Spire of Nerathul DOOM: The Dark Ages Map
An interactive map for Chapter 14, "Spire of Nerathul," in Doom: The Dark Ages. This chapter features 11 Secret Areas, 359 Gold pieces, 3 Rubies, 2 Wraithstones, 2 Demonic Essences (Health & Ammo), and 5 Collectibles (2 Codex Entries, 2 Toys, and 1 Weapon Skin). The map details locations of these items, along with Demonic Leaders, Life Sigils, Sentinel Shrines, Soul Spheres, Encounters, Points of No Return, and other points of interest. It serves as a comprehensive guide for players aiming for 100% completion, navigating the complex environment of the Spire of Nerathul, which involves dragon-riding segments and intense combat arenas.
Thira and the Kreed were pulled into an unknown dimension - the Maykrs discover a way inside.
Challenges
- Heart Harvester - Kill all leader demons x2. Reward: 50 Gold. Related markers: Leader (Spire of Nerathul #1), and Leader (Spire of Nerathul #2).
- Master Blaster - Damage demons with 250 Auto Turret rounds. Reward: 50 Gold.
- Expert Stalker - Chase and destroy 2 Hell Fighter ships. Reward: 50 Gold.
Points of interest
Below you will find some information about the points of interest located on "Spire of Nerathul" map.
Starting Points
Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.
Starting Point (Chapter 14) The place where you start the game at the beginning of Chapter 14.
Starting Point (Chapter 14, #2)
Starting Point (Chapter 14, #3)
Starting Point (Chapter 14, #4)
Starting Point (Chapter 14, #5) Before you land here, visit the "bonus" locations because you won't be able to return.
Starting Point (Chapter 14, Bonus A) How to get here: After mounting your dragon fly toward the big mountain on the map's edge. A Titan awaits there for you to defeat, revealing a hidden landing zone upon its death.
Starting Point (Chapter 14, Bonus B) How to get here: The entrance to the tunnel that will take you here is located at the very bottom, next to the starting point of subsection #4.
Secret Areas
Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.
Secret Area (Spire of Nerathul #1)
Secret Area (Spire of Nerathul #2)
Secret Area (Spire of Nerathul #3)
Secret Area (Spire of Nerathul #4)
Secret Area (Spire of Nerathul #5)
Secret Area (Spire of Nerathul #6) Shoot through the gap to hit the red barrels of explosives. This will cause an explosion that will destroy the boards blocking the passage.
Secret Area (Spire of Nerathul #7)
Secret Area (Spire of Nerathul #8)
Secret Area (Spire of Nerathul #9)
Secret Area (Spire of Nerathul #10)
Secret Area (Spire of Nerathul #11)
Codex Entries
Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.
Serrat Spire of Nerathul Collectible.
Spire of Nerathul Spire of Nerathul Collectible.
Collectible Toys
Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.
Arachnotron Spire of Nerathul Collectible.
Revenant Spire of Nerathul Collectible.
Weapon Skins
Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.
Grenade Launcher: Nightmare Spire of Nerathul Collectible.
Arsenal
The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.
Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.
Ballistic Force Crossbow Class: Crossbow. Press [V] to equip the BFC and deliver massive damage to demons in your vicinity. The BFC has very limited ammo, which can be found in the world to replenish your stock. Your Shield is unavailable while you have the BFC equipped.
Shield Rune: Heaven Splitter Class: Shield Rune. Paried Hell Surge projectiles are now converted into bolts of Lightning. When the Lightning Bolt impacts a target, it will trigger a lightning strike that stuns nearby enemies.
Life Sigils
Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.
Life Sigil (Spire of Nerathul #1)
Life Sigil (Spire of Nerathul #2)
Life Sigil (Spire of Nerathul #3)
Soul Spheres
Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.
Soul Sphere (Spire of Nerathul #1)
Soul Sphere (Spire of Nerathul #2)
Soul Sphere (Spire of Nerathul #3)
Sentinel Shrines
Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.
Sentinel Shrine (Spire of Nerathul #1)
Sentinel Shrine (Spire of Nerathul #2)
Demonic Essences
Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.
Demonic Essence - Ammo #6 (Launcher) Maximum Launcher Ammo increased.
Demonic Essence - Health #7 Maximum Health +10.
Wraithstones
Wraithstones are the rarest currency in the game. They can usually be found in secret locations, accessible after obtaining the appropriate key or completing specific tasks. They are used at Sentinel Shrines to unlock advanced upgrades for your arsenal.
Wraithstone (Spire of Nerathul #1) The energy barrier around the crystal will disappear when you defeat the demons guarding it.
Wraithstone (Spire of Nerathul #2) The statue with the wraithstone stands by the road you must follow to reach the exit from the bonus / secret location.
Rubies
Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.
Ruby (Spire of Nerathul #1)
Ruby (Spire of Nerathul #2)
Ruby (Spire of Nerathul #3)
Gold
Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.
Gold Bars (12)
Gold Bars (13)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (4)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (7)
Gold Bars (7)
Gold Chest (50)
Gold Chest (50)
Gold Chest (50)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stacks (16)
Gold Stacks (16)
Gold Stacks (16)
Gold Stacks (16)
Switches
Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.
Lever (Spire of Nerathul) Pull this lever to lower the water level and access the Stasis Emitter #2.
Pressure Plate (Spire of Nerathul) Drop the crate hanging above it onto this plate. This will grant you an access to the Launch Pad and Secret Area (Spire of Nerathul #7).
Switch (Spire of Nerathul) Use the switch to lower the water level.
Metal Locks
Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.
Metal Lock (Spire of Nerathul #1)
Metal Lock (Spire of Nerathul #2)
Metal Lock (Spire of Nerathul #3)
Metal Lock (Spire of Nerathul #4)
Metal Lock (Spire of Nerathul #5)
Shield Recall Jumps
Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.
Shield Recall Jump (Spire of Nerathul #1)
Shield Recall Jump (Spire of Nerathul #2)
Demonic Leaders
Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.
Leader (Spire of Nerathul #1) To start this encounter, destroy the gore nest. Break morale to disable its shield. You must kill this leader to complete the "Heart Harvester" mission challenge. This leader drops: Demonic Essence - Health #7.
Leader (Spire of Nerathul #2) You must kill this leader to complete the "Heart Harvester" mission challenge. This leader drops: Demonic Essence - Ammo #6 (Launcher).
Encounters (Large)
Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Komodo Champion (Spire of Nerathul) Kill demons until the champion shows up.
Large Encounter (Spire of Nerathul #1)
Large Encounter (Spire of Nerathul #2)
Large Encounter (Spire of Nerathul #3)
Encounters (Small)
Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Small Encounter (Spire of Nerathul #1)
Small Encounter (Spire of Nerathul #2)
Small Encounter (Spire of Nerathul #3)
Small Encounter (Spire of Nerathul #4)
Small Encounter (Spire of Nerathul #5)
Mission Objectives
Places related to the main story in a particular chapter, etc.
Launch Pad
Stasis Emitter #1 Kill the demons in the area, then approach the emitter and interact with it to destroy it.
Stasis Emitter #2 Kill the demons in the area, then approach the emitter and interact with it to destroy it.
Stasis Emitter #3 Kill the demons in the area, then approach the emitter and interact with it to destroy it.
Points of No Return
Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.
Drop Down
Drop Down
Drop Down
Elevator
Elevator
Elevator Up
End of Chapter 14
Portal
Serrat Serrat will land here when you destroy the nearby stasis emitter.
Serrat Serrat will land here when you destroy the nearby stasis emitter.
Serrat The dragon will land after the water level drops.
Serrat Serrat will land when you grab the wraithstone.
Serrat Serrat will land here when you destroy the nearby stasis emitter.
Serrat Serrat will land here when you reach this place.