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The Kar'Thul Marshes DOOM: The Dark Ages Map

The Kar'Thul Marshes is the sixteenth chapter in Doom: The Dark Ages, featuring an open-world map where the Doom Slayer continues the quest to find Thira. The map contains 5 Secret Areas, 188 Gold, 1 Ruby, 1 Wraithstone, 2 Demonic Essences (Armor & Ammo), and 2 Collectibles (a codex page and a toy).

The Slayer's search for Thira continues.

Challenges

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Points of interest

Below you will find some information about the points of interest located on "The Kar'Thul Marshes" map.

Starting PointsStarting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Icon of Starting Point (Chapter 16) Starting Point (Chapter 16) The place where you start the game at the beginning of Chapter 16.

Secret AreasSecret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area (The Kar'Thul Marshes #1) Secret Area (The Kar'Thul Marshes #1) A cave at the lower level. Teleport to another area with no map, puzzle and Ruby (The Kar'Thul Marshes).

Icon of Secret Area (The Kar'Thul Marshes #2) Secret Area (The Kar'Thul Marshes #2)

Icon of Secret Area (The Kar'Thul Marshes #3) Secret Area (The Kar'Thul Marshes #3)

Icon of Secret Area (The Kar'Thul Marshes #4) Secret Area (The Kar'Thul Marshes #4) At some point turn back.

Icon of Secret Area (The Kar'Thul Marshes #5) Secret Area (The Kar'Thul Marshes #5)

Codex EntriesCodex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of The Witch The Witch The Kar'Thul Marshes Collectible.

Collectible ToysCollectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Battle Knight Battle Knight The Kar'Thul Marshes Collectible. To open the gate, press the nearby Pressure Plate (The Kar'Thul Marshes #1) and throw your shield to destroy the seal.

Weapon SkinsWeapon Skins

Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.

Icon of Cycler: Reverent Cycler: Reverent It's a reward for completing the "Hunter" mission challenge.

Life SigilsLife Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil (The Kar'Thul Marshes #1) Life Sigil (The Kar'Thul Marshes #1)

Icon of Life Sigil (The Kar'Thul Marshes #2) Life Sigil (The Kar'Thul Marshes #2)

Soul SpheresSoul Spheres

Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.

Icon of Soul Sphere (The Kar'Thul Marshes) Soul Sphere (The Kar'Thul Marshes)

Sentinel ShrinesSentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine (The Kar'Thul Marshes) Sentinel Shrine (The Kar'Thul Marshes)

Demonic EssencesDemonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence - Ammo #7 (Shell) Demonic Essence - Ammo #7 (Shell) Maximum Shell Ammo increased.

Icon of Demonic Essence - Armor #8 Demonic Essence - Armor #8 Maximum Armor +10.

WraithstonesWraithstones

Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.

Icon of Wraithstone (The Kar'Thul Marshes) Wraithstone (The Kar'Thul Marshes) In the Secret Area (The Kar'Thul Marshes #2). To take this wraithstone, you must first destroy the five wolf statues responsible for the energy barrier around it: Wolf Statue (The Kar'Thul Marshes #1), Wolf Statue (The Kar'Thul Marshes #2), Wolf Statue (The Kar'Thul Marshes #3), Wolf Statue (The Kar'Thul Marshes #4), and Wolf Statue (The Kar'Thul Marshes #5).

RubiesRubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Icon of Ruby (The Kar'Thul Marshes) Ruby (The Kar'Thul Marshes)

GoldGold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (4) Gold Bars (4)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (6) Gold Bars (6)

Icon of Gold Bars (7) Gold Bars (7)

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stacks (16) Gold Stacks (16)

SwitchesSwitches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Energy Node (The Kar'Thul Marshes #1) Energy Node (The Kar'Thul Marshes #1)

Icon of Energy Node (The Kar'Thul Marshes #2) Energy Node (The Kar'Thul Marshes #2)

Icon of Pressure Plate (The Kar'Thul Marshes #1) Pressure Plate (The Kar'Thul Marshes #1)

Metal LocksMetal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock (The Kar'Thul Marshes #1) Metal Lock (The Kar'Thul Marshes #1)

Wolf StatuesWolf Statues

Wolf Statues are glowing red statues, environmental puzzles in specific chapters. Destroy them using the Shield Saw to remove a forcefield around rewards like Rubies or Wraithstones. Completing these puzzles may also unlock mission challenges and cosmetic rewards.

Icon of Wolf Statue (The Kar'Thul Marshes #1) Wolf Statue (The Kar'Thul Marshes #1) One of five statues that you must destroy to gain access to the Wraithstone (The Kar'Thul Marshes).

Icon of Wolf Statue (The Kar'Thul Marshes #2) Wolf Statue (The Kar'Thul Marshes #2) One of five statues that you must destroy to gain access to the Wraithstone (The Kar'Thul Marshes).

Icon of Wolf Statue (The Kar'Thul Marshes #3) Wolf Statue (The Kar'Thul Marshes #3) One of five statues that you must destroy to gain access to the Wraithstone (The Kar'Thul Marshes).

Icon of Wolf Statue (The Kar'Thul Marshes #4) Wolf Statue (The Kar'Thul Marshes #4) One of five statues that you must destroy to gain access to the Wraithstone (The Kar'Thul Marshes).

Icon of Wolf Statue (The Kar'Thul Marshes #5) Wolf Statue (The Kar'Thul Marshes #5) One of five statues that you must destroy to gain access to the Wraithstone (The Kar'Thul Marshes).

Demonic LeadersDemonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Leader (The Kar'Thul Marshes #1) Leader (The Kar'Thul Marshes #1) Break morale to disable its shield. This leader drops: Demonic Essence - Armor #8.

Icon of Leader (The Kar'Thul Marshes #2) Leader (The Kar'Thul Marshes #2) Break morale to disable its shield. This leader drops: Demonic Essence - Ammo #7 (Shell). You can complete the "Roundup" mission challenge here.

Encounters (Large)Encounters (Large)

Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Large Encounter (The Kar'Thul Marshes) Large Encounter (The Kar'Thul Marshes)

Encounters (Small)Encounters (Small)

Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Small Encounter (The Kar'Thul Marshes #1) Small Encounter (The Kar'Thul Marshes #1)

Icon of Small Encounter (The Kar'Thul Marshes #2) Small Encounter (The Kar'Thul Marshes #2)

Icon of Small Encounter (The Kar'Thul Marshes #3) Small Encounter (The Kar'Thul Marshes #3)

Icon of Small Encounter (The Kar'Thul Marshes #4) Small Encounter (The Kar'Thul Marshes #4)

Icon of Small Encounter (The Kar'Thul Marshes #5) Small Encounter (The Kar'Thul Marshes #5) One you open the nearby secret area.

Mission ObjectivesMission Objectives

Places related to the main story in a particular chapter, etc.

Icon of BFC Arrow BFC Arrow Ammo for the BFC you may need to complete the "Roundup" challenge.

Icon of Relic Fragment Relic Fragment

Icon of Relic Fragment Relic Fragment

Points of No ReturnPoints of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of End of Chapter 16 End of Chapter 16

Icon of Point of No Return Point of No Return

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