Vaas' Mind Far Cry 6 Map
Far Cry 6 - Vaas: Insanity / Vaas' Mind map. Interactive map of the area where the Vaas: Insanity DLC for Far Cry 6 is set. The map highlights such places as: Diary Pages, Vaas Chibis, Visions, Armory Weapons, Power Chests, Citra's Trials, Memories, Safe Houses, Memory Links and more.
How to gain access to the Wingsuit, Parachute, and Grapple in Vaas Insanity Add-On?
To get access to the Wingsuit, Parachute, and Grapple you must use the mirror and unlock the corresponding trait. You can find it in the "Sloth" tab. To do that you must, of course, have a sufficient amount of cash.
Points of interest
Below you will find some information about the points of interest located on "Vaas' Mind" map.
Chibis
Vaas Chibis are collectible items available in the Vaas: Insanity add-on for Far Cry 6. You can find a total of 10 of these figurines. Once you collect all of them, you will unlock the "Puff, Puff, Vaas" achievement / trophy and the "Lil Vaas" Dashboard Prop for your main game car.
Chibi 01 Inside the building, under the ceiling. Poorly visible. Shoot it.
Chibi 02 This one is on the bow of a boat floating in the air. Shoot it.
Chibi 03 You will find it on the railing of the metal tower.
Chibi 04 This one is in one of the buckets lying on the sand.
Chibi 05 You will find it in the hollow of a tree.
Chibi 06 This one is at the end of a wooden footbridge.
Chibi 07 This one is in the hands of the statue. Shoot it.
Chibi 08 This one stands atop a stone wall. Shoot it.
Chibi 09 It is in the hand of a dead man hanging from a pole. Shoot it.
Chibi 10 It is located on a small rock floating in the air. Shoot it.
Diary Pages
Diary Pages are collectible items available in the Vaas: Insanity add-on for Far Cry 6. You can find a total of 7 such documents. When you collect them all, you will unlock the "Dear Diary" achievement / trophy.
We're All Mad Here I You will find it on the wall in the same building where you start the game.
We're All Mad Here II It's hanging on the wall, inside the red shipping container.
We're All Mad Here III It's on a corpse.
We're All Mad Here IV It' s inside the wreckage that is inside the volcano.
We're All Mad Here V You will visit this room while doing the "Checking Out" mindf*ck.
We're All Mad Here VI On the desk in the doctor's house. You visit this place while doing "The Balancing Point" mindf*ck.
We're All Mad Here VII This one lies on a wooden crate in one of the buildings located on the grounds of the prison camp.
Visions
Visions are collectibles available in the Vaas: Insanity add-on for Far Cry 6. You can watch them by visiting 18 locations. When you watch them all, you will unlock the "So Much For Poetics" achievement / trophy.
#01 Family Illusion of Vaas sitting on a rock.
#02 Rebel You visit this area during the "Birthright" memory.
#03 Scripts You visit this area during the "Birthright" memory.
#04 Birthright You visit this area during the "Birthright" memory.
#05 Fatal Flaws You visit this area during the "Birthright" memory.
#06 Temptress You will reach this place when you complete the "Birthright" memory.
#07 Room 1991 You visit this hotel room while playing the "Checking Out" mindf*ck.
#08 Room 2003 You visit this hotel room while playing the "Checking Out" mindf*ck.
#09 Room 2006 You visit this hotel room while playing the "Checking Out" mindf*ck.
#10 Room 2007 You visit this hotel room while playing the "Checking Out" mindf*ck.
#11 Room 2012 You visit this hotel room while playing the "Checking Out" mindf*ck.
#12 Final Room You will watch it during your visit to the hotel, while doing the "Checking Out" mindf*ck.
#13 Meet Cute Yoiu can watch it after you complete the "You Hit The Ground" memory.
#14 Roleplay On the edge of The Rabbit Hole.
#15 Copycat Motherf*ckers Yoiu can watch it after you complete the "Radio Play" memory.
#16 Addict You can watch this vision in the greenhouse after completing "The Balancing Point" mindf*ck.
#17 Redefined Before you enter the hotel while doing the "Checking Out" mindf*ck.
#18 Warrior To watch this final vision you must collect all three parts of the dagger and return with them to the compound ("endgame").
Weapons
.308 Carbine (Sniper Rifle) Difficulty: 3. Enemies: 12.
1911 (Pistol) "Starting weapon". In the armory inside the building where you start the game.
AK-47 (Rifle) Difficulty: 4. Enemies: 20.
BZ19 (Submachine Gun) Difficulty: 4. Enemies: 17.
M-79 (Grenade Launcher) Difficulty: 4. Enemies: 22.
M60 NV (Light Machine Gun) Difficulty: 3. Enemies: 14.
Recurve Bow (Bow) Difficulty: 2. Enemies: 8.
SBS (Shotgun) Difficulty: 3. Enemies: 18.
SMG-11 (Auto-Pistol) Difficulty: 3. Enemies: 10.
Power Chests
These are chests in which you are sure to find one of the "Powers" - passives that boost your character's capabilities.
Power Chest
Power Chest Underwater, so you have to dive.
Power Chest
Power Chest The chest is located on a small rock shelf. You can climb up here using a grappling hook.
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Memories
Memories are the main missions in which you will collect the three parts of the Silver Dragon Blade that you need to complete the "Citra's Warrior" main mission.
Birthright Difficulty: 5. Rewards: 160 Cash, Silver Dragon Blade Tip.
Radio Play Difficulty: 5. Rewards: 160 Cash, Silver Dragon Blade Base.
You Hit The Ground Difficulty: 5. Rewards: 160 Cash, Silver Dragon Blade Handle.
Mindf*cks
Checking Out Difficulty: 1. Reward: 140 Cash.
The Balancing Point Difficulty: 2. Reward: 140 Cash.
Citra's Trials
Endurance Difficulty: 4. Reward: 200 Cash.
Pain Difficulty: 4. Reward: 200 Cash.
Survival Difficulty: 4. Reward: 200 Cash.
Safe Houses
Safe houses are special locations after unlocking which you will be able to use a mirror or an armory located there. To unlock them you must kill all enemies around it.
Beach Safe House Difficulty: 2
Jungle Safe House Difficulty: 3
The Compound Starting location, you don't have to take it over.
Volcanic Safe House Difficulty: 2
Memory Links
A system of portals that allows you to move quickly from one place to another. The portals are paired with each other, you move between portals with the same number.
Memory Link (1)
Memory Link (1)
Memory Link (2)
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Memory Link (3)
Memory Link (3)
Chests
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Chest It's underwater. You have to dive.
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