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Siege - Part 1 DOOM: The Dark Ages Map

The interactive map for "Siege - Part 1," the sixth chapter of Doom: The Dark Ages, details a large, open battlefield where players combat a demonic assault. It marks 11 Secret Areas, 513 Gold, 4 Rubies, 2 Demonic Essences (Armor & Ammo), and 5 Collectibles (2 Codex Entries, 2 Collectible Toys, 1 Skin). Additional items include Weapons, Life Sigils, Sentinel Shrines, Wolf Statues, Artillery Cannons, Secret Key, Locked Passages, Demonic Leaders, and various encounters.

King Novik has secured the talisman, and now the Sentinels regroup.

Challenges

This map is interactive. Use mouse/roller or mobile device gestures to move or resize it. Tap or mouse over map markers for more info.

Points of interest

Below you will find some information about the points of interest located on "Siege - Part 1" map.

Starting PointsStarting Points

Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.

Icon of Starting Point (Chapter 6) Starting Point (Chapter 6) The place where you start the game at the beginning of Chapter 6.

Secret AreasSecret Areas

Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.

Icon of Secret Area (Siege - Part 1 #1) Secret Area (Siege - Part 1 #1) At the end of a short side path.

Icon of Secret Area (Siege - Part 1 #2) Secret Area (Siege - Part 1 #2) To get here, you must first obtain the Secret Key (Siege - Part 1).

Icon of Secret Area (Siege - Part 1 #3) Secret Area (Siege - Part 1 #3)

Icon of Secret Area (Siege - Part 1 #4) Secret Area (Siege - Part 1 #4) To get here, you must first obtain the Secret Key (Siege - Part 1).

Icon of Secret Area (Siege - Part 1 #5) Secret Area (Siege - Part 1 #5) The portal will appear after defeating the enemies in the area. It will transport you to the underground.

Icon of Secret Area (Siege - Part 1 #6) Secret Area (Siege - Part 1 #6) Use the shield charge to break through the wooden wall.

Icon of Secret Area (Siege - Part 1 #7) Secret Area (Siege - Part 1 #7) The entrance to the underwater tunnel.

Icon of Secret Area (Siege - Part 1 #8) Secret Area (Siege - Part 1 #8)

Icon of Secret Area (Siege - Part 1 #9) Secret Area (Siege - Part 1 #9)

Icon of Secret Area (Siege - Part 1 #10) Secret Area (Siege - Part 1 #10)

Icon of Secret Area (Siege - Part 1 #11) Secret Area (Siege - Part 1 #11) Climb up the crates to the other side and then use the shield charge to break through the weak wall.

Codex EntriesCodex Entries

Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.

Icon of Kreed Maykr Kreed Maykr Siege - Part 1 Collectible.

Icon of Siege - Part 1 Siege - Part 1 Siege - Part 1 Collectible.

Collectible ToysCollectible Toys

Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.

Icon of Mancubus Mancubus Siege - Part 1 Collectible.

Icon of Slayer Slayer Siege - Part 1 Collectible.

Weapon SkinsWeapon Skins

Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.

Icon of Combat Shotgun: Reverent Combat Shotgun: Reverent It's a reward for completing the "Siege Breaker" mission challenge. Related cannons: Artillery Cannon (Siege - Part 1 #1), Artillery Cannon (Siege - Part 1 #2), Artillery Cannon (Siege - Part 1 #3), and Artillery Cannon (Siege - Part 1 #4).

Icon of Impaler: Nightmare Impaler: Nightmare Siege - Part 1 Collectible. It's in the Secret Area (Siege - Part 1 #4).

ArsenalArsenal

The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.

Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.

Icon of Chainshot Chainshot Class: Reaver. The Chainshot fires a dense, spherical core that deals damage on contact before being retracted. Hold [LMB] to charge up the core, greatly increasing its damage, max range, and speed. Fully charged shots will deal significant damage to metal shields and armor.

Icon of Flail Flail Class: Melee Weapon. Flail strikes deal additional damage to metal shields and armor. On contact, the Flail will also generate a damaging blast that affects nearby enemies. The Flail recharges slower then the Power Gauntlet. Parrying Hell Surge attacks will grant a melee charge.

Life SigilsLife Sigils

Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.

Icon of Life Sigil (Siege - Part 1 #1) Life Sigil (Siege - Part 1 #1)

Icon of Life Sigil (Siege - Part 1 #2) Life Sigil (Siege - Part 1 #2)

Icon of Life Sigil (Siege - Part 1 #3) Life Sigil (Siege - Part 1 #3)

Icon of Life Sigil (Siege - Part 1 #4) Life Sigil (Siege - Part 1 #4)

Soul SpheresSoul Spheres

Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.

Icon of Soul Sphere (Siege - Part 1) Soul Sphere (Siege - Part 1)

Sentinel ShrinesSentinel Shrines

Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.

Icon of Sentinel Shrine (Siege - Part 1 #1) Sentinel Shrine (Siege - Part 1 #1)

Icon of Sentinel Shrine (Siege - Part 1 #2) Sentinel Shrine (Siege - Part 1 #2)

Icon of Sentinel Shrine (Siege - Part 1 #3) Sentinel Shrine (Siege - Part 1 #3)

Demonic EssencesDemonic Essences

Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.

Icon of Demonic Essence - Ammo #2 (Spike) Demonic Essence - Ammo #2 (Spike) Maximum Spike Ammo increased.

Icon of Demonic Essence - Armor #2 Demonic Essence - Armor #2 Maximum Armor +10.

RubiesRubies

Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.

Icon of Ruby (Siege - Part 1 #1) Ruby (Siege - Part 1 #1)

Icon of Ruby (Siege - Part 1 #2) Ruby (Siege - Part 1 #2) In order to lower the cage in which the ruby is located and access it, you need to toggle the Switch (Siege - Part 1 #1).

Icon of Ruby (Siege - Part 1 #3) Ruby (Siege - Part 1 #3)

Icon of Ruby (Siege - Part 1 #4) Ruby (Siege - Part 1 #4)

GoldGold

Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.

Icon of Gold Bars (10) Gold Bars (10)

Icon of Gold Bars (13) Gold Bars (13)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (3) Gold Bars (3)

Icon of Gold Bars (4) Gold Bars (4)

Icon of Gold Bars (4) Gold Bars (4)

Icon of Gold Bars (4) Gold Bars (4)

Icon of Gold Bars (4) Gold Bars (4)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (5) Gold Bars (5)

Icon of Gold Bars (6) Gold Bars (6)

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Chest (50) Gold Chest (50) In the Secret Area (Siege - Part 1 #7).

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Chest (50) Gold Chest (50)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stack (8) Gold Stack (8) In the Secret Area (Siege - Part 1 #11).

Icon of Gold Stack (8) Gold Stack (8)

Icon of Gold Stacks (16) Gold Stacks (16)

KeysKeys

Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".

Icon of Secret Key (Siege - Part 1) Secret Key (Siege - Part 1)

SwitchesSwitches

Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.

Icon of Energy Node (Siege - Part 1 #1) Energy Node (Siege - Part 1 #1)

Icon of Energy Node (Siege - Part 1 #2) Energy Node (Siege - Part 1 #2)

Icon of Energy Node (Siege - Part 1 #3) Energy Node (Siege - Part 1 #3)

Icon of Energy Node (Siege - Part 1 #4) Energy Node (Siege - Part 1 #4)

Icon of Energy Node (Siege - Part 1 #5) Energy Node (Siege - Part 1 #5)

Icon of Lever (Siege - Part 1 #1) Lever (Siege - Part 1 #1)

Icon of Lever (Siege - Part 1 #2) Lever (Siege - Part 1 #2)

Icon of Pressure Plate (Siege - Part 1 #1) Pressure Plate (Siege - Part 1 #1) Stand on this pressure plate to expose one of the metal locks blocking access to the Chainshot.

Icon of Pressure Plate (Siege - Part 1 #2) Pressure Plate (Siege - Part 1 #2) Stand on this pressure plate to expose one of the metal locks blocking access to the Chainshot.

Icon of Pressure Plate (Siege - Part 1 #3) Pressure Plate (Siege - Part 1 #3) Stand on this pressure plate to expose one of the metal locks blocking access to the Chainshot.

Icon of Switch (Siege - Part 1 #1) Switch (Siege - Part 1 #1) This switch will lower the cage containing the Ruby (Siege - Part 1 #2).

Icon of Switch (Siege - Part 1 #2) Switch (Siege - Part 1 #2) Opens the gate through which you can leave the underground.

Icon of Switch (Siege - Part 1 #3) Switch (Siege - Part 1 #3)

Icon of Switch (Siege - Part 1 #4) Switch (Siege - Part 1 #4) It activates the launch pad that will take you to the upper level.

Locked PassagesLocked Passages

Closed passages, such as gates that require a key or specific actions to open.

Icon of Locked Door (Secret Key) Locked Door (Secret Key) Key required: Secret Key (Siege - Part 1).

Icon of Locked Gate (Secret Key) Locked Gate (Secret Key) Key required: Secret Key (Siege - Part 1).

Icon of Locked Gate (Secret Key) Locked Gate (Secret Key) Key required: Secret Key (Siege - Part 1).

Metal LocksMetal Locks

Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.

Icon of Metal Lock (Siege - Part 1 #1) Metal Lock (Siege - Part 1 #1)

Icon of Metal Lock (Siege - Part 1 #2) Metal Lock (Siege - Part 1 #2)

Icon of Metal Lock (Siege - Part 1 #3) Metal Lock (Siege - Part 1 #3)

Icon of Metal Lock (Siege - Part 1 #4) Metal Lock (Siege - Part 1 #4)

Icon of Metal Lock (Siege - Part 1 #5) Metal Lock (Siege - Part 1 #5)

Icon of Metal Lock (Siege - Part 1 #6) Metal Lock (Siege - Part 1 #6)

Shield Recall JumpsShield Recall Jumps

Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.

Icon of Shield Recall Jump (Siege - Part 1 #1) Shield Recall Jump (Siege - Part 1 #1)

Icon of Shield Recall Jump (Siege - Part 1 #2) Shield Recall Jump (Siege - Part 1 #2)

Icon of Shield Recall Jump (Siege - Part 1 #3) Shield Recall Jump (Siege - Part 1 #3)

Wolf StatuesWolf Statues

Wolf Statues are glowing red statues, environmental puzzles in specific chapters. Destroy them using the Shield Saw to remove a forcefield around rewards like Rubies or Wraithstones. Completing these puzzles may also unlock mission challenges and cosmetic rewards.

Icon of Wolf Statue (Siege - Part 1 #1) Wolf Statue (Siege - Part 1 #1) One of three statues that you must destroy to gain access to the Ruby (Siege - Part 1 #3).

Icon of Wolf Statue (Siege - Part 1 #2) Wolf Statue (Siege - Part 1 #2) One of three statues that you must destroy to gain access to the Ruby (Siege - Part 1 #3).

Icon of Wolf Statue (Siege - Part 1 #3) Wolf Statue (Siege - Part 1 #3) One of three statues that you must destroy to gain access to the Ruby (Siege - Part 1 #3).

Demonic LeadersDemonic Leaders

Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.

Icon of Leader (Siege - Part 1 #1) Leader (Siege - Part 1 #1) Break morale to disable its shield. Kill all enemies and the leader to destroy one of the five Gore Portals. This leader drops: Demonic Essence - Ammo #2 (Spike).

Icon of Leader (Siege - Part 1 #2) Leader (Siege - Part 1 #2) Break morale to disable its shield. Kill all enemies and the leader to destroy one of the five Gore Portals. This leader drops: Demonic Essence - Armor #2.

Encounters (Large)Encounters (Large)

Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Large Encounter (Siege - Part 1) Large Encounter (Siege - Part 1) Kill all enemies to destroy one of the five Gore Portals.

Encounters (Small)Encounters (Small)

Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.

Icon of Small Encounter (Siege - Part 1 #1) Small Encounter (Siege - Part 1 #1) The fight will begin when you jump down. After defeating your opponents, a portal will appear.

Icon of Small Encounter (Siege - Part 1 #2) Small Encounter (Siege - Part 1 #2) The fight will begin when you jump down. After defeating your opponents, a portal will appear.

Mission ObjectivesMission Objectives

Places related to the main story in a particular chapter, etc.

Icon of Artillery Cannon (Siege - Part 1 #1) Artillery Cannon (Siege - Part 1 #1) One of the four artillery cannons you must destroy to complete the "Siege Breaker" challenge.

Icon of Artillery Cannon (Siege - Part 1 #2) Artillery Cannon (Siege - Part 1 #2) One of the four artillery cannons you must destroy to complete the "Siege Breaker" challenge.

Icon of Artillery Cannon (Siege - Part 1 #3) Artillery Cannon (Siege - Part 1 #3) One of the four artillery cannons you must destroy to complete the "Siege Breaker" challenge.

Icon of Artillery Cannon (Siege - Part 1 #4) Artillery Cannon (Siege - Part 1 #4) One of the four artillery cannons you must destroy to complete the "Siege Breaker" challenge.

Icon of Portal A Portal A After defeating the Small Encounter (Siege - Part 1 #1), this portal will open and when you enter it, it will take you to a secret location where the Gore Portal is located.

Icon of Portal B Portal B After defeating the Small Encounter (Siege - Part 1 #2), this portal will open and when you enter it, it will take you to a secret location where the Gore Portal is located.

Points of No ReturnPoints of No Return

Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.

Icon of End of Chapter 6 End of Chapter 6 After destroying the five gore portals, you will be able to return to the fortress via this way, where Chapter 6 will end.

Icon of Gore Portal Gore Portal

Icon of Gore Portal Gore Portal

Icon of Point of No Return (Siege - Part 1 #1) Point of No Return (Siege - Part 1 #1)

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