The Holy City of Aratum DOOM: The Dark Ages Map
The interactive map for "The Holy City of Aratum," the fifth chapter of Doom: The Dark Ages, details collectibles and secrets in the level where the Doom Slayer rides a dragon named Serrat to battle demonic forces and destroy four Hell Carriers besieging the city. It includes 9 Secret Areas, 240 Gold, 2 (+1) Rubies, 2 Demonic Essences (Health and Ammo), and 4 Collectibles (2 Codex Entries, 1 Toy, and 1 Weapon Skin), plus Weapons, Life Sigils, Cultist Circles, Sentinel Shrines, Keys, Locked Gates, Encounters, and more. The map guides players to 100% completion through mission challenges like "Countercult" and "Layover," while warning of careful exploration to avoid missing secrets due to inaccessible areas after points of no return.
Note: The order in which you destroy the hell carriers and visit the secret platforms is up to you, but keep in mind that you must visit two secret platforms before heading to the Heart Chamber.
Prince Ahzrak closes in on the Heart of Argent.
Challenges
- Countercult - Dispatch all of the cultist circles (x3). Reward: 1 Ruby. Related: Cultist Circle (The Holy City of Aratum #1), Cultist Circle (The Holy City of Aratum #2), and Cultist Circle (The Holy City of Aratum #3).
- Layover - Dismount the Dragon at two secret Landing Zones. Reward: 50 Gold. Related: Starting Point (Chapter 5, Platform A), Starting Point (Chapter 5, Platform B).
- Cat and Mouse - Chase and destroy 3 Hell Fighter ships. Reward: 50 Gold.
Points of interest
Below you will find some information about the points of interest located on "The Holy City of Aratum" map.
Starting Points
The Starting Points in this chapter are the locations where players begin the game after landing on the hell carriers or secret platforms.
Starting Point (Chapter 5, Hell Carrier #1) This is where you start when you land on one of the Hell Carriers in Chapter 5.
Starting Point (Chapter 5, Hell Carrier #2) This is where you start when you land on one of the Hell Carriers in Chapter 5.
Starting Point (Chapter 5, Hell Carrier #3) This is where you start when you land on one of the Hell Carriers in Chapter 5.
Starting Point (Chapter 5, Hell Carrier #4) This is where you start when you land on one of the Hell Carriers in Chapter 5.
Starting Point (Chapter 5, Platform A) Secret Landing Zone. This is where you start when you land on one of the secret platforms in Chapter 5.
Starting Point (Chapter 5, Platform B) Secret Landing Zone. This is where you start when you land on one of the secret platforms in Chapter 5.
Starting Point (Chapter 5, Heart Chamber) This is where you start when you land on the Heart Chamber platform in Chapter 5.
Secret Areas
Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.
Secret Area (The Holy City of Aratum #1)
Secret Area (The Holy City of Aratum #2)
Secret Area (The Holy City of Aratum #3)
Secret Area (The Holy City of Aratum #4)
Secret Area (The Holy City of Aratum #5)
Secret Area (The Holy City of Aratum #6)
Secret Area (The Holy City of Aratum #7)
Secret Area (The Holy City of Aratum #8)
Secret Area (The Holy City of Aratum #9)
Codex Entries
Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.
Deag Loric The Holy City of Aratum Collectible.
The Holy City of Aratum The Holy City of Aratum Collectible. In the Secret Area (The Holy City of Aratum #6).
Collectible Toys
Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.
Serrat The Holy City of Aratum Collectible. In the Secret Area (The Holy City of Aratum #8).
Weapon Skins
Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.
Pulverizer: Nightmare The Holy City of Aratum Collectible. It's in the Secret Area (The Holy City of Aratum #3).
Arsenal
The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.
Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.
Cycler Class: Plasma Rifle. The Cycler fires powerful plasma spikes at a moderate rate of fire. As a Plasma weapon, it can also quickly overload Energy Shields to generate a damaging explosion.
Super Shotgun Class: Shotgun. The Super Shotgun deals devastating damage at close-range. It reloads slowly and is much less effective at long range.
Life Sigils
Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.
Life Sigil (The Holy City of Aratum #1)
Life Sigil (The Holy City of Aratum #2)
Soul Spheres
Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.
Soul Sphere (The Holy City of Aratum #1)
Soul Sphere (The Holy City of Aratum #2)
Sentinel Shrines
Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.
Sentinel Shrine (The Holy City of Aratum #1)
Sentinel Shrine (The Holy City of Aratum #2)
Demonic Essences
Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.
Demonic Essence - Ammo #1 (Shell) Maximum Shell Ammo increased.
Demonic Essence - Health #2 Maximum Health +10.
Rubies
Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.
Ruby (The Holy City of Aratum #1) In the Secret Area (The Holy City of Aratum #2). To get here you need to find the Red Keycard (The Holy City of Aratum).
Ruby (The Holy City of Aratum #2) In the Secret Area (The Holy City of Aratum #7). To get here use the Metal Lock (The Holy City of Aratum #10) and the Pressure Plate (The Holy City of Aratum #1).
Ruby (The Holy City of Aratum #3) (Challenge) It's a reward for completing the "Countercult" mission challenge. Related cultist circles: Cultist Circle (The Holy City of Aratum #1), Cultist Circle (The Holy City of Aratum #2), and Cultist Circle (The Holy City of Aratum #3).
Gold
Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.
Gold Bars (3)
Gold Bars (3) At the bottom level.Secret Area (The Holy City of Aratum #5).
Gold Bars (4) At the lower level.
Gold Bars (4)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (6)
Gold Chest (50) To get here go through the Secret Area (The Holy City of Aratum #5) then swim through an underwater tunnel.
Gold Chest (50)
Gold Chest (50)
Gold Stack (8) At the bottom level. In the Secret Area (The Holy City of Aratum #5).
Gold Stack (8)
Gold Stack (8) At the lower level.
Gold Stack (8)
Gold Stack (8)
Keys
Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".
Blue Keycard (The Holy City of Aratum) Unlocks: Locked Gate (Blue Keycard).
Red Keycard (The Holy City of Aratum) Unlocks: Locked Gate (Red Keycard).
Switches
Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.
Pressure Plate (The Holy City of Aratum #1)
Pressure Plate (The Holy City of Aratum #2) When you press this platform, the Metal Lock (The Holy City of Aratum #2) will be revealed.
Valve (The Holy City of Aratum) Dive into the water tank and turn this valve to drain the water.
Locked Passages
Closed passages, such as gates that require a key or specific actions to open.
Locked Gate (Blue Keycard) Key required: Blue Keycard (The Holy City of Aratum).
Locked Gate (Red Keycard) Key required: Red Keycard (The Holy City of Aratum).
Metal Locks
Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.
Metal Lock (The Holy City of Aratum #1)
Metal Lock (The Holy City of Aratum #2) Press the Pressure Plate (The Holy City of Aratum #2) to reveal this lock. Destroy it to open the water tank in the middle.
Metal Lock (The Holy City of Aratum #3) Destroy this lock after draining the water to get to the Red Keycard (The Holy City of Aratum).
Metal Lock (The Holy City of Aratum #4)
Metal Lock (The Holy City of Aratum #5)
Metal Lock (The Holy City of Aratum #6)
Metal Lock (The Holy City of Aratum #7)
Metal Lock (The Holy City of Aratum #8)
Metal Lock (The Holy City of Aratum #9)
Metal Lock (The Holy City of Aratum #10)
Metal Lock (The Holy City of Aratum #11)
Cultist Circles
Cultist Circles are hidden groups of cultists found in secret areas, often engaged in rituals, as part of mission challenges like "Countercult" or "Extreme Prejudice." Players must locate and eliminate all cultists in these circles to earn rewards such as Rubies or weapon skins.
Cultist Circle (The Holy City of Aratum #1) One of the three cultist circles you must destroy to complete the "Countercult" challenge.
Cultist Circle (The Holy City of Aratum #2) One of the three cultist circles you must destroy to complete the "Countercult" challenge. In the Secret Area (The Holy City of Aratum #5).
Cultist Circle (The Holy City of Aratum #3) One of the three cultist circles you must destroy to complete the "Countercult" challenge. In the Secret Area (The Holy City of Aratum #6).
Demonic Leaders
Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.
Leader (The Holy City of Aratum #1) Destroy the portal to start the event. This leader drops: Demonic Essence - Health #2.
Leader (The Holy City of Aratum #2) This leader drops: Demonic Essence - Ammo #1 (Shell).
Encounters (Large)
Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Large Encounter (The Holy City of Aratum)
Points of No Return
Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.
End of Chapter 5 After defeating all enemies, approach the gate to complete Chapter 5.
Point of No Return (The Holy City of Aratum #1)
Point of No Return (The Holy City of Aratum #2)
Point of No Return (The Holy City of Aratum #3)
Point of No Return (The Holy City of Aratum #4)
Point of No Return (The Holy City of Aratum #5)
Point of No Return (The Holy City of Aratum #6)
Serrat The dragon will land on the platform after defeating the leader.
Serrat The dragon will land when you enter the room behind the Locked Gate (Red Keycard).