Siege - Part 2 DOOM: The Dark Ages Map
The interactive map guide for Siege - Part 2, the seventh chapter of Doom: The Dark Ages, details key locations and collectibles in a demon-infested stronghold to aid players in achieving 100% completion, featuring 9 Secret Areas, 2 Collectibles (1 Codex Entry and 1 Collectible Toy), 1 Demonic Essence (Health), 183 Gold, 2 Rubies, 3 Life Sigils for revival and health restoration, 1 Sentinel Shrine offering upgrades, 1 Secret Key with 2 Locked Passages, 1 Demonic Leader, 4 Small Encounters, and Points of No Return, all marked to streamline navigation and exploration in this chapter as the Doom Slayer progresses toward the hangar.
Ahzrak's forces begin to breach the walls of the castle as the Sentinel evacuation continues.
Challenges
- Roundhouse - Hit demons 10 times with s fully charged Chainshot. Reward: 50 Gold.
- Exterminator - Kill 3 or more fodder demons with a single Shield Throw 5 times. Reward: Shredder: Reverent - Weapon Skin.
Points of interest
Below you will find some information about the points of interest located on "Siege - Part 2" map.
Starting Points
Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.
Starting Point (Chapter 7) The place where you start the game at the beginning of Chapter 7.
Secret Areas
Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.
Secret Area (Siege - Part 2 #1) First, move the crate and then use the shield charge to break through the wooden wall.
Secret Area (Siege - Part 2 #2) First, move the crate and then climb to the top.
Secret Area (Siege - Part 2 #3)
Secret Area (Siege - Part 2 #4)
Secret Area (Siege - Part 2 #5)
Secret Area (Siege - Part 2 #6)
Secret Area (Siege - Part 2 #7)
Secret Area (Siege - Part 2 #8)
Secret Area (Siege - Part 2 #9)
Codex Entries
Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.
Siege - Part 2 Siege - Part 2 Collectible.
Collectible Toys
Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.
Pinky Rider Siege - Part 2 Collectible.
Weapon Skins
Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.
Shredder: Reverent It's a reward for completing the "Exterminator" mission challenge.
Life Sigils
Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.
Life Sigil (Siege - Part 2 #1)
Life Sigil (Siege - Part 2 #2)
Life Sigil (Siege - Part 2 #3)
Soul Spheres
Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.
Soul Sphere (Siege - Part 2 #1)
Soul Sphere (Siege - Part 2 #2)
Soul Sphere (Siege - Part 2 #3)
Sentinel Shrines
Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.
Sentinel Shrine (Siege - Part 2)
Demonic Essences
Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.
Demonic Essence - Health #3 Maximum Health +10.
Rubies
Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.
Ruby (Siege - Part 2 #1)
Ruby (Siege - Part 2 #2)
Gold
Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (4)
Gold Bars (4)
Gold Bars (7)
Gold Bars (8)
Gold Bars (8)
Gold Chest (50)
Gold Chest (50)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stacks (16)
Keys
Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".
Secret Key (Siege - Part 2)
Switches
Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.
Switch (Siege - Part 2)
Locked Passages
Closed passages, such as gates that require a key or specific actions to open.
Locked Gate (Secret Key) Key required: Secret Key (Siege - Part 2).
Locked Gate (Secret Key) Key required: Secret Key (Siege - Part 2).
Metal Locks
Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.
Metal Lock (Siege - Part 2 #1)
Metal Lock (Siege - Part 2 #2)
Metal Lock (Siege - Part 2 #3)
Metal Lock (Siege - Part 2 #4)
Metal Lock (Siege - Part 2 #5)
Shield Recall Jumps
Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.
Shield Recall Jump (Siege - Part 2)
Demonic Leaders
Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.
Leader (Siege - Part 2) Kill the demons until the leader appears. This leader drops: Demonic Essence - Health #3.
Encounters (Small)
Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Small Encounter (Siege - Part 2 #1)
Small Encounter (Siege - Part 2 #2)
Small Encounter (Siege - Part 2 #3)
Small Encounter (Siege - Part 2 #4)
Mission Objectives
Places related to the main story in a particular chapter, etc.
Turret
Points of No Return
Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.
End of Chapter 7
Point of No Return (Siege - Part 2 #1)
Point of No Return (Siege - Part 2 #2)
Point of No Return (Siege - Part 2 #3)