Siege - Part 1 DOOM: The Dark Ages Map
The interactive map for "Siege - Part 1," the sixth chapter of Doom: The Dark Ages, details a large, open battlefield where players combat a demonic assault. It marks 11 Secret Areas, 513 Gold, 4 Rubies, 2 Demonic Essences (Armor & Ammo), and 5 Collectibles (2 Codex Entries, 2 Collectible Toys, 1 Skin). Additional items include Weapons, Life Sigils, Sentinel Shrines, Wolf Statues, Artillery Cannons, Secret Key, Locked Passages, Demonic Leaders, and various encounters.
King Novik has secured the talisman, and now the Sentinels regroup.
Challenges
- Immovable Object - Parry 10 Hellknight attacks. Reward: 50 Gold.
- Siege Breaker - Destroy 4 artillery cannons. Reward: Combat Shotgun: Reverent - Weapon Skin. Related: Artillery Cannon (Siege - Part 1 #1), Artillery Cannon (Siege - Part 1 #2), Artillery Cannon (Siege - Part 1 #3), and Artillery Cannon (Siege - Part 1 #4).
- Unstoppable Force - Strike demons with the Flail 25 times. Reward: 50 Gold.
Points of interest
Below you will find some information about the points of interest located on "Siege - Part 1" map.
Starting Points
Starting Points are specific locations where players begin each of the game's 22 chapters. These points serve as the initial spawn or entry point for the Doom Slayer.
Starting Point (Chapter 6) The place where you start the game at the beginning of Chapter 6.
Secret Areas
Secret Areas are hidden level sections containing collectibles like Codex Entries, Toys, Life Sigils, Gold, or Weapon Skins. To reach them, you will have to find hidden paths, obtain the necessary key, and so on.
Secret Area (Siege - Part 1 #1) At the end of a short side path.
Secret Area (Siege - Part 1 #2) To get here, you must first obtain the Secret Key (Siege - Part 1).
Secret Area (Siege - Part 1 #3)
Secret Area (Siege - Part 1 #4) To get here, you must first obtain the Secret Key (Siege - Part 1).
Secret Area (Siege - Part 1 #5) The portal will appear after defeating the enemies in the area. It will transport you to the underground.
Secret Area (Siege - Part 1 #6) Use the shield charge to break through the wooden wall.
Secret Area (Siege - Part 1 #7) The entrance to the underwater tunnel.
Secret Area (Siege - Part 1 #8)
Secret Area (Siege - Part 1 #9)
Secret Area (Siege - Part 1 #10)
Secret Area (Siege - Part 1 #11) Climb up the crates to the other side and then use the shield charge to break through the weak wall.
Codex Entries
Codex Entries are collectible items that provide lore and background information about the game's world, characters, enemies, weapons, and story. They are typically found in the Secret Areas or hidden locations within levels, rewarding exploration.
Kreed Maykr Siege - Part 1 Collectible.
Siege - Part 1 Siege - Part 1 Collectible.
Collectible Toys
Collectible Toys, also referred as "Dolls," are hidden items scattered throughout the game's levels, typically found in the Secret Areas or in hard-to-reach spots. These toys are small, detailed models of characters or enemies from the game, serving as collectibles that reward exploration.
Mancubus Siege - Part 1 Collectible.
Slayer Siege - Part 1 Collectible.
Weapon Skins
Skins are cosmetic items that alter the appearance of the Doom Slayer's weapons, offering no gameplay advantages. They are collectibles often found in the Secret Areas, hidden paths, or as rewards for completing specific challenges or levels.
Combat Shotgun: Reverent It's a reward for completing the "Siege Breaker" mission challenge. Related cannons: Artillery Cannon (Siege - Part 1 #1), Artillery Cannon (Siege - Part 1 #2), Artillery Cannon (Siege - Part 1 #3), and Artillery Cannon (Siege - Part 1 #4).
Impaler: Nightmare Siege - Part 1 Collectible. It's in the Secret Area (Siege - Part 1 #4).
Arsenal
The Doom Slayer's arsenal includes ranged firearms, melee weapons, a runic shield, and temporary Atlan mech weapons. All are acquired automatically through campaign progression, typically via pod drops or story events, ensuring no weapon is missable.
Arsenal can be upgraded at Sentinel Shrines with Gold, Rubies, and Wraithstones, enhancing damage, fire rate, ammo, or adding alternate modes.
Chainshot Class: Reaver. The Chainshot fires a dense, spherical core that deals damage on contact before being retracted. Hold [LMB] to charge up the core, greatly increasing its damage, max range, and speed. Fully charged shots will deal significant damage to metal shields and armor.
Flail Class: Melee Weapon. Flail strikes deal additional damage to metal shields and armor. On contact, the Flail will also generate a damaging blast that affects nearby enemies. The Flail recharges slower then the Power Gauntlet. Parrying Hell Surge attacks will grant a melee charge.
Life Sigils
Life Sigils are collectible power-ups that function as extra lives, allowing the Doom Slayer to instantly recover upon death without losing progress or restarting at a checkpoint. They are typically found in the Secret Areas or hidden locations.
Life Sigil (Siege - Part 1 #1)
Life Sigil (Siege - Part 1 #2)
Life Sigil (Siege - Part 1 #3)
Life Sigil (Siege - Part 1 #4)
Soul Spheres
Soul Spheres function as health and armor boosters. Picking up a Soul Sphere refills the player's health and armor to their maximum values.
Soul Sphere (Siege - Part 1)
Sentinel Shrines
Sentinel Shrines are special locations in levels where players upgrade weapons, shield, and melee abilities. Players use Gold, Rubies, and Wraithstones to unlock enhancements that boost combat effectiveness.
Sentinel Shrine (Siege - Part 1 #1)
Sentinel Shrine (Siege - Part 1 #2)
Sentinel Shrine (Siege - Part 1 #3)
Demonic Essences
Demonic Essences are collectible resources obtained by defeating specific enemies called Leaders. These powerful enemies drop Demonic Essences when executed, which permanently upgrade the Doom Slayer's Health, Armor, or Ammo capacity.
Demonic Essence - Ammo #2 (Spike) Maximum Spike Ammo increased.
Demonic Essence - Armor #2 Maximum Armor +10.
Rubies
Rubies are rarer, often hidden in tough-to-reach spots or gained from difficult encounters resources used to unlock higher-tier upgrades at Sentinel Shrines.
Ruby (Siege - Part 1 #1)
Ruby (Siege - Part 1 #2) In order to lower the cage in which the ruby is located and access it, you need to toggle the Switch (Siege - Part 1 #1).
Ruby (Siege - Part 1 #3)
Ruby (Siege - Part 1 #4)
Gold
Gold chests, stacks, and bars provide gold, a base currency you gather to purchase most upgrades at Sentinel Shrines.
Gold Bars (10)
Gold Bars (13)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (3)
Gold Bars (4)
Gold Bars (4)
Gold Bars (4)
Gold Bars (4)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (5)
Gold Bars (6)
Gold Chest (50)
Gold Chest (50)
Gold Chest (50)
Gold Chest (50) In the Secret Area (Siege - Part 1 #7).
Gold Chest (50)
Gold Chest (50)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8)
Gold Stack (8) In the Secret Area (Siege - Part 1 #11).
Gold Stack (8)
Gold Stacks (16)
Keys
Keys are collectible items used to unlock specific doors, areas, or secrets within the game's levels. Keys are typically color-coded (e.g., blue) or labeled as "Secret Key".
Secret Key (Siege - Part 1)
Switches
Various types of switches, levers, valves, and similar mechanisms that need to be activated to open a passage, remove a barrier blocking a path, etc.
Energy Node (Siege - Part 1 #1)
Energy Node (Siege - Part 1 #2)
Energy Node (Siege - Part 1 #3)
Energy Node (Siege - Part 1 #4)
Energy Node (Siege - Part 1 #5)
Lever (Siege - Part 1 #1)
Lever (Siege - Part 1 #2)
Pressure Plate (Siege - Part 1 #1) Stand on this pressure plate to expose one of the metal locks blocking access to the Chainshot.
Pressure Plate (Siege - Part 1 #2) Stand on this pressure plate to expose one of the metal locks blocking access to the Chainshot.
Pressure Plate (Siege - Part 1 #3) Stand on this pressure plate to expose one of the metal locks blocking access to the Chainshot.
Switch (Siege - Part 1 #1) This switch will lower the cage containing the Ruby (Siege - Part 1 #2).
Switch (Siege - Part 1 #2) Opens the gate through which you can leave the underground.
Switch (Siege - Part 1 #3)
Switch (Siege - Part 1 #4) It activates the launch pad that will take you to the upper level.
Locked Passages
Closed passages, such as gates that require a key or specific actions to open.
Locked Door (Secret Key) Key required: Secret Key (Siege - Part 1).
Locked Gate (Secret Key) Key required: Secret Key (Siege - Part 1).
Locked Gate (Secret Key) Key required: Secret Key (Siege - Part 1).
Metal Locks
Metal Locks that can be shattered by hurling a Shield Saw at them, which usually allows you to clear a blocked path. They can only be targeted when approached from the proper side.
Metal Lock (Siege - Part 1 #1)
Metal Lock (Siege - Part 1 #2)
Metal Lock (Siege - Part 1 #3)
Metal Lock (Siege - Part 1 #4)
Metal Lock (Siege - Part 1 #5)
Metal Lock (Siege - Part 1 #6)
Shield Recall Jumps
Hurl the Shield Saw at green flash nodes to lodge the shield into them. While the shield is embedded in the green flesh, press the shield throw button again to pull yourself toward it. Using the Shield Recall jump enables you to traverse wide gaps and reach higher elevations with ease.
Shield Recall Jump (Siege - Part 1 #1)
Shield Recall Jump (Siege - Part 1 #2)
Shield Recall Jump (Siege - Part 1 #3)
Wolf Statues
Wolf Statues are glowing red statues, environmental puzzles in specific chapters. Destroy them using the Shield Saw to remove a forcefield around rewards like Rubies or Wraithstones. Completing these puzzles may also unlock mission challenges and cosmetic rewards.
Wolf Statue (Siege - Part 1 #1) One of three statues that you must destroy to gain access to the Ruby (Siege - Part 1 #3).
Wolf Statue (Siege - Part 1 #2) One of three statues that you must destroy to gain access to the Ruby (Siege - Part 1 #3).
Wolf Statue (Siege - Part 1 #3) One of three statues that you must destroy to gain access to the Ruby (Siege - Part 1 #3).
Demonic Leaders
Demonic Leaders are formidable demons in Doom: The Dark Ages. Defeating them rewards players with a Demonic Essence, granting a permanent boost to health, armor, or ammo capacity.
Leader (Siege - Part 1 #1) Break morale to disable its shield. Kill all enemies and the leader to destroy one of the five Gore Portals. This leader drops: Demonic Essence - Ammo #2 (Spike).
Leader (Siege - Part 1 #2) Break morale to disable its shield. Kill all enemies and the leader to destroy one of the five Gore Portals. This leader drops: Demonic Essence - Armor #2.
Encounters (Large)
Encounters refer to combat scenarios where the Doom Slayer faces large groups of demons or specific enemies in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Large Encounter (Siege - Part 1) Kill all enemies to destroy one of the five Gore Portals.
Encounters (Small)
Encounters refer to combat scenarios where the Doom Slayer faces groups of demons in the game's levels. These are intense, action-packed battles that test players' combat skills, often requiring strategic use of weapons, shields, and movement.
Small Encounter (Siege - Part 1 #1) The fight will begin when you jump down. After defeating your opponents, a portal will appear.
Small Encounter (Siege - Part 1 #2) The fight will begin when you jump down. After defeating your opponents, a portal will appear.
Mission Objectives
Places related to the main story in a particular chapter, etc.
Artillery Cannon (Siege - Part 1 #1) One of the four artillery cannons you must destroy to complete the "Siege Breaker" challenge.
Artillery Cannon (Siege - Part 1 #2) One of the four artillery cannons you must destroy to complete the "Siege Breaker" challenge.
Artillery Cannon (Siege - Part 1 #3) One of the four artillery cannons you must destroy to complete the "Siege Breaker" challenge.
Artillery Cannon (Siege - Part 1 #4) One of the four artillery cannons you must destroy to complete the "Siege Breaker" challenge.
Portal A After defeating the Small Encounter (Siege - Part 1 #1), this portal will open and when you enter it, it will take you to a secret location where the Gore Portal is located.
Portal B After defeating the Small Encounter (Siege - Part 1 #2), this portal will open and when you enter it, it will take you to a secret location where the Gore Portal is located.
Points of No Return
Points of No Return are specific locations in chapters where, once crossed, the Doom Slayer cannot backtrack to previous areas without restarting the chapter or reloading a checkpoint.
End of Chapter 6 After destroying the five gore portals, you will be able to return to the fortress via this way, where Chapter 6 will end.
Gore Portal
Gore Portal
Point of No Return (Siege - Part 1 #1)