and uncover a lit brazier.

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PassageBreakable Wall

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PassageBreakable Wall

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PassageChain Gate

You need the Bolt Cutters to open it.

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PassageCourtyard Door

You need Courtyard Key to unlock it.

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PassageDock

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PassageDock / Boat

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PassageDock / Boat

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PassageDock / Boat

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PassageElevator (B2 - B1)

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PassageElevator (B2 - B1)

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PassageElevator Controls

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PassageElevator to the 1st Floor

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PassageElevator to the 1st Floor

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PassageElevator to the Basement

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PassageFence

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PassageFence

Shoot the soldier lying on the table. He will wake up and destroy the fence.

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PassageFireplace

There is an entrance to a secret passage here.

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PassageFrom MB3

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PassageFrom MB4 (#1)

One way only. Can't go up here.

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PassageGate

It will open on your second visit to the village.

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PassageGate

This gate will open when you restore power.

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PassageGiant Rotor

Quickly shoot the central glowing part.

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PassageHeisenberg

A confrontation with Heisenberg. At the end he'll throw you into the pit.

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PassageHeisenberg's Quarters Door

You need Heisenberg's Key to unlock it. You have to find Key Mold and create the key at Casting Machine.

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PassageHidden Passage

Push the cart to reveal a passageway.

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PassageLadder

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PassageLadder

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PassageLadder

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PassageLadder

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PassageLadder

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PassageLadder

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PassageLadder

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PassageLadder

First destroy the slime barrier blocking access to the ladder.

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PassageLadder

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PassageLadder

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PassageLadder

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PassageLadder Down

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PassageLadder down to the Rooftop

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PassageLadder to the Roof

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PassageLadder to the Roof

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PassageLadder Up

Shoot the padlock to lower it.

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PassageLever

The first time you use it, you will be captured and will have to escape from the prison. When you use it again, the gate will open and you will be able to go to the castle.

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PassageLift Controls

Use them to call the lift.

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PassageLift to the Basement (B1 - Distillery)

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PassageLift to the Terrace (2F)

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PassageLocked Crypt

You will exit through this crypt when leaving the Stronghold.

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PassageLocked door

You need Dimitrescu's Key. You will own it when you get here.

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PassageLocked Door

It can be unlocked from the hall of joy side.

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PassageLocked Door

You need Iron Insignia Key to unlock it.

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PassageLocked Door

You need Dimitrescu's Key to unlock it.

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PassageLocked Door

You need Dimitrescu's Key to unlock it.

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PassageLocked Door

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PassageLocked Door

It can be opened from the corridor side.

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PassageLocked Door

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PassageLocked Door

You need Dimitrescu's Key to unlock it.

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PassageLocked Door

It can be unlocked from the dining room side.

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PassageLocked Door

They can be opened from the main hall.

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PassageLocked Door

Shoot three padlocks.

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PassageLocked Door

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PassageLocked Door

Locked from inside.

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PassageLocked Door

Use the Family Photo to open this door.

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PassageLocked Door

Shoot the padlock.

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PassageLocked Door

Iron Insignia Key

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PassageLocked Door

You need Heisenberg's Key to unlock it. You have to find Key Mold and create the key at Casting Machine.

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PassageLocked Door

Locked form inside but there's a hole in the wall at the back of the house.

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PassageLocked Door

Destroy the glowing elements.

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PassageLocked Door

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PassageLocked Door

Destroy the glowing elements.

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PassageLocked Door

To open the door, destroy the glowing element.

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PassageLocked Door

Destroy the glowing elements.

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PassageLocked Door

Destroy the glowing elements.

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PassageLocked Door

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PassageLocked Gate

You need the Iron Insignia Key to open it.

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PassageLocked Gate

You can get into the room through the hole in the ceiling.

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PassageLocked Gate

Shoot the padlock.

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PassageLocked Gate

Shoot the padlock.

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PassageLocked Gate

You need the Six-Winged Unborn Key to open it.

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PassageLocked Gate

You need the Iron Insignia Key to open it.

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PassageLocked Gate

Use the Four-Winged Key to unlock it.

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PassageLocked Gate

Can be unlocked from the Altar side. Shoot the padlock.

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PassageLocked Gate

You can unlock it with Winged Key.

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PassageLocked Gate

Use the Four-Winged Unborn Key to unlock it.

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PassageLocked Gate

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PassageLocked Gate

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PassageLocked Gate

You have to shoot the padlock. You will be able to do this after visiting the castle.

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PassageLocked Gate

Iron Insignia Key

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PassageLocked Gate

You need to shoot the padlock so you need a gun.

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PassageLocked Gate

It can only be unlocked from one side.

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PassageLocked Gate

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PassageLocked Gate

This is the way you will exit the reservoir after killing Moreau. To open the gate you need the Six-Winged Unborn Key.

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PassageLuiza's House Gate

It can be opened from the courtyard of the house.

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PassageLuthier's House Door

You need Luthier's Key to unlock this door.

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PassageMedicine Room Door

You need Silver Key.

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PassageOpera Hall Door

It can be unlocked from the opera hall side.

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PassagePassage Behind the Rack

Move the rack.

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PassageRoadblock

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PassageRoadblock

During your first visit to the village. This roadblock will be removed later in the game.

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PassageRoadblock

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PassageShaft to the Basement

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PassageSlime Barrier

Can be destroyed.

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PassageStaircase to 1B

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PassageStaircase to 1F/2F

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PassageStaircase to 1F/B1

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PassageStaircase to 2F

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PassageStairs to 1F

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PassageStairs to 1F

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PassageStairs to 2F

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PassageStairs to B1

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PassageStairs to PH

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PassageStairs to RF

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PassageStairs to the 1st Floor

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PassageStairs to the 1st Floor

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PassageStairs to the 1st Floor (Courtyard)

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PassageStairs to the 1st Floor (Main Hall)

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PassageStairs to the 1st Floor (Opera Hall)

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PassageStairs to the 2nd Floor

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PassageStairs to the 2nd Floor

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PassageStairs to the 2nd Floor

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PassageStairs to the 2nd Floor (Main Hall)

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PassageStairs to the 2nd Floor (Opera Hall)

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PassageStart

You begin here after Heisenberg throws you into the pit.

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PassageStart

You start here.

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PassageStart B5

This is where you will fall after trying to leave the factory.

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PassageStarting Point (B1)

This is where you will land when you jump into the Shaft to the Basement on the second floor.

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PassageStarting Point (B2)

This is where you will land after meeting Lady Alcina Dimitrescu in her room.

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PassageStory Gate

This gate will be opened or closed as you progress through the game.

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PassageThe End of the Trash Chute

This is where you will land after jumping into the Waste Chute.

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PassageTo 1F

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PassageTo B2

You have to stop the giant grinder first.

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PassageTo B3 (#1)

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PassageTo B3 (#1)

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PassageTo B3 (#1)

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PassageTo B3 (#2)

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PassageTo B4 (#1)

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PassageTo B4 (#1)

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PassageTo B4 (#2)

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PassageTo B4 (#3)

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PassageTo B4 (#4)

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PassageTo B4 (#5a)

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PassageTo B4 (#5b)

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PassageTo MB3 (#1)

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PassageTo MB4 (#1)

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PassageTo MB4 (#2)

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PassageTo MB4 (#2)

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PassageTo MB4 (#3)

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PassageTo MB4 (#4)

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PassageTo MB4 (#5a)

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PassageTo MB4 (#5b)

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PassageTo the 2nd Floor

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PassageTo the Basement (B1)

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PassageTo the Basement (B1)

To the First Floor (Kitchen)

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PassageTo the First Floor (Kitchen)

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PassageTo the Hall of Ablution (2F)

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PassageTo the Roof (RF)

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PassageTractor

It will be here after you visit the castle. To lift it and make a passage underneath it you must use the Jack Handle.

Tractor

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PassageWaste Chute

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PassageWindmill Fan

First, you need to rotate the windmill.

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PassageWitch's Lair Gate

Use the Winged Key to unlock it.

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PassageZipline

Zipline

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PassageZipline

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PassageZipline

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PassageZipline

With its help, you will quickly return to the first windmill.

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