Guides 4 Gamers Game Maps & Guides for Gamers.
Featured maps and guides:Mafia: The Old Country | The Alters | DOOM: The Dark Ages | Avowed | Sniper Elite: Resistance

The Holy City of Aratum DOOM: The Dark Ages Map

The interactive map for "The Holy City of Aratum," the fifth chapter of Doom: The Dark Ages, details collectibles and secrets in the level where the Doom Slayer rides a dragon named Serrat to battle demonic forces and destroy four Hell Carriers besieging the city. It includes 9 Secret Areas, 240 Gold, 2 (+1) Rubies, 2 Demonic Essences (Health and Ammo), and 4 Collectibles (2 Codex Entries, 1 Toy, and 1 Weapon Skin), plus Weapons, Life Sigils, Cultist Circles, Sentinel Shrines, Keys, Locked Gates, Encounters, and more. The map guides players to 100% completion through mission challenges like "Countercult" and "Layover," while warning of careful exploration to avoid missing secrets due to inaccessible areas after points of no return.

Note: The order in which you destroy the hell carriers and visit the secret platforms is up to you, but keep in mind that you must visit two secret platforms before heading to the Heart Chamber.

Prince Ahzrak closes in on the Heart of Argent.

Challenges

This map is interactive. Use mouse/roller or mobile device gestures to move or resize it. Tap or mouse over map markers for more info.

Points of interest

Below you will find some information about the points of interest located on "The Holy City of Aratum" map.

Starting PointsStarting Points

The Starting Points in this chapter are the locations where players begin the game after landing on the hell carriers or secret platforms.

Icon of Starting Point (Chapter 5, Hell Carrier #1) Starting Point (Chapter 5, Hell Carrier #1) This is where you start when you land on one of the Hell Carriers in Chapter 5.

Icon of Starting Point (Chapter 5, Hell Carrier #2) Starting Point (Chapter 5, Hell Carrier #2) This is where you start when you land on one of the Hell Carriers in Chapter 5.

Icon of Starting Point (Chapter 5, Hell Carrier #3) Starting Point (Chapter 5, Hell Carrier #3) This is where you start when you land on one of the Hell Carriers in Chapter 5.

Icon of Starting Point (Chapter 5, Hell Carrier #4) Starting Point (Chapter 5, Hell Carrier #4) This is where you start when you land on one of the Hell Carriers in Chapter 5.

Icon of Starting Point (Chapter 5, Platform A) Starting Point (Chapter 5, Platform A) Secret Landing Zone. This is where you start when you land on one of the secret platforms in Chapter 5.

Icon of Starting Point (Chapter 5, Platform B) Starting Point (Chapter 5, Platform B) Secret Landing Zone. This is where you start when you land on one of the secret platforms in Chapter 5.

Icon of Starting Point (Chapter 5, Heart Chamber) Starting Point (Chapter 5, Heart Chamber) This is where you start when you land on the Heart Chamber platform in Chapter 5.

Secret AreasSecret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area (The Holy City of Aratum #1) Secret Area (The Holy City of Aratum #1)

Icon of Secret Area (The Holy City of Aratum #2) Secret Area (The Holy City of Aratum #2)

Icon of Secret Area (The Holy City of Aratum #3) Secret Area (The Holy City of Aratum #3)

Icon of Secret Area (The Holy City of Aratum #4) Secret Area (The Holy City of Aratum #4)

Icon of Secret Area (The Holy City of Aratum #5) Secret Area (The Holy City of Aratum #5)

Icon of Secret Area (The Holy City of Aratum #6) Secret Area (The Holy City of Aratum #6)

Icon of Secret Area (The Holy City of Aratum #7) Secret Area (The Holy City of Aratum #7)

Icon of Secret Area (The Holy City of Aratum #8) Secret Area (The Holy City of Aratum #8)

Icon of Secret Area (The Holy City of Aratum #9) Secret Area (The Holy City of Aratum #9)

Codex EntriesCodex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of Deag Loric Deag Loric The Holy City of Aratum Collectible.

Icon of The Holy City of Aratum The Holy City of Aratum The Holy City of Aratum Collectible. In the Secret Area (The Holy City of Aratum #6).

Collectible ToysCollectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Serrat Serrat The Holy City of Aratum Collectible. In the Secret Area (The Holy City of Aratum #8).

Weapon SkinsWeapon Skins

Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.

Icon of Pulverizer: Nightmare Pulverizer: Nightmare The Holy City of Aratum Collectible. It's in the Secret Area (The Holy City of Aratum #3).

ArsenalArsenal

The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.

Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.

Icon of Cycler Cycler Class: Plasma Rifle. The Cycler fires powerful plasma spikes at a moderate rate of fire. As a Plasma weapon, it can also quickly overload Energy Shields to generate a damaging explosion.

Icon of Super Shotgun Super Shotgun Class: Shotgun. The Super Shotgun deals devastating damage at close-range. It reloads slowly and is much less effective at long range.

Life SigilsLife Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil (The Holy City of Aratum #1) Life Sigil (The Holy City of Aratum #1)

Icon of Life Sigil (The Holy City of Aratum #2) Life Sigil (The Holy City of Aratum #2)

Soul SpheresSoul Spheres

Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.

Icon of Soul Sphere (The Holy City of Aratum #1) Soul Sphere (The Holy City of Aratum #1)

Icon of Soul Sphere (The Holy City of Aratum #2) Soul Sphere (The Holy City of Aratum #2)

Sentinel ShrinesSentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine (The Holy City of Aratum #1) Sentinel Shrine (The Holy City of Aratum #1)

Icon of Sentinel Shrine (The Holy City of Aratum #2) Sentinel Shrine (The Holy City of Aratum #2)

Demonic EssencesDemonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence - Ammo #1 (Shell) Demonic Essence - Ammo #1 (Shell) Maximum Shell Ammo increased.

Icon of Demonic Essence - Health #2 Demonic Essence - Health #2 Maximum Health +10.

RubiesRubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Icon of Ruby (The Holy City of Aratum #1) Ruby (The Holy City of Aratum #1) In the Secret Area (The Holy City of Aratum #2). To get here you need to find the Red Keycard (The Holy City of Aratum).

Icon of Ruby (The Holy City of Aratum #2) Ruby (The Holy City of Aratum #2) In the Secret Area (The Holy City of Aratum #7). To get here use the Metal Lock (The Holy City of Aratum #10) and the Pressure Plate (The Holy City of Aratum #1).

Icon of Ruby (The Holy City of Aratum #3) (Challenge) Ruby (The Holy City of Aratum #3) (Challenge) It's a reward for completing the "Countercult" mission challenge. Related cultist circles: Cultist Circle (The Holy City of Aratum #1), Cultist Circle (The Holy City of Aratum #2), and Cultist Circle (The Holy City of Aratum #3).

GoldGold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3) At the bottom level.Secret Area (The Holy City of Aratum #5).

Icon of Gold Bars (4) Gold Bars (4) At the lower level.

Icon of Gold Bars (4) Gold Bars (4)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (6) Gold Bars (6)

Icon of Gold Chest (50) Gold Chest (50) To get here go through the Secret Area (The Holy City of Aratum #5) then swim through an underwater tunnel.

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Stack (8) Gold Stack (8) At the bottom level. In the Secret Area (The Holy City of Aratum #5).

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8) At the lower level.

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

KeysKeys

Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".

Icon of Blue Keycard (The Holy City of Aratum) Blue Keycard (The Holy City of Aratum) Unlocks: Locked Gate (Blue Keycard).

Icon of Red Keycard (The Holy City of Aratum) Red Keycard (The Holy City of Aratum) Unlocks: Locked Gate (Red Keycard).

SwitchesSwitches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Pressure Plate (The Holy City of Aratum #1) Pressure Plate (The Holy City of Aratum #1)

Icon of Pressure Plate (The Holy City of Aratum #2) Pressure Plate (The Holy City of Aratum #2) When you press this platform, the Metal Lock (The Holy City of Aratum #2) will be revealed.

Icon of Valve (The Holy City of Aratum) Valve (The Holy City of Aratum) Dive into the water tank and turn this valve to drain the water.

Locked PassagesLocked Passages

Closed passages, such as gates that require a key or specific actions to open.

Icon of Locked Gate (Blue Keycard) Locked Gate (Blue Keycard) Key required: Blue Keycard (The Holy City of Aratum).

Icon of Locked Gate (Red Keycard) Locked Gate (Red Keycard) Key required: Red Keycard (The Holy City of Aratum).

Metal LocksMetal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock (The Holy City of Aratum #1) Metal Lock (The Holy City of Aratum #1)

Icon of Metal Lock (The Holy City of Aratum #2) Metal Lock (The Holy City of Aratum #2) Press the Pressure Plate (The Holy City of Aratum #2) to reveal this lock. Destroy it to open the water tank in the middle.

Icon of Metal Lock (The Holy City of Aratum #3) Metal Lock (The Holy City of Aratum #3) Destroy this lock after draining the water to get to the Red Keycard (The Holy City of Aratum).

Icon of Metal Lock (The Holy City of Aratum #4) Metal Lock (The Holy City of Aratum #4)

Icon of Metal Lock (The Holy City of Aratum #5) Metal Lock (The Holy City of Aratum #5)

Icon of Metal Lock (The Holy City of Aratum #6) Metal Lock (The Holy City of Aratum #6)

Icon of Metal Lock (The Holy City of Aratum #7) Metal Lock (The Holy City of Aratum #7)

Icon of Metal Lock (The Holy City of Aratum #8) Metal Lock (The Holy City of Aratum #8)

Icon of Metal Lock (The Holy City of Aratum #9) Metal Lock (The Holy City of Aratum #9)

Icon of Metal Lock (The Holy City of Aratum #10) Metal Lock (The Holy City of Aratum #10)

Icon of Metal Lock (The Holy City of Aratum #11) Metal Lock (The Holy City of Aratum #11)

Cultist CirclesCultist Circles

Cultist Circles are hidden groups of cultists found in secret areas, often engaged in rituals, as part of mission challenges like "Countercult" or "Extreme Prejudice." Players must locate and eliminate all cultists in these circles to earn rewards such as Rubies or weapon skins.

Icon of Cultist Circle (The Holy City of Aratum #1) Cultist Circle (The Holy City of Aratum #1) One of the three cultist circles you must destroy to complete the "Countercult" challenge.

Icon of Cultist Circle (The Holy City of Aratum #2) Cultist Circle (The Holy City of Aratum #2) One of the three cultist circles you must destroy to complete the "Countercult" challenge. In the Secret Area (The Holy City of Aratum #5).

Icon of Cultist Circle (The Holy City of Aratum #3) Cultist Circle (The Holy City of Aratum #3) One of the three cultist circles you must destroy to complete the "Countercult" challenge. In the Secret Area (The Holy City of Aratum #6).

Demonic LeadersDemonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Leader (The Holy City of Aratum #1) Leader (The Holy City of Aratum #1) Destroy the portal to start the event. This leader drops: Demonic Essence - Health #2.

Icon of Leader (The Holy City of Aratum #2) Leader (The Holy City of Aratum #2) This leader drops: Demonic Essence - Ammo #1 (Shell).

Encounters (Large)Encounters (Large)

Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Large Encounter (The Holy City of Aratum) Large Encounter (The Holy City of Aratum)

Points of No ReturnPoints of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of End of Chapter 5 End of Chapter 5 After defeating all enemies, approach the gate to complete Chapter 5.

Icon of Point of No Return (The Holy City of Aratum #1) Point of No Return (The Holy City of Aratum #1)

Icon of Point of No Return (The Holy City of Aratum #2) Point of No Return (The Holy City of Aratum #2)

Icon of Point of No Return (The Holy City of Aratum #3) Point of No Return (The Holy City of Aratum #3)

Icon of Point of No Return (The Holy City of Aratum #4) Point of No Return (The Holy City of Aratum #4)

Icon of Point of No Return (The Holy City of Aratum #5) Point of No Return (The Holy City of Aratum #5)

Icon of Point of No Return (The Holy City of Aratum #6) Point of No Return (The Holy City of Aratum #6)

Icon of Serrat Serrat The dragon will land on the platform after defeating the leader.

Icon of Serrat Serrat The dragon will land when you enter the room behind the Locked Gate (Red Keycard).

User Comments

All your comments, suggestions and additions are very welcome and will certainly help other players who visit this site. Thank you.

Load Comments / Add Your Own