Dragon's Dogma 2 World Map
An interactive world map of Dragon's Dogma 2. The game world is composed of three huge regions: "Vermund" is a forest region located in the north, "Battahl" is a desert region located in the southwest, and "Agamen Volcanic Island" is an island located in the south.
-= Work in Progress =-
Points of interest
Below you will find some information about the points of interest located on "World Map" map.
Asp Toxiscale x 3
Copper Ore x 3
Copper Ore x 3
Copper Ore x 3
Copper Ore x 3
Copper Ore x 5
Copper Ore x 5
Copper Ore x 5
Fuligin Ore x 2
Gold Ore +Copper Ore x 2.
Gold Ore +Silver Ore.
Gold Ore x 5
Leapworm Skin x 3
Leapworm Skin x 3
Leapworm Skin x 4
Rabbit Pelt x 2
Rabbit Pelt x 5
Scrap Iron
Silver Ore
Silver Ore
Sphinx
Sphinx He will move here after solving his first 5 puzzles.
Wyrmslife Crystal
Wakestones
Wakestones are special items that can only be used by the Arisen. They have the power to restore life to the fallen, and may be used to revive the Arisen or another of their choice. Wakestone Shards possess no reviving powers on their own, but gather 3 of them and they will automatically combine to form a Wakestone.
Golden Trove Beetles
Golden Trove Beetles are rare beetles that glitter like gold. Consuming such beetle increases the weight you can carry by 0.15 kg. The Arisen's main pawn can also receive the same effect.
Riftstones
By touching one of the Riftstones, the Arisen can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the Arisen to summon pawns who meet their specified preferences.
Ferrystones
Ferrystones are the stones that can instantly spirit the user back to the location of a set Portcrystal.
Implements
Other implements available in the game not included in more specific groups.
Curatives
Curatives available in Dragon's Dogma 2 are basic consumables that can restore a player's health or stamina or cure debilitations.
Settlements
Towns, villages, outposts and other settlements inhabited by non-aggressive humans, beastrens or elves. In such settlements you will find various public facilities such as inns, merchants or rift stones and also can meet NPCs who will have additional side quests for you.
Oxcart Stations
Oxcarts are a relatively safe means of traveling between towns. Their services are available at regular intervals for a fair sum of gold. You need only visit an oxcart station, pay the fare, and climb aboard - the ox will do the rest.
How you spend the journey is up to you; you can enjoy the scenery rolling slowly by, or doze off and make the road feel much shorter. Oxcart raids and monster attacks are not unheard of, however, so it is always advisable to be prepared for battle - just in case.
Inns
Staying at an inn fully restores your party's Health and Stamina. It also recovers the loss gauge, which represents a reduction in your Health and accumulates when taking damage. When resting at an inn, you can choose whether to rise in the morning or at night - useful if you need to set out at a particular time.
Mortuaries
If a civilian dies, their body will be brought to a mortuary within a few days of their passing. Whether the corpse ends up in Battahl's morgue or Vermund's charnel house depends on where it was found. The Arisen can revive the dead using a Wakestone, so long as they have access to the corpse.
Campsites
Places where you can set up a camp, as long as you have a camping kit. Much like staying at an inn in town, resting at a campsite restores the party's Health and Stamina and recovers the loss gauge.
Locations
All sorts of distinctive places placed on the map, landmarks, important buildings and other such places.
Grimoires
Grimoires are special books that allow you to cast spells even when you're not playing a magick-oriented Vocation.
Gold
Places where you can find a certain amount of gold, which is the game's primary currency.
Valuables
Other valuable items you may come across while exploring the game world.
Chests
Other chests containing materials, etc.